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OrbitalManeuvers

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Everything posted by OrbitalManeuvers

  1. Closer to a IIIE but with smaller SRBs. I build for the performance required per mission, so sometimes little things get changed from the wiki builds. The power tower thinger has a probe core. So I used the transtage for rendezvous, decoupled and positioned the core by hand (MJ cannot be trusted with this step), and then used MJ once it was perfectly lined up, just for the rotational accuracy. I'm realizing as I type this that I'm probably not using the guide fins/pins on the CBM correctly ... something to look into someday.
  2. For anyone who missed the stream today, it was this little guy getting worked on (it's on github now)
  3. Ah, after looking at my install and what I've downloaded, I believe you're correct about this. I use Github Desktop to clone some repos, so my install of that mod comes from the latest on github, not the release. (xEMU helmet was added 5 months ago). Green "code" download button on github to the rescue (unless you're ckanning...)
  4. off the top of my pointed head ... the helmet parts are in the Cargo category in the VAB, and just go into the Kerbal's inventory
  5. Both the far left helmet and the far right "addition" come from here:
  6. Thanks for sharing this with the community. It worked great on my JNSQ Mun landing...
  7. You can use the Reborn branch from Gitlab right this very second ... everyone here is.
  8. The end of your log has a flood of repeated messages. I looked that up online and found a Unity message board talking about it. One user said they got that message in KSP:
  9. I'm no expert, and I don't use parallax ... but aren't you supposed to have a folder called Parallax_StockTextures or something like that?
  10. according to the screen, i have an i7-4790K CPU @ 4Ghz and I have 16GB de la RAM del dia del vista del mar.
  11. Honestly, I have a gtx980, which is approximately 1000 miles below min spec for KSP 2. Yet in KSP 1 I can run 90+ mods (~17k mm patches), tons of which are part mods, all the usual suspects for graphics (doe/ps/scatterer/eve/tufx) on both KSRSS and JNSQ, and I get 20-30fps on launch, 30-40 during ascent, and 50+ in space (capped at 60), running at 2650x1440. I'm very fortunate my potato hardware performs pretty well.
  12. I have been using this mod forever and have never tried using the payload/crane parts - interested in your results! Did you try the thing mentioned in the OP, the counterweight slider?
  13. I'm not the author/maintainer, but I see that you have two modulemanagers, which can cause issues. You must have only a single copy, ModuleManager.4.2.2.dll. Try deleting the other one and see if that helps? [ModuleManager] version 4.1.4.0 at E:\New folder\GameData\ModuleManager.4.1.4.dll won the election against You can see here it's loading the wrong one.
  14. I'm in sync with github, I do not have FAR, and I do not have these exceptions. Also, in my experience the entire log is the relevant part. A snippet doesn't contain your mod list, for example.
  15. @Rodger just saw this mentioned in my log, in case it's not on purpose.
  16. Welcome to the forums I am not Benjee but would be happy to offer you a touch of info. When you elect to install mods manually (or must bc they're not on ckan) you have the added responsibility of managing the dependencies yourself. A lot of mods will come with dependencies bundled with them, but the onus is on you to maintain your dependencies at their latest versions, not at whatever (potentially stale) version that might be bundled with mods. All that is to say: don't replace newer versions of dependencies. Most modern mods will have a .version file somewhere in their folder structure which is a text file and has the mod version in it. Compare these before you copy/replace any bundled dependencies, and always leave the most recent version even if the mod you're installing comes bundled with something older. Oh - lastly, with manually installing mods there is a crucial step you never want to miss: if you replace a folder with a newer version of the same thing, it's important to first delete the existing folder, instead of just copying over top of it. If you just copy, you risk leaving files that the mod author has deleted, and this can lead to broken KSP. Hope something here helps a little. Feel free to ask for clarifications.
  17. Maybe just by coincidence, but the few examples you point out are all stock PAW items, and you can learn about them by googling "ksp require complete" or "ksp remove from symmetry" for example. This should get you at least some info on any stock PAW item. If you pick an item that isn't stock, you still might get some references to whatever mod it comes from., which you can then google "ksp <modname>" and you'll likely find a forum thread link which should have info about the specific mod's operation. All this is couched in "usually" and "probably" because we're talking about regular people like you and me expanding the game, and whether all those things are fully, professionally documented or not ... well, don't count on too much.
  18. when you get a sec can you check if there's literally no sound at all, or if it's just really, really soft? For me 1 SRB is about 1/3 the volume of 1 RS25, but there's definitely sound.
  19. Are these taken on up to date Reborn and KSC Switcher? I think that black terrain is a bug in the KSC Switcher configs and it irked me enough to ditch KSC Switcher and settle on doing everything from the Cape (katniss). I miss Kourou.
  20. I just updated my copy of SEP to 2.0.2 (from something not far from that), and confirmed that everything is peachy - my 1st stage TWR is 1.54 on a full stack with the cargo variant up top, everything set to LCH4+OX. My totals are: LqdMethane 170,457kg, Oxidizer: 667,500kg. Total vehicle mass 989.748t, 20 parts. If you want to upload a copy of your ksp.log file somewhere, I'd be happy to point out what mods you have that I don't - or vice versa. The obvious suspects would be stuff like FAR or RO (I have neither, I'm on JNSQ in this install). I can give you my .craft file too, if you want - but it's just 20 parts and it only goes together one way ... (oh I forgot to mention my 2nd stage has 3 SL and 3 vac)
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