SOXBLOX Posted December 11, 2021 Share Posted December 11, 2021 Awesome! I like this more technical stuff! Quote Link to comment Share on other sites More sharing options...
Axelord FTW Posted December 11, 2021 Share Posted December 11, 2021 11 hours ago, gussi111 said: Around 0:26 you can actually see inside the cockpit through the window? Wow! Not anything new, really. Quote Link to comment Share on other sites More sharing options...
Kapitalizing Every Word Posted December 11, 2021 Share Posted December 11, 2021 (edited) Amazing! I love the new visuals but my GPU is screaming. Edited December 11, 2021 by Kapitalizing Every Word Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 11, 2021 Share Posted December 11, 2021 13 hours ago, KSP Star said: Kerbal reactions/animations A few more might be nice! Quote Link to comment Share on other sites More sharing options...
PlutoISaPlanet Posted December 11, 2021 Share Posted December 11, 2021 The eye candy is unreal right now. Quote Link to comment Share on other sites More sharing options...
asap1 Posted December 11, 2021 Share Posted December 11, 2021 22 hours ago, Pthigrivi said: This is great and really clever. I know resources and prospecting will be a big deal in KSP2, any thoughts on displaying things like resource and biome maps and other gameplay information in flight? Kerbnet was a clever solution but I always wished I could just see all that painted on the terrain as I was landing rather than trying to extrapolate from a small window with a slow refresh rate. this will hopefully allow it to run reasonably on ps4 and xb1 Quote Link to comment Share on other sites More sharing options...
TheSameKerbal77 Posted December 11, 2021 Share Posted December 11, 2021 I still cannot get over how good it looks and how little lag there is! But one thing I’m curious about is if we’re getting support for mac. Me and my younger brother really want to play multiplayer together but I have a Windows and he has a Mac, if anyone has seen that there will be support for Mac and Cross-play with Mac I’d love to know. Also i haven’t looked at the steam page so idk of that’s been updated or what. Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted December 11, 2021 Share Posted December 11, 2021 On 12/10/2021 at 2:11 PM, Pthigrivi said: This is great and really clever. I know resources and prospecting will be a big deal in KSP2, any thoughts on displaying things like resource and biome maps and other gameplay information in flight? Kerbnet was a clever solution but I always wished I could just see all that painted on the terrain as I was landing rather than trying to extrapolate from a small window with a slow refresh rate. I liked the overlays SCANSat provided. It'd be cool if this functionality was provided in base game though. Quote Link to comment Share on other sites More sharing options...
Pthigrivi Posted December 11, 2021 Share Posted December 11, 2021 (edited) Yeah in some ways elevation, slope, and target/projected landing point overlays in flight would be the most helpful. I find if Im trying to land anywhere precisely it can be hard enough to intuitively understand my speed over the terrain and how steep the landing zone Im eying really is. It be fantastic to be able to scan the surface from orbit and then toggle through the overlays they produced in flight. Edited December 11, 2021 by Pthigrivi Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted December 11, 2021 Share Posted December 11, 2021 7 minutes ago, Pthigrivi said: Yeah in some ways elevation, slope, and target/projected landing overlays in flight would be the most helpful. I find if Im trying to land anywhere precisely it can be hard enough to intuitively understand my speed over the terrain and how steep the landing zone Im eying really is. It be fantastic to be able to scan the surface from orbit and then toggle through the overlays they produced in flight. Honestly surface maps of all sorts would be great assets in this game. Obviously, there's resource maps and biome maps which the addition of space telescopes would fit well with but also maps like inclination maps that display the average slope of the terrain (green being flat, red being sheer cliff), or scatter intensity like rocks and debris with similar colored mapping seeing as this game may incorporate jagged terrain as an obstacle more so than in KSP 1 and players may want to isolate landing spots with largely clear areas with little debris. Along with all of these map types ways to interact with said maps would be great; such as, filters to isolate and only color regions with certain specifications. For instance, with the slope map have a filter that allows the player to only color regions with slopes of < x deg inclinations. Quote Link to comment Share on other sites More sharing options...
intelliCom Posted December 11, 2021 Share Posted December 11, 2021 Looks really good so far! Hoping to see more in the future. Also, I'm not sure if anyone noticed this, but red dwarf confirmed! Quote Link to comment Share on other sites More sharing options...
Thundy Posted December 12, 2021 Share Posted December 12, 2021 15 hours ago, TheSameKerbal77 said: I still cannot get over how good it looks and how little lag there is! But one thing I’m curious about is if we’re getting support for mac. Me and my younger brother really want to play multiplayer together but I have a Windows and he has a Mac, if anyone has seen that there will be support for Mac and Cross-play with Mac I’d love to know. Also i haven’t looked at the steam page so idk of that’s been updated or what. While its unknown if it will support Mac or not. in PC Gaming, games that support Mac will be able to play with Windows users no issues. Cross play between Mac and Windows has always existed, there won't be any reason why it won't work. It's the same for Consoles, except the thing that stopped it for a long time is the ToS of Sony and Microsoft, other than that, nothing is stopping anyone to do Crossplay. Quote Link to comment Share on other sites More sharing options...
TLTay Posted December 12, 2021 Share Posted December 12, 2021 Lots of craggy looking terrain... it would be a shame if it was flat at kerbal-level... (Me peddling for parallax-like terrain) Quote Link to comment Share on other sites More sharing options...
t_v Posted December 12, 2021 Share Posted December 12, 2021 1 hour ago, TLTay said: Lots of craggy looking terrain... it would be a shame if it was flat at kerbal-level... (Me peddling for parallax-like terrain) If you look at show and tell: terrain scatters, terrain will be fully 3D on the micro level (or at least there will be an option for that) Quote Link to comment Share on other sites More sharing options...
TLTay Posted December 12, 2021 Share Posted December 12, 2021 10 minutes ago, t_v said: If you look at show and tell: terrain scatters, terrain will be fully 3D on the micro level (or at least there will be an option for that) Scatters are 3d objects on the terrain mesh. I'm worried that the terrain between the scatter will be flat. The tech definitely exists to make it like the parallax mod for KSP1, but no indication they're taking that route. I wonder if the older consoles are holding it back? Quote Link to comment Share on other sites More sharing options...
TheSameKerbal77 Posted December 12, 2021 Share Posted December 12, 2021 10 hours ago, Thundy said: While its unknown if it will support Mac or not. in PC Gaming, games that support Mac will be able to play with Windows users no issues. Cross play between Mac and Windows has always existed, there won't be any reason why it won't work. It's the same for Consoles, except the thing that stopped it for a long time is the ToS of Sony and Microsoft, other than that, nothing is stopping anyone to do Crossplay. So I’m not a tech guy but sounds like the answer I was looking for, thanks. Quote Link to comment Share on other sites More sharing options...
Pthigrivi Posted December 13, 2021 Share Posted December 13, 2021 9 hours ago, TLTay said: Lots of craggy looking terrain... it would be a shame if it was flat at kerbal-level... That is really cool and realistic looking. They will have to balance that against making these surfaces traversable. Covering long distances in KSP1 is pretty tough as is. Quote Link to comment Share on other sites More sharing options...
TLTay Posted December 13, 2021 Share Posted December 13, 2021 Is that a binary star system? Look in the bottom video, right on the horizon before you can see the red star. It looks like there is another star just above the horizon... Very briefly visible between 25 and 27 seconds. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted December 13, 2021 Share Posted December 13, 2021 I'm with @Pthigrivi, don't make it harder than it has to be. Going around a field of golf ball sized rocks because the rover can't go faster than 3m/s on them would be a pain, not gameplay. People still want to have a way to go to places on the ground at reasonable speeds. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted December 13, 2021 Share Posted December 13, 2021 1 hour ago, TLTay said: Is that a binary star system? Look in the bottom video, right on the horizon before you can see the red star. It looks like there is another star just above the horizon... Very briefly visible between 25 and 27 seconds. More likely a moon. Quote Link to comment Share on other sites More sharing options...
gussi111 Posted December 13, 2021 Share Posted December 13, 2021 https://imgur.com/a/PF5I5eH Good catch TLTay, looks like a moon to me? Quote Link to comment Share on other sites More sharing options...
SSTO Crasher Posted December 13, 2021 Share Posted December 13, 2021 yes UI FOOTAGE ITS A DREAM COME TRUE Ksp 2 hype regulators failing extreme hype has been induced Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted December 13, 2021 Share Posted December 13, 2021 3 hours ago, gussi111 said: https://imgur.com/a/PF5I5eH Good catch TLTay, looks like a moon to me? Quote Link to comment Share on other sites More sharing options...
Ahres Posted December 13, 2021 Share Posted December 13, 2021 Will the lighting stay white even though the star is red? The sunlight should be red in this system shouldn't it? I recognize that, yes, this is in development. I'm commenting more for discussion. With the lack of comments on the subject, I get the sense that most players would have no problem with the sunlight being white even though it'd drive me crazy if it was. Quote Link to comment Share on other sites More sharing options...
Pthigrivi Posted December 13, 2021 Share Posted December 13, 2021 This is Proxima Centauri, another red dwarf. The color is tilted toward the red spectrum but its not red-red. I could see the color skewed orange but I don't think it needs to look like a dark room everywhere around it. Quote Link to comment Share on other sites More sharing options...
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