Misguided Kerbal Posted September 3, 2021 Share Posted September 3, 2021 I have done some more stuff! (though mostly just messing around and marveling at my new graphics) First up, cleanup. I had left a Callisto-Thunderbird in orbit as a test launch, and so it was time to deorbit it, as it had nothing else to do. Completely unplanned, I landed within range of the KSC Still having the graphics bug, I itched to do another launch (getting stuff done was a secondary objective). Turns out, with better framerates it's actually harder to control this rocket, the Thunderbird. I didn't realize exactly how insane I had set the TWR and so I burnt most of my fuel going straight up and attempting to do a gravity turn. I ended up almost in orbit, with about 100 m/s left on the maneuver. Which I could fix with the spacecraft itself of course. However, I didn't realize that my throttle was still on full, and when I tried to transposition it ignited the service module's engines on full blast, and exploded the second stage and the orbital module. Spoiler For reference (or you could scroll up and find this exact same picture), here is the Callisto with it's orbital module. I was going to do a Mun Mission, having the Callisto dock to an ANTS nuclear tug and send it around the Mun, but with my rules of 'Realismtm' (also known as Realism when convenient and as an excuse), 3 crew would be pretty cramped in a Mun mission without an orbital module. So it was reentry, again. The area the capsule landed in was absolutely gorgeous, but it gave me quite a scare. I had accidentally cut the drogue chutes (action group 1, I meant to press 3) so we were coming over faster than usual, and over a mountain. Fortunately the chutes fully deployed about 100 meters from hitting the ground. Completely unrelated, I went for a drive! I never knew that external seats could just eject kerbals if they were flipped over. You learn something new everyday. Quote Link to comment Share on other sites More sharing options...
Neebel Posted September 3, 2021 Share Posted September 3, 2021 (edited) 52 minutes ago, Misguided Kerbal said: I have done some more stuff! (though mostly just messing around and marveling at my new graphics) First up, cleanup. I had left a Callisto-Thunderbird in orbit as a test launch, and so it was time to deorbit it, as it had nothing else to do. Completely unplanned, I landed within range of the KSC Still having the graphics bug, I itched to do another launch (getting stuff done was a secondary objective). Turns out, with better framerates it's actually harder to control this rocket, the Thunderbird. I didn't realize exactly how insane I had set the TWR and so I burnt most of my fuel going straight up and attempting to do a gravity turn. I ended up almost in orbit, with about 100 m/s left on the maneuver. Which I could fix with the spacecraft itself of course. However, I didn't realize that my throttle was still on full, and when I tried to transposition it ignited the service module's engines on full blast, and exploded the second stage and the orbital module. Hide contents For reference (or you could scroll up and find this exact same picture), here is the Callisto with it's orbital module. I was going to do a Mun Mission, having the Callisto dock to an ANTS nuclear tug and send it around the Mun, but with my rules of 'Realismtm' (also known as Realism when convenient and as an excuse), 3 crew would be pretty cramped in a Mun mission without an orbital module. So it was reentry, again. The area the capsule landed in was absolutely gorgeous, but it gave me quite a scare. I had accidentally cut the drogue chutes (action group 1, I meant to press 3) so we were coming over faster than usual, and over a mountain. Fortunately the chutes fully deployed about 100 meters from hitting the ground. Completely unrelated, I went for a drive! I never knew that external seats could just eject kerbals if they were flipped over. You learn something new everyday. What mod are the orbital module and the landing bags from your Callisto-Thunderbird from? Edited September 3, 2021 by Neebel Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted September 3, 2021 Share Posted September 3, 2021 14 minutes ago, Neebel said: What mod are the orbital module and the landing bags from your Callisto-Thunderbird from? Orbital module looks like an RPD-12 Itinerant Service Compartment from Near Future Spacecraft. Landing bags are from the USI Exploration Pack (in bundled DERP/Survivability Pack) Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted September 3, 2021 Share Posted September 3, 2021 1 hour ago, Caerfinon said: Thank God It's Friday! Bill and Bob discover The Outpost Tavern is now selling Beer! (and at ridiculously low prices). Looks like some missions may be "scrubbed" today This is one of my favorite posts of all time in any social media platform. Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted September 3, 2021 Share Posted September 3, 2021 1 hour ago, Caerfinon said: Thank God It's Friday! Bill and Bob discover The Outpost Tavern is now selling Beer! (and at ridiculously low prices). Looks like some missions may be "scrubbed" today what static is that Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 3, 2021 Share Posted September 3, 2021 Just now, OrdinaryKerman said: what static is that It's several statics grouped together. I was thinking of throwing it up on Space Dock later today. It slots in stock KSC beside the SPH and the Astronaut Complex. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted September 3, 2021 Share Posted September 3, 2021 The first drivers arrived for the First Annual Offroad Drivers Club Day. Now as long as they don't get side tracked and end up stopping at @Caerfinon's The Outpost Tavern on the way. It should be a fun Day. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 3, 2021 Share Posted September 3, 2021 17 minutes ago, ColdJ said: as long as they don't get side tracked I'm going to have to add more parking Quote Link to comment Share on other sites More sharing options...
Hyperspace Industries Posted September 3, 2021 Share Posted September 3, 2021 (edited) I did a bunch of stuff: Spoiler I installed some mods: Namely: Hullcam VDS, for it's first person feature, Chatterer, Which is just awesome, and Minimum ambient lighting, I might lower its brightness. Val has flown nowhere near enough in this save, so, I fixed it: Yup, that's the boxcutter from a few posts back. There's about a 1 in 40 chance of getting this. Katrina Kerman (Jeb's twin sister in my head canon) took the Aeris 3a.1 (improved Aeris 3a) for a spin to test the new mission coms. Still new to landing, so this was an accomplishment. Scientist Zes Von-Kerman, about to jump into a pool, to test if this water is also fake. Yup, pool is from ksc extended, first person, check the spoiler box. Ps: @Misguided KerbalWhat visual mods, (specifically Tufx configs) are you using? Edited September 3, 2021 by Hyperspace Industries Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 3, 2021 Share Posted September 3, 2021 Pilots, the bar is open. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 3, 2021 Share Posted September 3, 2021 I finished up Kerbal Flying Saucers' A-51 Flapjack part set. The last part was the landing strut. Quote Link to comment Share on other sites More sharing options...
Stamp20 Posted September 3, 2021 Share Posted September 3, 2021 I landed on Ike. Spoiler My efforts to kolonize Duna have led me to Ike in search of more science, and to add another kerbal to the roster. Kerbal saved successfully. I decided to land at an anomaly my SCANsats found. (Don't click on the spoiler below if you don't want to know where it is!) Spoiler Coordinates are on the SCANsat window. The easter egg is a Magic Boulder, new in 1.12. I then did lots of science. I set up a deployed science station and a small probe to gather gravioli and seismometer data. With Kerbalism, these experiments take a long time to run. After the science was done, I went back to Duna orbit to wait for the transfer window home. Quote Link to comment Share on other sites More sharing options...
Wizard Kerbal Posted September 4, 2021 Share Posted September 4, 2021 (edited) Fully stock, recovered 95% of my rocket! And without making sacrifices to the launch trajectory! The first stage did a boost-back burn to land right next to the Island airfield; and the second stage delivered it’s payload to a Munar trajectory. Afterwards, landing somewhere… Just south of the thazi straight Edited September 4, 2021 by Wizard Kerbal Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted September 4, 2021 Share Posted September 4, 2021 10 hours ago, Hyperspace Industries said: Ps: @Misguided KerbalWhat visual mods, (specifically Tufx configs) are you using? AVP, Scatterer, EVE, Distant Object Enhancement. I actually use a custom KS3P config as well as a Kopernicus sunlight booster config. Quote Link to comment Share on other sites More sharing options...
AMA PR0 Posted September 4, 2021 Share Posted September 4, 2021 Tonight my growing aerospace company successfully landed its second probe on the Mun in an effort to gather important scientific data to allow it the capability of exploring the farthest reaches of space. Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted September 4, 2021 Share Posted September 4, 2021 Nuclear Moho probe. Yes, the NERV is heavy and expensive (even more so with the ‘high quality’ version to extend its rated burn time) and yes, thirty tons of stuff of which 0.75 tons is spacecraft is pretty extreme, but who can argue with 13km/s of vacuum delta-V? I looked at other options but none came close to packing as much delta-V into the same footprint. With a TWR of 0.2 and some stupidly long burns to get down to Moho (which in the Snarkiverse orbits much closer to the sun than usual) this could take a while. Quote Link to comment Share on other sites More sharing options...
Hyperspace Industries Posted September 4, 2021 Share Posted September 4, 2021 (edited) I did a load of stuff again: Spoiler After a quasi-gazilion tries Val landed on the runway!!!!!!!!! How awesome is That!!!!! My first runway landing!!!!! A fairly standard (cheated into low Mun orbit, because I love landing, but hate launching to orbit, I enjoy doing it this way, even if it's cheating, it's fun, and that's all I care about ) Mun landing/mission. I am pretty sure I haven't done a Mun landing in this save before, which is funny since I've done a Duna landing in this save (debug menu there too) Jeb becomes the first kerbal in this save to walk on the Mun. Natalya Kermanilov (left) becomes the first engineer on the Mun, after Jeb broke the solar panel. (I had 6 rtgs, so they weren't in trouble) Scientist Haroldlo Kerbstein joins them on the surface. Due to a minor design flaw with the ladder, they had to fly their way up to the capsule, a fact I don't doubt Jeb was delighted to hear. (cheated to lko) Partial eclipse o' Kerbol. Splashdown!!! As the next day dawned, Jeb (and everyone else, but mainly Jeb) decided to take the day off. Jeb took a cruise in his jet-boat. After that he took Rovy the rover out for a drive. And parked at his favorite place for a Kool-Drink, The Outpost Tavern! After filling up on his favorite drink, he went for a drive around the KSC. Jeb hit one of the crawler trenches to fast, and flipped end over end, he was surprised that nothing had broken, until he saw the tire had popped. Boy, do I regret not taking any screenshots during the roll, there were some awesome sights there! Jeb tried paramotoring. And just barely survived! Edited September 4, 2021 by Hyperspace Industries spell check Quote Link to comment Share on other sites More sharing options...
panzer1b Posted September 4, 2021 Share Posted September 4, 2021 So yeah, saw someone on here make a few car replicas, didnt feel like space anything so i made this (which happens to be a replica of my all time favorite earth vehicle that was actually produced and used by humans)... Doors are really bad (couldnt do the proper window framing), but its all i could do without going to a larger scale (which wouldnt fit in with any of my other KSP crafts) or eating 200 parts... Turn signals actually work, albeit they dont quite look right (might try and use the robot controller instead of the stock blink interval thing). No bloody clue why the hell i like ex-eastern blok cars so much, and utterly despise everything on the roads made after the year 2000, but yeah, heres my favorite earth car made for KSP... Quote Link to comment Share on other sites More sharing options...
Hyperspace Industries Posted September 4, 2021 Share Posted September 4, 2021 18 hours ago, Misguided Kerbal said: AVP, Scatterer, EVE, Distant Object Enhancement. I actually use a custom KS3P config as well as a Kopernicus sunlight booster config. I wasn't aware ks3p still worked, cool! And I see you have kopernicus extension (or whatever it's called) giving kerbals on eva footprints. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 4, 2021 Share Posted September 4, 2021 (edited) Took a Hippo flying.... Let's see what this baby can do. Bob, of course, had to bring his "science" work with him on this aerial joy ride. He kept mumbling "chockablock with data"... And it can set down in the middle of no where. Get your Hippo while supplies last: Hippo only available on KerbalX Edited September 4, 2021 by Caerfinon Quote Link to comment Share on other sites More sharing options...
Kapitalizing Every Word Posted September 4, 2021 Share Posted September 4, 2021 15 hours ago, jimmymcgoochie said: With a TWR of 0.2 and some stupidly long burns to get down to Moho (which in the Snarkiverse orbits much closer to the sun than usual) this could take a while. I wanna see it!! Really a fan of the snarkiverse series Quote Link to comment Share on other sites More sharing options...
The Flying Kerbal Posted September 5, 2021 Share Posted September 5, 2021 Have you ever accepted a contract, and as soon as you did you just knew it was gonna be trouble..? Today I got a simple rescue mission, a Kerbanaut by the name of Lemdas had managed to get himself stranded in an inclined orbit around the Mun. Val was next on the flight roster, so off she went in a two seater capsule. Lemdas was stuck in a 16.5 degree orbit, and while getting into a similar orbit was no trouble for Val, once the rescue was over, she was too low in fuel to change the orbit's incline to return to Kerbin along the equator (as I always try to do). Even before the launch, I had a bad feeling about this one, but so far all had went well, now all that had to be done was survive re-entry and land somewhere safe. Re-entry was no problem, the parachute deployed but the mountains below didn't look too inviting. Val landed on as close to a vertical face as I've seen in the game. The capsule started tumbling down the cliff, exploded and killed both Val and Lemdas instantly. Don't think I'll play anymore KSP tonight... Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted September 5, 2021 Share Posted September 5, 2021 (edited) 1 hour ago, The Flying Kerbal said: and killed both Val and Lemdas instantly Oh no; not again! I tell you I think Lemdas Kerman is the unluckiest Kerbal alive (on & off). There's your jinx! This is Lemdas Kerman, Mathematical Physicist and eminent B.A.S.E. jumper, just moments before he slipped and slid to his death, R.I.P. 5 hours ago, Caerfinon said: Took a Hippo flying Now I've seen everything: a hippo flying. That is a beautiful sight, Caerfinon! Edited September 5, 2021 by Hotel26 Quote Link to comment Share on other sites More sharing options...
RP1IsSuperior Posted September 5, 2021 Share Posted September 5, 2021 after running the numbers last night, today I tried to model an RD-270V to go with Glushko's proposal of putting RD-270s on the N-1 to reduce lag simplify plumbing and improve reliability. I felt I should make an RD-270V to replace the NK-15Vs on the Block B. Well, being the first FFSC ever made, the RD-270 was an incredibly complex engine. oh my god why did i decide to do this life is pain Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted September 5, 2021 Share Posted September 5, 2021 6 hours ago, Hyperspace Industries said: I wasn't aware ks3p still worked, cool! And I see you have kopernicus extension (or whatever it's called) giving kerbals on eva footprints. Indeed, KS3P is quite nice! Though if you can, TUFX is always the better option. As I promised (mainly to myself), I have gotten back into KSP recently, and after finishing up just marveling at my new graphics capabilities and doing some chores, it is finally time to actually make progress! First I designed a whole new module for a whole new base. I've been focusing too much on interplanetary stuff like Eve and Duna so I haven't really done anything on or near the Mun. But with the Mun looking so pretty now, (and I had been neglecting it for a long time too) I had to do something. Enter Homestead: the new, permanent Munbase. I didn't want to get too ahead of myself and then quit, so I began by designing a habitation module (way over-engineered, as per usual). I didn't realize exactly how bad my heavy lift rocket, the Griffon, was designed until now. The boosters buckling, I managed to get it off the pad. Engine shots are the best. Once in orbit, I sent one of my ANTS nuclear tugs, docked at the refueling station OFD-1, to retrieve the Homestead module and tug it to the Mun. ( I didn't take any pictures of the docking, so sorry about that.) Again, the Homestead module was way too over-engineered. I could have probably done without the vernier-powered braking stage (seen here) Final descent was way easier than expected: the 6 terriers had more than enough thrust to slow it down, and I packed way too much fuel. This picture wasn't actually of the first touchdown area, I originally came down on a slope but I managed to maneuver the craft to a spot pretty much in the center of the crater I landed in. More modules, and crew will be joining it soon! In the meantime everything is extended and it'll act as a target for the next module to arrive. Also, here's a random screenshot I took of Mungate station: Quote Link to comment Share on other sites More sharing options...
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