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RealKerbal3x

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Everything posted by RealKerbal3x

  1. I don't think console saves are compatible with the PC version. Even if they were, you couldn't access the game files to find the save on console.
  2. Does anyone know what the flashing light thing in the middle of Dragon's soft-capture ring is?
  3. Holding station at 180 metres! Some nice shots from ISS too.
  4. Just because a feature has been added by mods doesn't mean it shouldn't be added to stock. As I mentioned before, SQUAD can't just cater to players capable of using mods.
  5. Hi! Let's get this thread back to the first page again, with some launches to clutter the Mun's skies with comsats. Enjoy!
  6. It would heat up your plane, but you wouldn't get much visible plasma around.
  7. I missed the launch because I was asleep At least I was able to catch up on Youtube.
  8. Some great nominations this month! Though Volume I of Emiko Station is complete, I'm sure one day we'll see Volume II and beyond...right, @Just Jim?
  9. Yes, but the thread was started in 2014 and all the images from back then appear to be broken.
  10. No, I believe you can just put something like ‘License: MIT’ in the OP. Keep that .txt in the mod folder though.
  11. @Johnster_Space_Program Nice looking mods! However, one thing I think you're missing for this mod is a license...read through this thread and make sure you have everything (specifically point 1). Apologies, I looked on the spacedock page and you do indeed have a license You should probably specify the license in the OP though.
  12. Probably because this thread is from 2014, and I reckon many of the image hosting sites have changed the way they work since then.
  13. While part redos can easily be done by mods, not everyone can run them...you have to think about console players and people with weaker computers. Besides, the game has been horribly mismatched in terms of art style for ages, so the revamp effort is sorely needed in my opinion.
  14. 5ish mins, with 30ish mods. I couldn't bear waiting for half an hour, which is one of the reasons I only lightly mod my install (compared to others *cough* @linuxgurugamer *cough*)
  15. When you download the mod, there should be a zip file with a ‘GameData’ folder inside it. You need to put the contents of that into the main GameData folder in KSP’s root folder.
  16. The file structure should be KSP>saves>your savegame. I'd recommend making backups before you edit persistent.sfs.
  17. Welcome to the forum, and nice space station I don’t think the forum prevents you from posting images if you’re new. Try copying and pasting the ‘direct link’ from imgur.
  18. This is probably the wrong place for a KIS installation guide but when you download the mod there should be a zip file with a GameData folder inside it. You need to put everything inside that folder into the main GameData in KSP’s root folder.
  19. @Snark, nice! That’s a useful feature. BBT has come a long way from its original purpose, and got a lot more useful along the way
  20. @Angel-125 an amazing mod! I never thought that I wanted to build airships before You teased an inflatable envelope all the way back on page 36 (about a year ago), what happened to that? It looks fantastic!
  21. There isn't currently an IVA for the Block 2. Making IVAs is pretty difficult and time-consuming, and I don't think @Pak has much time on his hands at the moment.
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