prinjrius Posted February 21, 2021 Share Posted February 21, 2021 22 hours ago, Beale said: Colours complete. and in which DDS folder of the texture of these finite elements? Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted February 21, 2021 Share Posted February 21, 2021 1 hour ago, prinjrius said: and in which DDS folder of the texture of these finite elements? The folder misc_endcaps in GameData/Tantares/Parts has the assets for those things under texture_end_general_1.dds, if you want to change them. Quote Link to comment Share on other sites More sharing options...
Beale Posted February 21, 2021 Author Share Posted February 21, 2021 On 2/20/2021 at 12:47 PM, Starhelperdude said: which have won? black, yellow and white? White and black won the vote. Yellow was already a thing with a few Mir parts, and now is expanded to cover all the Progress parts (but not Almaz) There are now some white and yellow docking ports also. On 2/20/2021 at 9:12 AM, Nikola said: Might make some Waterfall configs for some of these engines We have some news incoming for this soon (TantaresLV) But PR are always welcome if you are able to make any for Tantares proper (RCS and orbital engines, etc). I plan to do so, but it will take some time. On 2/19/2021 at 12:39 PM, biohazard15 said: Some 2 cents: Rotanev structural end cap for 7K-L1 (as specified in @Friznit's wiki) becomes available much, much later than other Zond-related parts. IMO, all these caps should be available at Engineering 101, if not at the very start. They are, after all, just end caps. Also: please consider adding RCS to Blok-D. Sure, you can add existing parts - but this looks like (and in fact is) a "kolkhoz tuning", as we like to say in Russia (means "hillbilly mod"): Reveal hidden contents Blok-D rcs will be a thing with at some point, I j ust lost my patience modelling the inital core body of it. Unfortunately I missed the message to sneak these in for this release (tech tree for caps), but next for sure. Tantares Version 24.0 - New craft files for revamped crafts - Updates to support new inventory system - Various fixes to part categories - Folder restructure to match TantaresSP - New textures for salyut 6 and 7 - Revamp of almaz / early salyut parts - Almaz-T radar - Revamp of progress parts - Progress M2 parts - NEP Cupola part - NEP IVAs - Almaz / early salyut IVAs - New IVA props - Fixes to breaking force / torque - New recolours for almaz / early salyut and progress parts - Revamp of mir rcs thrusters - Support for neptune camera for several new and existing parts - Removed KIS support (replaced by stock system) - New textures for rassvet / mir docking module - New recolours for docking ports Many thanks for the assistance in development. As usual, any issues let me know. This is a large update, and though I've tested an okay amount, things can still slip through. You can get Tantares on both GitHub, Spacedock, and CKAN. Craft files are included in Tantares and TantaresSP. Tantares - SpaceDockTantares - GitHub(Earth Orbit Spacecraft) Have fun! Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted February 21, 2021 Share Posted February 21, 2021 So it is out! Thanks @Beale again! Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted February 21, 2021 Share Posted February 21, 2021 10 minutes ago, Beale said: Tantares Version 24.0 Thank you and all other contributors. Do you foresee glitches if I update an existing Tantares and KSP 1.10.1 save? Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted February 21, 2021 Share Posted February 21, 2021 14 minutes ago, Beale said: We have some news incoming for this soon (TantaresLV) Hopefully this does not mean the end of RealPlumes support. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted February 21, 2021 Share Posted February 21, 2021 On 2/20/2021 at 6:29 AM, Beale said: Colours Yellow! Quote Link to comment Share on other sites More sharing options...
Beale Posted February 21, 2021 Author Share Posted February 21, 2021 32 minutes ago, DeadJohn said: Thank you and all other contributors. Do you foresee glitches if I update an existing Tantares and KSP 1.10.1 save? Can't say for certain, but I think it should be okay. The new inventory module has been added to parts, which won't work in KSP 1.10, but I don't think it will be breaking. 31 minutes ago, biohazard15 said: Hopefully this does not mean the end of RealPlumes support. Completely up to Zorg. IMO Waterfall is better looking, more flexible, and more performant than realplume, so he has my total support and understanding if he wants to drop it. Quote Link to comment Share on other sites More sharing options...
Zorg Posted February 21, 2021 Share Posted February 21, 2021 (edited) Tantares RealPlume support is provided within RealPlume stock rather than within Tantares' own files. As I mentioned in that thread, I dont really have the time to actively do new configs for RP stock as I am working on Waterfall based stuff these days (including for Tantares LV coming soon as Beale mentioned). However if anyone were to submit updates I would gladly merge them along with bug fixes. RealPlume-stock has always been a community effort and peoples contributions are always appreciated. Edited February 21, 2021 by Zorg Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted February 21, 2021 Share Posted February 21, 2021 Beale is a green kat now. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted February 21, 2021 Share Posted February 21, 2021 1 minute ago, Spaceman.Spiff said: Beale is a green kat now. it fits in the kerbal universe! Knes's cat pod has a green cat too! Quote Link to comment Share on other sites More sharing options...
prinjrius Posted February 22, 2021 Share Posted February 22, 2021 By the way, Bill, didn't you try to make the Zarya module? Quote Link to comment Share on other sites More sharing options...
Beale Posted February 22, 2021 Author Share Posted February 22, 2021 (edited) 54 minutes ago, prinjrius said: By the way, Bill, didn't you try to make the Zarya module? wow that's old. That was going to be a mash of both the Zarya and ACTS soyuz, but if I ever did it in future I think I would do just a plain old Zarya. I don't have plans to make it any time now though. Maybe KSP2? Edited February 22, 2021 by Beale Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted February 22, 2021 Share Posted February 22, 2021 Just now, Beale said: wow that's old. That was going to be a mash of both the Zarya and ACTS soyuz, but if I ever did it in future I think I would do just a plain old Zarya. I don't have plans to make it any time now though. Maybe KSP2? honestly it looks just kinda strange --------------------------------------------- what are your plans for the next project(s)? Quote Link to comment Share on other sites More sharing options...
prinjrius Posted February 22, 2021 Share Posted February 22, 2021 42 minutes ago, Beale said: вау это старое. Это должно было быть смесью "Зари" и "ACTS" союза, но если бы я сделал это в будущем, думаю, я бы сделал просто старую добрую Зарю. Однако у меня нет планов делать это в ближайшее время. Может КСП2? I'm afraid we can't wait for KSP 2 Although, as for me, it would be nice to see such a capsule in fashion. I remember trying to do something like this myself. Quote Link to comment Share on other sites More sharing options...
Friznit Posted February 22, 2021 Share Posted February 22, 2021 Do I need to change anything in the wiki, such as part names? I've updated Energia already. I'll remove the old/duplicate craft files from my github wiki to avoid any confusion. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted February 22, 2021 Share Posted February 22, 2021 1 hour ago, Friznit said: Do I need to change anything in the wiki, such as part names? I've updated Energia already. I think your Zenit has outdated tanks and engines https://github.com/friznit/Unofficial-Tantares-Wiki/wiki/Zenit TantaresLV has new "Hydra" tanks and engines. Quote Link to comment Share on other sites More sharing options...
jpkerman Posted February 22, 2021 Share Posted February 22, 2021 If I removed the stock Squad parts folder does this mod replace/substitute enough parts to play a Career Mode game? If used with stock parts is there a Restock texture conflict? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted February 22, 2021 Share Posted February 22, 2021 Just now, jpkerman said: If I removed the stock Squad parts folder does this mod replace/substitute enough parts to play a Career Mode game? If used with stock parts is there a Restock texture conflict? I would recommend you to get the mod janitors locker, it allows you to hide parts ingame if you use restock and delete stock parts, then you are gonna have a bad time... Quote Link to comment Share on other sites More sharing options...
Beale Posted February 22, 2021 Author Share Posted February 22, 2021 (edited) 6 hours ago, Friznit said: Do I need to change anything in the wiki, such as part names? I've updated Energia already. I'll remove the old/duplicate craft files from my github wiki to avoid any confusion. I will shoot you a PM when I get a good free minute, hopefully not many changes outside of CTRL+F "Vega" -> "Grus" And a few new parts. 7 hours ago, Starhelperdude said: what are your plans for the next project(s)? My next project? Oh man, that's months away at least before I even start it. Right? Spoiler Edited February 22, 2021 by Beale Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted February 22, 2021 Share Posted February 22, 2021 1 minute ago, Beale said: I will shoot you a PM when I get a good free minute, hopefully not many changes outside of CTRL+F "Vega" -> "Grus" And a few new parts. My next project? Oh man, that's months away at least before I even start it. Right? Hide contents Could it by some ludicrous chance be... Spoiler This... If so will Luna 17 be included? Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted February 22, 2021 Share Posted February 22, 2021 Just updated, great thing! By the way, what kind of green(from Restock color palette which is on Restock github) do you use for Soyuz/Progress/Salyut/etc? Or just a hex number. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted February 22, 2021 Share Posted February 22, 2021 8 minutes ago, Hohmannson said: Just updated, great thing! By the way, what kind of green(from Restock color palette which is on Restock github) do you use for Soyuz/Progress/Salyut/etc? Or just a hex number. Thanks in advance! “Tantares Green” is #5b7d39. More colors here. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted February 22, 2021 Share Posted February 22, 2021 1 hour ago, Beale said: My next project? Oh man, that's months away at least before I even start it. Right? *Vietnam flashbacks but with KSP wheels not working right* Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted February 22, 2021 Share Posted February 22, 2021 it's obviously a bathtub with holes in it Quote Link to comment Share on other sites More sharing options...
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