Emilius73 Posted March 4, 2021 Share Posted March 4, 2021 Hey @shaw! Back before 1.11 came out I used to add a custom, super-reflective EVA visor (just a plain black .PNG called "EVAvisor" saved in the default folder) with TR, but now I was wondering if anything needed to be done differently for that visor "texture" to only apply on the new, retractable EVA visor for 1.11? Quote Link to comment Share on other sites More sharing options...
Jim Lovell Kerman Posted March 28, 2021 Share Posted March 28, 2021 what the.... https://imgur.com/a/oaE3Tf3 Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted March 29, 2021 Share Posted March 29, 2021 @Emilius73 The new visor texture is called Visor_D. It's not too difficult to get if you know how to extract KSP assets, and custom ones work with Texture Replacer. All you need to do to make reflections show up on the plated visor and not the clear one is to make the clear side almost entirely transparent. If you want to make a custom one it's a 1024x2048 texture file. I can send you the one I'm using if you'd like. @Jim Lovell Kerman you're going to need to provide more information. KSP version, Texture Replacer version, what texture packs you may or may not be using, etc. It's a weird little bug, but it also looks like the IVA camera might be placed inside the Kerbal's head. Either way, Shaw can't help you if you don't give him more to work with. Quote Link to comment Share on other sites More sharing options...
MagicalMiranda Posted March 29, 2021 Share Posted March 29, 2021 Sorry if this isn't the best place to ask, but whenever I try to change suits using HumanStuff it doesn't actually change the suit. I'm not sure if this is a HumanStuff or TextureReplacer issue, so if anyone has a fix that'd be great! (I'm using KSP 1.9.1) Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted March 29, 2021 Share Posted March 29, 2021 If you're using the latest version of Texture Replacer you may need to enable the "personalized suits" option in the Space Center menu. I'm not 100% on whether or not the latest release is backwards compatible, but that might part of the problem. Quote Link to comment Share on other sites More sharing options...
happyplayer321 Posted April 3, 2021 Share Posted April 3, 2021 last i remember this mod was incompatible with some texture packs in the newer versions of ksp. I dont want to back track into older buggier versions just to have a texture replacer pack work. does anyone have a list of what packs work with the current 1.11.0 build of the mod? Quote Link to comment Share on other sites More sharing options...
SovPenguin Posted May 24, 2021 Share Posted May 24, 2021 This looks good, but is it compatible with Restock? Would be cool to have shiny Restock parts with, well, Restock textures Quote Link to comment Share on other sites More sharing options...
maculator Posted July 31, 2021 Share Posted July 31, 2021 The "Badass" suits from the making history expansion are upside-down. Looks like the kerbels been on a flea market Quote Link to comment Share on other sites More sharing options...
DaBaby Kerman Posted August 1, 2021 Share Posted August 1, 2021 Jeb's suit looks like this, and the red valves on his arms are supposed to be on his chest. Like this: Anyone have any idea why Jeb's suit looks like that, and not like this ^^^? It's really confusing and annoying me, and I'd appreciate some help. Thanks! Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted August 5, 2021 Share Posted August 5, 2021 On 7/31/2021 at 7:57 PM, DaBaby Kerman said: Anyone have any idea why Jeb's suit looks like that, and not like this ^^^? It's really confusing and annoying me, and I'd appreciate some help. Thanks! @DaBaby Kerman maybe has to do with the fact that .dds textures are flipped and rotavated or flipped and mirrored (IIRC rotate cw 180° and mirrored vertically - I can never remember which)... Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted August 5, 2021 Share Posted August 5, 2021 That also looks like the dds file for the pre 1.5 Kerbal model. If you're still running a pre-1.5 version of KSP then you should be fine if you flip the DDS file vertically, but if you're running a more recent version of the game it won't map to the model correctly. Quote Link to comment Share on other sites More sharing options...
shaw Posted August 5, 2021 Author Share Posted August 5, 2021 It's not just mirroring. pre-1.5 suits just don't fit on the newer models. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted August 10, 2021 Share Posted August 10, 2021 I'm having a strange issue with Texture Replacer since 1.12. The suit selection for the 4 starters get 'corrupted', in that it shows parts of all the various textures. I have unselected the personalized suits option in TR and have set the suits in the Astro. Complex, SPH & VAB - all to no avail. If I do a selection then launch, it looks fine. If I restart the game or reload the craft - bang. Doesn't happen with non-starter Kerbals. Any ideas? Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted August 13, 2021 Share Posted August 13, 2021 On 8/1/2021 at 2:57 AM, DaBaby Kerman said: What's the mod button above MJ? Quote Link to comment Share on other sites More sharing options...
Esme Posted August 13, 2021 Share Posted August 13, 2021 Hi folks! I'm wanting to copy some of the Kerbals from my previous game to the new one I'm about to start. Sure I can recreate them manually in-game but I was hoping that it might be possible to simply copy data across , name, profession, suit type.. - it's looking to me as though it's all buried in the .sfs file for a game save, and that it'd probably be easier to just recreate them manually at game start. Is that correct? Or have I missed something? Quote Link to comment Share on other sites More sharing options...
maculator Posted August 13, 2021 Share Posted August 13, 2021 4 hours ago, Esme said: Hi folks! I'm wanting to copy some of the Kerbals from my previous game to the new one I'm about to start. Sure I can recreate them manually in-game but I was hoping that it might be possible to simply copy data across , name, profession, suit type.. - it's looking to me as though it's all buried in the .sfs file for a game save, and that it'd probably be easier to just recreate them manually at game start. Is that correct? Or have I missed something? Open persistent.sfs, navigate to ROSTER{}, Copy the KERBAL{} node containing the kerbal you want over to your new game. Quote Link to comment Share on other sites More sharing options...
shaw Posted August 14, 2021 Author Share Posted August 14, 2021 16 hours ago, Esme said: Hi folks! I'm wanting to copy some of the Kerbals from my previous game to the new one I'm about to start. Sure I can recreate them manually in-game but I was hoping that it might be possible to simply copy data across , name, profession, suit type.. - it's looking to me as though it's all buried in the .sfs file for a game save, and that it'd probably be easier to just recreate them manually at game start. Is that correct? Or have I missed something? I think it should work just fine if you copy them between .sfs files (they are at the end). Just make sure the destination .sfs scenario is fresh, with no missions ever started. If you also want to preserve TR head/suit assignments also copy TRScenario section. On 8/10/2021 at 8:55 PM, Bombaatu said: I'm having a strange issue with Texture Replacer since 1.12. The suit selection for the 4 starters get 'corrupted', in that it shows parts of all the various textures. I have unselected the personalized suits option in TR and have set the suits in the Astro. Complex, SPH & VAB - all to no avail. If I do a selection then launch, it looks fine. If I restart the game or reload the craft - bang. Doesn't happen with non-starter Kerbals. Any ideas? If you use suit personalisation, you should assign suits in the TR UI, not in the stock suit selector UI. Try to first select the suits and then make additional scene switch (e.g. go to VAB and again to space centre view) before launching. Reverting the flight shouldn't reset the suits now. Quote Link to comment Share on other sites More sharing options...
Esme Posted August 14, 2021 Share Posted August 14, 2021 Thank you, Shaw and Maculator, much appreciated! Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted August 15, 2021 Share Posted August 15, 2021 15 hours ago, shaw said: I think it should work just fine if you copy them between .sfs files (they are at the end). Just make sure the destination .sfs scenario is fresh, with no missions ever started. If you also want to preserve TR head/suit assignments also copy TRScenario section. If you use suit personalisation, you should assign suits in the TR UI, not in the stock suit selector UI. Try to first select the suits and then make additional scene switch (e.g. go to VAB and again to space centre view) before launching. Reverting the flight shouldn't reset the suits now. I wasn't using suit personalization; I was choosing the stock suits. This last time, all suits disappeared & Jeb wouldn't show up at all. This happened right after I set his head texture. Quote Link to comment Share on other sites More sharing options...
Samuelleach2001 Posted August 16, 2021 Share Posted August 16, 2021 On 1/16/2015 at 6:46 AM, ahappydude said: I totally agree with those reflections! So nice having it deepspace, in eva. If the screen is to big let me know and i make it smaller cheers for your work!! Which Texture Replacer addon is this from? Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted August 18, 2021 Share Posted August 18, 2021 (edited) Ok - I've narrowed down the break condition that results in scrambled suits. Here are the steps: Fresh install of KSP 1.12.2 & add TextureReplacer (I have v4.5.1 installed via CKAN) Start a save; do not change the faces yet. Go into the Astro complex & change the suits away from default for all 4 Kerbals. Use a different suit model so the Kerbal looks different in the list. Create a test ship & put it on the launch pad. EVA (equip helmet if not equipped) & confirm the suit is what you selected. Recover ship. Go into Astro complex & note all 4 suits look like the default suit. Click on the hanger to bring up the suit menu & you will see it switch to what you had previously selected. Launch another test ship & EVA. Note again the suit looks normal. Go into VAB & select the Crew tab (add a pod if no ship is loaded). Note that 1 or more of the suits in the list of Kerbals AGAIN look like the default. Select a Kerbal showing a 'default' suit. Launch ship & EVA. Note that suit is corrupted. (pics below) If you instead select a Kerbal whose suit did not appear to revert back & EVA with them, their suit is normal. Bill, Bob & Jeb are the ones where I see it happening - I have not seen it happen with anyone else. I have also rolled back to TR v4.5 - same issue. Rolling back to 4.4 - TR doesn't load at all. Github issue has been opened: https://github.com/ducakar/TextureReplacer/issues/20 Edited August 19, 2021 by Bombaatu Quote Link to comment Share on other sites More sharing options...
Kerdel Posted August 20, 2021 Share Posted August 20, 2021 (edited) my reflections in the helmet don't seem to work together with the JNSQ mod, anything I'm missing? oh and i cant get skybox to work together with JNSQ is there some kind of incompatibility? Edited August 20, 2021 by Kerdel Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted August 26, 2021 Share Posted August 26, 2021 (edited) On 8/18/2021 at 2:28 AM, Bombaatu said: Ok - I've narrowed down the break condition that results in scrambled suits. Here are the steps: Fresh install of KSP 1.12.2 & add TextureReplacer (I have v4.5.1 installed via CKAN) Start a save; do not change the faces yet. Go into the Astro complex & change the suits away from default for all 4 Kerbals. Use a different suit model so the Kerbal looks different in the list. Create a test ship & put it on the launch pad. EVA (equip helmet if not equipped) & confirm the suit is what you selected. Recover ship. Go into Astro complex & note all 4 suits look like the default suit. Click on the hanger to bring up the suit menu & you will see it switch to what you had previously selected. Launch another test ship & EVA. Note again the suit looks normal. Go into VAB & select the Crew tab (add a pod if no ship is loaded). Note that 1 or more of the suits in the list of Kerbals AGAIN look like the default. Select a Kerbal showing a 'default' suit. Launch ship & EVA. Note that suit is corrupted. (pics below) If you instead select a Kerbal whose suit did not appear to revert back & EVA with them, their suit is normal. Bill, Bob & Jeb are the ones where I see it happening - I have not seen it happen with anyone else. I have also rolled back to TR v4.5 - same issue. Rolling back to 4.4 - TR doesn't load at all. Github issue has been opened: https://github.com/ducakar/TextureReplacer/issues/20 It usually happens to me on the second time I see the Kerbal - Either: Flight->Space Centre->Flight or Flight->Reload->Flight. If that makes sense. Before starting KSP, open your persistent.sfs search for: 'hero = True' Set it (and all others that = True) to 'False' (the CaPiTaLiZaTiOn is important) I 'think' this has solved the issue for me on this one particular save. Because I have so many mods installed and am too lazy to move files around, I also did this in the persistent.sfs: search 'name = TRScenario' and look at the Kerbals in the list - you should see something like 'Jebediah Kerman = TR/Jebhead.m TR/Jebsuit'. Change 'TR/suit' to 'GENERIC' (this will change the suit assigned by TR) So... it could be one or both, but I suspect it's the 'hero = True' that is the issue. You also need to have 'Personalize Suits' turned off in TR window. Edited August 26, 2021 by DirtyFace83 stuff Quote Link to comment Share on other sites More sharing options...
madethisfortheguides Posted August 30, 2021 Share Posted August 30, 2021 On 3/29/2021 at 5:52 AM, Doc Shaftoe said: @Emilius73 The new visor texture is called Visor_D. It's not too difficult to get if you know how to extract KSP assets, and custom ones work with Texture Replacer. All you need to do to make reflections show up on the plated visor and not the clear one is to make the clear side almost entirely transparent. If you want to make a custom one it's a 1024x2048 texture file. I can send you the one I'm using if you'd like. @Doc Shaftoe Sorry to bother you out of nowhere but I am interested in making this work. Could you elaborate on this further and/or send the custom texture file? Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted August 30, 2021 Share Posted August 30, 2021 @madethisfortheguides Sure, here you go. You should be able to drop that onto your existing Texture Replacer install. It's the custom file I've been using as a default replacer, but you can drop it into your custom suits too if you want different visors. If you have it in the default folder like I do, you can run the TR reflections alongside the Vanilla suit switcher. Quote Link to comment Share on other sites More sharing options...
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