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  1. Contract Pack for Air flights to bases in Kerbin Side Remastered Current status: (as of February 1st, 2021) Current V2.0.1 KSIS missions added Overview Trans Kerbin Airlines: Each base to have 4 Airline flight contracts The initial test flight to the airport can be done once Flight service for 4-8 passengers depends on completion of mission 1. Can be run multiple times Flight service for 8-12 passengers depends on completion of mission 2. Can be run multiple times Flight service for 12-80 passengers depends on
  2. This is a reboot of the original challenge made by @Jeb-head-mug kerman This challenge has changed many times in the 3 (now 4) reboots that it has had. I'm going to add a bit of my own flavor to it. The general rules will stay the same though. The Goal: The goal is simple. Build a plane that will go hypersonic. What is hypersonic? Well here is what the last thread said: Now is you play with KER, you may notice that mach 5 is actually about 1500 m/s on Kerbin. But that's pretty easy so the goal is to get over 3000 m/s. In atmosphere. Some basic rules: No mods
  3. I don't know why, there's something intriguing about an all-wing craft. So, here's the Boomerang. A (more or less, it's got a fuselage) flying wing. Easy to fly, and long ranged, it carries five kerbals- four passengers and a pilot. check it out here: https://kerbalx.com/lucho/Boomerang
  4. Hi, i want to make a ksp mod to simulate the proverse yaw effect caused by the bell-shaped lift distribution formulated by Prandlt. As a layman, i have no idea how to program and create a mod that do that. I am trying to learn a litle bit of the C# language but i think it will take a long time, so, maybe i can get some help. The mod would be very simple, just having a UI that allow you to switch from the elliptcall spanload to bell spanload, and vice-versa. This bell lift distribution create an effect the as you aply aileron to generate more lift on one wing you also generates more trust, thus
  5. So I saw this from reddit, and idk which realism mod forum to post it in so I just put it here. Idk if it would add much since from my understanding u experience the boom only if youre not the craft thats going supersonic and I rarely fly another craft when I'm going supersonic for obvious reasons but it would be cool for those using multiplayer mods and those that do fighter jet showdowns.
  6. C.E.D.A is honored to announce, Stockalike Airplane Parts Pack v1.0 This mod adds a few airplane parts to the game, that include elevons, wings, intakes, engines and more neat stuff! Test them out for yourself by downloading the mod from the following links: GitHub: https://github.com/KerboNerd/C.E.D.A-Aeronautics-Division/releases SpaceDock: https://spacedock.info/mod/2232/C.E.D.A Aeronautics Division Stockalike Airplane Parts Pack v1.0 Also available on CKAN Required mods: Firespitter: https://github.com/snjo/Firespitter/releases Module Mana
  7. Hi! My plane keeps veering to the left on take-off, it is not due to Landing gear issues. The tail for some reason turns drastically left (WITH or W/O SAS), and when I correct it then turns a ton right. I have tried multiple tail configs and it either does the same thing (tried two tails W/o tail wings, same thing), OR the plane won't take off. at all. I cannot figure out why it does this, I've never experienced this before, any help would be great! *I also tried disabling the tail controls to see if it changed anything, and it did not. Thanks! Picture 1 - I didn't touc
  8. Your mission is simple create the smallest plane possible. 1. The lower the score the better. 2. Add width, length, and height to get your score. 3. Only Jet engines are allowed 4. Part clipping is allowed, as long as You do not go overboard. Here is my submission to kick things off. Leaderboard Name Score Rank Rocket in my pocket 3.7 1 KingDomino111 4.5 2 Klapaucius 7.4 3 Lapis
  9. As the title implies, your goal is to land on the roof of the KSC, however, this is not your every day land on the roof challenge: Tight engineering restrictions make this a true challenge, one for the can-do-all types. You have to be good not only at engineering an aircraft that fits the rules, but also have the hands required to put it where I ask you to, in the way I ask you to. You might post any attempt with any craft for fun, but competing runs must adhere to the following: Procedures & Rules: •To create a fair experience for everyone, mods are not allowed for competing r
  10. What is the best way to bring a jet aircraft into Laythe's atmosphere safely? Should I dump as much velocity with rockets as possible before insertion, or dump just enough so my perigee is just above the ocean's surface? I've done the latter once before and it almost ended with a flat spin stall and crash; I managed to land safely some how.
  11. KK's K-1011 "Tristar" Development Thread I've recently been working on a model of the famous infamous Lockheed L-1011 "Tristar", mainly out of personal interest because I wanted to challenge myself with something new (everyone can make easy 3D rocket parts right?) and thought I'd share some of my progress here, maybe some of you like it. Note that this is not supposed to be a replica, I am trying to keep things simple, though this won't be stockalike either and will not really be suitable to use with other stock parts in your own designs, due to the high amount of work needed to split thi
  12. Guest

    The airplane picture thread.

    Hi. Just post pictures of airplanes. That's all. http:// http://
  13. Stock Aircraft What A Nice Place to Put Them In! Anyway, I like building rockets, but building planes is another thing I like to do. I will try to update this as often as possible. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Fully Stock DC-3: Fully Stock Lockheed L1049 Constellation
  14. Good day. Since there is an official VTOL thread, but no dedicated STOL thread (or at least not a more recent one, or me not looking hard enough), I thought it would be nice to discuss small, cute planes that can take off and land at low speeds. Mainly because in the last days, I tinkered a bit with these kind of planes. Some of you might know the Fieseler "Storch", a plane used by the Luftwaffe in WW2 as recon machine and by many other organizations since then because it can take off at around 50 km/h (which is like 16-17 m/s) and land at zero with wind blowing against it. I tried b
  15. I am having trouble with the pitch of my plane. The plane takes off perfectly however 3-4 seconds after launch the airplane tilts down. I have tried moving the COL behind the COM but that doesnt seem to help.
  16. Time to announce my first mission that took several hours to test and put together. A mission called "Around the World in 80 Minutes?!". What is the objective of this mission? Well, just circumnavigate Kerbin within an 80 minute (1 hour and 20 minutes) time frame. You can play four of your favorite kerbals (two who are pilots) or you can play even a guest Kerbal. Who is this guest Kerbal? Why, it's none other than Chuck Kermanl! In fact, playing him we'll lead to quite a few interesting easter eggs. Play the mission and find out! In terms of overall difficulty, it can rang
  17. EDIT: I redesigned this to look much better and with a slightly improved control scheme. Pictures updated. Did you ever sigh wistfully as you admire the aerobatic antics of pilots piloting their magnificent machines through barrel rolls, hammerhead stalls, and the Immelmann turn, and finish off with a perfect vertical landing on a helipad at the top of a high building? You need the Brikoleur Aerospace Kombine (BAK) Karmilla. The Karmilla is the ultimate teach-yourself-to-fly (and hover) machine. It makes any kind of take-off or landing easy – horizontal, vertical, or just j
  18. Alright, here is the second Modern Fighter Jet Challenge! Now with MOAR REALISM! REQUIRED ADDONS BDArmory 1.0.0 Ferram Aerospace Research(FAR) Advanced Jet Engine(AJE) Kerbal Weapons System (KWS) Dynamic Deflection ALLOWED ADDONS B9 Procedural Wings. DCK Camo AirplanePlus Tweakscale RULES: Engines: Structural/Aerodynamic: Weapons rules. AI limits: General rules No space-grade parts(RCS, reaction wheels, RAPIERS, oxidiser tanks, Radiators, heat shields, etc) RTG's are allowed. No dro
  19. As the shadow of war falls over Kerbin, the VAB and SPH have become prime targets because of their advanced building capabilities. Therefore, only a month into the war, hardly a day goes by without the sound of explosions being heard coming from the airspace over the KSC. But now, the KSC has begun building and testing new planes to defend their airspace, waiting for the day that they have a respectable fleet.Now they have commissioned you to design the top-notch air superiority fighter. Rules 1. Any Mods allowed, just don't go too overboard. If possible, please use no more than 10 m
  20. I've got a bit of a desire to get a Redbull air race type course set up in KSP. I know it's possible but I'm not sure exactly how to do it. Also, KAX is the only mod I know with a similar type engine but it's severely under-performing. Is there another mod with a better engine?
  21. Kerbal Express Airlines is in need of updating its aging fleet of regional jets and turboprops. It's a big client, operating at hundreds of airports around Kerbin, and that means big fleet sales. Does your aircraft company offer the right kind of aircraft for the job? Kerbal Express wants profitable aircraft. They're looking for aircraft that meet or exceed their requirements for fuel efficiency, speed, range, passenger load, ease of training, and cost of maintenance, for the right price that gives them the best return on investment. They also want a design that's flexible, offerin
  22. The challenge: Build an aircraft that can pull a Crazy Ivan. If you don't know what a Crazy Ivan is, watch this awesome scene from Firefly: Simply, a Crazy Ivan is a mid-air 180. It works best with aircraft which have two engines mounted rather far apart and best if those engines are reversible. At full throttle, one engine is reversed, producing a dramatic torque that results in a 180-degree yaw. Then the engine is switched back to normal and the engines fire together, stopping the aircraft in midair and then taking off in the opposite direction. Rules: Aircraft engines
  23. As of lately, I have been working on a project to replicate all major post WW2 fighter/attack aircraft of the US/USSR/Russia. All new ones will appear here. If you have any suggestions, post them here. They were built in KSP 1.2.0. All require BDarmony, a lot need TweakScale and Airplane Plus, plus other mods as needed. WW2. None Available Korean War MiG-15 https://kerbalx.com/dundun92/MiG-15 F-86 https://kerbalx.com/dundun92/F-86 Veitnam/Early Cold War. F-4E https://kerbalx.com/dundun92/F-4E MiG-21
  24. Planes not flying right? I can help turn your Christmas Bullet into a Spitfire. Post a screenshot with all three SPH indicators on (like below) as well as a short description of what it's doing or not doing, and what you want it to do. I'll read it over and do my best to offer some tips and tricks to get it flying purrrrrfect. Some other examples of my planes:
  25. I've made a cool plane that flies straight and is well controllable, Yes the name is a bit strange but i thought it sounded supercool and wanted to use it xD https://drive.google.com/open?id=0B-EtYAa62qrdR1lUb1pxaml2MlE I used some mod to make not important parts of it but i don't honestly think that those make the plane incompatible Some photos of it: http://imgur.com/a/Go4Gf
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