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Everything posted by xD-FireStriker
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I’m reverse engineering the patches but currently away from my computer so I thought to ask.
- 83 replies
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- space shuttle
- texture pack
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How did you write the patch for the decal and name sheets? Wondering as I’m currently coding my custom sheets
- 83 replies
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- space shuttle
- texture pack
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Do you add a node to the vessel file and save it in a vesselmodule or whatever they are called?
- 1,633 replies
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- part count
- storage
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With the launch of the rover i have started work on Atlas, Mars 2020 & ULA I plan to upload in the coming days
- 410 replies
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- 4
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- decals
- totm july 2020
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[1.2.2] Space Shuttle System new release 26.01.2017
xD-FireStriker replied to DECQ's topic in KSP1 Mod Releases
@Kerbal enginner bird boi If you read a few posts above . . . This version hasnt been updated since 2017 and DECQ has since transferred the rights to Radar and there is a link in the post above yours. There is also the SOCK Shuttle by Benjee10 which works on 1.10 -
[1.10.1] Dodo Labs - v1.3.1 - Stockalike Electron
xD-FireStriker replied to tygoo7's topic in KSP1 Mod Releases
Does this still work in 1.10? -
I was just talking in the R/KerbalSpaceProgram Discord and got talking about name decals on crafts. They started listing a bunch that could be done and i got to thinking, Could you place an object that acts like a textbox, You type what you want it to say, hit enter and the object updates to display what was just typed into the textbox.
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[1.10.1] Dodo Labs - v1.3.1 - Stockalike Electron
xD-FireStriker replied to tygoo7's topic in KSP1 Mod Releases
oh wow this looks amazing -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
xD-FireStriker replied to Pak's topic in KSP1 Mod Releases
Thats somthing i havnt tried yet despide having real plume installed. I dont tent to use the engines added by this mod. I can see if i cant tip toe around the license and try to write new realpume config if that is the case- 2,359 replies
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- space shuttle
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Kind of, i wish i had a screenshot to bring us back ontop topic. Whens your next Shuttle Launch?
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true, plus i have major camara issues with it for some reason. camara wants to be halfway down the rocket at all times
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Tundra has the better launchers but tundras crew dragon pod is stockalike but just looks bear compaired to KK Space X pack.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
xD-FireStriker replied to Pak's topic in KSP1 Mod Releases
I havent tested mechjeb with this shuttle before, not sure why the plumes are not alinged i will test my engines- 2,359 replies
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- space shuttle
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i wish i could keep up with you, i download dev branch 1 day later there is always somthing new.
- 2,330 replies
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- launch pad
- saturn
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Shuttle uses APAS-95 while Crew Dragon uses the new International Docking Adapter or IBDM for short I’m waiting for that stockalike Boeing parts to release so I have the Adaptor that goes on the end of the PMA to convert APAS-95 to IBDM
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I would also love this to become a thing. Looks like it would be active/passive, but all I want is this https://en.m.wikipedia.org/wiki/File:APAS-95_active_side.jpg
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Where did you find it for free? I have found a copy laying around but I am wondering. I have CS6 but no Helvetic I was gonna add Freedom to my set of custom names and decals but idk if anyone else wants it.
- 83 replies
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- space shuttle
- texture pack
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This is what i have so far but i plan on doing more. I Need to redo redworm but this is that decals folder. This is basicly done but the shuttle decals are still WIP and may need some work. Not sure why but a few of the thumbnails are black I Started making NASA themed flags back when Demo 2 went up. Never got around to doing space x logos but its on the backlog I also plan on doing another Wormafiyed ESA Logo but i can also do some normal ones.
- 410 replies
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- decals
- totm july 2020
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I am working on some nice NASA and Space X Flags Got any Sugestions
- 410 replies
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- decals
- totm july 2020
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Welcome to the KSP Modding Club. Take a nice chair, you are going to stay around for some time. I have been playing KSP since 2014 and started to get into modding this year cause of the free time. Boi when you finish writing a patch only to have nothing work you step back and ask your self what the heck did I miss. I’m currently trying to fix the syntax on a FS Fuel Swap patch and comparing it to the guides it shouldn’t even be erroring. KSP modding is very confusing but rewarding, I enjoy writing patches. I found Darkmode N++ and a somewhat working KSP language so I am now officially in it for the long hawl.
- 4,054 replies
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- tweakscale
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If Conformal Decals didn’t come out just after the announcement of decals in 1.10 I would be fine with the approach that squad, Nebula and all the other decal mods used but this just defecates all over the stock solution.
- 410 replies
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- decals
- totm july 2020
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I searched the web and found out macs get it for free. I could also sail the high seas arrrg
- 83 replies
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- space shuttle
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