Radical2638 Posted January 11, 2022 Share Posted January 11, 2022 I need some help figuring out what I'm doing wrong, I'm trying to make a patch to change the antennaType on all probes from INTERNAL to DIRECT and this is what I have so far: @PART[*]:HAS[#antennaType = INTERNAL]:FINAL { @MODULE[ModuleDataTransmitter] { %antennaType = DIRECT } } Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted January 11, 2022 Share Posted January 11, 2022 (edited) @PART[*]:HAS[@MODULE[ModuleDataTransmitter*]:HAS[#antennaType[INTERNAL]]]:FINAL { @MODULE[ModuleDataTransmitter*]:HAS[#antennaType[INTERNAL]] { @antennaType = DIRECT } } Edited January 11, 2022 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
theJesuit Posted January 16, 2022 Share Posted January 16, 2022 (edited) On 12/1/2021 at 6:10 AM, zer0Kerbal said: how does one escape a # character? I want to replace a localization string using a patch; MM finds the string, but when putting it back it leaves the '#' off. On 12/24/2021 at 4:37 AM, softweir said: If the strings are parsed as HTML then &35; or even # might, possibly work. Hi @zer0Kerbal, did you get this working? Edited January 16, 2022 by theJesuit Silly Forum problems Quote Link to comment Share on other sites More sharing options...
theJesuit Posted January 16, 2022 Share Posted January 16, 2022 2 hours ago, theJesuit said: Hi @zer0Kerbal, did you get this working? Never mind - more research suggests that patching Localization files can't be done? The Community Parts Titles mod seems to work simply by being first. Further discussion on the SIMPLEX Colonies forum page. Peace. Quote Link to comment Share on other sites More sharing options...
Radical2638 Posted January 18, 2022 Share Posted January 18, 2022 (edited) Thank you! On a related note does anyone know how I would remove the charge cost for transmitting as well? What variable controls it? I want to be able to have it where I need electric charge for contol, and I still need it in order to transmit, but without the charge draining when it transmits, basically. Currently what I have is @PART[*]:HAS[@MODULE[ModuleDataTransmitter*]]:FINAL { @MODULE[ModuleDataTransmitter*] { @packetResourceCost = 0 } } but it doesn't seem to have the desired effect. Edited January 24, 2022 by Radical2638 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 23, 2022 Share Posted January 23, 2022 Is there any way to change all three values of a scale inside a model stanza? This: PART { name = CylindricalShroud125 MODEL { model = UniversalStorage2/Parts/Shrouds/CylindricalShroud125 scale = 1, 1, 1 } } I would like to multiple each of the values in the scale by a constant (ie: 0.975), but not all parts are 1,1,1, so I can't do a simple replacement. Quote Link to comment Share on other sites More sharing options...
Radical2638 Posted January 24, 2022 Share Posted January 24, 2022 On 1/11/2022 at 4:30 PM, Gordon Dry said: @PART[*]:HAS[@MODULE[ModuleDataTransmitter*]:HAS[#antennaType[INTERNAL]]]:FINAL { @MODULE[ModuleDataTransmitter*]:HAS[#antennaType[INTERNAL]] { @antennaType = DIRECT } } What could I add to exclude probe cores that already have DIRECT antennas? I'm having an issue where the antenna duplicates, and then the electric charge cost to transmit for some reason shoots way up. Quote Link to comment Share on other sites More sharing options...
Duck_Ling Posted February 18, 2022 Share Posted February 18, 2022 how to download Quote Link to comment Share on other sites More sharing options...
Brigadier Posted February 18, 2022 Share Posted February 18, 2022 (edited) 1 hour ago, Duck_Ling said: how to download Welcome to the forums. If you're using just about any mod, MM is a dependency. If you use CKAN (which I would recommend), it should be automatically installed. If you're manually installing, go to the MM github page. original post for this topic and download from there Edited February 18, 2022 by Brigadier wrong location for the download link Quote Link to comment Share on other sites More sharing options...
Duck_Ling Posted February 18, 2022 Share Posted February 18, 2022 8 hours ago, Brigadier said: 欢迎来到论坛。如果您使用几乎任何 mod,MM是一个依赖项。如果您使用CKAN(我会推荐),它应该会自动安装。如果您是手动安装,请转到MM github 页面。 该主题的原始帖子并从那里下载 thank u Quote Link to comment Share on other sites More sharing options...
NyanTurian Posted February 20, 2022 Share Posted February 20, 2022 (edited) Hello, I'm trying to understand this error I'm getting from Real Fuels-Stock. I have 12 errors like this regarding Bluedog Design Bureau parts that contain SolidFuel. This is from the Github master not the current release version. Spoiler @PART[bluedog_Sergeant_1x]:FOR[RealFuels_StockEngines] { @MODULE[ModuleEngine*] { @name = ModuleEnginesRF @atmosphereCurve { @key,0 = 0 235 @key,1 = 1 214 } !PROPELLANT[*] {} PROPELLANT { name = PSPC ratio = 100 DrawGauge = True } curveResource = PSPC } MODULE { name = ModuleEngineConfigs type = ModuleEnginesRF techLevel = 0 origTechLevel = 0 engineType = S+ configuration = HLR-291 "Vicenza" modded = false CONFIG { name = HLR-291 "Vicenza" description = Small 0.125m solid rocket motor. heatProduction = 2 maxThrust = #$/MODULE[ModuleEnginesRF]/maxThrust$ PROPELLANT { name = PSPC ratio = 1 DrawGauge = True } curveResource = PSPC IspSL = 1.0000 IspV = 1.0000 ignitions = 1 ullage = false pressureFed = false allowShutdown = false } } MODULE { name = ModuleFuelTanks volume = 0 @volume += #$/RESOURCE[SolidFuel]/maxAmount$ @volume *= 4.213483146 type = PSPC basemass = -1 dedicated = true TANK { name = PSPC amount = full maxAmount = 100% } } !RESOURCE[SolidFuel] {} } Here is the error those changes give: Spoiler [LOG 03:02:42.899] Applying update RealFuels-Stock/Bluedog_DB/RF_BDB_Redstone/@PART[bluedog_Sergeant_1x]:FOR[RealFuels_StockEngines] to Bluedog_DB/Parts/Redstone/bluedog_Sergeant_1x.cfg/PART[bluedog_Sergeant_1x] [ERR 03:02:42.899] Error - Cannot parse variable search when editing key volume = #$/RESOURCE[SolidFuel]/maxAmount$ Is there a syntax error here or a missing module? There are other parts in the RF_BDB_Uppersolids.cfg that follow a similar structure like the [bluedog_UpperSolids_BE3] which don't produce any errors. EDIT: Deleting the part changes from RF_BDB_Redstone works. Edited February 21, 2022 by NyanTurian Partial solution found Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 22, 2022 Share Posted February 22, 2022 Feline Day in Japan, again! Quote Link to comment Share on other sites More sharing options...
Zelda Posted February 23, 2022 Share Posted February 23, 2022 (edited) 12 hours ago, Stone Blue said: Feline Day in Japan, again! Super late to the party, but even after playing KSP for almost 10 years (and using MM for much of that time), this is my first time seeing this. Amazing. Edited February 23, 2022 by Zelda Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted February 23, 2022 Share Posted February 23, 2022 Wow @sarbian this Nyan cat thing really liquided me off. It looks like a virus. It's possible a mod got infected. Not amused. Grow up. Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted February 23, 2022 Share Posted February 23, 2022 (edited) 14 hours ago, Krazy1 said: Wow @sarbian this Nyan cat thing really liquided me off. It looks like a virus. It's possible a mod got infected. Not amused. Grow up. Just for your edification the Nyan cat has been a part of that mod since it's inception many many years ago. At the risk of offending you, get over it. You can always choose not to use it. Edited February 23, 2022 by Papa_Joe Quote Link to comment Share on other sites More sharing options...
Guest Posted February 24, 2022 Share Posted February 24, 2022 4 hours ago, Papa_Joe said: Just for your edification the Nyan cat has been a part of that mod since it's inception many many years ago. At the risk of offending you, get over it. You can always choose not to use it. Just to know, it only activates every 22 of February? I've been using MM for years and never knew this was a thing Quote Link to comment Share on other sites More sharing options...
Papa_Joe Posted February 24, 2022 Share Posted February 24, 2022 (edited) 1 hour ago, Firebird989 said: Just to know, it only activates every 22 of February? I've been using MM for years and never knew this was a thing Yes. I forget the significance of the date (too long ago, over a decade), but yes. Just an update. Based on research I did in the forums, it appears that it shows up around April 1st as an april fool's joke. Not sure about Feb 22nd... Edited February 24, 2022 by Papa_Joe Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted February 24, 2022 Share Posted February 24, 2022 3 hours ago, Papa_Joe said: Not sure about Feb 22nd... National Cat Day in Japan Quote Link to comment Share on other sites More sharing options...
Lisias Posted February 25, 2022 Share Posted February 25, 2022 (edited) On 2/23/2022 at 9:28 PM, Firebird989 said: Just to know, it only activates every 22 of February? I've been using MM for years and never knew this was a thing Yes. 22/02 and April's First. It worths to mention that you have commandline options to activate it, but not to suppress it. bool foolsDay = (DateTime.Now.Month == 4 && DateTime.Now.Day == 1); bool catDay = (DateTime.Now.Month == 2 && DateTime.Now.Day == 22); nyan = foolsDay || Environment.GetCommandLineArgs().Contains("-nyan-nyan"); nCats = catDay || Environment.GetCommandLineArgs().Contains("-ncats"); Source. On 2/23/2022 at 4:31 PM, Papa_Joe said: At the risk of offending you, get over it. You can always choose not to use it. Exactly. And this server never goes unreachable, by the way. Edited February 25, 2022 by Lisias Copy & Paste Failure Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 25, 2022 Share Posted February 25, 2022 (edited) May I suggest to people considering installing the experimental/alternate fork of ModuleManager posted above, that people be *SURE* to read *ALL* of the fine print, and be aware of the extra .dll plugin dependencies that fork installs/need to be installed with it., and be fully aware of what that entails. Also, Good Luck with finding support for it here on the forum, as it doesnt seem to have it's own Release or Support thread. Edited February 25, 2022 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Lisias Posted February 25, 2022 Share Posted February 25, 2022 (edited) 8 hours ago, Stone Blue said: Also, Good Luck with finding support for it here on the forum, as it doesnt seem to have it's own Release or Support thread. MM is a cornerstone of this community, and besides not agreeing with how it's maintained, it's not the objective to further screw up things by promoting dissidence. So this fork is kept out of Forum. Very few people are annoyed by some MM idiosyncrasies. For these ones, that fork is an option - and the github issues are open for busines: every bug report (even on the Dependencies) are answered and the problems fixed - but only when it doesn't deviated from MM current behaviour. Only non-functional enhancements are implemented there. [Additionally, this fork is compatible with every KSP version since 1.3.0, no exceptions. And there's a special compiling for KSP 1.2.2. So almost all versions of KSP are fully supported, people using them don't have to rely on older, buggy MM versions anymore.] And for people that don't mind how MM does things, I always recommend and pinpoint the Canonical one - even if I have to link to an external repository [as the current maintainer doesn't bother to maintain backup repositories for when things goes out of hand somehow.] Edited February 25, 2022 by Lisias I **had** to say that. on italics, between brackets. Quote Link to comment Share on other sites More sharing options...
Jacke Posted February 25, 2022 Share Posted February 25, 2022 On 2/24/2022 at 3:35 AM, Aelfhe1m said: National Cat Day in Japan Or add " -nyan-nyan" to the command line launching KSP to have Nyan Cat every day! (Useful to see how smoothly the game runs during loading.) Quote Link to comment Share on other sites More sharing options...
Starwaster Posted February 26, 2022 Share Posted February 26, 2022 On 2/24/2022 at 11:55 PM, Jacke said: Or add " -nyan-nyan" to the command line launching KSP to have Nyan Cat every day! (Useful to see how smoothly the game runs during loading.) This is the way. Quote Link to comment Share on other sites More sharing options...
Lisias Posted February 28, 2022 Share Posted February 28, 2022 On 2/25/2022 at 1:55 AM, Jacke said: Or add " -nyan-nyan" to the command line launching KSP to have Nyan Cat every day! (Useful to see how smoothly the game runs during loading.) Uh, wait… This means that the nyan-cats can slowdown the KSP loading? Quote Link to comment Share on other sites More sharing options...
Jacke Posted February 28, 2022 Share Posted February 28, 2022 1 hour ago, Lisias said: Uh, wait… This means that the nyan-cats can slowdown the KSP loading? I don't think Nyan Cat significantly affects KSP loading. However, how smoothly it scrolls across the screen shows how well KSP is running during the startup. Quote Link to comment Share on other sites More sharing options...
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