All Activity

This stream auto-updates     

  1. Past hour
  2. Good to now, I'll review the exclusion logic for kerbals. Thanks
  3. JNSQ 0.8.5: "provides": [ "EnvironmentalVisualEnhancements-Config", "Scatterer-sunflare", "DistantObject-config", "PlanetShine-Config", "Kronometer" ], JNSQ 0.8.6: "provides": [ "EnvironmentalVisualEnhancements-Config", "Scatterer-sunflare", "Kronometer" ], According to that, JNSQ used to supply its own configs for DistantObject and PlanetShine but no longer does. We can make the same change to the old version as well if desired (someone on the team just has to say so someplace where we can see it), but for now don't try to install two different versions of the same mod.
  4. Good question. I don't know why that's happening. I'll have to look at it when I get home. Stay away from the 0.8.5 stuff as there were changes to those cfgs in 0.8.6. just choose the default cfgs for those mods, and JNSQ will change them with its own cfgs. Spectra just needs to be added as incompatible in the netkan. As far as Texture Replacer is concerned, I do not recall the version that was for 1.7.3.
  5. Um... is it just me, or did someone maybe add an extra zero?
  6. What would I have to edit to add side mounts (green mounting orbs) to OPT K? I love that the K hollow Fuselage has top and bottom on the outside.
  7. Ngl I completely forgot about this, sorry mate. Might be worth raising it as an issue on Github - I tend to go through them when doing updates.
  8. @Galileo Are there any specific instructions for installing the supplemental mods? I usually install everything via CKAN, but when installing JNSQ 0.8.6, the following mods are suggested: Scatterer Environmental Visual Enhancements 2 Distant Object Enhancement Continued PlanetShine Rational Resources Strategia TextureReplacer (???) JX2Antenna CommNet Antennas Info Kopernicus So I select all of these and then CKAN suggests the following config for DistantObject-config: Distant Object Enhancement RSS Distant Object Enhancement Continued default config JNSQ 0.8.5 I've already downloaded JNSQ 0.8.6, so why is it suggesting a config from 0.8.5? Then for PlanetShine-Config, I see the following: JNSQ 0.8.5 PlanetShine Default Config Spectra v1.2.3 I'm very puzzled about this, looking for some guidance And is TextureReplacer v3.7 needed?
  9. NSEP

    Is KSP2 dying?

    What happens before gaining consiousness? Was i dead before i was alive? Is the universe full of wandering souls waiting to take the body of an organism?
  10. To expound on @GRS's absolutely correct answer, this challenge is open indefinitely and spans version numbers of the game. I'll run it, hopefully, even in to KSP 2
  11. @fulgur it's a seaplane with little tiny rockets to help it de-orbit.
  12. Combo: my age + the best country in the world...
  13. That'd be NSWR, possibly also some variant of flow-stabilized fusion drive. As a bonus, both of those provide steady acceleration, which can be problematic for crewed flights. However, total energy requirements are always at the root of the problem. If you demand both high thrust and Isp for a sustained period of time, the question quickly becomes where to get all that energy from in first place.
  14. ...\Kerbal Space Program\Logs\ModuleManager\MMPatch.log shows what patches were applied and in what order. ...\Kerbal Space Program\GameData\ModuleManager.ConfigCache shows what the state of all the data items was after all patches were applied. Given those and some standard text searching tools (on Windows I like Agent Ransack) you can trace back where the content is coming from.
  15. @Curveball Anders I just realized I'm an idiot who just built his rocket wrong. Dreadful sorry for the inconvenience! It all works now.
  16. Yes, I saw that, which had me wondering if I should wait, but then again, who knows when in 2020 it will actually be released.
  17. I don't have any problems with the file size, but for all of the new stars, the flare is completely seperated from the actual star itself, as seen in the picture. Also for some reason Europa, Enceladus and some similar moons look a lot darker than they do in real life photos.
  18. Today
  19. That's kind of what I thought after looking at the savefile(s). Well, I guess I'll have to settle for a smaller class... (And use another craft for that one contract.)
  20. By the way of that option, are there any news on this topic?
  21. Another update: TextureReplacer.dll update for KSP 1.8.x add support for "future" (Breaking Ground) suits add suit directory suffixes: directories containing vintage or future suits must have ".vintage" or ".future" suffix, respectively rename `hideParachuteBackpack` setting to `hideBackpack` as it hides both parachute and cargo backpacks now re-add normal map support for heads fix default vintage IVA suits fix default texture fallbacks on models with vintage suits code cleanup and reorganisation
  22. The MK3 bulkhead from Florida is now in Texas.
  23. You made a comment to me saying, inter-alia "$60 is a bargain even for KSP 1". Maybe you are just trolling but in my universe it's polite to reply to people who address you, however irrelevant and unreasoned their comment. I have no idea how you can reconcile that quote with, "I also never told anyone to pay twice the list price", but that you were, "making a recommendation". As you don't either and can't support your comments I have no idea what your point in addressing me was. That's a 'no' to having any evidence then. Could I thank you, however, for what was the most to-the-point post of yours I've read. These are the points that I'm taking from what you've written, please correct me if they are not what you meant: "The typical modern day "AAA" is a 15-20 hour walking simulator with most of the budget spent on useless wallpaper" USD $60 is the 'standard' price for an "AAA" game [no quote in this thread, I paraphrase others but hope I accurately illustrate your view] "to be worth those 60$ a simple modern remake from professional developers is enough" "only willing to pay 5$ every 8 years is a big part of the problem" ['the problem' presumed to be "there aren't many options for a space SIM as niche as KSP"] "there is no good alternative other than waiting for KSP2" From those there are three conclusions that I understand you to draw: KSP 2 will be worth USD $60 because it'll be an "AAA" update to KSP 1 Paying USD $60 is good because it addresses 'the problem' of not enough space sims. "there is no good alternative other than waiting for KSP2" Hopefully that's pretty uncontentious so far. I apologise if I have accidentally misrepresented anything you've said here or elsewhere. My response to each of those is: Since typical "AAA" games are bad (your first point) and only bad "AAA" games charge $60 (more or less your second), charging $60 for KSP 2 says, to me, "This will be a bad 'AAA' game so don't buy it". For me, the high price tag and "AAA"-by-professionals labels are very strong negatives, exactly because all the $60 "AAA" games are so bad compared to many (but far from the majority) of $30 'indie' ones. $60 does nothing but encourage "AAA" bad-game developers to make a bad game. $60 doesn't pay for good game development, it pays for bad game studios' millionaire bosses. While I have no idea where you get "5$ every 8 years" I take the point and assume you didn't mean it literally. Good game developers understand mine, which is I'll happily pay $10 every year for a good product, regularly supported. Charge $20 every 2 years for a new version or $30 every 3 years and you've got a repeat customer. Look like an "AAA" and charge $60 after you've ignored the product for 6 years or more and you've lost me. Good alternatives to waiting for KSP 2 (my addition: "at launch"): i) Buying KSP 1, now, for half the price or, next time it's on sale, for even less. ii) Buying SimpleRockets 2, now, for $12. iii) Whether or not you buy anything now, not buying KSP 2 until at least its launch-bugs have been fixed, reviews are favourable and, prefereably, when it's cheaper.
  1. Load more activity