MirageDev Posted Thursday at 03:20 PM Share Posted Thursday at 03:20 PM (edited) Firefly [1.0.0] for KSP 1.12.x Image by Truthful Hello! For the past few months, me and @mindseyemodels have been working on Firefly, a complete replacement for KSP's reentry and aerodynamic effects, and this is the post for it. This mod, as said above, completely replaces the stock effects with it's own system. It features: A smoother double-layered plasma trail Bowshock in front of the ship New particle effects In-game effect editor Many configuration options Firefly can have a minor FPS impact, but in some cases it can have the same performance or better than stock. It's mostly on the GPU, due to the amount of triangles generated every frame for the trail. Enjoy! Media Spoiler Image by Kuiper_Belt Image by Kuiper_Belt Image by Kuiper_Belt Image by MirageDev Review video by PicoSpace Industries: https://youtu.be/jSn1UNigxCc See the entire album Wiki The mod has a wiki! Check it out here. Compatibility Firefly currently has full compatibility with the entire stock system, RSS and KSRSS. If you make configs for a planet pack and want them bundled with Firefly, then please let me know! If a planet/moon is unconfigured, then the mod will default to the same config as Kerbin. Credits The mod's icon and particle sprites were created by @mindseyemodels, who has also made incredible concept arts for the mod and helped shape it the way it is now. The effects would definitely not look as good as they do now without him. Massive thanks to @JonnyOThan for making some really awesome optimizations and fixes to the mod's plugin, and other support. The core shader was based on Leah Lindner's paper describing a method of creating promising reentry VFX. Without the paper, this mod would definitely not be possible. Massive thanks to all the people mentioned above, as well as everyone from the early testing groups, and all the Patrons - without you the mod would probably be much different than it is now, or wouldn't exist at all Licensing This mod and it's source is licensed under GPL 3.0. All model and texture assets (.mu, .png, .dds etc.) are All Rights Reserved. Dependencies This mod's only required dependency is ModuleManager. It is NOT bundled with the mod, which means that you will have to install it yourself, if you aren't using CKAN. Downloads We highly recommend installing the mod with CKAN, but here are the downloads if you're installing manually: 1. SpaceDock 2. GitHub Edited Thursday at 04:00 PM by MirageDev Quote Link to comment Share on other sites More sharing options...
ShadowMC2 Posted Thursday at 03:22 PM Share Posted Thursday at 03:22 PM Just now, MirageDev said: Massive thanks to all the people mentioned above, as well as everyone from the early testing groups mom look i was credited on a mod Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted Thursday at 03:31 PM Share Posted Thursday at 03:31 PM WOOOOOOO IT'S HERE!!!! Quote Link to comment Share on other sites More sharing options...
arbsoup Posted Thursday at 03:53 PM Share Posted Thursday at 03:53 PM Two questions that should probably go on some sort of FAQ: - Performance impact? Is this harder on GPU or RAM than stock aerodynamics? - What happens if you are on an unconfigured planet? Quote Link to comment Share on other sites More sharing options...
MirageDev Posted Thursday at 03:55 PM Author Share Posted Thursday at 03:55 PM (edited) 6 minutes ago, arbsoup said: Two questions that should probably go on some sort of FAQ: - Performance impact? Is this harder on GPU or RAM than stock aerodynamics? - What happens if you are on an unconfigured planet? Ah yeah, that is a good idea. Will update the post. Done! Edited Thursday at 04:00 PM by MirageDev Quote Link to comment Share on other sites More sharing options...
dandoesstuff Posted Thursday at 04:03 PM Share Posted Thursday at 04:03 PM Me when I fly with Fire Anyway, it's a really good mod! Finally the days of ugly reentry are gone Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted Thursday at 04:15 PM Share Posted Thursday at 04:15 PM Congrats!!! This is one of the most exciting mod releases. Enjoy this, you've earned it! Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted Thursday at 04:18 PM Share Posted Thursday at 04:18 PM A very big CONGRATULATIONS for a successful release! Quote Link to comment Share on other sites More sharing options...
PicoSpace Posted Thursday at 04:27 PM Share Posted Thursday at 04:27 PM The effects are insane! Really glad I was able to help test this mod out on my +314 mod build to find isses (oh vapor cones... I almost missed that one!) Quote Link to comment Share on other sites More sharing options...
modus Posted Thursday at 05:22 PM Share Posted Thursday at 05:22 PM (edited) I suppose Reentry Particle Effect becomes obsolete now? Edited Thursday at 05:23 PM by modus Quote Link to comment Share on other sites More sharing options...
mindseyemodels Posted Thursday at 05:33 PM Share Posted Thursday at 05:33 PM 10 minutes ago, modus said: I suppose Reentry Particle Effect becomes obsolete now? yeah i suppose. it was showing it's age anyways and was in dire need of an upgrade Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted Thursday at 06:16 PM Share Posted Thursday at 06:16 PM That's hot! Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted Thursday at 06:39 PM Share Posted Thursday at 06:39 PM is the BDB apollo heat shield not working for anyone else with this mod installed? the capsule seems to overheat in a mun return no matter I do I'm trying to figure out if there's a problem on my end or what. Quote Link to comment Share on other sites More sharing options...
CTuB4uk Posted Thursday at 07:00 PM Share Posted Thursday at 07:00 PM I was playing ksp when this released lol Quote Link to comment Share on other sites More sharing options...
Krakenium Posted Thursday at 07:27 PM Share Posted Thursday at 07:27 PM Warning, lithobraking noob here ! So, I just installed this mod, and it broke everything! When trying reentry, the game just crashes. The reentry effects start, then weird white triangles appear, and the image freezes. Interestingly, according to the sound, the physics is still working. Also, when doing a "gentle" reentry (only orange stuff), it does not crash. Image after the freezing: https://imgur.com/a/QXWSrwn I have EVE, Scatterer, and Waterfall installed along with some other mods. My computer is really bad, but it has been enough so far: - i-1135G7 - 16GB RAM - intel iris Xe integrated GPU Quote Link to comment Share on other sites More sharing options...
LittleBitMore Posted Thursday at 07:30 PM Share Posted Thursday at 07:30 PM woah!!! Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted Thursday at 07:57 PM Share Posted Thursday at 07:57 PM 29 minutes ago, Krakenium said: Warning, lithobraking noob here ! So, I just installed this mod, and it broke everything! When trying reentry, the game just crashes. The reentry effects start, then weird white triangles appear, and the image freezes. Interestingly, according to the sound, the physics is still working. Also, when doing a "gentle" reentry (only orange stuff), it does not crash. Image after the freezing: https://imgur.com/a/QXWSrwn I have EVE, Scatterer, and Waterfall installed along with some other mods. My computer is really bad, but it has been enough so far: - i-1135G7 - 16GB RAM - intel iris Xe integrated GPU Hi, can you please post your player.log and error.log files somewhere accessible? Details: https://gist.github.com/JonnyOThan/bc6c3c38403a3b6e145133eca3fba377 KSP Logs Quote Link to comment Share on other sites More sharing options...
klyith Posted Thursday at 08:35 PM Share Posted Thursday at 08:35 PM I have a wack issue, reentry effects work great but the mach effects look like this: Is this a thing you've seen in testing before? I can start doing the mod compatibility mambo if it's not a known problem. 34 minutes ago, zakkpaz said: is the BDB apollo heat shield not working for anyone else with this mod installed? the capsule seems to overheat in a mun return no matter I do I'm trying to figure out if there's a problem on my end or what. As I understand it KSP uses the graphical shaders to calculate which parts are being exposed to reentry heating. My guess would be that the BDB parts, since they're fit so closely together, are now exposing the capsule to heat. Compare to stock parts, where the heatshield sticks out a bit around the rim to insure that the capsule doesn't get hit by the effect. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted Thursday at 08:48 PM Share Posted Thursday at 08:48 PM 11 minutes ago, klyith said: I have a wack issue, reentry effects work great but the mach effects look like this: Sorry klyith, i can't give help! Come back when you have, mmm, your KSP.log! Quote Link to comment Share on other sites More sharing options...
mrneon Posted Thursday at 08:55 PM Share Posted Thursday at 08:55 PM It has arrived, the last piece of visual remasters Quote Link to comment Share on other sites More sharing options...
Krakenium Posted Thursday at 08:58 PM Share Posted Thursday at 08:58 PM Here are my logs : KSP : https://drive.google.com/file/d/1OPH9DfgvWSXhH_FzZQmzcJGueAqM1Vu2/view?usp=drive_link player : https://drive.google.com/file/d/1rKIOZ1M57kIxfhSPvPnOJLkzRNF_tZBl/view?usp=drive_link error : https://drive.google.com/file/d/1n8ssXLBZt7So17RJa_8tqL64jmpcxHP5/view?usp=drive_link Sorry, some sentences are in french . It says "Attempt to access an invalid address". Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Thursday at 09:00 PM Share Posted Thursday at 09:00 PM This mod looks awesome Quote Link to comment Share on other sites More sharing options...
ItchyBrother Posted Thursday at 09:02 PM Share Posted Thursday at 09:02 PM Fantastic! Thank you! Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted Thursday at 10:15 PM Share Posted Thursday at 10:15 PM Congrats on the release! Was looking forward to seeing this one! Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted Thursday at 10:17 PM Share Posted Thursday at 10:17 PM 1 hour ago, Krakenium said: Here are my logs : fyi- your sharing links are not public. there's an option when you create the link - something like "anyone with the link can view" - that's the one you want. (it's usually not the default option.) Quote Link to comment Share on other sites More sharing options...
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