PT Posted 8 hours ago Share Posted 8 hours ago Continuing from last time... A dozen boring ejection/correction/capture burns, and some station stuff. Watchtower hotel module was lightly modified to serve as a passenger shuttle for gathering some easy funding. In meantime I skribbled up a simple mod to help me manage complex crafts. Annoyingly context menu is caching part name first tie its being shown, so for name tag to show on orange bar it needs some kind of craft reload (eg. scene change, quickload), but for naming stuff during build its satisfactory. Quote Link to comment Share on other sites More sharing options...
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