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Everything posted by Galileo
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
its intended. you can edit the config to match what you want or you can download an ambient light mod. I would recommend the latter if you don't want to mess with the cfgs- 1,019 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
no there isnt.- 2,401 replies
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Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
Galileo replied to Endersmens's topic in Kerbal Network
I didn't know this was a thing... Oh well. Pretty crazy that in May I only had +20 in rep.- 929 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You could also just disable Scatterer's ocean shaders for a pretty substantial performance gain. Yeah 28fps is great for that many parts. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah that's about right but it really depends on your GPU and CPU. Of course, with a bunch of mods and part packs comes lower performance. Also, I'm sure you know, but part count also plays a big role. If you can get 28 fps. with a high part count that's pretty good I'd say. If you were to disable the volumetric clouds or disable Scatterer's ocean shaders you would see a boost in performance. The ocean shaders are the most performance hungry part of SVE -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
You don't need to download this anymore. Everything was fixed in the latest versions of EVE and scatterer. If you are experiencing the shadows on top of clouds while making edits in the EVE GUI, that's normal and a bug that hasn't been fixed in EVE yet. To remedy that, just do a scene change and that should fix it -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
i seemed to have fixed it. Its tied to ground scatter and pqs.. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Nothing except my custom tweaks to the cfgs to look better with the clouds. Nothing that could affect your performance -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
just delete the duststorm node in the cloud cfg. So you get lower performance on Duna but not Kerbin? Kerbin has more volume layers and more layers in general. Duna should not be cause performance issues. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
@The White Guardian have you seen this before? I messed with PQS to try and get it but i have failed so far. Its a physical drop off that tends to make rovers explode or flip. im at a loss -
This is not the thread to post bugs for FASA. Also, FASA is not updated last I checked so it does not have the fixes to the legs yet.
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
we have nothing but time- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
makes sense to me!- 1,030 replies
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How difficult would it be to add particles to rover wheels that could simulate the dust being kicked up on a sandy/dusty celestial body? Could it be applied by biome like CollisionFX does it?
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
they probably all went off the video- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
@OhioBob @JadeOfMaar @Jiraiyah you guys rock!- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
while yall are doing the maths, does anyone know how to make a dV map?- 1,030 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
what i would suggest is using a preexisting node as a template that way you be sure the code works. Also, just so you know, i had atmosphere layers like that a few versions ago and had to remove them in 1.2 because the performance was so bad. Removing those layers resulted in a 20-30 fps gain. I have a gtx1070 and was only seeing 30-40 fps with them included. So keep that in mind when implementing them -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
ah i see... well now you have made yourself mortal again- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
you know how I know you are the best person to ask? You know how to make these symbols (μ, π) on your computer and I have to copy and paste... i dont do much math lol- 1,030 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
in order to get that look you will have to remove just about all of the post processing which i already have set very low. If you lowered it any more, you may as well not play with scatterer lol what you could do is edit a kerbin color map to be more vibrantly colored and use kopernicus or texture replacer to put it in game. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I don't know of any other way to prove than to throw 4 or 5 part packs in and see what happens. It not urban legend I can promise you that. I'll have to get some proof to back my claim up -
you may have survived this time, but mark my words, i will destroy your rovers....
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Looks good! Congrats on the release