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Everything posted by CobaltWolf
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Indeed. I think Akron largely agrees with me here, but we have historically planned around each other to minimize overlap and duplication of effort. However we are at a strange point where frankly there isnt that much more early stuff to cover that hasn't been already. I'd maybe mine the cooler individual parts from early probes instead of trying to give full part sets. Don't try and hide duplicate parts if you make them tho. The more the merrier. Akron, worth noting that I was just thinking of Mariner 1/2. Mariner 8/9 was what Viking was derived from and is not part of BDB. Fair game, but back to the original issue of being further down the tree. It is required for Viking though and I'd love to see that happen.
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I have Mariner, Lunar Orbiter, and Luna 3 (only partially unwrapped, I'd like to hold on to it since it needs camera instruments which are already in BDB) locked down... There's never to my knowledge been good KSP coverage of the Luna program post Luna 3, really ANYTHING Soviet... You have Mariner 4/5/6/7 pretty covered... I'd look through the Explorer program stuff. Of course, there's nothing wrong with having more Mariner. Yours will probably come out better than mine.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
CobaltWolf replied to Nertea's topic in KSP1 Mod Releases
Worth noting that the parts in this mod are overwhelmingly NOT metallic - the white is supposed to be a thermal blanket type material, like on Shuttle or most Russian stuff flying today. -
Lovely! This has definitely been giving me better results than Reshade alone.
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SEP v2.5 is now available on Github and Spacedock! Includes DMagic's fix and the Fallen Astronaut statue.
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No, that would be the Moroz. This is the ESA Hermes.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
I wish. I'd use it on you, dad.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
@damonvv will make them for me, it's ok.- 2,351 replies
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[1.3+] Stockalike Station Parts Expansion [retired]
CobaltWolf replied to Nertea's topic in KSP1 Mod Releases
No I just like annoying @Nertea... and @damonvv -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
Can you make Buran parts?- 2,351 replies
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
CobaltWolf replied to Nertea's topic in KSP1 Mod Releases
I liked the old ones better. -
@akron the issue was that I had a bad transform used for the pivotPoint. The panels don't pivot (and the cfg was set up so they didn't), I just wanted to use the pivotPoint for the breakaway functionality. It turned out to be messing with the panels.
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[1.3+] Stockalike Station Parts Expansion [retired]
CobaltWolf replied to Nertea's topic in KSP1 Mod Releases
@damonvv since it appears this mod is abandoned, would you be interested in reviving it for us? -
Congrats on the release Well!
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Materials when Importing to unity
CobaltWolf replied to JP_Magoo's topic in KSP1 Modelling and Texturing Discussion
@JP_Magoo what are you talking about? Your materials are right there. The two things that end in 'Mat' are your materials. Probably just something weird with how you're exporting. -
I will make you drink that bleach for dinner.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
CobaltWolf replied to RoverDude's topic in KSP1 Mod Releases
I'm not sure either. I just looked after I was tagged and I don't see anything that makes me think you wouldn't be able to connect them? (I haven't ever tested connecting them to anything other than the dedicated ports) In the cfg for the plugs there is the line "nodeType = kasplug" but it isn't mirrored in any way in the cfgs for the experiments themselves which the plugs connect to. -
Useful references for modding (all the old stickies)
CobaltWolf replied to Deddly's topic in KSP1 Mod Development
You made me panic for a second @Deddly!