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Everything posted by gamerscircle
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I have a couple of questions. I did read through the forums; however - I thought I would ask directly just to make sure. 1.) I see the 1.1 RealPlume download like, thank you - In regards to RealPlume, the "volume" level - can someone suggest a work around? The last time I used RealPlume, the audio levels for the engines were brain shattering and the only fix I did was the "engine" volume, but that impacted all engines. 2.) I saw a reference for Vens Revamp , i was in the forums and perhaps I missed it? If there a 1.1 download link for this? Thank yo for your time.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
gamerscircle replied to stupid_chris's topic in KSP1 Mod Releases
Well, that was about too easy.. Thanks! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
gamerscircle replied to stupid_chris's topic in KSP1 Mod Releases
KSP Version Checker is claiming that I have the incorrect version? I downloaded the one from the github site, so perhaps KSP AVC doesn't know about this version yet? -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
gamerscircle replied to shaw's topic in KSP1 Mod Releases
Thank you for doing what you did and helping ducakar ? It seems that everything is working as it did with one thing. I was using TR to also allow for a custom nav ball, that doesn't seem to work with the same file before. If there a change that I didn't read about? -
[1.2.x] Rocket Factory 1.2x - LeBeau Space Industries
gamerscircle replied to RaendyLeBeau's topic in KSP1 Mod Releases
Twice using 2 separate command pods, I was "ejected' from the command pod. [when evaing] and not able to get back into the command pod. Can someone please check this?- 183 replies
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
gamerscircle replied to RoverDude's topic in KSP1 Mod Releases
The KSP Add=on Version checker states that Firespitter 7.1.5 came with the Survivability Pack and that the current version is 7.2. A couple of days ago, I attempted to update the Firespitter, but it has an impact on the landing legs. Should I just keep ignoring it for now? -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
gamerscircle replied to nightingale's topic in KSP1 Mod Releases
If I have an active career, will this work or should I start a fresh career? Also, which version of the Custom Barn Kit should I download? latest? -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
gamerscircle replied to sumghai's topic in KSP1 Mod Releases
Excuse either my noobness or just lack of mod dependency, SDHI goes in the standard GameData folder as is The above patch is for two different mods? That patch I can put into the perspective folders also in the GameData folder and should be good to go? Or Do I need to locate AnimatedDecouplers & SplashdownHandler seperately, download install and then patch? -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
gamerscircle replied to RoverDude's topic in KSP1 Mod Releases
The version of Firespitter included appears to be slightly older than the release, when I update - the landing legs will not deploy. Reverting back to the one included works though. -
Thanks - three more questions. Is this mod supported by KSP-AVC , the download link is current? [wait I see that it does go to spacedoc and not kerbal stuff] are the Vostok and Salyut supported?
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Firstly - I want to apologize for the question that I am about to ask. I would like to say, that I have read through the past 10 post and didn't see the question or an answer, again I don't mean to be redundant. I am going to do an historical type career in KSp and would like to know if this mod is available for 1.1? thank you
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kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
gamerscircle replied to Andi K.'s topic in KSP1 Mod Releases
I don't suppose anyone might have an interstellar craft link that I can look at? Not completely understanding how I get from Kerbin to Valentine with both dV and real time. Thanks. -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
gamerscircle replied to Nils277's topic in KSP1 Mod Development
I did, which ones can be deployed? -
[1.12] Extraplanetary Launchpads v6.99.3
gamerscircle replied to taniwha's topic in KSP1 Mod Releases
Yep , those are there as well. I don't know if this matters, but I did remove all the parts with the exception of the , "Mallet" and "SurveyStake" -
[1.12] Extraplanetary Launchpads v6.99.3
gamerscircle replied to taniwha's topic in KSP1 Mod Releases
Lets see: \GameData\ExtraplanetaryLaunchpads\Plugins - I have - KSPAPIExtensions.dll Launchpad.dll Is that correct? -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
gamerscircle replied to Nils277's topic in KSP1 Mod Development
Okay.. I just started to use this mod and am I missing something? I don't seem to have larger 'wider' pieces, or is there a functionality that I am missing out on? -
[1.12] Extraplanetary Launchpads v6.99.3
gamerscircle replied to taniwha's topic in KSP1 Mod Releases
I have a question about EPL and was curious if anyone would be able to chime in? After about 3 weeks, I finally got the resources and the refining process in place. I am not able to use EPL to construct things, but it would appear that anything and everything comes through "empty". This is the USI integration. thank you