St4rdust

KSP Loading... Preview: Breaking Ground - Robotics / Mecha build

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so amazing ! i want this now !!!!! ;.; please !

it's too difficult to play without a robot now! i want to do iron man !

 

 

Edited by jojo5144

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Meanwhile my poor Kerbals are gazing at the horizon, wishing the 30th would come sooner. Also if someone knows the hotkey for timewarp outside KSP please post.

nobotsyet.jpg

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Go @SQUAD!!!!! @SQUAD you made me super hype now!!!!!

11 hours ago, Rejected Spawn said:

Meanwhile my poor Kerbals are gazing at the horizon, wishing the 30th would come sooner. Also if someone knows the hotkey for timewarp outside KSP please post.

nobotsyet.jpg

A .

Edited by Nigel J. Cardozo

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This ongoing tease is getting close to torture :D

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50 minutes ago, MaverickSawyer said:

O.o

That'd better be a stock craft, Squad.

 

Its got some Making History parts on it, but it looks "stock" as in no mods.  I can see that the symmetry bug with the MH structural panels is still present on this craft.  Hopefully that gets fixed someday.

Edited by klesh

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Stardust's rep has grown by at least 300 since they started posting about Breaking Ground.

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I'm curious -- with bipedal walkers, you need to shift your center of gravity when you lift up one leg, and then shift it again when you plant it and lift your other leg. I'm not necessarily seeing that handled in this clip. Is it something we need to account for or does the game fudge it for us?

In other words, if you just lift up one leg, you should fall over.

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2 minutes ago, Xavven said:

I'm curious -- with bipedal walkers, you need to shift your center of gravity when you lift up one leg, and then shift it again when you plant it and lift your other leg. I'm not necessarily seeing that handled in this clip. Is it something we need to account for or does the game fudge it for us?

In other words, if you just lift up one leg, you should fall over.

Reaction wheels at work. It would be possible to make such a walker without reaction wheels but it’s going to be pretty difficult.  Would need a ore tank to swing back and forth and front to back for example. 

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4 hours ago, fulgur said:

Stardust's rep has grown by at least 300 since they started posting about Breaking Ground.

Its been a pretty solid rollout I have to say. I’m as psyched as I’ve ever been for new content. Still curious about surface feature mapping but I’m really happy about everything I’ve seen so far. 

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I see Battlemechs, Transformers, Veritech Fighters, Jaegers, Gundam robots, and the Iron Giant everywhere by end of day Thursday :-P

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4 hours ago, MechBFP said:

Reaction wheels at work. It would be possible to make such a walker without reaction wheels but it’s going to be pretty difficult.  Would need a ore tank to swing back and forth and front to back for example. 

Challenge accepted 

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1 hour ago, theJesuit said:

Is that a fancy new command seat?

I don't think so. Looks normal to me, but mounted on something cylindrical above the new robotic controller part.

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6 hours ago, MechBFP said:

Reaction wheels at work. It would be possible to make such a walker without reaction wheels but it’s going to be pretty difficult.  Would need a ore tank to swing back and forth and front to back for example. 

That could work. I was thinking of using several rotational servos that mimic the way a human balances using joints in the pelvis. It's complicated and part of the reason why walking robots are hard to make in real life, too. I wouldn't mind a bit of simplification for KSP's purposes to be truthful.

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That thing looks good but.... can it jump over Wrinkle Ridge?

 

Also I now wanna make an Ass Blaster from Tremors!

Edited by Long Finger

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5 hours ago, Long Finger said:

That thing looks good but.... can it jump over Wrinkle Ridge?

Who knows?? The only way to find out is to buy the DLC on 30th of May 2019!!! And play with it..... (Obviously)

Edited by Nigel J. Cardozo

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