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  2. Sounds like you have solved this already. One tip is there is an option in Map mode to see the signal paths, the button to toggle the signal paths is near the top of the screen. I spend a lot of time around Minmus. Normally 3 or 4 relay (bounce) satellites in different orbits is enough to ensure signal coverage while near or on Minmus. But a little bad luck can still leave dead spots sometimes. Putting your relay (bounce) satellites in a high orbit increases their coverage. I also like to put at least one of them in a polar orbit.
  3. Nothing I said was about asteroid mining, unless you are worried about a claim jumper blasting you with a mining laser (might make a great bit of sci-fi, along the lines of a space western). On the other hand, it may be far more efficient to simply focus solar power with a giant mylar mirror instead of building the laser. My point was that the radiators are going to be a big target. Others have pointed out just how impossible it is to focus a laser across interplanetary distances. Blackbody mirrors *are* radiators. Just perfect ones. And "perfect" materials don't seem to mix with hi
  4. I am extremely thankful for America-we are far from perfect, but gosh dang it, I love this country.
  5. Despite the unavoidable delays imposed by COVID & the busiest hurricane season I’ve ever lived to see- SLS has only drifted 1 month off of the schedule I made back in July. I also ran the timeline past a Stennis SC worker & he agreed my timelines were close to what he expected based on their work. The booster was predicted to arrive before the end of the year back in July. Now, I’m predicting arrival before the end of January. Assembly & MLP integration by/before July. Testing close out by September, Wet Dress Rehearsal by or before November. Launch within that month is s
  6. Thanks for re-posting the Document link. Hope you are having a good thanksgiving! I finally got smart and added a comment I have been sitting on because I had lost the link(and I bookmarked it! DOH!)
  7. Here's another data point: This is KSP 1.9.1, dx11, newest versions of Waterfall, Scatterer, and TUFX. The TUFX profile is here: https://github.com/al2me6/tufx-neutralnext. It only shows up under certain lighting conditions for me. And another glitch that I've came across (specifically with the waterfall-kerolox-upper-1 template): Edit: And another image of the previously reported "faint cone" (it's especially obvious with a large number of engines):
  8. I'm not from a country that celebrates Thanksgiving, but there are certainly things that I'm thankful for. In no particular order, here are just a few: My family and how supportive and amazing they are. Kerbal Space Program and its fantastic community - especially the moderators for keeping the discussion civil and pleasant. Space! There's literally an infinity of things out there to explore. The human adventure is only just beginning! The scientists and engineers all around the world who work constantly to make our lives and our future better.
  9. Many thanks for the replies, I didn't realise gravity losses were quite such a high proportion - I thought a lot more was due to drag (so lower TWR made sense for that).
  10. "Rule of cool" We use explosives to blow rocks apart on Earth, but that's because all the little rocks end up falling into a pile where they can be scooped up. That would not work in what is nearly a zero-g environment.
  11. I have the WIP 0.0632 version of Scatterer. I've never actively changed the graphics api that KSP uses, so whatever is the default for Windows/Steam. I have read about folks trying dx11 or OpenGL but unless another visual mod can change this, I have always used the default. I'm thinking I should try a new game instance with just some of your parts mods + Waterfall with restock configs so to remove variables.
  12. Oh, how could i forget this. But folding wings will be tricky, i think you'll need AnimatedAttachment and actuators from Spaceflight Emporium
  13. I'm grateful that people are healthy and doing good in these weird times...
  14. @nestor @Maxsimal A few questions I still have: Will Kerbals be able to carry containers on their backs, as in KIS? Given that the Kerbals have only two slots and limited inventory space I feel like this would be very useful. I can imagine doing a big construction project using this and it'd be annoying to have to run back and forth to get parts. Will having multiple engineers in the vicinity of the part you want to attach/detach affect the maximum mass that can be moved? (Once again, this is a feature in KIS that is often very useful for large-scale construction). Can we rot
  15. EEX has a handy "reset keys" option in its toolbar menu for probably exactly that reason.
  16. Yeah, this is an annoying bug. The problem is that we can't easily disable pressurization as a whole because of various reasons, one of them being that the Kerbalism 3.x branch development is in minimum effort mode. In the meantime, you should be relatively fine if you don't ever touch the enable/disable habitat button. We should probably remove the ability to disable habitat as a temporary workaround.
  17. KSP | Back to Basics 2 | 13 | Mining Minmus We have been fling around all over the Kerbin system, time to figure out how to fuel all this fun!
  18. Not sure if I should post this here or in Gameplay, but... When I replace the Mk1 Command Pod/Parachute/Science Gizmos with an OKTO/Battery Bank/Solar panels, I can't get into orbit. I start the gravity turn at 50 m/s (approximately), and the rocket starts spiraling out of control. I've tried no fins, 2 fins, 4 fins, 6 fins...all the same issue. The OKTO has basic SAS, so I can't hit the Prograde button and let it take over from there. But if I leave a Command Pod with Jeb (no upgraded SAS for him either), the rocket sails fine. Am I doing something wrong with the OKTO? Is it ju
  19. Perhaps not. That is what they do in space sims like Oolite before making them small enough to scoop. Yet I also reckon that it would be faster to break up a large rock to scoop than take all day drilling when you are not sure what's inside...unless we have ways of knowing that too. Maybe beaming it with x-rays will tell you what it has inside I don't know.
  20. So, do I have to unlock all of the tech that I want to use with just one launch? Thinking mostly about engines. With regard to the tech available, is there a difference between the rocket and the payload/ship? For example, can my swivel powered 1.25m tank fed, cluster rocket deliver (to orbit) a high tech Duna lander with high tech transfer stage? Or does it all have to be caveman?
  21. So I really hope the 1.11 part repair/placement stuff is moddable enough so I can use those effects/interactions for reactor repair and fuelling, have some cool ideas. Anyways, interested in people's thoughts about utility of the parts that are included (heat sink, heat exchanger, coolant tank). Are they useful? Are there any other parts you need/would like to manage heat?
  22. Sure - You refer to t axis on folowing derivates and do not get the point that it is made up unit. Do You have clock that measure t^2? So whatever You refer fo x/t^n You are referinng to same t axis all the time. I have a clock that measure plain t, if You have a clock that measur t^2 - great. If You have clock that measure cubic time - even better. But I do not see any point to refer to made up units if there are basic. So I do have a clock that measure plain t and something to measure distance. Square distance is counted, square time is counted. For sure my Watt meter is measu
  23. Yeah, see I can't reproduce it (I could in 1.8.1/1.9.1), and all my previous reports of the pattern have been using 1.8.1. If you're seeing that in 10.1 then that throws that theory out the window :(. I have to assume at this point it is some kind of mod interaction (scatterer? some TUFX/KS3P setting? odd because I usually test with an install that has both of these) or related to the graphics API you're using. So, please let me know those things.
  24. I have read this 3 times and have no idea what this says. I'm honestly confused right now.
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