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What did you do in KSP1 today?


Xeldrak

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Continuing from last time...

A dozen boring ejection/correction/capture burns, and some station stuff.

Watchtower hotel module was lightly modified to serve as a passenger shuttle for gathering some easy funding.

TdIc6lY.png

In meantime I skribbled up a simple mod to help me manage complex crafts.

Annoyingly context menu is caching part name first tie its being shown, so for name tag to show on orange bar it needs some kind of craft reload (eg. scene change, quickload), but for naming stuff during build its satisfactory.

hAMzEf1.png

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