Jump to content

What did you do in KSP1 today?


Xeldrak

Recommended Posts

I've built, in the last 2 days, a space station, which should be capable of orbital construction. Awaiting a couple more resupply missions, we should be featured in my live stream which will take place soon, (within the hour). Also this time, I've featured a complete mod-list in the description.

 

Link to comment
Share on other sites

  On 4/7/2021 at 1:21 PM, pmborg said:

Replicating the Starship flight in KSP 1.11.2 with a special RO version and KOS code made @pmborg

What do you think?

 

Expand  

[1] HOW TO INSTALL: https://github.com/pmborg/SpaceX-RO-Falcons/wiki/HOW-TO-INSTALL

[2] In KSP load this pre saved file: KSP1-10-DEMO-BASE-DroneShip1-2-LZ1-2.sfs

[3] and then in VAB load: Ships\VAB\SpaceX\StarshipQ12021\Starship SN9.craft

and Launch...

[4] on KOS console just type:

0

3

and the count down will start...

 

 

 

Edited by pmborg
Link to comment
Share on other sites

Hey all.

 

Today after the Münning alighting landing of Mün Base Bravo.

Dudster(Engineer) Kerbal used the Bravo Rover to push Old Mün Base Alpha (About 110m away).

He also folded an antenna, removed a solar panel and adjusted the height of the docking port to assure a good docking.

hUqBjOZ.png

Thanks Dudster Kerbal.

ME

Link to comment
Share on other sites

Today was trials day for my first interplanetary colonization ship:

QuYLvQi.png

  Reveal hidden contents

RT6a5Po.png

fcATnIA.png

Beginning the deployment sequence

  Reveal hidden contents

JSLcdAa.png

Capable of supporting 50 Kerbals for 5 years with full life support and ~4500 m/s DV, it has everything needed for exploration and science missions, including a small fleet of compact planetary probes in the garage behind the bridge:

2rPjncR.png

O73CWnu.png

This is our first nuclear powered craft, so Bill had to go back and check the radiation levels on the engines after the circulization burn:

Ltr30bH.png

  Reveal hidden contents

I'm making a few refinements and will be launching the career version in  the next couple days, which should leave about a month to fully kit out and supply it before the Duna transfer window. Also need to come up with a proper name for it. I usually name my big ships after various sea and sky gods, like Tagaloa or Tiamat, but the name that popped out to me was "So Much for Subtlety"...

Bxrgrhq.png

Link to comment
Share on other sites

Attempted to make a container ship and, of course, I need to start building gantry and ship-to-shore container cranes to put containers on and off of the ship and onto trucks or other ships. I could maybe start a Kerbal shipping port! :)

Also, check this out 

This too https://www.youtube.com/channel/UCJ1dklX9uq0hajnbNxBW7sA/videos

 

Edited by Ben J. Kerman
Link to comment
Share on other sites

ha ha BD armoury go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

and i made a TIV (a storm chasing vehicle that drives INTO A TORNADO for science! very kerbal :) )

Link to comment
Share on other sites

Yesterday I started digging into redoing a tech tree more to my liking, so today I needed to remember why KSP is fun so I tinkered with a reusable crew launcher for JNSQ.   Unlike my previous ones in stock scale that were able to just make orbit on the first stage & drop off the payload, I had to work at just getting the first stage on a suborbital trajectory.  The first attempt only got an Ap around 75km for the first stage.  After getting an Ap out of the atmosphere on the first stage, I ended up having to put my crew capsule with a much higher (400km) Ap to make sure I had enough time for the booster landing, although I ended up with a lot more time than I thought.  Unfortunately, the booster doesn't have much dV to spare so from a KSC launch, I come down in the middle of the Western Sea.  It did survive though.  I also tested out doing a powered landing on the Tethys pod.  That did require about 400 m/s total (of the 520 in the pod) and I didn't quite time my final throttle up correctly, resulting in the headshield/landing gear failing, although the pod & payload bay survived.

sqnevYhh.png?1

  Reveal hidden contents

 

Link to comment
Share on other sites

Felt like developing a bit of experimental Duna infrastructure in a test save. This is part of a project I have named Red Spectre.

C1lHGxM.png

0YVVujI.png

aFyN8Ud.png

k8NZfHh.png

Just a descent vehicle right now, it can't handle ascent. In theory capable of landing a crew of seven on Duna, though I'll probably change that to a crew of four so that it can double as a temporary habitat (fuel cell powered, relying on the remaining descent engine propellant) without having to add much extra life support mass. Of course, that situation would only be for the case where the landing site is far enough away from the main habitat that it'd take an automated rover (that I have yet to design) a few days extra to get there, though as things stand it can keep a crew of four alive for four days on Duna's surface just fine.

Link to comment
Share on other sites

  On 4/8/2021 at 3:35 AM, swjr-swis said:

Not sure one can grow any potatoes in that time...

Expand  

True, but this isn't a surface base. It's supposed to work in tandem with a surface base. The mission profile at Duna would be to send the ascent vehicle, surface base, and rover in one transfer window, and then send the crew (along with this descent vehicle) in the next. I don't remember much about the book you're referencing, but I'm fairly sure that Mars mission used a similar profile.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...