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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. KronalVesselViewer cannot be recompiled for 1.5 because both the KASModulePort is gone, and apparently the ILinkSource isn't there. What replaces them?
  2. I stream every Sunday and Monday evenings. There is also EJ_SA, and Das Valdez who are very big streamers in the KSP area
  3. Download it from here, it IS a 1.5 version: https://github.com/DefiantZombie/Collide-o-Scope/releases/tag/1.2.1
  4. New release, 1.9.4.4 Fixed download link in .version file Moved ModuleManager configs into new folder called MM_Configs Added contributed file from forum user @Gordon Dry to fix issues where biomeMask and situationMask are 0
  5. Necroing this because it mostly still works, and want to provide info on how to make it work. @KillAshley hasn't been around since May, hoping he will see this: In 1.5.1, it's fine except for two things: Vall causes endless nullrefs, so for now I've simply disabled it Minmus needed the following commented out: SharpnessNoise { deformity = 0.00100000004749745 frequency = 0.5 octaves = 4 persistance = 0.5 seed = 0 //Noise //{ // frequency = 0.5 // lacunarity = 0.5 // quality = High // octaveCount = 4 // seed = 33127 //} }
  6. Ever consider the idea that a mod might be preloading data at the main menu to avoid having to do it when going into the VAB? @Divstator could you take a look at this,please?
  7. It's not a game breaker, I don't have time to look into this now. I would suspect that one of the config files is off. Just so I know, which mods are you running which have ISRUs in them?
  8. One time reports are not really useful, there is too much going on, especially with the number of mods you run. If it happens again, please provide logs, and if possible, a way to reproduce the error
  9. Would be nice if you mentioned what was wrong with it New release, 0.1.3.2 Version bump to fix .version file (there are 2 .version files, I missed one)
  10. Thank you. Here are all the Kopernicus logs: https://www.dropbox.com/s/20dvb20nvthb6ez/KASE-Kopernicus-Logs.zip?dl=0 This is the error at the end of the Vall log:
  11. I'm trying to see if I can get the KASE mod working (it replaces stock textures). Here is the output_log: https://www.dropbox.com/s/huj7zjla6gy8w0v/KASE-log.zip?dl=0 Here is the outpu_log AND the full KASE mod (170 Mb): https://www.dropbox.com/s/uh621malt45g9sb/KASE-logPlus.zip?dl=0 Not being fluent in the Kopernicus, I'm asking for a bit of help. I fixed one problem with Minmus (see below), but now I'm getting an endless loop of null refs: NullReferenceException: Object reference not set to an instance of an object at Kopernicus.Components.KopernicusStar.LateUpdate () [0x00000] in <filename unknown>:0 1G/KopernFirst, I see a number of the following: Cannot find preset 'Default' for pqs 'Dres(Clone)' CelestialBodyTransform: Cannot find CelestialBody. and then, I see this: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Exception: Failed to load Body: Vall at Kopernicus.Configuration.Loader.Kopernicus.IParserEventSubscriber.PostApply (.ConfigNode node) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node, System.String configName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.CreateObjectFromConfigNode[Loader] (.ConfigNode node, System.String configName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Injector.Awake () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Kopernicus.Injector:Awake() UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: -1) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 481) So far, the only changes I've made is to the Minmus.cfg, where I commented out some lines based on posts I've seen in the New Horizons thread (if the following are uncommented, then I get a message saying that Kopernicus had an error loading): SharpnessNoise { deformity = 0.00100000004749745 frequency = 0.5 octaves = 4 persistance = 0.5 seed = 0 //Noise //{ // frequency = 0.5 // lacunarity = 0.5 // quality = High // octaveCount = 4 // seed = 33127 //} }
  12. probably because the page I quoted was from yesterday. I downloaded your zFinal, can I assume that what's in there is current?
  13. Believe it or not, something changed in the API going from 1.4.4 to 1.4.5 which broke one of my mods. A tiny, insignificant change, which unfortunately broke the Kronal Vessel Viewer mod. You obviously don't know that you can do exactly that already in Steam. It's been well-discussed elsewhere on the forums
  14. Thank you for the report, I'll get if fixed tomorrow Deploy all does the experiments. Collect all gets the data into the command pod You want to set the global option
  15. Well, I seem to have it working in 1.5.1, including Making History, and I've added back the planet textures of Derso which were last seen in 1.7 Yay! So, is there interest in having a Community Supported release? I'd be willing to curate it, but am not fluent in Kopernicus to be able to do much right now
  16. New release, 3.2.2.11 Added a probably unnecessary extra check in LoadAndProcess to wait until PartLoader.LoadedPartsList is not null Fixed nullref in startup when a kerbal part was accessed
  17. So, two questions First, can someone post a complete pats or instructions on what to do to make this work? Second, since it appears that @KillAshleyis not around for a while since may, would there be in soon having a community supported release of New Horizons? At least until he comes back
  18. Let me know soon please, if that fixes it I want to get out an update because I'm going to be out of touch for the next day or so.
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