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Cadet Orientation???


TechieV

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22 minutes ago, MechBFP said:

That is good, I’ll double check as I thought I saw something but I am more than likely pulling outdated memories. In that case assuming all the science stuff is done and rest is on schedule then they can go nuts with this I guess. :joy:

The spherical hydrogen tank was missing a desc for a while (interestingly enough iirc desc was in code since day 1 even though name and desc was TBD) it has one now. There were also like, four different bugs that prevented you from reading the entirety of part descriptions but those are also fixed now.

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4 hours ago, Periple said:

What’s wrong with “tutorials?” That’s what they’re usually called!

As my late dad would say, "That's as dry as the [redacted] of Santa Claus!"

It's a game. We need to have fun. Yes, we can call it super-functional, super boring Tutorial Mode. But I think that Space Cadet Orientation tells me exactly the same thing, and gives me Disney-style Space Mountain vibes. I read boring reports for work all day long. Give me some fun, please.

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6 minutes ago, Kerbart said:

As my late dad would say, "That's as dry as the [redacted] of Santa Claus!"

It's a game. We need to have fun. Yes, we can call it super-functional, super boring Tutorial Mode. But I think that Space Cadet Orientation tells me exactly the same thing, and gives me Disney-style Space Mountain vibes. I read boring reports for work all day long. Give me some fun, please.

Your fun is going to come down to the gameplay and not what the FTUE is called.

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11 minutes ago, Bej Kerman said:

?

First Time User Experience.

Ah, the "FU" acronym gave me a different vibe, that's why I was asking. Who came up with that monstrosity anyway? Way not call it something that denotes more fun, like Space Cadet Orientation?

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1 minute ago, Kerbart said:

Ah, the "FU" acronym gave me a different vibe, that's why I was asking. Who came up with that monstrosity anyway? Way not call it something that denotes more fun, like Space Cadet Orientation?

Because that's confusing and obtuse, and is not as immediately recognisable as just "First Time User Experience". Whoever came up with that "monstrosity" had their priorities in check.

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13 minutes ago, Kerbart said:

Space Cadet Orientation

Oh, please no. Why can't we just keep it simple and straightforward? It's not the place for lore, it's the place for clarity. It just has to explain the function of that Toggle Button.

Edited by Vl3d
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2 hours ago, Vl3d said:

Oh, please no. Why can't we just keep it simple and straightforward? It's not the place for lore, it's the place for clarity. It just has to explain the function of that Toggle Button.

“A TOGGLE BUTTON TO TURN ON AND OFF A FEATURE THAT IS FOR PEOPLE WHO NEED HELP PLAYING THE GAME”. 

Perfect! Get’er done guys!

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9 hours ago, Kerbart said:

But I think that Space Cadet Orientation tells me exactly the same thing,

It certainly doesn't to me. I had no idea orientation means what it means in this context and I've been learning/speaking English for over two decades now.

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11 hours ago, MechBFP said:

“A TOGGLE BUTTON TO TURN ON AND OFF A FEATURE THAT IS FOR PEOPLE WHO NEED HELP PLAYING THE GAME”. 

Perfect! Get’er done guys!

I don't like it. It's imprecise

"A toggle button that can be operated by the player to turn on and off a feature that is intended for people who feel more comfortable playing the game with some additional help and training"

It's still not perfect but I feel we're getting closer to what the little popup showing what this button does should be.

Also, four pages down into this thread, the game must be in great shape when we're discussing this.

4 hours ago, The Aziz said:

It certainly doesn't to me. I had no idea orientation means what it means in this context and I've been learning/speaking English for over two decades now.

That's interesting... @Just Jim please take note. I've been living in the US for over 20 years and it's normal to me, but the point that it might not be vernacular for foreign speakers is certainly something that should be taken into account. It's also the reason you won't see something like "spaceflight 101" in the tutorial—for Americans it's a clear reference to college classes that are numbered but for the rest of the world it's fairly meaningless, I'd guess.

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3 hours ago, The Aziz said:

Onboarding experience

Tbh not that bad.

I think all players would want to experience boarding a rocket.

20 minutes ago, Kerbart said:

I don't like it. It's imprecise

"A toggle button that can be operated by the player to turn on and off a feature that is intended for people who feel more comfortable playing the game with some additional help and training"

It's still not perfect but I feel we're getting closer to what the little popup showing what this button does should be.

No, no. It can't be the pop-up text because as Bej pointed out, people could completely miss it if it is there. This has to be the name of the actual button itself.

I do agree, your version is even better, but it has to be all caps otherwise the player could still miss it!

"A TOGGLE BUTTON THAT CAN BE OPERATED BY THE PLAYER TO TURN ON AND OFF A FEATURE THAT IS INTENDED FOR PEOPLE WHO FEEL MORE COMFORTABLE PLAYING THE GAME WITH SOME ADDITIONAL HELP AND TRAINING."

No one can possibly disagree that such a useful description is clearly the way to go.

Edited by MechBFP
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26 minutes ago, MechBFP said:

I think all players would want to experience boarding a rocket.

No, no. It can't be the pop-up text because as Bej pointed out, people could completely miss it if it is there. This has to be the name of the actual button itself.

I do agree, your version is even better, but it has to be all caps otherwise the player could still miss it!

"A TOGGLE BUTTON THAT CAN BE OPERATED BY THE PLAYER TO TURN ON AND OFF A FEATURE THAT IS INTENDED FOR PEOPLE WHO FEEL MORE COMFORTABLE PLAYING THE GAME WITH SOME ADDITIONAL HELP AND TRAINING."

No one can possibly disagree that such a useful description is clearly the way to go.

Love it. Even the acronym would look very appealing!

ATBTCBOBTPTTOAOAFTIIFPWFMCPTGWSAHAT

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2 hours ago, MechBFP said:

I think all players would want to experience boarding a rocket.

No, no. It can't be the pop-up text because as Bej pointed out, people could completely miss it if it is there. This has to be the name of the actual button itself.

I do agree, your version is even better, but it has to be all caps otherwise the player could still miss it!

"A TOGGLE BUTTON THAT CAN BE OPERATED BY THE PLAYER TO TURN ON AND OFF A FEATURE THAT IS INTENDED FOR PEOPLE WHO FEEL MORE COMFORTABLE PLAYING THE GAME WITH SOME ADDITIONAL HELP AND TRAINING."

No one can possibly disagree that such a useful description is clearly the way to go.

Ah! My bad! So this will be the "A TOGGLE BUTTON THAT CAN BE OPERATED BY THE PLAYER TO TURN ON AND OFF A FEATURE THAT IS INTENDED FOR PEOPLE WHO FEEL MORE COMFORTABLE PLAYING THE GAME WITH SOME ADDITIONAL HELP AND TRAINING" button then?

But we do need to talk about the "A TOGGLE BUTTON THAT CAN BE OPERATED BY THE PLAYER TO TURN ON AND OFF A FEATURE THAT IS INTENDED FOR PEOPLE WHO FEEL MORE COMFORTABLE PLAYING THE GAME WITH SOME ADDITIONAL HELP AND TRAINING" button popup text balloon text in that case...

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6 minutes ago, Kerbart said:

But we do need to talk about the "A TOGGLE BUTTON THAT CAN BE OPERATED BY THE PLAYER TO TURN ON AND OFF A FEATURE THAT IS INTENDED FOR PEOPLE WHO FEEL MORE COMFORTABLE PLAYING THE GAME WITH SOME ADDITIONAL HELP AND TRAINING" button popup text balloon text in that case...

[Description of literally every PAIGE dialog here]

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7 minutes ago, Kerbart said:

But we do need to talk about the "A TOGGLE BUTTON THAT CAN BE OPERATED BY THE PLAYER TO TURN ON AND OFF A FEATURE THAT IS INTENDED FOR PEOPLE WHO FEEL MORE COMFORTABLE PLAYING THE GAME WITH SOME ADDITIONAL HELP AND TRAINING" button popup text balloon text in that case...

The button popup text balloon will just say "tutorial"

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