DMagic Posted April 1, 2014 Share Posted April 1, 2014 (edited) The ARM pack is out, so I think it's time to check on Mod availability.- Note that mods using Blizzy78's toolbar plugin may not function properly unless you update to the latest version- Firespitter dependent mods may also require updating the plugin- Check here for the latest version of ModuleManager- See Ferram's post further down for info about properly using connection node sizes; useful for modders updating or making parts.The ** indicates mods with 0.23.5-specific updates released, *** indicates the update may not be official, or is a test version.Confirmed Working - I'd like to see at least two or three reports for non-parts mods before something is considered working. ** DMagic Orbital Science - That's right, when you start an are-mods-working thread you can put your mod at the top of the list too. ** Kerbal Joint Reinforcement - Much of its functionality now in stock KSP ** M22 Parts Pack Adapters ** KSPX ** NovaPunch ** Kerbal Attachment System - KAS ** Kethane RLA Stockalike ** Realchute parachute ** Visual Enhancements FASA Tweakable Everything ** Kerbin Shuttle Orbiter System - Kerbin Mini Shuttle ** Kerbal Alarm Clock ** Blizzy78's Toolbar Final Frontier Docking Port Alignment Indicator Universe Replacer Select Root Perfectrons and L.E.S. ** Kerbal Construction Time ** Achievements Hyperedit ** Mission Controller Extended ** PreciseNode Station Science AIES Aerospace KW Rocketry - Some balance issues compared to new ARM parts ** Alternate Resource Panel ** Firespitter ** Texture Replacer ** Active Texture Management ** Green Skull Custom Spacesuit Designs Engine Ignitor Tweakable Gimbal Tweakable Parameters ** VOID - Vessel Orbital Informational Display ** Sum Dum Heavy Industries - Service Module System TiberDyne Aerospace R&D Division ** Scene Jumper ** Editor Extensions *** Kerb Paint - Be sure to check for Tenneko Kazeno's updates ** Automated Vertical Velocity and Altitude Control ** Real Solar System ** Real Fuels ** Lack Luster Labs ** Module Manager - Download the latest update from the post linked here Enhanced Navball ** RasterPropMonitor ** RCS Sounds ** Deadly Reentry Continued ** Part Highlighter ** Realism Overhaul ** Better Than Starting Manned 6S Service Compartment Tubes ** Mechjeb - check here for latest builds ** Kerbal Engineer Redux ** Simple Part Organizer ** Interstellar World Space ** Ferram Aerospace Research Soundtrack Editor ** Wernher Checker Kerbtown Launchpad ** Connected Living Space ** Jebretary ** Near Future Propulsion ** SCANsatConfirmed Working - May Have Bugs/Issues ** Persistent file backup generator Aviation Lights Action Group Manager ** Skillful - Combat Damage & Weapons Mod Ship Manifest Ambient Light Adjustment Crew Manifest Space Shuttle Engines Multiple Saves DA RCS Build Aid ** Goodspeed Automatic Fuel Pump FASA Asteroids Graphotron 2000 - Make sure to download the unofficial 0.23 version B9 Aerospace Pack - See here for 0.23 fixes and updates on 0.23.5 Boat Parts - Maybe some 0.23.5 bugs, might want to wait for R4.5 release Fusebox - Beware of some underlying bugs that may cause memory leaks, check here for updates Planet Factory - High gravity planets/stars might be interfering with asteroids Procedural Fairings - May have some issues with fairing separation - connection node size issues The TAC Plugins: TAC Fuel Balancer - TAC Atomic Clock - TAC Self Destruct - TAC Part Lister TAC Life Support - Doesn't track life support while in the space center or tracking center scenes ** In Game Notes - Won't use Kerbin time ** Chatterer - Download the recompiled update here ** Action Groups Extended Remote Tech 2 - Might be working ok, but won't be updated until 0.24 GHUD ** Extraplanetary Launchpads Internet Relay Chat Bobcat Historical Spacecraft - Some of the soviet parts may be buggy ** Universal Docking Port Set Lazor System - Robotics arm pack doesn't work Tweakable Wheels Custom Biomes Vanguard EVA Parachutes -Check to see if installed correctly with the latest version - Parachutes maybe not deploying for some Orbit Manipulator Series RendezMe-Modified - Engine Thrust Controller - Check Honyfox's signature for download links *** Part Catalog - Check this post for the latest built Hullcam VDS ** Hollow Structures and Hulls ** Athlonic Electronics LCD - Launch CountDown Kerbin City ** Infernal RoboticsConfirmed Not Working / Needs Updating asmi's ECLSS - Life Support Mod - Several bug reports, not likely to be updated soonPlease reply to this thread with working or not-working mods. Please use full names or links for mods when replying, I don't know all of the acronyms and abbreviations off hand. Edited June 4, 2014 by DMagic More links Link to comment Share on other sites More sharing options...
Majiir Posted April 1, 2014 Share Posted April 1, 2014 KAS has also been updated. Link to comment Share on other sites More sharing options...
biohazard15 Posted April 1, 2014 Share Posted April 1, 2014 SCANSat: Appears to be in working condition. Link to comment Share on other sites More sharing options...
sidfu Posted April 1, 2014 Share Posted April 1, 2014 a mechjeb .dll was released by sabrian but hasnt been compiled to main page yet. Link to comment Share on other sites More sharing options...
astroadrian99 Posted April 1, 2014 Share Posted April 1, 2014 (edited) Does anybody know if kerbcam and fuel balancer are working? Edited April 1, 2014 by astroadrian99 Link to comment Share on other sites More sharing options...
CaptainKipard Posted April 1, 2014 Share Posted April 1, 2014 These seem to be working:Aviation LightsHypereditRCS Build AidDocking IndicatorSelect Root Link to comment Share on other sites More sharing options...
biohazard15 Posted April 1, 2014 Share Posted April 1, 2014 Procedural Fairings: All is working, no incompatibility-related problems detected.Kerbal Joint Reinforcement: Updated, but most fixes are disabled by default. Use config.xml from 2.1 (just copy-paste it to gamedata\KerbalJointReinforcement\Plugin\PluginData\KerbalJointReinforcement, replace the new one) Link to comment Share on other sites More sharing options...
Galacticruler Posted April 1, 2014 Share Posted April 1, 2014 My part pack should have retained working status, not sure though. busy right now, so I can't check.http://forum.kerbalspaceprogram.com/threads/24967 Link to comment Share on other sites More sharing options...
frizzank Posted April 1, 2014 Share Posted April 1, 2014 FASA works, and ironically FASA Asteroids still functions.... Link to comment Share on other sites More sharing options...
ferram4 Posted April 1, 2014 Share Posted April 1, 2014 As a note, any part pack where the attach nodes aren't sized correctly for the parts will have weaker joints then they should. One of the changes includes using 3 joints instead of 1 for connections using size 2 or greater nodes, and larger nodes put the joints further part, making them stiffer. So mods with improper node sizing will be wobbly still. Link to comment Share on other sites More sharing options...
Roxette Posted April 1, 2014 Share Posted April 1, 2014 (edited) from initial testing...---------- KSP.LOGException loading 'ActionGroupManager'Exception loading 'AmbientLightAdjustment'Exception loading 'CrewManifest'Exception loading 'DockingPortAlignment'Exception loading 'InfernalRobotics'Exception loading 'MultipleSavesDA'Exception loading 'RCSBuildAidToolbar'Exception loading 'sceneJumper'Exception loading 'ShipManifest'... Redacted - on further testing all of these failed initial tests because of hard dependency on Blizzy's toolbar. With the toolbar reinstated they all loaded and worked fine \o/ Edited April 1, 2014 by Roxette Link to comment Share on other sites More sharing options...
stupid_chris Posted April 1, 2014 Share Posted April 1, 2014 About RealChute:0.23.5 has barely affected it, I merely had to recompile with the new Unity DLL. And since it seemed to be working well during the experimentals, I'd move it in "confirmed - may have bugs" Link to comment Share on other sites More sharing options...
Taki117 Posted April 1, 2014 Share Posted April 1, 2014 This may not be the place to put this...Question: If I use the updated mods (Compatible with .23.5) with .23 (Not ARM) will they still work? Link to comment Share on other sites More sharing options...
Luna-Industries Posted April 1, 2014 Share Posted April 1, 2014 Kerbal Engineer Redux is definitely not working properly. It refuses to recognize ARM boosters radially, and recently has refused to show indeed any ARM stages. Link to comment Share on other sites More sharing options...
dlrk Posted April 1, 2014 Share Posted April 1, 2014 from initial testing...---------- KSP.LOGException loading 'ActionGroupManager'Exception loading 'AmbientLightAdjustment'Exception loading 'CrewManifest'Exception loading 'DockingPortAlignment'Exception loading 'InfernalRobotics'Exception loading 'MultipleSavesDA'Exception loading 'RCSBuildAidToolbar'Exception loading 'sceneJumper'Exception loading 'ShipManifest'Should all of these be considered inop? Link to comment Share on other sites More sharing options...
CaptainKipard Posted April 1, 2014 Share Posted April 1, 2014 Maybe not inop, but buggy. I've not had problems with RCS Build Aid or Docking Port Alignment Indicator yet. Link to comment Share on other sites More sharing options...
Mach_XXII Posted April 1, 2014 Share Posted April 1, 2014 M22 Parts is working Link to comment Share on other sites More sharing options...
dlrk Posted April 1, 2014 Share Posted April 1, 2014 I'll standby on the update for now, then. Link to comment Share on other sites More sharing options...
kiwiak Posted April 1, 2014 Share Posted April 1, 2014 Kerbal Engineer Redux is definitely not working properly. It refuses to recognize ARM boosters radially, and recently has refused to show indeed any ARM stages.however experimental version of ker avaible on development board seems to work ok Link to comment Share on other sites More sharing options...
biohazard15 Posted April 1, 2014 Share Posted April 1, 2014 Please see this tutorial. Some mods, like SCANsat, add their data to savefile - that data might be lost of you've loaded this save in 0.23.5. Link to comment Share on other sites More sharing options...
m4v Posted April 1, 2014 Share Posted April 1, 2014 Exception loading 'RCSBuildAidToolbar'Did you test with the toolbar plugin installed? 'cause that dll depends on it. Link to comment Share on other sites More sharing options...
jfull Posted April 1, 2014 Share Posted April 1, 2014 Confirmed Working - May Have Bugs/IssuesDocking IndicatorConfirmed Not WorkingDockingPortAlignmentWhich of those docking mods is this one? Link to comment Share on other sites More sharing options...
Roxette Posted April 1, 2014 Share Posted April 1, 2014 Did you test with the toolbar plugin installed? 'cause that dll depends on it.I updated the post, they had all failed because the toolbar hadn't loaded. Further testing showed them all to be at least minimally functional. <hangs head in shame> Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 1, 2014 Share Posted April 1, 2014 RPM appears to be working fine. Link to comment Share on other sites More sharing options...
FenrirWolf Posted April 1, 2014 Share Posted April 1, 2014 Visual Enhancements is working for me. I'm on the test branch though and not the latest official release. Link to comment Share on other sites More sharing options...
Recommended Posts