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[1.0.0] Firefly - Revamped Atmospheric Effects


MirageDev

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Firefly [1.0.0]

for KSP 1.12.x

z5KlDQu.png

Image by Truthful

Hello! For the past few months, me and @mindseyemodels have been working on Firefly, a complete replacement for KSP's reentry and aerodynamic effects, and this is the post for it.

This mod, as said above, completely replaces the stock effects with it's own system. It features:

  • A smoother double-layered plasma trail
  • Bowshock in front of the ship
  • New particle effects
  • In-game effect editor
  • Many configuration options

Firefly can have a minor FPS impact, but in some cases it can have the same performance or better than stock. It's mostly on the GPU, due to the amount of triangles generated every frame for the trail.

Enjoy! :)

 

Media

Spoiler

SntE5VO.jpeg

Image by Kuiper_Belt

JMfepHM.jpeg

Image by Kuiper_Belt

mxitL84.png

Image by Kuiper_Belt

c4ISKmN.jpeg

Image by MirageDev

 

Review video by PicoSpace Industries:
https://youtu.be/jSn1UNigxCc

 

See the entire album

 

Wiki

The mod has a wiki! Check it out here.

 

Compatibility

Firefly currently has full compatibility with the entire stock system, RSS and KSRSS. If you make configs for a planet pack and want them bundled with Firefly, then please let me know! :)

If a planet/moon is unconfigured, then the mod will default to the same config as Kerbin.

 

Credits

The mod's icon and particle sprites were created by @mindseyemodels, who has also made incredible concept arts for the mod and helped shape it the way it is now. The effects would definitely not look as good as they do now without him.

Massive thanks to @JonnyOThan for making some really awesome optimizations and fixes to the mod's plugin, and other support.

The core shader was based on Leah Lindner's paper describing a method of creating promising reentry VFX. Without the paper, this mod would definitely not be possible.

Massive thanks to all the people mentioned above, as well as everyone from the early testing groups, and all the Patrons - without you the mod would probably be much different than it is now, or wouldn't exist at all :)

 

Licensing

This mod and it's source is licensed under GPL 3.0.

All model and texture assets (.mu, .png, .dds etc.) are All Rights Reserved.

 

Dependencies

This mod's only required dependency is ModuleManager.

It is NOT bundled with the mod, which means that you will have to install it yourself, if you aren't using CKAN.

 

Downloads

We highly recommend installing the mod with CKAN, but here are the downloads if you're installing manually:

1. SpaceDock

2. GitHub

Edited by MirageDev
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6 minutes ago, arbsoup said:

Two questions that should probably go on some sort of FAQ:

- Performance impact? Is this harder on GPU or RAM than stock aerodynamics?

- What happens if you are on an unconfigured planet?

Ah yeah, that is a good idea. Will update the post. Done!

Edited by MirageDev
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is the BDB apollo heat shield not working for anyone else with this mod installed? the capsule seems to overheat  in a mun return no matter I do

I'm trying to figure out if there's a problem on my end or what.

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Warning, lithobraking noob here !

So, I just installed this mod, and it broke everything!

When trying reentry, the game just crashes. The reentry effects start, then weird white triangles appear, and the image freezes. Interestingly, according to the sound, the physics is still working.

Also, when doing a "gentle" reentry (only orange stuff), it does not crash. Image after the freezing:

https://imgur.com/a/QXWSrwn

I have EVE, Scatterer, and Waterfall installed along with some other mods.

My computer is really bad, but it has been enough so far:

- i-1135G7

- 16GB RAM

- intel iris Xe integrated GPU

 

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29 minutes ago, Krakenium said:

Warning, lithobraking noob here !

So, I just installed this mod, and it broke everything!

When trying reentry, the game just crashes. The reentry effects start, then weird white triangles appear, and the image freezes. Interestingly, according to the sound, the physics is still working.

Also, when doing a "gentle" reentry (only orange stuff), it does not crash. Image after the freezing:

https://imgur.com/a/QXWSrwn

I have EVE, Scatterer, and Waterfall installed along with some other mods.

My computer is really bad, but it has been enough so far:

- i-1135G7

- 16GB RAM

- intel iris Xe integrated GPU

 

Hi, can you please post your player.log and error.log files somewhere accessible?

Details: 

https://gist.github.com/JonnyOThan/bc6c3c38403a3b6e145133eca3fba377

KSP Logs

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I have a wack issue, reentry effects work great but the mach effects look like this:

e1iAc3A.jpeg

Is this a thing you've seen in testing before? I can start doing the mod compatibility mambo if it's not a known problem.

 

34 minutes ago, zakkpaz said:

is the BDB apollo heat shield not working for anyone else with this mod installed? the capsule seems to overheat  in a mun return no matter I do

I'm trying to figure out if there's a problem on my end or what.

As I understand it KSP uses the graphical shaders to calculate which parts are being exposed to reentry heating.  My guess would be that the BDB parts, since they're fit so closely together, are now exposing the capsule to heat. Compare to stock parts, where the heatshield sticks out a bit around the rim to insure that the capsule doesn't get hit by the effect.

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