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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. And if the heaviest part is a fuel tank, you are going to have problems when it empties out.
  2. Because sometimes autostrutting can cause problems, especially with very large parts. also, if the heaviest part is a fuel tank, then whatever is autostrutted to it will change when the tank gets empty. It can cause URDS (Unintended Rapid Disassembly Syndrome). You may want to have an option where it ignores the fuel mass when deciding what is the heaviest part.
  3. According to the OP, he used 50km/sec. Which my ship in orbit has more than that.
  4. Would it be possible to get an Airship hovering above KSC while launching a rocket?
  5. Can it be disabled? If you change the Auto strut manually, will it reset those changes or will it change the stick around?
  6. Did that 60000 meters per second include the launch or only after he gets into space? If it includes the launch, then I probably have him beat in terms of total delta-v available. The timing will be critical but I'll see what I can
  7. I think im going to use the same mission profile to see if I can do the rescue faster. Means the timing will be much tighter, but hey, why not.
  8. Finished up rescuing Burberry Kerman from his Retrograde Solar Orbig:
  9. Not mentioned, but the crew capacity was a total of 7 for this: Mk1-2 Crew Cabin: 3 Deep Freeze: 4 If needed, the Deep Freeze unit was left in orbit, so another mission to retrieve any kerbals still remaining in it could have been mounted
  10. And the tracking station shows everything, which is why you are seeing an issue. Not much can be done, it's inherent in what the mod does
  11. FLASH! Read All About It! Burberry Kerman Rescued! Mission Details Duration: About 362 Kerbin days Life Support Included: USI-LS and Deep Freeze Ship Details: Two launches First launch: Propulsion and fuel Part Count: 370 Mass: 20121.62t at launch Craft file: https://kerbalx.com/linuxgurugamer/Rescue-1 Second launch: Crew cabins, Deep Freeze cabin and refueler Part Count: 208 Mass: 5847.47t at launch Craft file: https://kerbalx.com/linuxgurugamer/Rescue-2 Mod list. Keep in mind that most mods arent' needed for the mission, I have a lot in there for the video stuff I'm trying to do and nice visuals Pictures are in 3 albums Launch of Rescue 1, propulsion and fuel Launch of Rescue 2, Crew module and docking Rescue of Burberry Kerman, from orbit to splashdown
  12. It does this automatically I'll take a look at the countdown, but keep in mind, this is more for the experience than an actual countdown in seconds.
  13. Ok, here it is. The lag wasn't too bad. I did notice one thing which may or may not be relevent: I loaded up a save which had two pilots on board. The pilots are in the Mk1-2 command pod and need to go EVA to get to the freezer When I put Val into the freezer and then removed her, and got her back into the command pod, no problem. I had to put both of them in the freezer, freeze them, and then unfreeze them and get them back into the command pod. The extra white-noise pilot portrait only showed up after the 2nd pilot had reentered the command pod. https://www.dropbox.com/s/089yszerdmmln3h/outputLogWithDetailedLogging.zip?dl=0
  14. Kerbalx.com I actually want it for a short video I'm making. No need to include it in a mod, KerbalX is fine for that
  15. New release, 0.4.1: Fixed problem with toolbar button showing up multiple times
  16. Yes but not like this. The lighting Towers are only a single light and they don't move or rotate this solution was brilliant. Can you upload craft file for those lighting Rovers?
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