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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
and I mentioned this in an earlier post: However, the current developers seem to have a different way of looking at things. -
[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
@Sebra Please explain what you are referring to, please. What EVA "rotate on camera move" I'm holding up the next release with the option to disable the NavHud markers until this evening, if you can explain the error, I'd like to fix it before releasing. -
In the new 3.2 release, some of the files have odd control characters there. I believe it was done on a non-US system, looks like an extended character set. This is a fixed file: https://www.dropbox.com/s/pyerqvejj7mpygl/FuelWingsFixed3.2.zip?dl=0
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[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll add an option to hide the markers while on EVA, but I can't totally recreate the Navball, there is too much hidden code. Please explain, i don't see any errors. Actually, in orbit, they show the correct location since the kerbal is in orbit -
Could you upload this to Spacedock? Lots of people don't like Curse, and that other is a strange place to download from. Thanks
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My keyboard is going to be delayed a day, due to the snowstorm on the East Coast
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Doesn't matter with FMRS. It makes multiple saves and jumps between them as needed.
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Try using FMRS for your parachute drops.
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[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Suggestions for EC usage? -
Default settings on a new game with lots of mods. I'm getting the following nullrefs when entering a game: [Scatterer] Volumetric clouds error on planet: KerbinSystem.NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.mapEVEvolumetrics () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Scatterer] Volumetric clouds error on planet: KerbinSystem.NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.mapEVEvolumetrics () [0x00000] in <filename unknown>:0 and this when entering the tracking station: NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.UpdateStuff () [0x00000] in <filename unknown>:0 at scatterer.updateAtCameraRythm.OnPreCull () [0x00000] in <filename unknown>:0 Here is the full log: https://www.dropbox.com/s/trrdrhl5dbc6h9r/scattererErrors.zip?dl=0
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Totally clean game, 1.2.2 Created a new save, career mode, with extra science and funds. Upgraded R&D, went in and got science to build a rover Built rover with 2 barometers, launched it, drove to admin center. Got barometric science from admin center Drove to Astronaut Complex. Got science, the science was from KSC, when I expected it to say Astronaut Complex I was looking for a bug in contracts, but realized it was stock when all mods were removed and I kept getting the same issue. Attached save file has the rover parked in the Astronaut complex The attached log file shows first getting science when in the Astronaut complex, then moving to the admin center and getting science again https://www.dropbox.com/s/usw3lkc3wpsgjnc/saveNoScienceAtAstro.zip?dl=0 https://www.dropbox.com/s/i4f838mw44t8hev/outputlog.zip?dl=0 Apparently I'm not the only one having this issue, @RocketPCGaming mentioned it to me last night when I was streaming. While not a big problem, it is annoying because when a contract asks for science from the Astronaut complex, it can't be completed. I reported this on the bug tracker here: http://bugs.kerbalspaceprogram.com/issues/14208
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I have no idea, as yet. I'll take a look at your source and see if it inspires me :-) Thanks
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Stratolaunch type craft
linuxgurugamer replied to drz400dude's topic in KSP1 Gameplay Questions and Tutorials
Or, you could install FMRS, which let's you fly each stage and then jump back to the main vessel -
[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
linuxgurugamer replied to jrodriguez's topic in KSP1 Mod Development
Oh, ok. -
Is there any for me to configure some keys? I maintain a few mods which do things with the keyboard (EVA Enhancements, EEX) and this is great. I'd like to support it, if possible
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[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
linuxgurugamer replied to jrodriguez's topic in KSP1 Mod Development
I don't have BDA installed -
[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
linuxgurugamer replied to jrodriguez's topic in KSP1 Mod Development
Getting nullrefs when loading: Full log here:https://www.dropbox.com/s/i7df2o4mmx55izm/outputlog4dmagic.zip?dl=0 -
[KSP 1.3.0->1.5.*] Mod Pods
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mod Releases
Following up on this, when I converted the files to PNG format, they loaded. -
[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
strange, must have been something left over. Glad it's working, thanks -
[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Please uninstall it, delete the directory, restart CKAN and reinstall it. Verify the correct version by looking at the .version file in the directory I just installed it via CKAN again, had a problem so had to do what I just listed. If it still isnt' working, log file and video, please -
[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Interesting. So now you can have it both ways