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  1. Hello everyone. Just a simple topic about my artwork on KSP theme! Enjoy! Deep Space Eploration Kerbal Propaganda I
  2. Hello, So far the farthest I've ever been in KSP is a Mun landing, Before going to Minmus I plan on starting some sort of network around Kerbin, But I don't know how to start one. I to lonely
  3. I like sketching, and while I usually do lifelikes, and portraits. I figured i'd try my hand at ksp screenshots. It should be fun and I have the extra time for awhile, So just post a cool Screen and i'll give it a go. here is an example of what I can do, this to this This should be fun :3
  4. So, i'm fiddling with USI kolonization tools and found myself thinking of colonizing new stars. proceeded to download 1.2.2 compatible star mods. However, the journey cost and time is too damn high! So, i first downloaded Interstellar extended, to see it's many massive radiators, receivers and other things i propably wont use. I was interested in the Warp Drive. I also have Roverdude's warp drive mod. Still, i'd love to see more warp drive mods, as i plan on making big colonising crafts to conquer those new systems. Queue next issue: kerbal transport. As much as i love designing big ships, i realised that transporting kerbals to my ever-growing colonies is not an option all of the time. Money and logistics of such operations can be too much. So, if anyone could point me towards a mod that would allow my kerbal to multiply in numbers in their bases, (preferably compatible with CTT's "colonization" node in 1.2.2) i'd be greatful. o7
  5. On MacOS Ksp 1.0.5 gets stuck on the loading screen. The bar doesn't move, the slideshow and hints keep going, but nothing loads. No mods installed, nothing tampered with. Please help!
  6. Hey there, I would love to replace my KSP music with some badass music from interstellar, does anyone know how to? Thank you very much for your attention!
  7. Can somebody help please, I've installed BD Armory correctly into the GameData folder (move the DBA GameData contents into KSPs GameData). Yet, when I go in game (KSP 1.2.2), all the models and textures are there but the functions don't work. There's no options for the Weapon Manager or weapons in the actions tab in the hanger. I've tried right clicking the models and no menu appears (Not sure if it is in the first place). I've reinstalled many times, tried different forms of installing and watched and read many tutorials for this. Apparently others have a problem similar except not in this depth. I've looked and looked and haven't found a solution. If somebody could help that'll be great. FYI I have other mods installed but the problem persists even with out the other mods.
  8. Hello, as the title says, im curious if someone could update this mod? I cant find any similar mod out there and the original landing gear cant handle alot of weight before they break and only the medium size wheel have steering. Link to Mod Not sure if its legal for ppl to update other ppls mod but as i could read in one of his forum posts he cant update his mods anymore since he got school, etc etc
  9. Russian warplanes are fascinating, especially those that you can build in ksp https://youtu.be/ahSR0RBgVWk
  10. hi first of all i thanks all the developers of different mods you guys are doing a great job and also the one who make ckan you make our live easy i want to say some mods are working great on 1.2.2 (if manually installed) but ckan says it is incompatible why this happen any idea.
  11. I've made a cool plane that flies straight and is well controllable, Yes the name is a bit strange but i thought it sounded supercool and wanted to use it xD https://drive.google.com/open?id=0B-EtYAa62qrdR1lUb1pxaml2MlE I used some mod to make not important parts of it but i don't honestly think that those make the plane incompatible Some photos of it: http://imgur.com/a/Go4Gf
  12. Hola gente tengo un problema ya bastante molesto ya que hace dias que no le encuentro la vuelta, cuando quiero orbitar y llego a los 10.000 metros el cohete pierde el control y empieza a perder altura, intento controlarlo pero se vuelve imposible, hay algun tip o recomendacion para hacerlo? graciass
  13. Thought I might give this thing it's own thread Right, so, I finished this trailer/announcement for a collab project I have going to get kerbal powers back up and running. Finished it over fall break for me so in mid november but I held back on releasing it to get everything set up for the series. (It's basically going to be a played out , cinematic, RP thing.) Now that almost everything is working I feel that now is the appropriate time to show it off. Please tell me what you think of it RP isn't allowed here so if you want to do stuff for this do it at the link in the video description.
  14. alee

    ASR v0.3

    1st automated science rover v0.3, not fully prepared for landing on mun as i haven't researched the appropriate technology yet ,max speed achieved 60m/sec . send your rovers
  15. Hello everyone! I'm using this site to post war videos I have made on my pc (windows 10, new). It will be a great help if someone can tell me how to add captions (.srt files for it) to the video (using the standard movies/TV default app.) Thanks! and (a late) HAPPY NEW YEAR 2017!! Edit: I am not using that anymore, and I can add captions. but the videos are mp4 files, and how do I get them up here!
  16. i update ksp 1.2.1 to 1.2.2 after update i am facing a problem in career mode neither i can make maneuver nodes nor i can select any object such as mun minmus etc in map view, my active vessel orbit is in grey color instead of yellow, but every thing is fine in sandbox any one know how to fix it, i install all mode through ckan
  17. This is my first mod that I am considering making. The stock Ore tanks in KSP, in my opinion, are too big for smaller landing craft (with the radial holding tank as an exception). Therefore, I am planning on making a mod pack for myself that will give more Ore tank sizes, and also thought about releasing it to the public. Furthermore, the game has two inline-mounted ore tanks, both 1.25m and 2.5m, respectively. However, I do believe that they are too long to fit on a lander of some sort and I would like to make a half-version of the 1.25m ore tank, with exactly half the storage capacity. This wouldn't change the fact that it is 1.25m, though, it would only change the height of the tank. This would in turn enable it to be mounted on crafts more compactly. If this mod is what people may consider using after development, then please reply to this forum as this is going to go ahead for my personal use but I would like to see if the general community would like to also use these parts. The textures will probably be similar, but they might not be identical for reasons to do with copyright of Squad's textures. I will look into this. Speculated parts list: 0.625m Tiny Ore Tank; capacity around half of the 1.25 version. 1.25m Small Ore Tank; only difference to stock one is the height; therefore the capacity is half that of the stock 1.25m one. (Possibly) 3.75m Extra Large Ore Tank; for huge landers and bases; capacity twice the size of the 2.5m stock tank. These ore capacity numbers may change in development if they seem too high or too low for the relative size of the tank. All of above is true in the hope that my creativity skills with 3D design software is good enough to create a decent mod pack. Please submit your opinions below. Thanks. UPDATE: The first fuel tank is done. This one is the 1.25m half-variant one. The picture below shows the normal stock 1.25m Ore tank and next to it is the modded one. http://imgur.com/3mDW2tQ Cost: 750 Mass: 0.25 Ore Capacity: 150 THIS MOD HAS NOW BEEN TRANSFERRED TO THE "DEVELOPMENT" SUB-FORUM:
  18. Welcome to the first known Kerpedo challenge! Intro: Our Kerbal engineers have noticed that they are very vulnerable to attack by other Kerbal nations, or even aliens. They decided some types of weapons, but they had trouble inventing something for underwater attack, So they had a discussion together. "What can we do to have something underwater that can launch a bomb?" Said Linus Kerman, Wernher von Kerman replied "Huh, an underwater missile?" Linus Kerman nodded and replied with excitement "That's an amazing idea! But, our research shows that it's impossible to get a rocket to fire underwater...Any ideas Wernher?" Wernher von Kerman answered as if it's a very simple question "But propellers do work underwater! We shall name it the Kerpedo, is that a good name?" Mortimer Kerman nodded and said "That's a great name! And it will be as cheap as missiles! Any more ideas?" Linus and Wernher shook their heads, and Mortimer instantly shouted "Dismissed!" Explaination: What I am bad at The challenge is to create a fully working torpedo (I'll be addressing the torpedo as "Kerpedo"). The torpedo has to be launched into the sea, and must be fully manuverable. The kerpedo may contain parts from the mods that will be listed below. I like to see realistic torpedoes, but hey, IT'S YOUR CHOICE! Allowed mods: The following mods are allowed to be used in this Kepedo challenge, please notice that visual enhancement mods are allowed and I very much appreciate them. BDArmory: Only use for an explosive warhead. Kerbal Aircraft Expansion: For a realistic propeller. Tweakscale: To tweak all parts to whatever size you want your kerpedo. KSP Maritime pack: Use for ballast parts to get a non-floaty torpedo (KSP Water Physics are a bit too good) Vessel Mover: For moving your vessel. This list is currently very early, this list will be expanded when mods come into my memory, you can help me decide which mods I should add by replying with the following format: <Name of the mod> <Why I should add it> [Side notes] Difficulties: Sandbox: Do whatever you want with the torpedo, I will check it out, but you will not be listed on the winners list. I will only add you to the list of you make something impressive. You may even make an airdrop torpedo. Easy: Make a working Kerpedo Moderate: Make an impressive Kerpedo Hard: Have an advanced underwater launch base for the Kerpedo (Use the Maritime Ballast Tanks to have a sinky base) Impossible: Make a fully working submarine containing the Kerpedo, I'd be seriously impressed! Well, only for ksp physics Submitting: Include the .craft file for me to download (Essential, there have been a lot of fake submissions recently) Include a video (Recommended) Include directions of use (Essential) Include screenshots (VERY Highly Recommended, though not essential) Include side notes (Highly Recommended) Include which mods you have installed on your game (Essential) Winner Board: Outro: Goodluck to you all! I wish you the best of luck! Your Kerpedo will serve the Kerbal Military, and you will be remembered as an honored scientist! Also, just a note, having the Scatterer mod (for the beautiful oceans) will make me VERY happy! I may record a video intro to this challenge.
  19. Just tell me what you want me to build, I'll build it, and give you a dropbox link.
  20. If modders need some new ideas to work on... Here it is something that will take KSP to new realism..... See the picture below:- Just think if mooders can make some addons to add trees to the surface. I have one idea to make Kerbak Konstructs statics(trees) and add it to the shores. Just think about it....... It'll be fun......................
  21. Hello Kerbal Students! When was the first time you guys played KSP? The first time I played it is in November 2015 1:00 P.M waiting for the game to download. A few dozens of minutes it downloaded but then I had to go to my gramma's house. Later that night I played til it was 2:00 am becuase it was so good man!
  22. STRAWPOLL LINK - I'm curious what you think is the most in-need of a visual revamp? You only get one vote so pick carefully.
  23. I made this Minmus lander,and so i want to show me landing on Minmus! The lander: The rocket: Launch in 3..2..1 LIFTOFF! ' So i did some orbital stuff bla bla boring,and this appeared! Ye,an orbit around Minmus! Awesome,we are gonna land! Getting close! 2 MINUTES LATER... Yes! Landing achieved! Podman seems satisfied with the landing:
  24. Well yeah, I have been trying to perfect a Hohmann transfer in KSP (which is how to find velocity at a certain point in a orbit. To find V (Velocity) You need to do GM(2/r-2/a) which would be 1.766E+9(2/300,000- 2/300,000) For a minimus orbit that has a perigee of 300,000 meters and you want to know exactly how fast you are going at your perigee of 300,000 meters. Does anyone know how to decipher 1.766E+9 ??? I don't know how to convert it to scientific notation. And that means I cant make the calculation!!! Any help appreciated!
  25. So I completed a few missions yesterday, before the 1.2.2 update, and got the money to finally upgrade the R&D building to allow resource transfer between docked ships. This is my 3rd play through and I have done numerous setups like this in 1.1. I know resource transfer works when I am able to transfer mono propellant between the Mk1 Command Pods and between the 2 FL-T800 fuel tanks, as shown in the first two pictures. Then I am trying to transfer from a FL-T800 on the bigger ship to the FL-T400 on the smaller ship, does not work. I have taken 3 screenshots of this, but don't know how to upload images into the forum.
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