Jump to content

xD-FireStriker

Members
  • Posts

    482
  • Joined

  • Last visited

Everything posted by xD-FireStriker

  1. Besides the issues I found it should work fine. Give it a shot and report back the results
  2. I’m reverse engineering the patches but currently away from my computer so I thought to ask.
  3. How did you write the patch for the decal and name sheets? Wondering as I’m currently coding my custom sheets
  4. Do you add a node to the vessel file and save it in a vesselmodule or whatever they are called?
  5. With the launch of the rover i have started work on Atlas, Mars 2020 & ULA I plan to upload in the coming days
  6. @Kerbal enginner bird boi If you read a few posts above . . . This version hasnt been updated since 2017 and DECQ has since transferred the rights to Radar and there is a link in the post above yours. There is also the SOCK Shuttle by Benjee10 which works on 1.10
  7. I was just talking in the R/KerbalSpaceProgram Discord and got talking about name decals on crafts. They started listing a bunch that could be done and i got to thinking, Could you place an object that acts like a textbox, You type what you want it to say, hit enter and the object updates to display what was just typed into the textbox.
  8. Thats somthing i havnt tried yet despide having real plume installed. I dont tent to use the engines added by this mod. I can see if i cant tip toe around the license and try to write new realpume config if that is the case
  9. Kind of, i wish i had a screenshot to bring us back ontop topic. Whens your next Shuttle Launch?
  10. true, plus i have major camara issues with it for some reason. camara wants to be halfway down the rocket at all times
  11. Tundra has the better launchers but tundras crew dragon pod is stockalike but just looks bear compaired to KK Space X pack.
  12. I havent tested mechjeb with this shuttle before, not sure why the plumes are not alinged i will test my engines
  13. Same but I use the KK Space X Capsule cause of the added detail
  14. Shuttle uses APAS-95 while Crew Dragon uses the new International Docking Adapter or IBDM for short I’m waiting for that stockalike Boeing parts to release so I have the Adaptor that goes on the end of the PMA to convert APAS-95 to IBDM
  15. I would also love this to become a thing. Looks like it would be active/passive, but all I want is this https://en.m.wikipedia.org/wiki/File:APAS-95_active_side.jpg
  16. Where did you find it for free? I have found a copy laying around but I am wondering. I have CS6 but no Helvetic I was gonna add Freedom to my set of custom names and decals but idk if anyone else wants it.
  17. This is what i have so far but i plan on doing more. I Need to redo redworm but this is that decals folder. This is basicly done but the shuttle decals are still WIP and may need some work. Not sure why but a few of the thumbnails are black I Started making NASA themed flags back when Demo 2 went up. Never got around to doing space x logos but its on the backlog I also plan on doing another Wormafiyed ESA Logo but i can also do some normal ones.
  18. Welcome to the KSP Modding Club. Take a nice chair, you are going to stay around for some time. I have been playing KSP since 2014 and started to get into modding this year cause of the free time. Boi when you finish writing a patch only to have nothing work you step back and ask your self what the heck did I miss. I’m currently trying to fix the syntax on a FS Fuel Swap patch and comparing it to the guides it shouldn’t even be erroring. KSP modding is very confusing but rewarding, I enjoy writing patches. I found Darkmode N++ and a somewhat working KSP language so I am now officially in it for the long hawl.
  19. If Conformal Decals didn’t come out just after the announcement of decals in 1.10 I would be fine with the approach that squad, Nebula and all the other decal mods used but this just defecates all over the stock solution.
  20. I searched the web and found out macs get it for free. I could also sail the high seas arrrg
×
×
  • Create New...