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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions


Kobymaru

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On 9/9/2021 at 12:00 PM, PiezPiedPy said:

Tweakscale is also showing errors.

From these, there's basically 2 types of errors that are on TweakScale's shoulders:

  • Empty Config files that I leaked on an Add'On I contributed (already fixed on an accepted Pull Request, pending a new release).
    • @Russekof71You can safely ignore these ones, they will vanish as the add'ons are updated.
      • But I know they are annoying, sorry for that.
  • Clashes while registering HotKeys.
    • @Russekof71 I will fix this as RL allows. 
    • Other than more annoyances (and losing the access to the feature), you can also ignore these ones.

The remaining errors are due 3rd parties. There're some borderlines situations that I couldn't find a (always) safe way to handle, so they are logged for reference [most of them as WARNINGS, not errors - I forgot I had adjusted them already)]. When something else borks, and the borking part is also mentioned on one of these borderline errors, I know where to look first and this saves me a lot of time on diagnosing some problems.

Edited by Lisias
remember something - in brackets and italics
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6 hours ago, SAS123 said:

Does this mod work with Principia since that mod changes basically everything related to orbits?

Should do, Trajectories works by using the games orbits, if a mod changes them it should be transparent to Trajectories.

After looking at how Principia works it will be interesting to see how you get on, Trajectories reads the orbits and then creates its own orbit data using the games orbit methods after any atmospheric entry is detected.

I am going to assume that you will see the results of the mods display together but not combined if that makes any sense, Trajectories should although, pick up on Principia's orbits until atmospheric entry is detected, from there on Trajectories will show its own orbit calculations on top of Principia's.

I'm now thinking if it would be worth while detecting if Principia is installed and using API methods to communicate between mods, as is done for atmospheric mods like FAR

Edited by PiezPiedPy
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12 hours ago, PiezPiedPy said:

Should do, Trajectories works by using the games orbits, if a mod changes them it should be transparent to Trajectories.

After looking at how Principia works it will be interesting to see how you get on, Trajectories reads the orbits and then creates its own orbit data using the games orbit methods after any atmospheric entry is detected.

I am going to assume that you will see the results of the mods display together but not combined if that makes any sense, Trajectories should although, pick up on Principia's orbits until atmospheric entry is detected, from there on Trajectories will show its own orbit calculations on top of Principia's.

I'm now thinking if it would be worth while detecting if Principia is installed and using API methods to communicate between mods, as is done for atmospheric mods like FAR

Thanks for the reply! It's sometimes hard to know what mods work with others or interact with in what way :)

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5 minutes ago, Tacombel said:

@linuxgurugamer your sig is not there :-)

What @Zelda said, or you may be on mobile.

here:

I stream on Twitch: https://www.twitch.tv/linuxgurugamer
Read this BEFORE asking for supporthttp://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/

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15 hours ago, linuxgurugamer said:

Hey, why don't you provide some information so we can help you?

Start off with a description of you have, game version, is, log file.

See my sig to learn how to get the log file

game version 1.12.2 latest 

it did worked lastime but now i doesnt now

i have no idea why

my gamedata right now is

[WMS]

000_Harmony

000_TextureUnlimited

77Industries

999_KSP-Recall

AirplanePlus

Autogarage

AviationLights

AviatorArsenal

B9_Aerospace_ProceduralWings

B9PartSwitch

BDArmory

BurnTogether

Carcharoth Aeronautics

Chatter

ColdWarAerospace

CommunityResourcePack

ComformalDecals

DestructionEffects

Eskandare_Heavy_Industires

FengistAnim

Firespitter

FSReszier

FullAutoStrut

Grounded

HullcamVDS

ImproveChaseCamera

KAS

KerbalEngineer

KerbalField

KerbalJointReinforcement

Kerbaltek

KFC

KSPWheel

LShipPartsModern

LShipPartsRequired

LShipPartsWW2

Malfunc Industries

Maratime Pack

MiniAVC

MouseAimFlight

MPUtils

NAS

NED

NeistAir

NKDR

NMB

OpenCockpit

PhysicsRangeExtender

Planeshine

ProceduralParts

RetractableLiftingSurface

scatter

Shabby

Skyler's Part Pack

Squad

SquadExpansion

StockWaterfallEffects

SXT

TimeControl

Tweakscale

VesselMover

Waterfall

Wraithforge

XyphosAerospace

999_Scale_Redist.dll

ModuleManager.4.2.1.dll

 

 

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1 hour ago, Dioso said:

how do i find that

 

5 hours ago, Dioso said:

See my sig to learn how to get the log file

 

19 hours ago, linuxgurugamer said:

Windows:
- 1.8 or newer:
 %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\Player.log

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