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Lisias

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Everything posted by Lisias

  1. Are you? As state above, there's little to no hope for success on USA - but it could happen on Europe, I think. This is something that I would support - the current game description should be updated to depict the current state of the game, and this is already under the new owner's shoulders. And what do you understand as education? Some enlightened authority telling people what's good and what's bad? Imposing the delisting of the game just because it's "bad" is censorship. You are sending the wrong message to the wrong audience - you are, in essence, creating a worse problem trying to fix one that it's not fixable anymore. This ship has sailed already, there's no chance of doing anything that would have a resemblance of Justice by now. So, if this is not about Justice, what else is it about? Nope, delisting a game from EA is not handled as cancellation. You are ill informed. Delist is jut ceasing the sales and removing if from the front store. The only consequence of delisting a game is people willing to buy it not being able to do so. And, again, why doing it just now? Why people are willing to "punish" the new P.D, owner instead of TTWO, that were in fact the responsible for the mess? And you are ignoring that you don't need to delist the game to refund it. Had this happened before the buyout, I would understand. Right now, it's just a low blow on the new owner and I'm getting increasingly interested on knowing if there's someone behind the scenes pulling some strings on this -and who they are. No. I want to quote me: [edit: i made a pretty stupid mistake on using "the" instead of "a". This screwed the argument, putting me on the faulty party. Fixing it.] Modding is a key selling point, and I pinpointed Reddit as one source, not the only one. We are talking about KSP, not about any other game. Heck, the KSP¹ API is still available. How in hell you claim that modding is not a KSP selling point? https://www.kerbalspaceprogram.com/ksp/api/index.html Please be attentive about your own biases - THIS IS KERBAL SPACE PROGRAM, known for a decade for being modding friendly. [edit: and I should be more attentive on word choosing] On the other hand, 25% of the user base modding a game is way above the normal curve... I found "1%" as the most common estimation... So I will end up insisting on this: [edit: i made a pretty stupid mistake on using "the" instead of "a". This screwed the argument, putting me on the faulty party. Fixing it.] Agreed. But still, couldn't resist using a video from the same source to counter-argument the delisting claim. But, yet, after cleaning up the vomit, you are here discussing the subject so we need to give credit where credit is due, this dude managed to get what he wanted. That's the whole problem - we would create yet a new precedent, where entire franchises would just die because no one would be willing to risk buying them because it will be common use to punish the new owners after the buyout, instead of punishing the real responsibles, the old owners while they are still owners of the unwanted son. Not to mention the simple workaround I mentioned above: promote whatever you have as 1.0, and then delist it. Prove it. Forum is still alive and funded. So they care at least a very little bit. KSP2 at this point is what they call "residual incoming". All the investment is already made, it costs little to nothing to keep the game on the stores and if they get 10 sales a month, it's essentially free money at this point. At 50 bucks a sale, 10 sales a month would be 500USD/month. VALVe gets 30%, so they keep 350USD on their wallets. Let's assume that 2 users ask for refunds, so it the net balance would be 250USD/month (refunds are refunded in full, right? I'm assuming VALVe keep their share). The Forum's software license costs 500USD up front (already paid in the past), and 200USD/year renewal, I don't know about how much Forum is costing on hosting and networking, but it should be something near 100 to 200 USD/month given the current level of QoS we have now. So we are talking about 200/12=17 (provisioning for the next renewal) and 200, let's round to 220USD/Month. That meager 10 sales a month is enough to keep Forum running. You remove it from the Stores, the choice will be to take money from KSP¹ sales to fund Forum, or just shut this thing down and call it a day ("they don't care", after all!) It's about the money. It's always about the money. Ask Ubisoft about.
  2. Nope, it's possible - you heat rock enough, it will vapourize. You heat it fast enough, the vapour will create kinetic energy while expanding. You keep the kinectic energy for time enough, it will break the gravity well. As matter is expelled from the gravity well, the body's gravity will decrease, and easier will be for the remaining vapourize matter to be expelled. So, yeah. A "thermal pulse" big enough will scatter a planet into space wandering dust. It only happens that a Red Giant will never reach a point in which such thermal pulse would be remotely possible.
  3. Preventing any residual sales from happening! You know, there are still people playing it, and now and then someone on Reddit talks about buying it. Now and then someone bite the bullet and buy the thing besides most people advising against. Workshop and the Steam Discussions are very compelling reasons. If we lose Forum, steam users will gather there. At very least, they will survive Forum and SpaceDock for sure. This is Kerbal Space Program. Check Reddit, having mods is the a key selling point for Kerbal. And apparently it includes KSP2. Or people are double checking the reviews, as it's known that they can be rigged. In a way or another, you answered the question yourself: people can go to Reddit asking for advice. And since we are talking about KSP2, check this search: https://www.reddit.com/search/?q=ksp2&cId=27545df1-d945-4a66-9bd6-4b10df00455d&iId=a16be8c2-798a-4f79-b6f5-1848be313ef2&sort=new Right now you will see a few posts about people playing KSP2, one or two talking how they discovered KSP¹ after KSP2, granted, I found one asking if they can still try a refund. So what's the point of delisting KSP2? It will not help who needs help, neither will punish who deserves the punishment... And what you think will happen next? Forum is apparently being hindered by under-funding, SpaceDock is not in better shape. I need to check Kerbal-X, but at least this one is still working fine. Reddit is better than nothing, but you will not get there the same information density you get here. The less money the new owner gets from KSP (no matter which), the less they will spend on keeping Forum (and SpaceDock? Kerbal-X? Who funds them?). Without Forum, all you will have to service you will be Reddit and the myriad of Discord Channels, one for each add'on author - you will waste more time trying to get help on Discord than playing the damn game. SpaceDock is still the most comprehensive collection of add'ons, some of them only available there. Without it, CKAN and github are all what remains, but let me tell you: are you inspecting the new add'ons being published on github? No? You should - some of them can't be published on Forum because they don't minimally satisfy Forum publishing guidelines - it's a matter of time until someone gets infected by something from there. It's about money. It's always about the money. Someone needs to pay for this party, and right now people are campaigning to reduce the incoming the new owner can get from the Franchise and, so, there will be yet less money to keep things running around here. Now, bear with me: who will gain something with the KSP2 being delisted? Who is going to lose something (if not all)? Why campaigning for delisting KSP2 after some poor stand-up guy had foot some serious money buying Private Division? Why this was not advertised early this year when the real responsible for the mess would be hurt, instead of the one that is buying the mess trying to salvage something? How do you think this will affect the whole Franchise? How this will help Forum to be better funded so we can use it without that pesky 502 Bad Gateways messages all the time? Who do you expect to pay for this party, once we deny the new owner part of the money they want to keep things running around here?
  4. With all the due respect, there's no chance anyone would buy the game without noticing the bad reviews: https://store.steampowered.com/app/954850/Kerbal_Space_Program_2/ And Steam will refund the game for sure if you regret buying it: And, weird enough, there're still people playing it: https://steamcharts.com/app/954850#1m So I really don't see a need to delist it to prevent people from buying it. People have the right to sell bad products, and people have the right to buy them if this is what they want. But I agree that the description should be updated. Who will receive the message? Game Studios are closing or being sold everywhere - do you know that Ubisoft may be headed to bankruptcy? The ones that did the mess are not the ones that would be being punished by this measure. Private Division has a new owner, anything we do now will not hurt TTWO anymore, it will hurt whoever had bought P.D. and, frankly, I'm starting to think that this can be the real intention from whoever is seeding this campaign. This just don't make any sense by now. It's time to put our egos to rest and start to think rationally: there's absolutely no point on punishing the very few ones still willing to foot some money on this industry to salvage whatever they can. If you are not going to hurt the guys that are really responsible for the problem, your message is being sent to the wrong destination. It will remove from the public eyes the bad reviews that right now are still available to anyone to see. The KSP2 Steam page is somethiing that I want to be shown by the recruiter on any and every job interview from anyone that was involved on this mess: "please explain your role on this debacle, and why you think we should hire you besides that". While agreeing with you about how gullible people are is in most part the responsible for this incredible mess, I disagree that censoring them will make any good. They will still be gullible - it will only happen somewhere else. Gullible people need to learn. Preventing them from exercising their gullibility and then take the heat for their actions will only perpetuate their condition. In fact, a huge amount of people that were gullible last year had learnt to be pretty suspicious and even cynical about the Game Industry: they are wiser nowadays. I propose that we don't remove the opportunity to become wiser from people that didn't reached wisdom yet. That said... Under no circumstances I'm disagreeing from what you intend to do. I have reserves about how, but not about what. Agreed. I'm waiting to a sale before trying my luck on the thing. Please don't force my hand by delisting the thing before that, I don't want to spend more money than the minimally necessary. Like more than half the games I'm buying nowadays. Some of them are somewhat crappy nowadays, but they have something I link and, so, I still play them. Heck, bought a steam key from Humble Store for Planet Nomads just to have access to the Workshop and older versions (via depots) after the Studio closed shop and delisted the game from Steam. The game is buggy and pretty outdated, but I still enjoy building things on that thing on some lazy holidays, and the only regret I have is not buying that thing (again, I have it on GoG) on Steam on the last sale they did before closing shop, I would had saved some bucks. People have the right to like crappy games. As long no one is being scammed, it's fair play. Uh, nope... AFAIK the money will go to whoever owns Private Division right now. Exactly the dudes we expect to fix (at least partially) this mess. I would agree on delisting the game last year, before the patches and fixes, forcing P.D. to reimburse all the buyers, and then later relaunching the game properly. Without full reimbursement to any early adopter that regretted buying the game at that state, trying to delist it IMHO is just a P/R stunt trying to promote someone or something else, or to cause prejudice to the new owner. Unless the good is illegal, it's not up to the Store to prevent people from buying bad products. People have the right to buy bad games, if this is what they want. Preventing people from doing what they have a right to do is, well, censorship. As long Steam fulfills the promise to refund the game if the user regrets buying it, I'm good - and I don't see neither a legal, neither an ethical reason to delist it.
  5. My guess is an Exception being raised on Editor, screwing a thread that so dies, leading work undone. Reproduce the problem and send me the KSP.log . With a bit of luck, I will find something smelly there Please remember to quit KSP to prevent the log from being truncated!
  6. @VITAS, I think you have a storage problem, perhaps even hardware. Some pages on SpaceDock don't have their Changelogs, they get stuck trying to load it: Eventually something gives up and the page gets weird. Checking the browser's console, I detected a http 504 error trying to get the change_log: Well, after writing a little bash script and letting the thing running, I found that the following changelogs are returning http 504 consistently: https://spacedock.info/mod_changelog/48 https://spacedock.info/mod_changelog/127 https://spacedock.info/mod_changelog/172 https://spacedock.info/mod_changelog/175 https://spacedock.info/mod_changelog/302 https://spacedock.info/mod_changelog/336 https://spacedock.info/mod_changelog/792 https://spacedock.info/mod_changelog/793 https://spacedock.info/mod_changelog/795 https://spacedock.info/mod_changelog/944 https://spacedock.info/mod_changelog/975 https://spacedock.info/mod_changelog/1125 https://spacedock.info/mod_changelog/1934 https://spacedock.info/mod_changelog/2201 https://spacedock.info/mod_changelog/2487 https://spacedock.info/mod_changelog/3316 As counter-proof, the url https://spacedock.info/mod_changelog/47 worked as expected. Checking the respective pages on SpaceDock gave me the same results I got from TweakScale, a changelog that never updates and screws the layout after some minutes. I'm afraid you have a storage problem, perhaps a disk full? Or a dying disk, losing data due bad sectors? === POST EDIT === On https://github.com/KSP-SpaceDock/SpaceDock/issues/510 it was said it's just a timeout due too big change-logs. Meno male. === POST POST EDIT === It's not pagination. The same problem happens while trying to fetch the RSS via API. The response time is varying wildly too, and doesn't appears to be related to the file size: For example, the following changelogs have aproximatelly the same size but got completely different response times: GET https://spacedock.info/mod_changelog/965 : 5575 @ 3.964657 GET https://spacedock.info/mod_changelog/966 : 5815 @ 62.226156 === POST3 EDIT === I have confirmation that the same happens using the SpaceDock's API: https://spacedock.info/mod/48/Editor%20Extensions%20Redux.rss : Connection Timed Out https://spacedock.info/mod/127/TweakScale.rss : Connection Timed Out https://spacedock.info/mod/172/KSP%20Interstellar%20Extended.rss : Connection Timed Out https://spacedock.info/mod/175/Interstellar%20Fuel%20Switch.rss : Connection Timed Out https://spacedock.info/mod/302/KRASH%20-%20Kerbal%20Ramification%20Artifical%20Simulation%20Hub%20(simulation%20mod%20for%20KSP).rss : Connection Timed Out https://spacedock.info/mod/336/Pathfinder.rss : Connection Timed Out https://spacedock.info/mod/792/M.O.L.E..rss : Connection Timed Out https://spacedock.info/mod/793/Buffalo-%20Explore%20In%20Style.rss : Connection Timed Out https://spacedock.info/mod/795/Deep%20Space%20Exploration%20Vessels.rss : Connection Timed Out https://spacedock.info/mod/944/The%20Janitor's%20Closet.rss : Connection Timed Out https://spacedock.info/mod/975/Snacks%20Continued.rss : Connection Timed Out https://spacedock.info/mod/1125/Heisenberg%20Airship%20Parts%20Pack.rss : Connection Timed Out https://spacedock.info/mod/1934/Community%20Parts%20Titles.rss : Connection Timed Out https://spacedock.info/mod/2201/Rational%20Resources.rss : Connection Timed Out https://spacedock.info/mod/2487/BDArmory%20Plus.rss : Connection Timed Out https://spacedock.info/mod/3316/Kontrol%20System%202.rss : Connection Timed Out === POST4 EDIT === As from 2025-0101 (Happy New Year), the problem is solved.
  7. I disagree with the delisting due the reasons that follows: Private Division was sold to an (at this time) undisclosed buyer. Delisting the game would just harm the buyer, not TTWO that did the mess. People are modding this game. It's not up to us do decide what other people do with their money and time NO ONE can be fooled about this matter anymore. There's NO WAY someone would buy KSP2 without noticing the huge amount of bad reviews. And there's still that time window for refunding it. It would do nothing for the people that were, indeed, hurt by this disaster: early adopters that bought the game and regretted doing it. It would just save face from people that don't deserve such privilege. I see this kind of evangelism, at this point, with some distrust. Too little, too late - and, as I said, does absolutely nothing for the early adopters that were the real victims of this tragedy.
  8. Problem: just because maths usually can't be directly applied to physics, it just means it never does it. I just found this two very , very interesting articles that are not directly related to the subject at hands, but still perhaps can? Apparently light was seen to exit a medium before entering it, and measurement errors (and/or illusions) are being ruled out. https://phys.org/news/2024-12-scientists-negative-quantum.html Still more weird, apparently they found a particle that only has mass when moving into a direction, and not on others! https://phys.org/news/2024-12-particle-mass.html Correlation is not causality. I'm aware of that. But this doesn't means that there's no causality on some correlations. As much as appears to be impossible modulating gravitational waves to send messages beyound the Cosmological Horizon, the maths suggests it may be possible in the same way light was seen to exit a medium before entering it (and illusions were ruled out), no matter how absolutely bonkers such statement may look. So, and for the sake of pure Intellectual Entertainment, would we, poor carbon base lifeforms with cosmological aspirations, would be able to detect such message (sent in modulated gravitational waves) if by some reason an advanced enough civilization manage to send it? In theory, yes but... Boy, we are talking about a Super Novae class event here. Thermal pulses make things hotter due induction, and if it makes things hot enough, fast enough, it can vaporize any matter that so would expand quickly enough to behave like an explosion, kinetically expelling whatever it touches accelerating it beyound the body's escape velocity. And considering that as mass is expelled from the body, weaker became its gravitational well, the same amount of energy will expel more and more matter as the time goes by. But we are talking about a stellar level of thermal pulses, something really, really huge. Let's imagine a small planet like Uranus those mass is approximately 8.681 × 1025 kg. Let's pretend it is made only of water ice to make things easier to calculate. In order to vapourize (i.e., make it reaches 100oC) a kg of water you need 2.25 × 106 J/kg . Not even talking about decomposing it, just heating it from 0 to 100oC. So in order to vapourize Uranus you would need a heat wave of approximately 8.681 × 1025 × 2.25 × 106 = 19.53225 × 1031J. Our Sun produces about 3.8 x 1026 J per second. So, if we could leverage our Sun to send to Uranus a huge focused thermal pulse (and ignoring how it would partially dissipate on the way), we would need about 5.14006579 x 105 or 514006.579 seconds, or ~142.7 hours to pulverize this hypothetical Uranus using our Sun as power/thermal source.
  9. Yep. This is the proof that whatever is happening, is not Forum but something where Forum "lives", i.e., the infra from the server farm. This is what happens: You post a new message Forum receives it, process it, and sends the response with the new page But the response is lost, and someone in the middle sends you a 502 Then you immediately post again a message Forum receives it, process it (in this case, merging with the last message you sent), and sends the response with the page updated. But the response is lost, and someone in the middle sends you a 502 again Rinse, repeat. If Forum itself would be screwed (as it really happened months ago), you would not be being able to post anything - what to say merging previous posts. So Forum is healthy, and it's probably healthy for months. The trouble maker is someone above Forum and below CloudFlare, what strongly suggests the server farm is the responsible for the problem somehow. From my experience with AWS, I know that it's usual to impose quotas for the outbound traffic while making inbound traffic free. IF AND ONLY IF the server farm hosting Forum does the same, my best guess is, indeed, a too drastic costs reduction as I had proposed initially - but not on the number of servers hosting Forum, but on the very outbound traffic quota (what I think should be cheaper than the servers, but - obviously - I was wrong on this detail). Well... It's not too different from what I was doing initially, but then I built some logging tools and left this suffering behind!
  10. Nope. The affected rig does not have it installed. I will investigate your report - chances are that this may be a unholy interaction with some other add'on, because I didn't notice an memory leak while testing it. Granted, I didn't really played with it this year so it may be something that felt through the cracks. Anyway: https://github.com/net-lisias-ksp/BonVoyage/issues/2 === POST EDIT === @AmanitaVerna, I did a quick run on the problem today (while cleaning up the Xmas Mess ). I found absolutely no evidence of misbehaviours related to memory on BV. Full report here:https://github.com/net-lisias-ksp/BonVoyage/issues/2#issuecomment-2561842873 As explained here, this doesn't means that you didn't found something. It only means that BV is a side effect of the problem, not it's cause - correlation is not causality. My best shot about your problem can be explained on this thread: https://forum.kerbalspaceprogram.com/topic/203645-how-to-play-ksp-with-unity-2019-on-old-potatoes/
  11. Merry Christmas!! There's a live radio here (couldn't embedded it because it has unicode chars on the title)
  12. Well... I posted the original video on the wrong thread... So I'm fixing the mess! Mig 105 Hypersonic Soviet Space Interceptor. It looks pretty cool.
  13. So... RealLife™ stoled me from KSP for some time, and once I managed to get back I wasn't on the mood for "serious" gaming (like this). But, still, something slightly more challenging that simply trolling tourists ! So wondering about what to do, I remembered that my SkyLab Program would need to kick some serious payloads into the skies eventually and wondered how would be the most ludicrous (and fun) way to put a 80 ton cargo on the highest Kerbin Orbit I could by reusing some already existent craft on KSP. And so Dynawing MAX was born! I took the stock Dynawing, made some adjustments and strapped some serious boosters on her. And then lightened that candle to see what happens... Hint: this report only depicts the last successful iteration of the project - Kraken knows there's not enough storage on Kerbin if I would do a full report on every failure! Oh, boy... This thing looks menacing... 59M high, ~1090tons and 11MN of thrust! And she barely cleared the launchpad!! And rolling it into the correct heading was a huge pain in the hot end. Jesus Christ, she fought back on this. Leaving the Lower Atmosphere and staging out the SRBs, and she was still having an argument with me about the heading... Eventually we came to terms: I decide the heading, she decides the roll attitude... And there the main booster goes... Surprisingly, we reached Main Engine Cut Off on a pretty decent attitude and altitude. After circularization, we have a good orbit, 0.000 eccentricity! Now I was wondering... How high I can push this envelope? After intensive calculations and careful considerations - i.e., a lot of Quick Saves followed by Reloading - it was decided that the payload would be deployed on a 900Km orbit. And there we are. 900Km Orbit, preparing to deploy the dummy cargo! Cargo deployed, moving away from it... Now, it's journey home time. But... I spent the last days hunting and fixing small problems and glitches I detected while playing, and ended up running out of time to finish this mission! I will conclude this Soon™! Craft and (yet) more pictures on my site.
  14. So it stays there? Lacrimosa dies illa Qua resurget ex favilla Judicandus homo reus Lacrimosa dies illa Qua resurget ex favilla Judicandus homo reus Huic ergo parce Deus Pie Jesu, Jesu Domine Dona eis requiem Dona eis requiem Amen
  15. I just remembered you today. I still like to use an old MacOS Mojave for gaming, as most of my favorite games are 32 bits (yeah, I know - but I'm used to this old crap, and for everything else, I have a Steam Deck so...), and the best KSP to run on this old MacCrap is... KSP 1.4.3. From KSP 1.4.4, they introduced a thing called PQS cache to optimize the PQS by using the GPU, and this eats VRAM, something that this rig doesn't have in abundance and the net result is that the PQS cache benefits doesn't outweigh the cost on this rig. So KSP 1.4.3 it is. And I'm used to run this thing on this rig for years. I literally know when something weird is going to happen (not rarely, knowing exactly what will happen) just by the pattern of the stuttering what, in the end, helps a bit while trying to figure out what gone wrong. And the net result of this is that I have a KSP 1.4.3 installment that is the same for 2 or 3 years already - no updates, the same add'ons, the same savegame, running on the same MacMini under the same MacOS - and without any "security updates" since I don't even remember when. Well... These days, something different started to happen. Mojave have a very nasty misfeature: if you ran out of VRAM, things start to get weird while switching spaces on Mission Control, pieces of the screen are not drawn or drawn wrongly, you name it - and then we get a Kernel Panic. This happens when I really abuse the number of Browser tabs opened at the same time. I had also detected that playing videos with sound increases the chances of a Kernal Panic to happen even before the video glitches, and my current working theory is that as the programs start to eat swapfile, Mission Controls start to get sluggish as you switch Spaces because it tries to update all the miniatures on the Windows on different spaces, and with something injecting sound into the Event Queue 44.1K times per second, the Event Queue grows faster than is consumed due Mission Control monopolizing the CPU for itself. Great, it makes sense - but what the hell does that have to do with the subject under our noses currently? Well... I had detected a new misbehaviour on KSP 1.4.3 that wasn't happening before! On the very same freaking installment, if I left KSP running unattended for hours, once I come back to it the rig starts to behave like I described above but with both symptoms at the same time, leading to a Kernel Panic inside Darwin! Even KSP itself starts to fail to draw some widgets, clearly suggesting a VRAM exhaustion problem on a machine that was left unattended for hours. I'm considering that perhaps Unity is leaking VRAM on MacOS? But if I'm right, why this wasn't happening some months before when I had played with this KSP installment the last time? I usually left the game in pause for hours when working on my professional rig, instead of closing KSP and opening it again every time. So I'm pretty sure I'm not doing something different these days. But, yet, I have this Kernel Panic happening these days on use cases where it didn't happened months ago. It's the same KSP, the same machine, the same MacOS (without any new patches, for sure). Even the installed Add'Ons are the same. I'm trying to figure out some more deterministic test case to reproduce the issue reliably - right now, there're still to many loose ends to be sure about the real trigger of the problem. Anyway, I though you may be interested on it.
  16. So had to do TVs in the past. There was a reason we had a 2 minute interval each 20 minutes, and not a 5 minute interval each 10 minutes: people would give them the one finger salute and go watch another channel. Expect to see similar happenings on YouTube. AI is getting good to the point that soon we will be able to capture the video stream using AI and it will strip off the commercial from the stream before saving it on the harddisk. It's an arm's race - in which everybody will loose, because in the end YouTube failing to make enough money means that we will lose it. Current, not existing. In the past the FTC had intervened and even broke apart companies to prevent monopolies to thrive. I wonder if the recent harsh hardening of the YT's rules would not be related to it: since they concluded they are doomed, they want to milk the cow the most before losing, disregarding if the cow will survive healthy enough to be profitable to the new owner...
  17. I wish to all Kerbalkind a Christmas Day full of http 200 responses, with that pesky 502 Gateway timeouts left in the past!
  18. And this is precisely the point: YouTube was intended to provide us a better user experiente, it was their whole selling point - to be different from TVs. yes, we had about 2 minutes of commercials each 20 minutes of show on a 1 hour program - so 60 / 20 = 3 intervals, summing about 6 minutes - a bit more for 90 minutes show. On YouTube I'm getting at least 2 30 secs ads to watch a 5 minute video! I'm arbitrarily interrupted at any point of a video for ads, without any previous warning - severely hindering my attention! It's like someone yelling "I'm selling donuts!" in a library on random times, it's just enervating and annoying. YouTube, today, is one of the worst user experience I ever had. The only thing that still adds some value to me is that some very interesting videos are only available there. For while. I couldn't agree more!
  19. The Contract Configuration that added Harmony as dependency is not this one. There's no mention for Harmony on the repo: https://github.com/search?q=repo%3Ajrossignol%2FContractConfigurator Harmony&type=code
  20. Looks like when I use Eva Follower with a whole team of Tourists...
  21. Another one of that videos that I NEED TO PUBLISH HERE, but didn't found a better place. To The Moon - From Dream To Reality What could be more Kerbal? https://www.youtube.com/watch?v=4S77hsVN26U
  22. I got some 502 for a couple minutes half an hour ago, and from that point Forum is working fine to me. Oh, krap. I don't even know if this is an improvement or not... ==== POST EDIT ==== Anyway... Follows my monitoring reports for the past 7 days. Dec 18 and 19 I was updating the rig that hosts the monitoring, being the reason for a flat line on one of the graphics. The "worst response time" chart shows a slightly improvement related to 7 days ago, but then I got a huge spike at 18:00Z today. Yet more interesting, there was another spike at 20:00Z on Dec 15. Essentially a week ago - perhaps a pattern? In the last two days, I see an apparent worsening on the 50x events - completely denying my claims of apparent improvement. However, the CF subnet I'm monitoring is different from the one I use at home. Interesting enough, I'm noticing that every day we have 3 hours without events, and that apparently they are 6 hours apart from each other - 1 good hour, 5 screwed ones, repeat. It's a huge improvement from Dec 15, no doubt, and apparently in pace with Dec 16 and 17 - only the distribution over the hours changed. I don't like coincidences. Good hours each 6 hours, terrible response times each 6 days... Looks some automated processes ended up syncing while directly or indirectly causing the borkage? It's interestingly the same M.O. : some 502, then some 503, then profit... With a few 504 now and then... Anyway... Interesting enough, Forum looks good to me right now. === POST POST EDIT === I let this one pass through, my apologies. There's another possible interpretation for a 503 Service Unavailable : It still means that there's no one left available to service the request, HOWEVER, it's also raised when you have workers around, but they are all busy with something else, and so there's no one left available to service you the same - having no one left available for servicing you may mean both there's no one around, as the ones around are all busy and can't talk to you now. So, and due the regularity things are happening on my reports (possibly meaning quotas being exhausted), it may be just a too much reduced budget to pay for hosting the Forum. They need to scale up things a bit, but the host is not going to do that for free - obviously. On my DayJob© (and this also implies our partners) a 503 means that we had shutdown the services because... HELL, we never put our servers at full capacity, this would be suicidal. We do that extra mile to guarantee that no request would be left behind, because there's someone paying for that request and letting it down will mean that someone paid for something that wasn't delivered. There's always about 20% of idleness on the servers because we use this 20% as a trigger that we are overloading and someone need to scale things up (what always involves footing more money, sometimes lots of money). But Forum works on a different paradigm - people using it are not the ones paying for it, and so we have a completely different dynamic, and the alternate meaning for a 503 makes sense. The double posting I had experienced (by doing reload with sending again the form when getting a 502) strongly suggests that the quota being exhausted is not from the BackEnd/Database, but instead something related to outbound traffic. AWS, for example, don't charge for incoming data, but charges for outcoming traffic. If whatever Forum is using as host does the same, we have (another) very good explanation for the symptoms I'm describing. Given the (at least) temporary relief I'm experiencing, I think that someone decided to bite the bullet and footed some more money on the server farm. But once Forum started to behave a bit better, more people come back to it (we had nearly 3K guests yesterday, where the average on the last months were between 1.200 to 1.800) and the problem started to happen again by obvious reasons.
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