Beamer Posted October 26, 2022 Share Posted October 26, 2022 It must have been an odd experience today for the 8 new recruits and the two tourists visiting The Mun for a visit to the surface. They arrived in their KerBus Mk-2 at Mun Station as planned and expected, this is a shot shared by one of the tourists as they approached Mun Station for docking. Of course Mun Station is very old, only the second station to be launched after the old Minmus Station, which was retired last year and rechristened Minmus Memorial Station before it was parked in a higher mothball orbit and replaced by the new KerTank! station design. After docking the crew and tourists transferred to the KerbHerder 21Kvac seen in the bottom right on the above picture and left for their Mun landing. When they returned barely a day later, they were greeted by this view. Indeed the old Mun Station has finally been replaced with the KerTank! design. Unlike at Minmus though, the choice was made to dock the two separate parts of the old station to the new station, rather than parking it in a mothball orbit. The reason for this is reportedly that the boffins on the station's laboratory have some sensitive long running experiments going on that can't simply be carried to the new labs. There was an option to send additional scientists, or to spread the two serving scientists over the various labs, but in the end it was decided this would be the most efficient solution. It is certainly makes for an interesting view, seeing the old station parts attached to the new design really drives home the difference in scale that five years of progress can make. The serving engineer on the station, Bartbal Kerman, shared this picture of his visor HUD with us, taken as he was completing the connection of the last rigging struts which secure the old station parts to the KerTank! Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted October 26, 2022 Share Posted October 26, 2022 On 10/24/2022 at 2:47 AM, Beamer said: [Some weirdness while I was testing the landing on Minmus, after a successful landing and take-off I got this achievement... uhmm, wut? Is this thing so heavy it creates its own atmosphere? ] You used alt-F12, didn't you? Quote Link to comment Share on other sites More sharing options...
Beamer Posted October 26, 2022 Share Posted October 26, 2022 12 minutes ago, Nazalassa said: You used alt-F12, didn't you? Correct, this was when I was testing the landing, I had put the tower's landing configuration in Minmus orbit using the cheat menu. How does that give Minmus an atmosphere? Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted October 26, 2022 Share Posted October 26, 2022 2 minutes ago, Beamer said: Correct, this was when I was testing the landing, I had put the tower's landing configuration in Minmus orbit using the cheat menu. How does that give Minmus an atmosphere? It seems that, when you use alt-F12 to set your position, the reference CB changes first, then the achievment detection routine runs, and only after that does the atmospheric stuff change. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 26, 2022 Share Posted October 26, 2022 I finally go my "Occupy Duna" shirt! Quote Link to comment Share on other sites More sharing options...
Engineer Gaming Posted October 26, 2022 Share Posted October 26, 2022 yesterday i realised how many kerbals have been sitting in wrecks of my space planes all over kerblin. I launched a new rocket and i'll never regret my decision to test out my super rocket using remote control cores instead of my kerbals as the rocket designed to hold most of the kerbals i have for a solar system field trip, had an accident with the 2 external booster causing them to flail around because only 1 of the 5 connection points actually attached and it blew up on the runway. Also can anyone help, for some reason the camera follows one of the rocket stages instead of the command pod, is there something im doing wrong? Quote Link to comment Share on other sites More sharing options...
Beamer Posted October 27, 2022 Share Posted October 27, 2022 2 hours ago, Engineer Gaming said: yesterday i realised how many kerbals have been sitting in wrecks of my space planes all over kerblin. I launched a new rocket and i'll never regret my decision to test out my super rocket using remote control cores instead of my kerbals as the rocket designed to hold most of the kerbals i have for a solar system field trip, had an accident with the 2 external booster causing them to flail around because only 1 of the 5 connection points actually attached and it blew up on the runway. Also can anyone help, for some reason the camera follows one of the rocket stages instead of the command pod, is there something im doing wrong? When you use a decoupler (or 'detachment manifold') to attach boosters to your rocket, only one decoupler will attach, you can't use multiple of them to attach a single booster. Just use one decoupler per booster, and then add some EAS4 Strut Connectors from the 'Structural' section to prevent the boosters from wobbling. Strut connectors will automatically disconnect when the decouplers ... decouple. So something like this: If you're worried about boosters colliding with the rocket when disconnecting, add some 'Sepratron I' to the boosters that push it away from the rocket. Put them in the same stage as the decoupler so they fire when you decouple the boosters: By default the camera will be aimed at the center of mass of your craft, but it can be changed to be aimed at a specific component by right clicking the component and choosing 'Aim camera'. To reset it back to the center of mass, right click the same component and choose 'Reset camera' (there's probably a reset camera hotkey too, I don't know what it is). You can also cycle between different camera modes by clicking V (on PC) repeatedly and if you want even better control for youtube worthy camera shots there are some mods that can help. Quote Link to comment Share on other sites More sharing options...
N_Danger Posted October 27, 2022 Share Posted October 27, 2022 Quote When you use a decoupler (or 'detachment manifold') to attach boosters to your rocket, only one decoupler will attach, you can't use multiple of them to attach a single booster. Just use one decoupler per booster, and then add some EAS4 Strut Connectors from the 'Structural' section to prevent the boosters from wobbling. Strut connectors will automatically disconnect when the decouplers ... decouple You can also use the Part Action Window (PAW) to set up autostruts . I find that using the Grandfather setting on all parts (of the booster) will keep most boosters from flopping around and it reduces the part count. If you use both the EAS4 and autostrut together at the same time though, you will often summon the Kraken. Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted October 27, 2022 Share Posted October 27, 2022 Today I noticed that KSP2 has been on my Steam wishlist for (almost) exactly 3 years. It seems a bit strange since I didn't think I'd been playing KSP for that long, but then again the last few years have done strange things to my time perception... Quote Link to comment Share on other sites More sharing options...
Beamer Posted October 27, 2022 Share Posted October 27, 2022 6 hours ago, jimmymcgoochie said: Today I noticed that KSP2 has been on my Steam wishlist for (almost) exactly 3 years. It seems a bit strange since I didn't think I'd been playing KSP for that long, but then again the last few years have done strange things to my time perception... According to your profile your forum account is exactly 3 years and 2 months old. Maybe it's a relativistic effect, have you been playing around with infinite propulsion hacks? Quote Link to comment Share on other sites More sharing options...
Engineer Gaming Posted October 28, 2022 Share Posted October 28, 2022 On 10/27/2022 at 12:04 PM, Beamer said: When you use a decoupler (or 'detachment manifold') to attach boosters to your rocket, only one decoupler will attach, you can't use multiple of them to attach a single booster. Just use one decoupler per booster, and then add some EAS4 Strut Connectors from the 'Structural' section to prevent the boosters from wobbling. Strut connectors will automatically disconnect when the decouplers ... decouple. So something like this: If you're worried about boosters colliding with the rocket when disconnecting, add some 'Sepratron I' to the boosters that push it away from the rocket. Put them in the same stage as the decoupler so they fire when you decouple the boosters: By default the camera will be aimed at the center of mass of your craft, but it can be changed to be aimed at a specific component by right clicking the component and choosing 'Aim camera'. To reset it back to the center of mass, right click the same component and choose 'Reset camera' (there's probably a reset camera hotkey too, I don't know what it is). You can also cycle between different camera modes by clicking V (on PC) repeatedly and if you want even better control for youtube worthy camera shots there are some mods that can help. When i right clicked on the part i couldn't find anything about "aim camera" (idk if im just dumb and thats what RCS is) and thanks for the solution with the struts Quote Link to comment Share on other sites More sharing options...
Dcseal Posted October 28, 2022 Share Posted October 28, 2022 I was having way too much fun with the repaint mod, and I just happened to glance through the flags I modded in a while back - now we have this. Quote Link to comment Share on other sites More sharing options...
Engineer Gaming Posted October 28, 2022 Share Posted October 28, 2022 (edited) https://ibb.co/7tf70db TO DA MUN Edited October 28, 2022 by Engineer Gaming Quote Link to comment Share on other sites More sharing options...
Mignear Posted October 28, 2022 Share Posted October 28, 2022 Took a while, but the first of the 3 planned transport aircraft is done. Quote Link to comment Share on other sites More sharing options...
Beamer Posted October 28, 2022 Share Posted October 28, 2022 Today we saw Valentina Kerman pulling some Gs in the new prototype "SuK-Hai Mk-1 `Valentina`", named in her honour for becoming the first 5-star pilot. It is a highly responsive craft that has extremely tight control at both low and high speeds. Operation ceiling and max speed have yet to be determined, according to one of the engineers monitoring the first test flight they first "have to add some additional doo-dads and blinky-blinky lights" before the craft is allowed beyond the safety of the KSC testing range. 11 hours ago, Engineer Gaming said: When i right clicked on the part i couldn't find anything about "aim camera" (idk if im just dumb and thats what RCS is) and thanks for the solution with the struts The 'Aim camera' is only available in flight, not in the VAB. Inside the VAB and Spaceplane Hangar the camera controls are different (and sometimes seem to work more against you than with you - you get used to it ). Quote Link to comment Share on other sites More sharing options...
Rakete Posted October 28, 2022 Share Posted October 28, 2022 Just set up a basic relais network for Mun, Eve, Duna and Moho for further unkerbaled missions in my actual playthrough. Jool, Dres, Sarnus etc. later down the road... pretty straight forward, so no pics today. Had way to much fun with my new installation of scatterer and Spectra 1.6.2... Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted October 28, 2022 Share Posted October 28, 2022 17 hours ago, Dcseal said: I was having way too much fun with the repaint mod, and I just happened to glance through the flags I modded in a while back - now we have this. Wait, which repaint mod is this? Hope that's not a dumb question, my understanding is that there are a few repaint mods. Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted October 28, 2022 Share Posted October 28, 2022 27 minutes ago, Blufor878 said: Wait, which repaint mod is this? Hope that's not a dumb question, my understanding is that there are a few repaint mods. TURD is the one being used here. Quote Link to comment Share on other sites More sharing options...
Engineer Gaming Posted October 28, 2022 Share Posted October 28, 2022 9 hours ago, Beamer said: Today we saw Valentina Kerman pulling some Gs in the new prototype "SuK-Hai Mk-1 `Valentina`", named in her honour for becoming the first 5-star pilot. It is a highly responsive craft that has extremely tight control at both low and high speeds. Operation ceiling and max speed have yet to be determined, according to one of the engineers monitoring the first test flight they first "have to add some additional doo-dads and blinky-blinky lights" before the craft is allowed beyond the safety of the KSC testing range. The 'Aim camera' is only available in flight, not in the VAB. Inside the VAB and Spaceplane Hangar the camera controls are different (and sometimes seem to work more against you than with you - you get used to it ). Thanks! That really helped me out and nice ADFX 01 Quote Link to comment Share on other sites More sharing options...
Beamer Posted October 28, 2022 Share Posted October 28, 2022 17 minutes ago, Engineer Gaming said: Thanks! That really helped me out and nice ADFX 01 I had to google that, I never played Ace Combat. I based it on the Sukhoi Su-47 (wiki link) which I think is one of the most beautiful fighter jets ever made. Hence the "SuK-Hai" name With the rarity of forward swept wing designs I guess most game fighters with such a design can often be traced back to taking inspiration from that plane, which was a technology demonstrator for the idea. Quote Link to comment Share on other sites More sharing options...
Kerbalsaurus Posted October 29, 2022 Share Posted October 29, 2022 YEAR 4, DAY 246 After what seemed like forever of floating throughout empty space, the Pioneer and Explorer 2 probes arrived at their respective destinations. First was Pioneer 2, which arrived at Eve 72 days ago. It's original mission plan was to get to Gilly, but with the circularization burn, an altitude adjustment to Gilly's orbit, there wasn't enough Delta-V, and it could not get to Gilly. The mission is declared a partial success, since it didn't explode and got into Eve orbit, but failed to get to it's destination. Eve Approach Meanwhile, on the opposite side of the solar system, just today, Explorer 2 got to Ike, and sent us back valuable images and science (I'm on a sandbox save, so science doesn't matter, I just like what the results say). Ike is very odd, having a similar mass to Duna, and being in a nearly geosynchronous orbit, it definitely requires more research. Duna-set in a low Ike orbit (20km). Quote Link to comment Share on other sites More sharing options...
Mignear Posted October 29, 2022 Share Posted October 29, 2022 Had to do a quick rebuilding of the airliner transport aircraft I made to make it modular for the 3 planned variants of it, halfway through I made it 4 variants instead. All 4 feature a belly docking port and 2 side docking ports. First variant, the pure passenger airliner This carries 64 passengers+4 crew, with about 5000 units of fuel. Second variant, the passenger airliner with longer range. This carries 32 passengers+4 crew, with about 10000 units of fuel. Due to the weight balance this variant is also the most maneuverable of the 4. Third variant, the fuel transport aircraft. This has no passenger carrying capability, only having 4 crew onboard, but it carries about 20000 units of fuel. Fourth variant, the cargo aircraft Similarly, this has no passenger carrying capability, with only 4 crew onboard. It has about 5000 units of fuel. Quote Link to comment Share on other sites More sharing options...
N_Danger Posted October 29, 2022 Share Posted October 29, 2022 The Jool probe make one more pass by Vall to adjust the AP. And then we put the vehicle into a parking orbit around Jool to act as a relay for future missions. Quote Link to comment Share on other sites More sharing options...
king of nowhere Posted October 29, 2022 Share Posted October 29, 2022 Landed on Titania to refuel my A'twin mothership, caught a rare double passage of Ariel and Umbriel over Uranus I only regret that Uranus was not aligned to be seen from my cupola, so I didn't have any internal views Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted October 30, 2022 Share Posted October 30, 2022 5 hours ago, king of nowhere said: I only regret that Uranus was not aligned to be seen from my cupola, so I didn't have any internal views Why would you want to see inside my... This is actually from the last several weeks. I finally got back into my main career save (without Principia). Thanks to @ColdJ I was able to replace the ineffective 20m klaw on Gigaklaw. Then I was able to finish ejecting a class E asteroid from the solar system and push another class E to intercept Eve. Also put a class C in Eve orbit. Spoiler Gigarover left Minmus for a low Kerbin slingshot to Jool. Citadel 3 finally made it to Jool and went to Pol first and landed at the north pole. Despite an orbital scan showing high ore at the poles, there was exactly zero there. It still had 2 km/s dV left so not a problem. Spoiler "The Klaw" (with a modest 7.5m klaw) returned from a Moho rescue and a Mk3 SSTO recovered the ship along with 2 xenon probes from prior low-sun rescues. Spoiler Quote Link to comment Share on other sites More sharing options...
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