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Everything posted by theJesuit
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[1.0.5] Jool DIRECT v0.4 (Now with Altair lander parts)
theJesuit replied to Daelkyr's topic in KSP1 Mod Development
Very nice. The slightly larger direct type draws the eye to it away from the word Jool, but not so much as to detract from the word Jool. Because of this however, the picture itself doesn't capture attention first so if I was to see it later without the words it hasn't become memorable. On the question of parts? The part with 4 nodes in a line, why not make it with a variation having three nodes as the stock (mammoth?) already allows the same thrust for 4 vectors. How about the possiblity give the option of a 2.5 node for stock engines with a round middle and the extended out 1.25 nodes? Peace. -
[1.0.5] Jool DIRECT v0.4 (Now with Altair lander parts)
theJesuit replied to Daelkyr's topic in KSP1 Mod Development
Downloaded and tried. I very much like the thrust plate. Great job! Peace. -
This is hilarious. A great kerbalised reboot for sure. The dancing kerbal. The kerbal falling over. The names of the actors at the start. Everything is coming up Kerman! Good luck for getting the paid time off. Peace.
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Nice. What music composition program are you using? Peace.
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I hope so too. I wonder if this would reduce the workload resulting in lag with RPM Transparency so we can have more parts with IVA. Also, isn't there a bug (feature) in the MK1-2 pod that shows the outside scene back to front? I'm assuming a reorientation would solve this. To be fair I'm not so bothered about cutaways, but transparent windows in Stock habitable parts is a desire. Who doesn't like wondering around your KPBS Minmus base with transparent windows to check out who is where? Peace.
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KPBS http://forum.kerbalspaceprogram.com/index.php?/topic/133606-105-kerbal-planetary-base-systems-v102/ has an airlock (named corridor airlock). Although I do fancy the SXT one now that I've seen it. Very cool! Peace.
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As a bagpipe player I found this an amusing take on the electric squeal from 2001. Great story though. Looking forward to the next edition. What will they find? More mysterious anomalies? An alien herself? Maybe even idiot kerbals in MK1 pods waiting to be rescued. Can't wait! Peace.
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
theJesuit replied to Nils277's topic in KSP1 Mod Releases
This mod has become a staple of my mod folder due to its quality and the way in which you have supported and developed it. Congratulations on your release and well done. Thank you for creating it and your hard work! Peace. -
Or is it just Americans realising how far they are behind Mexico? http://www.bbc.com/news/world-us-canada-35736435 compared to... Peace... Edit - realised this should have been in Science Forum. My apologies (please move!)
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
theJesuit replied to Nils277's topic in KSP1 Mod Development
Hi @Nils277, Are you planning on testing against the 1.1 beta before your next release? Peace. -
To be fair to most people out there, I am a steam user and will probably look at the game at 1.1, however mods like KER are essential for me, and I'm guessing mods will take more than a couple of weeks to update. So even though I'll have access I'll probably still work on my main save in 1.05 properly. Peace.
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Well, what do you know. I found a copy in my previous version mod download folder. Sorted! But I do hope that it gets picked up and developed/updated! Peace. EDIT - I found it in my .90 mods, and loading it 1.05 the core (spindle equivalent from DSEV) has its attachment nodes in need of doing whatever nodes need dealing with after a particular ksp upgrade in the past.
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I'm sorry to hear that. Thanks for the heads up though and not leaving us hanging! Peace.
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Mod to alert player when new contracts are offered
theJesuit replied to Syntax's topic in KSP1 Mods Discussions
Good idea. Also for it to be tweakable so it alerts on certain contracts and not others. Peace. -
Great to see another fresh idea - a habitat would be fairly obvious. How big would the docking bay get - would you be able to fit in a small SSTO spaceplane? Peace.
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He should take his helmet off then. Problem solved. Peace.
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I'm looking for a mod that would be able to implement a particular axis orientated spin on a craft and maintain it at a specified RPM. Take for example, the Endurance by benjee10, http://forum.kerbalspaceprogram.com/index.php?/topic/90036-104-endurance-from-interstellar-090-beta-finally-updated-no-craft-files-yet/, which was constantly spinning on its axis. So that idea would be that no matter which direction of the part which the 'control from here' is set to, the craft would continue to rotate in a particular way. This is a little different from the excellent PersistantRotation by MarcusA380 http://forum.kerbalspaceprogram.com/index.php?/topic/102277-10x-persistentrotation-102/&page=1 but perhaps complimentary! Is it possible? Has it been done (and let me know) Would someone be willing to investigate/ create a mod to achieve this? Thanks, Peace.
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Completely agree with Benji. It would be nice to have parts with the 'beaten up' and scratched looked made to look new. Given that some of them were find on the side of the road, they must have come from somewhere! Peace.
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[POLL] Kerbal Planetary Base System Split-Up (POLL RESTARTED)
theJesuit replied to Nils277's topic in KSP1 Mod Development
I like this idea. Whilst inapplicable parts don't show up depending on life support mods you have installed I don't know whether they load anyway taking up RAM. It would be good to have a little pick and choose. The containers and converter models are definitely the best out there. -
Wow - this is awesome, and several forum users have asked for it. Can't wait to try it myself for my return from Duna. Pleased to see you've considered and avoided a possible clash with PreciseNode or hopefully PreciseManeuver! Peace.
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Curse Client/Steam Workshop?
theJesuit replied to Arpoky's topic in KSP1 Suggestions & Development Discussion
I wondered just before when someone would mention this... Is steam workshop able to host for non Steam installs? -
We should also thank and credit for making sure that KerbalStuff was open source to be able to recreate his work. And thank him for the few thousand dollars he invested of his own money too, not just blood and sweat. Peace.
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Mistook the top down view as the CM not the lander. My mistake! As an idea, why not make the lander a muffin top and extend over the lip of the leg (and fuel tank I guess) section? That would give the possibility of a window to look down from when landing. It wouldn't have to extend beyond the width of the landing legs. Or as a thought, make grooves in the tank for the legs to sit in before deployment. Another groove could allow for the downward window. Peace.