sirkut Posted July 27, 2014 Author Share Posted July 27, 2014 Updated IR to 0.18.3. Hopefully the updates will start to slow down. My DSL is on fire! Link to comment Share on other sites More sharing options...
rynak Posted July 27, 2014 Share Posted July 27, 2014 What is it with kspapiextensions specifically, that makes modders embed it non-locally and this way enforce multiple redundant copies of it? It was the case for IR, and recently was fixed. It was the case for smartparts, and recently got fixed. It still is the case for procedural fairings - had to recompile it from source, to get rid of the pointless hardlinking. I'm not aware of any other common library, where this problem happens frequently? And yet, its just a compiling flag, so how come? Link to comment Share on other sites More sharing options...
sirkut Posted July 27, 2014 Author Share Posted July 27, 2014 What is it with kspapiextensions specifically, that makes modders embed it non-locally and this way enforce multiple redundant copies of it? It was the case for IR, and recently was fixed. It was the case for smartparts, and recently got fixed. It still is the case for procedural fairings - had to recompile it from source, to get rid of the pointless hardlinking. I'm not aware of any other common library, where this problem happens frequently? And yet, its just a compiling flag, so how come?I recompile IR to the dlls that are provided with KSP (unityengine.dll and assembly-csharp) just to be on the safe side. Sometimes Squad changes something so it's best to update. As for KSPAPIExtensions, it's an extension of the KSP TweakUI that allows selections and a different implementation of sliders. The problem occurs when a dll such as infernal robotics uses a dll such as KSPAPIExtensions, it can only see what is in that current directory. Having KSPAPIExtensions elsewhere isn't going to help because the dll won't be able to see it. Another issue stems from when Squad does an update, which generally breaks KSPAPIExtensions which is the case with the last couple of times IR has failed. Link to comment Share on other sites More sharing options...
Master Tao Posted July 27, 2014 Share Posted July 27, 2014 Also, KSPAPIExtensions is supposed to handle multiple versions smoothly, but something in KSP 0.24 broke that part of KAE. Link to comment Share on other sites More sharing options...
rynak Posted July 27, 2014 Share Posted July 27, 2014 Thanks for the info, sirkut - didn't know this. That's a quite annoying limitation, because it basically guarantees version hell: Even if the user wanted to, he couldn't maintain a single up-to-date central version - and maintaining a dozen versions is bound to go wrong.Naive question: Why can a lib then without issue access the unity and KSP functions? After all, they're just references too, and way outside the library's directory? Link to comment Share on other sites More sharing options...
Kamuchi Posted July 27, 2014 Share Posted July 27, 2014 I`ve been in contact with Nathan and he explained why KSPAPIE was giving such a headache.With the 0.24 update the internal version check got fried and with every one still updating and relying in this dll, the bugs are abit commen This time it was caused by a recompile for 24.2 while some were 24.1, UI went to hell again.24.1 and 24.2 being the same size made it less obvious, but opening all folders with a search and replacing it fixed it.He said they are trying to get it fixed so hopefully soon a version will be out that will stop menu`s from vanishing when multiple versions are installed Link to comment Share on other sites More sharing options...
UAL002 Posted July 27, 2014 Share Posted July 27, 2014 I'm a bit lost, for .18.3 do I need tweekscale again? Prior to adding tweakscale I had the IR parts but no tweaking. I added tweak-scale and deleted the unneeded configs from it and then IR parts were gone.EDIT: I think I know what I did. Nevermind. Link to comment Share on other sites More sharing options...
lordlundar Posted July 27, 2014 Share Posted July 27, 2014 I'm mirroring this post on the TweakScale, KW Rocketry, Infernal Robotics, and Engineer Redux threads largely because I don't know the source of the problem.I'm installing my mods for KSP x64 use and had installed Kerbal Engineer, Kerbal Joint Reinforcement, KW Rocketry, and Infernal Robotics (and their required mods like toolbar) without an issue. Then when I tried to install Tweakscale the game would crash either after the initial load or after I select my save file. I can run any combination of the mods without any issue but all of the above causes the crash. I've ruled out KJR as the crash does happen regardless of it being in or not. This is the last crash report I have:https://drive.google.com/folderview?id=0BxEDpG3bJ-bvS05oN00xQUxpU0U&usp=sharingIf anyone has any idea what I'm doing wrong I would love to know. Link to comment Share on other sites More sharing options...
sirkut Posted July 27, 2014 Author Share Posted July 27, 2014 (edited) Have you tried running it on KSP 32bit? 64 bit ksp is fairly buggy and people have experienced moments like yours but found that 32bit was stable. Edited July 27, 2014 by sirkut Link to comment Share on other sites More sharing options...
sdrober1 Posted July 27, 2014 Share Posted July 27, 2014 (edited) Seems I'm having trouble with IR. With it installed, I can't run Tweakscale or Modular Fuel Tanks. Running KSP 32-bit and MKS 19.0. Everything is updated with the most recent version.Edit: No i didn't Edited July 27, 2014 by sdrober1 Link to comment Share on other sites More sharing options...
sirkut Posted July 27, 2014 Author Share Posted July 27, 2014 Seems I'm having trouble with IR. With it installed, I can't run Tweakscale or Modular Fuel Tanks. Running KSP 32-bit and MKS 19.0. Everything is updated with the most recent version.Edit: Well, I replaced IR's kspapi with the one from their thread, and everything works again. To be continued...Are you using IR 0.18.3? It has the updated KSPAPIE dll. Link to comment Share on other sites More sharing options...
sdrober1 Posted July 27, 2014 Share Posted July 27, 2014 Yeah, the new version does not work with MFT or Tweakscale. Link to comment Share on other sites More sharing options...
Master Tao Posted July 28, 2014 Share Posted July 28, 2014 How does it not work? I tested TweakScale 1.32 with Infernal Robotics 0.18.3 this morning and had no issues with the two of them together.Need more details of what's going wrong to help. Link to comment Share on other sites More sharing options...
Darren9 Posted July 28, 2014 Share Posted July 28, 2014 How does it not work? I tested TweakScale 1.32 with Infernal Robotics 0.18.3 this morning and had no issues with the two of them together.Need more details of what's going wrong to help.I don't think MFT works properly at the moment anyway, removing it seems to work and there's word of an update in it's thread. Link to comment Share on other sites More sharing options...
sdrober1 Posted July 28, 2014 Share Posted July 28, 2014 (edited) After further testing, it appears that it's clashing with MFT. Tweakscale also fails, but only when MFT is installed with it and Infernal Robotics.Some of the interface is there, but it's mostly unusable.Edit: MFT seems to work for me without IR. Edited July 28, 2014 by sdrober1 Link to comment Share on other sites More sharing options...
sirkut Posted July 28, 2014 Author Share Posted July 28, 2014 After further testing, it appears that it's clashing with MFT. Tweakscale also fails, but only when MFT is installed with it and Infernal Robotics.Some of the interface is there, but it's mostly unusable.Edit: MFT seems to work for me without IR.It's because MFT is using KSPAPIExtensions 1.6.0 dll whereas TweakScale, Infernal Robotics is using the latest version (1.6.3 to be exact) available. Link to comment Share on other sites More sharing options...
taniwha Posted July 28, 2014 Share Posted July 28, 2014 I have one final known bug to fix in KAE (all about multiple versions, btw), and then things should begin to stabilize again. Link to comment Share on other sites More sharing options...
mjmj1996 Posted July 28, 2014 Share Posted July 28, 2014 Love this mod, though encountered several troubles there...First one is while in Space Plane Hanger (So called SPH i think?) mod the Hing's symmetry is not working correctly, well basically it is still using the same symmetry method as in VAB, which makes works quit weird....it makes rover & airplane quite painful, as i needs to copy and past mannully lol.Another one is, since version 0.16, group editor never works in SPH nor VAB...... well its ok after lunch but can i pre-config it? lol it will be much eaiser if i can though. Link to comment Share on other sites More sharing options...
sirkut Posted July 28, 2014 Author Share Posted July 28, 2014 I have one final known bug to fix in KAE (all about multiple versions, btw), and then things should begin to stabilize again.Awesome news. Thanks for letting us know. Link to comment Share on other sites More sharing options...
piggysanTH Posted July 28, 2014 Share Posted July 28, 2014 Why I can't resize this mod's part? Is it tweakable right? Link to comment Share on other sites More sharing options...
sirkut Posted July 28, 2014 Author Share Posted July 28, 2014 Why I can't resize this mod's part? Is it tweakable right?Did you install TweakScale? It's a separate download now. Link to comment Share on other sites More sharing options...
piggysanTH Posted July 28, 2014 Share Posted July 28, 2014 Did you install TweakScale?Oh! Sorry! It my fault! I should read more Carefully next time. Link to comment Share on other sites More sharing options...
sirkut Posted July 28, 2014 Author Share Posted July 28, 2014 Love this mod, though encountered several troubles there...First one is while in Space Plane Hanger (So called SPH i think?) mod the Hing's symmetry is not working correctly, well basically it is still using the same symmetry method as in VAB, which makes works quit weird....it makes rover & airplane quite painful, as i needs to copy and past mannully lol.http://i.imgur.com/yaoYZQi.pngAnother one is, since version 0.16, group editor never works in SPH nor VAB...... well its ok after lunch but can i pre-config it? lol it will be much eaiser if i can though.Symmetry problem? Try the rotate buttons in the editor. It's what they are there for.As for editing the groups in the VAB/SPH, click the white button in the toolbar. Then you can move parts in various groups. It's been this way for quite some time. Link to comment Share on other sites More sharing options...
JewelShisen Posted July 28, 2014 Share Posted July 28, 2014 (edited) Love this mod, though encountered several troubles there...First one is while in Space Plane Hanger (So called SPH i think?) mod the Hing's symmetry is not working correctly, well basically it is still using the same symmetry method as in VAB, which makes works quit weird....it makes rover & airplane quite painful, as i needs to copy and past mannully lol.http://i.imgur.com/yaoYZQi.pngAnother one is, since version 0.16, group editor never works in SPH nor VAB...... well its ok after lunch but can i pre-config it? lol it will be much eaiser if i can though.It is just as Sirkut has said. The green Group Editor is for altering the groupings AFTER you launch. The white one is for editing them during building.EDIT: I thought you crushed that rotation bug already Sirkut. Or was that just the buggyness of the rotation buttons because I remember reporting the same flipping back in 0.23 and you said you fixed it then. Edited July 28, 2014 by JewelShisen Link to comment Share on other sites More sharing options...
sirkut Posted July 28, 2014 Author Share Posted July 28, 2014 Rotation already fixed. Does anyone ever just click buttons to see what they do? Here's a video: I'm working on fixing the window size as it's a bit cramped. Link to comment Share on other sites More sharing options...
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