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Everything posted by minepagan
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[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
minepagan replied to Lack's topic in KSP1 Mod Releases
Could you at least set up all the various radars? THAT would be fun. Kinda getting tired of sticking one ugly dish on everything from WWII BBs to Sci-fi space frigates..... -
P.E.W (A BDArmory Addon)Reactivated Development
minepagan replied to LORDPrometheus's topic in KSP1 Mod Development
The T-90ms turret has the same issues. - - - Updated - - - Also, it is impossible to place the radar pod. - - - Updated - - - With the nodes, I mean. -
So....using fregat for the SM? Just as a stand-in, I hope.​ Right?
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Wait.....wait wait wait.......bombs, rockets, & missile are like every other part, right? They all have impact tolerances! So...would pulling a Fengist and making the torps have high impact tolerance work? After all, BD Armory has a proximity fuse module.....
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Someone needs to make tanks & engines that turn the MDV into an MAV....or is that a DAV (Duna Ascent Vehicle)?
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[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
minepagan replied to Lack's topic in KSP1 Mod Releases
Lack, Any chance you could update the turrets (and possibly radars) to be compatible with the latest BD Armory release? -
Huh.......idk then. - - - Updated - - - Possibly it was not centered? The launchpad size clearances are pretty tight.
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- totm march 2020
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
minepagan replied to bac9's topic in KSP1 Mod Development
I have the issue where these wings, even whilst inside a faring, still generate lift..... -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
minepagan replied to bac9's topic in KSP1 Mod Releases
Alas, it will likely require a full redo of thermal doohikeys.- 4,460 replies
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Because the Kosmodrome was underground. You have to use the KK instance editor to increase it's altitude.
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- totm march 2020
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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
minepagan replied to tetryds's topic in KSP1 Mod Releases
Nice F6F, BTW. :-) -
Is there any way to make it so a missile is not, strictly speaking, 'guided', but just flies straight? Then you could use the cruise missile module, and have it skim just above the surface.... - - - Updated - - - Also, the dual mount looks really nice!
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I'll try reinstalling the mod. On another note, any chance you could make rocket pods that look like torpedo launchers? It would not be totally accurate, but it might kinda​ work.
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P.E.W (A BDArmory Addon)Reactivated Development
minepagan replied to LORDPrometheus's topic in KSP1 Mod Development
Any chance of the Moskit? (A.K.A. NATO reporting name - 'Sunburn') -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
And they do....what? - - - Updated - - - Try NAS: http://forum.kerbalspaceprogram.com/threads/131605-WIP-1-0-4-NAS-Naval-Artillery-System-0-2-2-(a-BDArmory-Addon)-Old-Empires-Oct-8 -
OH MY GOD YES!!!! THANK YOU!!!! I LOVE YOU (in the most acceptable, least creepy way possible)
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He he he! That animated docking port looks great!
- 22,678 replies
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- totm march 2020
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Just do what I do - make a dropbox (it's free!) and post a link. - - - Updated - - - Once I get back home I can post my fleet. 1 standard, multi-use light frigate 1 aa-defense light frigate 1 destroyer (NEEDS TORPS) 1 light cruiser - - - Updated - - - I have an imgur album with pics of some, link in my sig.