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When to expect news?


Word from devs poll  

96 members have voted

  1. 1. When to expect news?

    • This week
      2
    • This month
      2
    • June
      30
    • When the last Black hole evaporates
      62


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3 hours ago, Bej Kerman said:

Or, like others, not make video game announcements the centerpiece of your life. I'm not sure who was actively suffering from a lack of development updates, but it's hyperbole to imply those years hurt.

Honestly I don't see the point of making pronouncements about how you are above it all despite commenting in this thread 3 times.

It just seems self righteous.

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3 minutes ago, DunaManiac said:

Honestly I don't see the point of making pronouncements about how you are above it all despite commenting in this thread 3 times.

It just seems self righteous.

Am I wrong in saying it's just a game?

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1 hour ago, Bej Kerman said:

Am I wrong in saying it's just a game?

You're right: it is.

But for a lot of people it's more than that. Call me sentimental, but in my case it's actually had a big influence on my life choices. I've been along for the ride since 0.25. Which is why why it pains me a little to see it die in front of my eyes and what's happened to the community. If you think I'm weak for expressing some irrational sentiment, that's fine.

That's not to say I am uncritical. The game is a mess. But it seems pointless to me to continue to argue about a game you claim to have disengaged from.

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1 hour ago, Bej Kerman said:

Am I wrong in saying it's just a game?

That really depends upon whom you are asking.  Everybody has different experiences and expectations.  To some people, it is just a game.  To others, it was their livelihood and how they created income.  For others still, it was an influence in who they became.

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46 minutes ago, DunaManiac said:

I've been along for the ride since 0.25.

0.18 :)

46 minutes ago, DunaManiac said:

That's not to say I am uncritical. The game is a mess. But it seems pointless to me to continue to argue about a game you claim to have disengaged from.

There's a difference between "disengaged" and simply not treating it like the single most important thing in my life. If someone is devastated over this and sees it fit to act like they've lost 5 (7?) years of their life to KSP 2, well I really wonder what they were doing during that interval of time.

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Posted (edited)

The entire gaming industry is in bad shape. Investors know there is a non-zero chance of the industry crashing. Look at all the recent "AAA(A)" flops that have cost billions. Nobody is going to voluntarily hold a press conference and say "Hey, everyone is asking us about KSP2. Here is a step-by-step guide to how we screwed the pooch and why you should not invest with us!" I'm exaggerating, but you get the idea.

We are most likely to get word on KSP2 when Take Two releases a game that sells better than projections, so they can say something like "coming off this huge success, we will pass the momentum off to the excellent team at _____________ studio to finally put in the time and effort to KSP2 that we know its fanbase deserves" or something similar.
 

They are not going to say anything until they can spin it to their liking.

Edited by Meecrob
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35 minutes ago, Bej Kerman said:

If someone is devastated over this and sees it fit to act like they've lost 5 (7?) years of their life to KSP 2, well I really wonder what they were doing during that interval of time.

Exactly my feelings towards everyones efforts at Intercept...

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This discussion reminds me too much on my time in World of Warcraft. I spent almost all my teens on that game. Was it part of my life? Clearly. Did it teach me something? Certainly something about progress, motivation and goals. But is something lost because I don't play the most recent patches since many years now? I didn't play as much KSP as some of you guys - shameful 2~ years to be accurate - but a big take away from my gaming experience  is that the biggest slice of any game teaching or telling you something is always achieved in the first steps. Most things happening afterwards are reiterated over and over again until the player is mastering his skills to meet some kind of end goal proofing you're a specialist. There is only one problem: Some games have no end goal. KSP is just such a game.

The deepening of some skills might be fun and such but there is nothing obvious you lose. If you can talk about life altering things you probably have learned it already. You have taken it and nobody can steal it from you anymore because it's in your mind now. The only thing you really lose - and that's very precious for many people - is your passion. I understand that. Passion never really falls from the sky at any time. It's like a rare moment in life where you make the right decision and hit the point and now you ride a wave for a longer period of time.

But at the point where you only feel pain or think your life depends onto it you should try to rethink whether you still ride this wave or not. Maybe you're on the surfboard, thinking you have a safe stand these days but in fact the sea is just dry and your board standing still on the sand. Maybe -and I certainly don't want to judge - you just don't want to see it like it is. If you play this game for so long it makes sense to me. Nothing holds up to eternity. It didn't do it for me at least. I see it like this: If I hadn't stopped WoW, I would never have played KSP. Maybe there is the next best thing around the corner waiting to be found. You just don't know it yet. Endless missed opportunities because you play KSP for so long. Oddly, no one is talking about that.

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Posted (edited)
2 hours ago, Bej Kerman said:

There's a difference between "disengaged" and simply not treating it like the single most important thing in my life. If someone is devastated over this and sees it fit to act like they've lost 5 (7?) years of their life to KSP 2, well I really wonder what they were doing during that interval of time

I'm not sure where you're getting this straw man that people who are angry at intercept or take 2 is somehow psychologically dependent on KSP and is "the single most important thing" in their lives. Undoubtedly there are people like that and I would agree with you that that is an obsession. But real life isn't that black and white.

Can we just agree that what happened to KSP2 was a travesty? That it's okay to appreciate something despite its flaws? Even if not for the game's sake than the jobs lost along with the way? 

I would suggest you take your own advice and stop worrying about what random people are saying on the Internet. I'm definitely guilty of this sometimes.

Edited by DunaManiac
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32 minutes ago, Tony Tony Chopper said:

Maybe there is the next best thing around the corner waiting to be found. You just don't know it yet. Endless missed opportunities because you play KSP for so long.

Personally, I have picked KSP up and put it down on multiple occasions, generally picking it up again after a long hiatus whenever some significant new thing like robotics came out, and then playing it until I ran out of fun new things to do. I hadn't played KSP1 in several years when KSP2 finally dropped, and although it could be so much more, it still gave me a few hundred more hours of (mostly) fun before I got bored with it again. If there is ever a colonies update, I'll probably play that for a similar amount of time as well, but in between there are endless new things to try. Currently, I'm leaning into Factorio, and I don't expect I'll get bored with that for quite a few more hours.

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Posted (edited)
4 hours ago, Bej Kerman said:

Am I wrong in saying it's just a game?

Yes. Yes you are. Sorry... Games (and video games) should not be underestimated. Many movies and books never even came close to excite a feeling some (video) games did for me. We learn through games... In fact... I owe my career to one. It ain't KSP though, I'm far too dumb  for that :P

26 minutes ago, herbal space program said:

I have picked KSP up and put it down on multiple occasions

You've... KSP... put down ?!... wh... wh-how??? d... death... DEATH TO THE TRAITOR!!!! 

Edited by cocoscacao
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57 minutes ago, DunaManiac said:

I'm not sure where you're getting this straw man that people who are angry at intercept or take 2 is somehow psychologically dependent on KSP and is "the single most important thing" in their lives.

I believe it was this:

9 hours ago, PDCWolf said:

Will you give them another 7 years of your life

Not one single person arguing about this "gave" 7 years of their life to KSP2. The only people who did that are now laid off and are far too busy trying to secure a livelihood to argue on the Internet about how much it sucks that they can't play a fun game they were hoping to.

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Posted (edited)
12 minutes ago, Superfluous J said:

Not one single person arguing about this "gave" 7 years of their life to KSP2.

Well, there could be some disgruntled modders in the mix here, but in general absolutely. As a player, I certainly don't feel like KSP owes me anything.

Edited by herbal space program
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12 minutes ago, Superfluous J said:

Not one single person arguing about this "gave" 7 years of their life to KSP2. The only people who did that are now laid off and are far too busy trying to secure a livelihood to argue on the Internet about how much it sucks that they can't play a fun game they were hoping to.

I agree completely: that statement is ridiculous. My point is whether the vast majority of people who play KSP genuinely believe that they have "given" their lives for it. Maybe I'm an optimist, but I would bet no.

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27 minutes ago, DunaManiac said:

I agree completely

I don't agree completely. Sure, I didn't put my time in development, but we're all here, discussing all possible topics endlessly. No one forces us to do so, but our hearts and minds are nevertheless here, almost every day. Probably more than many of us care to admit.

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2 hours ago, Superfluous J said:

I believe it was this:

Not one single person arguing about this "gave" 7 years of their life to KSP2. The only people who did that are now laid off and are far too busy trying to secure a livelihood to argue on the Internet about how much it sucks that they can't play a fun game they were hoping to.

Disrespecting the time of your customers and even prospective customers has been shown to not be a good business model, even by KSP2 itself. Very few people (less than 100 here, another maybe 200 on discord) really have the dedication to follow and keep up with a project that's gonna be that long.

Still being here is a demonstration of brand loyalty. That they did nothing with that is gonna do everything but help the franchise further.

 

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9 hours ago, Meecrob said:

We are most likely to get word on KSP2 when Take Two releases a game that sells better than projections,

Sounds plausible 

9 hours ago, Meecrob said:

 

so they can say something like "coming off this huge success, we will pass the momentum off to the excellent team at _____________ studio to finally put in the time and effort to KSP2 that we know its fanbase deserves" or something similar.

This is not plausible. They will likely announce that KSP2 is dead (development has ended), after everyone has already forgotten about it, and right before announcing good news that makes investors and others forget all about KSP2's failure. The announcement will get lost/buried by other news so that it's negative impact is minimal.

9 hours ago, Meecrob said:

They are not going to say anything until they can spin it to their liking.

Right, but as per my above comment: they aren't going to be falling for the sunk cost fallacy and pouring more money into the burn pit

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6 hours ago, Superfluous J said:

That's a shame. It's always worked for me!

Or at least, it will! You just need to put a little bit more into it, and then it'll definitely pay out!

But seriously, it's a complex topic. Someone's always getting the blame for the losses at a corp, so while the company overall is going to steer clear of doubling down on losses, whoever thinks they'll get the blame might very much be willing to bet everything on it working out eventually. That can lead to some bad cycles.

 

I don't think any of that applies to KSP2, though. T2 is both happy to cut any losses there, because it's a fairly small percentage of total operating expenses and the leadership will look on the net performance of the game as something to adjust for, and to re-invest into restarting the project later, because it's still an untapped revenue source.

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