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The Dressian Exploder

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Everything posted by The Dressian Exploder

  1. A lot of those parts (Daedalus, thermal engines, some radiators) can be found in the wonderful Sterling Systems mod, which has some level of interplay between itself and FFT. It contains several fancy radiators but quite a few of the ones you've described are also in the Heat Control mod which is designed to be complimentary to FFT. I'd definitely recommend installing it if you haven't done so already.
  2. With regards to bad aero, have you made sure every side of the part models are textured? As someone mentioned earlier in the thread the BDB guys had issues with X-15 that were caused by that.
  3. Have you considered trying to implement directional scaling (i.e different scale values for height, length and depth) or would it not be feasible?
  4. This mod isn't really supported any more, you're best off looking to Artemis Construction Kit and ORANGES for SLS and similar rockets.
  5. Quite a few of these probes are in the ProbesPlus mods, New Horizons IIRC is in Tundra Technologies, that won't be all of them but quite a few of those probes will be in those mods. Check them out, they're pretty good!
  6. Bit of a necropost, but does anyone have a link to this old mod? All the links I've found are duds.
  7. KSP2 wished it could've come close to what you've achieved. This is absolutely stunning!
  8. Pretty sure Sterling Systems has a gas core nuclear thermal rocket in both closed and open cycle varieties; you'd have to build a spacecraft around it though. Alternatively there's also the older Atomic Age mod, which I believe also has a gas core NTR. As for visuals, I can best recommend KSRSS at:https://gitlab.com/ksrss/KSRSS which will replace the stock system with the real solar system at a stock scale. Combine this with Environmental Visual Enhancements, Scatterer, TUFX (plus a good config), PlanetShine, Distant Object Enhancement, Shaddy, and Deferred as well, and you'll have a pretty damn nice looking install. If you're taking any shots near the surface of a planet you might want to add Parallax too. If you want a working spacecraft as well as one that looks nice you might also want to grab Heat Control for some big, powerful, pretty-looking radiators. Other mods that could be useful for actually constructing the spacecraft could be Near Future Construction for big trusses as the main body of a spacecraft, Near Future Electrical or Solar for fisson and solar power generation respectively, Stockalike Station Parts for any crewed section, and if your design calls for it, Coriolis Space Systems has tethers for any spin-gravity shenanigans you might desire. If, aside from the beauty shots, you also want to show off the functionality of the spacecraft design you use in your render, Kronal Vessel Viewer has some handy tools for making blueprint-like design images.
  9. A question I've had for quite a while now is this: How do you go about texturing a model you've made? Is there anything specific you do that might not be obvious?
  10. HOLY excrements RESTOCK THUD ENGINE YEEEEAEAAAHAHHHH BABYYYYY
  11. Have you considered making a 'propeller engines' category for mods like Airplane Plus? It seems that currently all the props are in the miscellaneous category, and I think there's enough of them both in Airplane Plus and other mods to warrant them having their own category. Helicopter turboshaft engines and tail rotors could potentially go in their own category as well. EDIT: Looking through the config, it appears this exists, but given that the prop engines all appear in the 'Miscellaneous' category I'm guessing that the prop engines category needs to be defined somewhere.
  12. Is there a reason why NFP's Argon tanks have their own VABOrganiser category, but the lithium tanks don't? Speaking of NFP's tanks, have you ever considered consolidating the tanks into a single set with switchable resources?
  13. Have you considered adding PBR textures to the Black Knight, Black Arrow and Blue Streak? Having visited them IRL I can confirm they are quite shiny!
  14. Have you considered automating the categorisation of parts to some extent through looking through a part's config and adding it to a category if it satisfies certain criteria (e.g an engine might be added to the liquid fuel category if it contains an engine module which uses LiquidFuel and Oxidiser) Not entirely sure how feasible it would be to do with something like an MM patch but if it's possible it would add compatibility to a lot of mods without requiring configs be made.
  15. Is VABOrganiser support soon to come? Edit: Never mind, it's already there! Excellent!
  16. Have you considered adding VABOrganiser support? It might be a lot of work given the sheer amount of parts in BDB but I feel like this is exactly the kind of mod that would benefit from it immensely.
  17. Pretty sure the water physics are managed by Scatterer, not Parallax. Best ask on their thread.
  18. Gets winking bull. Inserts bull excrement.
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