Beale Posted Sunday at 02:55 PM Author Share Posted Sunday at 02:55 PM 7 hours ago, Birdman31 said: Just wondering, how does this work with Textures unlimited? is it compatible? TU could load the resurfaced shaders (but you would need to make TU configs), and vice versa the new Shabby could load the TU shaders (but you would need to make shabby material configs). But, I must stress Shabby+Resurfaced is the intention here Any other combo would void warranty. This + Shabby was designed to be a lot more lightweight than TU, and indeed it does a lot less / is more simple, but we did not need all the features of TU. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted Monday at 08:21 AM Share Posted Monday at 08:21 AM Is there a problem with SAF? The fairings are no longer transparent in the VAB. Quote Link to comment Share on other sites More sharing options...
Beale Posted Monday at 01:44 PM Author Share Posted Monday at 01:44 PM 5 hours ago, Cheesecake said: Is there a problem with SAF? The fairings are no longer transparent in the VAB. That's a side effect of Deferred rendering, and is something being worked on AFAIK. When you render deferred, you can't do transparency, so to get transparency, you have to render the fairings forward again, or use dithering to get pseudo transparency. Dithering is probably the way to go, but remains to be seen. Not related to Shabby / Resurfaced and out of my hands unfortunately, Blackrack is of course aware and still working on Deferred currently. Quote Link to comment Share on other sites More sharing options...
Beale Posted Monday at 02:43 PM Author Share Posted Monday at 02:43 PM 58 minutes ago, Beale said: That's a side effect of Deferred rendering, and is something being worked on AFAIK. When you render deferred, you can't do transparency, so to get transparency, you have to render the fairings forward again, or use dithering to get pseudo transparency. Dithering is probably the way to go, but remains to be seen. Not related to Shabby / Resurfaced and out of my hands unfortunately, Blackrack is of course aware and still working on Deferred currently. Actually this isn't entirely true, and I do need to implement dithering on the shaders here, it's more to say we haven't decided yet. Quote Link to comment Share on other sites More sharing options...
Beale Posted 21 hours ago Author Share Posted 21 hours ago https://github.com/Tantares/Resurfaced Quick fix on the repo for anyone on Mac, Linux. Hope to have a proper release out soon. Quote Link to comment Share on other sites More sharing options...
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