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KSP2 Release Notes
Everything posted by TheLoneOne
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Sorry I eated it, what’s your gamedata look like, that’s a first step,
- 88 replies
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- ksrss
- real solar system
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Is Unity 5 upgrade for KSP 1.12.x out?
TheLoneOne replied to tgk_0072's topic in KSP1 Mods Discussions
that’s a lot of parts so yea it’s gonna run slow. It’s a game made a decade ago, it’s not gonna. be perfect, have a KitKat -
how do I make .mu models in blender for my mod?
TheLoneOne replied to FishyMod's topic in KSP1 Mods Discussions
I know how but can’t explain it cuz it would litterally take 6 hours to type out but basicly if you know where to look there are free plugins. -
Blip (Halley's Comet Analog) [Alpha 0.1V] (1.12.x)
TheLoneOne replied to Grubby.mp4's topic in KSP1 Mod Releases
Ok so I’ve played this mod for around 50 hours so far and I STILL like the cut of its jib. can someone send medical help? -
Okay I got the mesh done mostly I won’t show it cuz I want to finish it first. Goodnight
- 17 replies
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- eyes turned skyward
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They ethier a evaporated or b were due to a wrong version being used
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- planet
- kopernicus
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plans today are to get a good deal of the model of the spaceplane done!
- 17 replies
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it does .
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Does this mod come with medical insurance?
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- realism
- life support
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
TheLoneOne replied to tony48's topic in KSP1 Mod Releases
I’m having a stroke is what I mean I think. You know?- 1,957 replies
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- totm mar 2022
- rss
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
TheLoneOne replied to tony48's topic in KSP1 Mod Releases
Kurdish space real space station (KSRSS- 1,957 replies
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- totm mar 2022
- rss
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Looking for all good mods for KSP
TheLoneOne replied to BekfastDerp13's topic in KSP1 Mods Discussions
I already eated all the good mods but here’s a bad mod -
Probs the joints messing up. kjr tends to ruin precise trajectories which programs struggle to adapt to as robots are very literal in terms of understanding things. Also if your doing rss and RO of course there’s gonna be bugs like this. Ksp’s game engine is designed weirdly, like why they would make parts flexible in the first place of ridged when they wrote the base code I’m not exactly sure as it ended up causing what I would say were a good majority of the bugs in game and makes your craft go through minuscule joint flexes which create literal free energy from nothing and this is constant, kjr try’s to stop it and it only amplifies the free energy gained. By like a magnitude of 2 from what I’ve estimated
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Gas Giants Enhanced | A visual mod for Real Solar System
TheLoneOne replied to ballisticfox0's topic in KSP1 Mod Releases
Out of curiosity when will you add a smell feature to Uranus(I’m gonna stop there) all jokes aside this mod looks great!- 45 replies
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- visual pack
- eve
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[1.10.1] Dodo Labs - v1.3.1 - Stockalike Electron
TheLoneOne replied to tygoo7's topic in KSP1 Mod Releases
10/10 even tho it did not add an actual electron atom -
I like this mod a lot. But it also concerns me as whenever I see it I immediately realize my parts are more intelligent than I am…
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Blip (Halley's Comet Analog) [Alpha 0.1V] (1.12.x)
TheLoneOne replied to Grubby.mp4's topic in KSP1 Mod Releases
I like the cut of it’s jib -
Whim chaser looks like a piece of taffy to kirdles they are gonna eat it…
- 49 replies
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- space plane
- artwhaley
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Btw I’m modeling in blender and it’s fun. I also realized that @taniwhais amazing and made it so I can convert a ksp craft file into a model which opens up some interesting things. Thanks my guy for deving that!
- 17 replies
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i know about it i did patches for that. this is gonna be similer but my focus is on the functionality and modeling on it.
- 17 replies
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Editing/Re-decorating IVA's In 2022
TheLoneOne replied to johnnydope's topic in KSP1 Mod Development
Would you like me to test this on ksp 1.12.3? -
requests for mod compatibility are open btw! today my plans are to set up my workspaces for modding and testing and start the modeling of The spaceplane.
- 17 replies
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