Stixingman Posted July 13, 2018 Share Posted July 13, 2018 1 minute ago, Lisias said: This link is legally safe. All the GPL requirements are satisfied, with the GitHub's TOS covering your back too. I tried installing it, but it didn't work (?). Is there something else i have to do? Link to comment Share on other sites More sharing options...
DunnoAnyThing Posted July 13, 2018 Share Posted July 13, 2018 What's the Meiru version for? 1.4.1, 2, 3, or 4? Also, I see several forks, and among them, @linuxgurugamer's at 3.3.3(KSP 1.3), @rsparkyc's at 3.4.0(seems to be for 1.4.3, not sure) seems to be the active 2 forks. Which one is the official one(if there is something like that)? Link to comment Share on other sites More sharing options...
Lisias Posted July 13, 2018 Share Posted July 13, 2018 (edited) The last link I posted have a .version file stating "1.4.0", ranging from 1.4.0 to 1.4.99 - so I think it's safe to assume it's for 1.4 . Merge the GameData content into you installment's GameData. There's another KerbalJointReinforcement subdirectory that was "leaked" by the building process, this one (on the same level of the zip's GameData) should be ignored.[this is fixed now] Edited July 13, 2018 by Lisias removing content no more relevant Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 13, 2018 Share Posted July 13, 2018 (edited) 28 minutes ago, DunnoAnyThing said: What's the Meiru version for? 1.4.1, 2, 3, or 4? Also, I see several forks, and among them, @linuxgurugamer's at 3.3.3(KSP 1.3), @rsparkyc's at 3.4.0(seems to be for 1.4.3, not sure) seems to be the active 2 forks. Which one is the official one(if there is something like that)? Mine is NOT official, but it is good for 1.4.x It contains a number of the bug fixes and updates that Meiru did. No support from me, but you can get my version here: https://github.com/linuxgurugamer/Kerbal-Joint-Reinforcement/releases/tag/3.3.3.2 The license is GPLv3 and is in the zip file as well as the main repo (my copy of the main repo) Edited July 13, 2018 by linuxgurugamer Link to comment Share on other sites More sharing options...
DunnoAnyThing Posted July 13, 2018 Share Posted July 13, 2018 1 minute ago, linuxgurugamer said: Mine is NOT official, but it is good for 1.4.x It contains a number of the bug fixes and updates that Meiru did. No support fom me, but you can get my fersion here: https://github.com/linuxgurugamer/Kerbal-Joint-Reinforcement/releases/tag/3.3.3.2 Hmm, then why still pre-release? Also thanks for such a(n incredibly) fast response!@linuxgurugamer and @Lisias! Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 13, 2018 Share Posted July 13, 2018 3 minutes ago, DunnoAnyThing said: Hmm, then why still pre-release? Also thanks for such a(n incredibly) fast response!@linuxgurugamer and @Lisias! Because it totally unofficial, was done mainly for me, and I offered the hand-merged changes to Ferram. Also, I just cleaned up the file a bit, you should only see the GameData And, to keep things kosher, the license is GPLv3 and is in the zip file as well as the main repo (my copy of the main repo) Link to comment Share on other sites More sharing options...
DunnoAnyThing Posted July 13, 2018 Share Posted July 13, 2018 6 minutes ago, linuxgurugamer said: Because it totally unofficial, was done mainly for me, and I offered the hand-merged changes to Ferram. Also, I just cleaned up the file a bit, you should only see the GameData And, to keep things kosher, the license is GPLv3 and is in the zip file as well as the main repo (my copy of the main repo) So the official one is the one done by Ferram4, and currently the one supporting 1.4.x is the unofficial 3.3.3.2. Did I get it right? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 13, 2018 Share Posted July 13, 2018 1 minute ago, DunnoAnyThing said: So the official one is the one done by Ferram4, and currently the one supporting 1.4.x is the unofficial 3.3.3.2. Did I get it right? Yes. And Ferram4's is not supporting 1.4.x Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 30, 2018 Share Posted July 30, 2018 I apparently forgot to commit the changes in my unofficial release on Github, so the source had still been the same as Ferram's. Sorry about that. It's now been updated with the correct source. I also merged in a couple of new lines in the config.xml to support the DockRotate mod This is the Meiru R2 release. Again, it's totally unofficial, but it's been working fine for me https://github.com/linuxgurugamer/Kerbal-Joint-Reinforcement/releases/tag/3.3.3.4 Link to comment Share on other sites More sharing options...
strudo76 Posted August 1, 2018 Share Posted August 1, 2018 I remember reading about this mod having issues with the robotics mod. Is that still the case or has that been sorted? Thanks Link to comment Share on other sites More sharing options...
ShadowZone Posted August 26, 2018 Share Posted August 26, 2018 On 7/30/2018 at 1:41 PM, linuxgurugamer said: I apparently forgot to commit the changes in my unofficial release on Github, so the source had still been the same as Ferram's. Sorry about that. It's now been updated with the correct source. I also merged in a couple of new lines in the config.xml to support the DockRotate mod This is the Meiru R2 release. Again, it's totally unofficial, but it's been working fine for me https://github.com/linuxgurugamer/Kerbal-Joint-Reinforcement/releases/tag/3.3.3.4 I finally came around trying this unofficial release out. My to scale 2001 space station no longer explodes on vessel load. THANK YOU! Link to comment Share on other sites More sharing options...
GabeL Posted August 27, 2018 Share Posted August 27, 2018 When will this be updated for 1.4.5? I really miss the mod because adding struts every were is so unrealistic and looks crappy lol. Its a great mod to have! Link to comment Share on other sites More sharing options...
scottadges Posted August 27, 2018 Share Posted August 27, 2018 28 minutes ago, GabeL said: When will this be updated for 1.4.5? I really miss the mod because adding struts every were is so unrealistic and looks crappy lol. Its a great mod to have! https://github.com/linuxgurugamer/Kerbal-Joint-Reinforcement/releases/tag/3.3.3.4 The version above from LinuxGuruGamer works perfectly in 1.4.5 but I was also using the previous 3.3.3.1 version from Meiru in my 1.4.5 game without any problems. Definitely let us know your experience with KJR once installed. Of course, if you do see any specific problems that you know are related to KJR, logs are always appreciated! Link to comment Share on other sites More sharing options...
scottadges Posted August 27, 2018 Share Posted August 27, 2018 On 8/26/2018 at 5:37 AM, ShadowZone said: My to scale 2001 space station Sorry, have to give a huge fan-boy shout out to you for your KSP videos. Great stuff and I watch every week. Keep building big-ass stuff with KJR! AGAIN! Link to comment Share on other sites More sharing options...
Spoonifer Posted September 5, 2018 Share Posted September 5, 2018 (edited) Hellloooo I've been using KJR for years and have always enjoyed the utter elimination of judder, slip and bang. I never could get it to overcome the issues with Infernal Robotics though. I just renewed both KJR and IR to see if they were now working together but still not. When I actually launch a ship with robotic parts, the moving bits strain and barely move and sometimes spin themselves free. I am using: KSP v1.3 IR v3.0.0 KJR v3.3.3 Sorry if this has already been answered. I have a long-running game which has some ships using this version of IR so I am reluctant to change to the new version of IR. Thanks for any help available. Edited September 5, 2018 by Spoonifer Link to comment Share on other sites More sharing options...
Spoonifer Posted September 17, 2018 Share Posted September 17, 2018 Nobody loves me? No one loves monkee? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 23, 2018 Share Posted September 23, 2018 On 7/13/2018 at 4:28 AM, Rudolf Meier said: Well, it is not... the license says this: The manual merging is a modification and it is not marked as changed by the one (linuxgurugamer) who merged it partially. ... see, I can be pe a nitpicker too. There is a difference between being a nitpicker and just not following the rules. I updated both github with the latest changes, my post and have a note on github stating it is unofficial. I'm still waiting for a reply to several messages I sent you about your version of KJR. The advanced version is nice, works well. I had to fix some bugs after decomposing it, but it's working well now. However, due to a strange technicality, I can't release the latest version without you permission. Link to comment Share on other sites More sharing options...
Rudolf Meier Posted September 24, 2018 Share Posted September 24, 2018 On 9/23/2018 at 8:01 PM, linuxgurugamer said: There is a difference between being a nitpicker and just not following the rules. I updated both github with the latest changes, my post and have a note on github stating it is unofficial. I'm still waiting for a reply to several messages I sent you about your version of KJR. The advanced version is nice, works well. I had to fix some bugs after decomposing it, but it's working well now. However, due to a strange technicality, I can't release the latest version without you permission. yeah... whatever... See, because of all those "formalists" we have today, I stopped working on the improvements of KJR. Some told me, that it's rude to remove a license (I didn't even know what the error was until I found out a week later that I had a typo in a script that did the packing of my releases which then did not include the license file... but it was on github), some others told me, that it might be better not to release anything ever again... some administrators told me that I should not post links to projects or builds in a thread I didn't start and that I should take over this mod first (what I didn't want, because all I wanted was to make it compatible with IR next) ... in the end I was writing a lot of private messages (took me hours). When I started, I did put many hundret hours of time into those projects and in the end... well, it ended like this. Might be that I do something again. But I'm not sure how this work will look like... Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 24, 2018 Share Posted September 24, 2018 On 7/24/2017 at 12:05 AM, ferram4 said: Alright, KJR v3.3.3 is out. Should be good for all versions of KSP 1.3.x, only weird thing was making sure CompatibilityChecker still worked and didn't do anything stupid, because for some reason it thinks that the game build is 0.1.3 rather than 1.3.... Anyway, no other changes, everything otherwise looks good. @ferram4 I was wondering if, since you haven't posted in this thread since last year, you would be interested in someone else taking over support for this mod? It's greatly missed Link to comment Share on other sites More sharing options...
RaiderMan Posted September 25, 2018 Share Posted September 25, 2018 there are many who would love to see KJR once more a part of their mod rosters. Link to comment Share on other sites More sharing options...
Aonova Posted September 25, 2018 Share Posted September 25, 2018 I second the reviving of this (imo) essential mod Link to comment Share on other sites More sharing options...
RaiderMan Posted September 25, 2018 Share Posted September 25, 2018 I for one wont be upgrading from ksp 1.3.1 without KJR, as without it..one is forced to strut the heck out of a rocket to ensure it doesnt break up in flight..or space station modules, to ensure they can survive their tasks..which in turn leads to a ballooning part count on any given model... Link to comment Share on other sites More sharing options...
dlrk Posted September 25, 2018 Share Posted September 25, 2018 Reviving FAR and KJR really would be great. That said, I'm grateful that we have interim recompiles for both Link to comment Share on other sites More sharing options...
Mekan1k Posted September 27, 2018 Share Posted September 27, 2018 I have not played in so long because, without this mod (working with KSP and IR), my poor probes are just too girthy.... Link to comment Share on other sites More sharing options...
Angstinator Posted October 2, 2018 Share Posted October 2, 2018 On 9/27/2018 at 10:11 PM, Mekan1k said: I have not played in so long because, without this mod (working with KSP and IR), my poor probes are just too girthy.... You know what they say about the choice of girth and length. Link to comment Share on other sites More sharing options...
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