jimmymcgoochie Posted September 17, 2022 Share Posted September 17, 2022 (edited) Tylo is difficult. Hint- that whole craft is supposed to be pointing UP! About a dozen attempts later and I managed to land it on flat enough ground that it didn't fall over. Nine flags planted, only five more to go to complete the set. 7 minutes ago, Kerbalistic1 said: I Installed RSS and RP-1, but RSS won't work. It will show just the regular Kernel system planets and, which causes RP-1's contracts to bug out and for some reason I start with only 3 parts: These parts are all non-rp1 parts Did you install it correctly? KSP 1.12(.3) > CKAN > RP-1 express install will get you everything you need. See: https://github.com/KSP-RO/RP-0/wiki/Installation Edited September 17, 2022 by jimmymcgoochie Quote Link to comment Share on other sites More sharing options...
Kerbalistic1 Posted September 17, 2022 Share Posted September 17, 2022 I'm not using CKAN because its trash on Mac I also get this error: But RP-1 Still works Also RSS doesn't work properly, and I have Kopernicus Installed Quote Link to comment Share on other sites More sharing options...
Axelord FTW Posted September 17, 2022 Share Posted September 17, 2022 The support thread (99% sure that's a thing) would be the best place to ask. Quote Link to comment Share on other sites More sharing options...
BadOaks Posted September 17, 2022 Share Posted September 17, 2022 I finished designing all the surface hardware that my Duna mission will need, including this kinda cute unfolding rover attached to the habitat module. I took it for KRASH-simulated test drives around the KSC and Duna's surface and it handles pretty well. I also launched a probe to the Lindor system on a Zephyr VIII rocket. I had to coast to apogee before insertion since this configuration's thrust is so disproportionate to the payload mass, but it needed the delta-V. The second stage ignited briefly to circularize. The second stage then coasted until it was time for the 4 km/s ejection burn. After SECO, the deep space stage separated and finished the ejection burn. The sun came over the horizon during the last few hundred m/s. The next correction burn is scheduled in about 4 and a half years, with arrival at Lindor in 7 years. Quote Link to comment Share on other sites More sharing options...
Kerbalistic1 Posted September 17, 2022 Share Posted September 17, 2022 35 minutes ago, Axelord FTW said: The support thread (99% sure that's a thing) would be the best place to ask. I can't find one Quote Link to comment Share on other sites More sharing options...
BadOaks Posted September 17, 2022 Share Posted September 17, 2022 27 minutes ago, Kerbalistic1 said: I can't find one There's a couple of subforums for gameplay and technical questions. https://forum.kerbalspaceprogram.com/index.php?/forum/7-gameplay-and-technical-support/ The RP-1 thread might also be a good place to ask. Quote Link to comment Share on other sites More sharing options...
Kerbalistic1 Posted September 17, 2022 Share Posted September 17, 2022 (edited) I did just now Edited September 17, 2022 by Kerbalistic1 Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted September 18, 2022 Share Posted September 18, 2022 (edited) Snippets from the Mad Scientist Journal Back in January (2022), I posted Batwing Mk2, an aerial Mars Duna exploration vehicle, to KerbalX. Very pleased to be able to announce that the first (long-forgotten) Batwing Mk2 has finally arrived at Mars Duna and is preparing for LDO circularization to occur in 15m. That's a Mule nuclear transfer tug preparing for the retro burn. And, yes, now that you're wondering why it's taken 8 months to get here: I do play in "real time" (a regulatory limit: "no warp longer than 30m; find something better to do"). And, yes, I do play KSP something like 6h per day. Mad scientist that I am... Those who have been following the highly-sporadic Mad Scientist Journal will recall that I've started an independent space initiative based on a very southerly island nation (about the size of Tasmania), necessitating 60-degree inclined orbits. I made some remarks recently about synchronization of launches to assemble a space station; so here's one more observation, for those also inclined to attempt such a thing: make your first launch during full daylight note the UT (Universal Time), e.g. 04:00:00 your launch site (on Kerbin's surface in rotational motion) will be positioned again, under the established orbit, every 6h, at 04:00:00 every day. Easy. KSC High Command has announced Rule Changes for ASR operations. The current rules: any vessel/debris de-orbiting over Kerbin must be followed to the surface and/or destruction. Marked with approximate coordinates in the craft name: e.g. 'SOS 157E PFA-366 Hunter' for recovery (unless within the precincts of the KSC 'green'), a manned ASR operation must be despatched to the crash site and landed within target-switch ('[', ']') range for sunken debris, a submarine ASR operation must be despatched and likewise positioned within target-switch range once all sunken debris has fallen to the ocean (lake) floor. have been amended to additionally require (since the adoption of Targetron, which gives a 1Hz proximity update), target selection of the stricken vehicle is not permitted. ASR pilots must find and locate the target strictly by homing on the target-distance read-out. Here's another (real) example: 'SOS 87/49 SE X-97'. It gives the map grid indices which gets you in the direction to within 10 or so km. Then the homing commences... (Ah yeah: now you're asking "whyyyyy??!") It's actually a fun little game! Edited September 19, 2022 by Hotel26 Quote Link to comment Share on other sites More sharing options...
swjr-swis Posted September 18, 2022 Share Posted September 18, 2022 1 hour ago, Hotel26 said: (since the adoption of Targetron, which gives a 1Hz proximity update) Making me think of the sound of the motion detector in the C64 'Aliens' game (and movie) for some reason... Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 18, 2022 Share Posted September 18, 2022 Jeb field testing the "Anomaly Hunter" on the University of Kambridge campus Quote Link to comment Share on other sites More sharing options...
BadOaks Posted September 18, 2022 Share Posted September 18, 2022 After 239 days of putting the Encounter's life support systems through their paces, the Endurance 10 housesitting crew are relieved by the primary mission crew. Quote Link to comment Share on other sites More sharing options...
tajwo Posted September 18, 2022 Share Posted September 18, 2022 (edited) Cool party trick. Here's an OKTO2 floating in mid air. The only parts here is the probe core and launch clamp. I'm not sure how I did it but I think that it's the angle that I placed the clamp at. You can put bigger payloads, the most parts I've put is one of the Oscar tanks (I play with Restock+) and a spark engine. Here's the craft in the VAB, top-down: Try this yourself, see how much you can stuff there. Make sure the clamp is slightly hanging off the probe core. After doing some more testing, this only works with Restock. It does not work with the stock launch clamp. Edited September 18, 2022 by tajwo Unfortunately... Quote Link to comment Share on other sites More sharing options...
charlie1 Posted September 18, 2022 Share Posted September 18, 2022 i made an anti-anti-gravity car, idk what to call it but its the opposite of an anti-gravity car. very good for planets and moons with little gravity, such as gilly which im on in the picture Quote Link to comment Share on other sites More sharing options...
N_Danger Posted September 18, 2022 Share Posted September 18, 2022 A resupply mission was conducted for the KSS-1 Those kerbals sure go through the snacks. And the Duna core arrives at Duna. We insert into a polar orbit. And after discovering that there was not enough d/v to go into the planned orbit. It was decided to get into a 1,000 km x 875 km orbit and get refueled on the prepositioning missions. Then move to the planned 150 km X 150 km orbit. Quote Link to comment Share on other sites More sharing options...
Master Tao Posted September 18, 2022 Share Posted September 18, 2022 I made a rover to navigate through tight spaces, the SMERA: Scientific Mobile Excursion Rolling Automobile. Based on the Lumeneo SMERA concept car. YouTube Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted September 18, 2022 Share Posted September 18, 2022 Posted my second Jool 5 Quote Link to comment Share on other sites More sharing options...
Axelord FTW Posted September 19, 2022 Share Posted September 19, 2022 I don't normally care about reusability all that much but while building a xenon-powered craft to shuttle a few extra kerbals to the newly finished Kerbol Express, I thought ehhhhh, why not. It uses a two boosters to help it reach orbit, but the main body is easily recoverable. Kinda fumbled the landing but I only lost a few peripheral parts. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted September 19, 2022 Share Posted September 19, 2022 @Ben J. Kerman might be interested in what I am currently building. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 19, 2022 Share Posted September 19, 2022 18 minutes ago, ColdJ said: what I am currently building ANTICIPATION INTENSIFIES Quote Link to comment Share on other sites More sharing options...
Akagi Posted September 19, 2022 Share Posted September 19, 2022 I started doing math to figure out what a 17.5-km-tall Jumping Flea would do! Quote Link to comment Share on other sites More sharing options...
Seadragon420 Posted September 19, 2022 Share Posted September 19, 2022 I'm modding my KSRSS 2.5x game Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 19, 2022 Share Posted September 19, 2022 I began work on the munar maneuvering unit Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted September 19, 2022 Share Posted September 19, 2022 1 hour ago, Rutabaga22 said: I began work on the munar maneuvering unit Did you remember the cupholders? Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 20, 2022 Share Posted September 20, 2022 2 hours ago, Blufor878 said: Did you remember the cupholders? Just use the upper RCS ports Quote Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted September 20, 2022 Share Posted September 20, 2022 (edited) Ahoy, it is talk like a Pirate Day! So, I made a pirate ship, naturally. Capitan Jeb, First Mate Val, and Bill and Bob Edited September 20, 2022 by Admiral Fluffy oh hey llok new page Quote Link to comment Share on other sites More sharing options...
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