Jump to content

CobaltWolf

Members
  • Posts

    7,338
  • Joined

  • Last visited

Everything posted by CobaltWolf

  1. Thanks @Vanamonde! Bluedog Design Bureau v1.4.2 "атлас" Available on Github and SpaceDock Changelog: - AJ-260 Solid Rocket Boosters - LEM IVA (Requires NF Props) - Uhhh... some bugfixes and balance updates I guess?
  2. Indeed. I think Akron largely agrees with me here, but we have historically planned around each other to minimize overlap and duplication of effort. However we are at a strange point where frankly there isnt that much more early stuff to cover that hasn't been already. I'd maybe mine the cooler individual parts from early probes instead of trying to give full part sets. Don't try and hide duplicate parts if you make them tho. The more the merrier. Akron, worth noting that I was just thinking of Mariner 1/2. Mariner 8/9 was what Viking was derived from and is not part of BDB. Fair game, but back to the original issue of being further down the tree. It is required for Viking though and I'd love to see that happen.
  3. I have Mariner, Lunar Orbiter, and Luna 3 (only partially unwrapped, I'd like to hold on to it since it needs camera instruments which are already in BDB) locked down... There's never to my knowledge been good KSP coverage of the Luna program post Luna 3, really ANYTHING Soviet... You have Mariner 4/5/6/7 pretty covered... I'd look through the Explorer program stuff. Of course, there's nothing wrong with having more Mariner. Yours will probably come out better than mine.
  4. Worth noting that the parts in this mod are overwhelmingly NOT metallic - the white is supposed to be a thermal blanket type material, like on Shuttle or most Russian stuff flying today.
  5. Oh, not a problem at all. Just wanted to let you know a fix has been developed before you or anyone else hurts themselves trying to fix it
  6. Lovely! This has definitely been giving me better results than Reshade alone.
  7. That issue has been fixed, I just haven't been at my home computer for about 2 days now, some small IRL drama going on.
  8. You gotta upload them externally, I use Imgur. Either link the album or put the image URLs in individually. Ah, it becomes stressful because I never get to work on it as much / make as much progress as I'd like.
  9. Mike, sorry. I wanted to upload it along with some other bug fixes last night but got caught up in updating SEP. Will be first thing when I get home tonight.
  10. SEP v2.5 is now available on Github and Spacedock! Includes DMagic's fix and the Fallen Astronaut statue.
  11. No, that would be the Moroz. This is the ESA Hermes.
  12. @akron the issue was that I had a bad transform used for the pivotPoint. The panels don't pivot (and the cfg was set up so they didn't), I just wanted to use the pivotPoint for the breakaway functionality. It turned out to be messing with the panels.
  13. @damonvv since it appears this mod is abandoned, would you be interested in reviving it for us?
  14. @JP_Magoo what are you talking about? Your materials are right there. The two things that end in 'Mat' are your materials. Probably just something weird with how you're exporting.
  15. Be careful using Inventor. You need a faceted polygon model, not a solid CAD model. Thank you, you're welcome!
  16. I'm not sure either. I just looked after I was tagged and I don't see anything that makes me think you wouldn't be able to connect them? (I haven't ever tested connecting them to anything other than the dedicated ports) In the cfg for the plugs there is the line "nodeType = kasplug" but it isn't mirrored in any way in the cfgs for the experiments themselves which the plugs connect to.
×
×
  • Create New...