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Everything posted by Davi SDF
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totm march 2020 So what song is stuck in your head today?
Davi SDF replied to SmileyTRex's topic in The Lounge
What used to be "The Most Mysterious Song in the Internet", now known for it's original title: "Subways Of Your Mind" -
[1.12] B9 Procedural Wings Fork, Modified
Davi SDF replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm not the original poster, but i think it's a mixture of Procedural Parts, Internal RCS and the cockpit from the AeroSpace Technologies and Reusable Operations mod -
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Davi SDF replied to SuicidalInsanity's topic in KSP1 Mod Development
This is a known problem with the saddle tanks, i'd recommend either mounting each side individually, or using radial 2x symmetry (if i remember correctly, the part tells you to do that).- 862 replies
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Cryogenic Tanks (the fue switcher) does not have any "Structural" tank option. You might be using Rational Resources, if you are, they have a patch for fuel tank switching too, and their's overrides Cryotanks. That's where the "Structural" tank option might be coming from and why it might be the default in all tanks.
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That is probably due to Proton in real life using Hypergolic fuels, and they have different Molar Mass when compared to in game fuels. I did my own custom config using Aerozine50 and NTO (not exactly true to the real life counterpart but still) and it flies pretty well. Unless Tantares adds support for Hypergolic fuels, i don't think there's much to be done. I'd say it's pretty fine the way it is.
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This is hideous I love it
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Is that what they call "The Soviet Onion"?
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Davi SDF replied to SuicidalInsanity's topic in KSP1 Mod Development
As far as i know, this is not an issue with Restock, but with the mod using old Stock textures that were moved/removed in later updates and the mod not being updated to deal with that. If you take a look back in the thread, you might find the fix, it's a simple patch i think I myself use restock and this mod together, and they work fine- 862 replies
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I used Auto struts on mine, and it seems to work fine. If you decide to try it, set the first stage parts to connect to "root" and the second to upper stages to connect to "heaviest"
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An 50 minutes video about the Rocketdyne Tripropellant engine
Davi SDF replied to magnemoe's topic in Science & Spaceflight
Finally someone diving deeper into this! And, yeah, this is the kind of thing that i can only see being used in the rather far future, or in Aperture Kerbal Space Program -
2: EARTH SHATTERING NEWS! A WHOLE CITY WAS DESTROYED BY A MAGNITUDE 15 EARTHQUAKE!!! (IS THIS THE END OF THE WORLD?!)
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Yes, stock parts are really powerful for the stock system You can very easily make SSTOs that have good payload margins (that is, they carry a lot of cargo). Imagine that you built a 1.25 meter rocket with three of the longest tanks and a Vector below. if you put the Mk1 capsule on top of it, ,it can actually reach orbit. That would be like making the Mercury Capsule reach orbit with a Redstone Rocket (even though in real life, it could only reach sub-orbital speeds).
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You can make an easy and quick use of the offset tool to get them to the place (one up to the top one and one left and right to the respective bottom ones). The RS-25 are pretty big engines (they are basically vacuum engines forced to work at sea level)
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I like to think Kerbals are kinda like WH40k orks, fungi that just poof and spread their fungus to grow more Kerbals. Why they want to go to space? Cause it cool! And some of them are really eager to prove that Eeloo is a planet (they get into serious fights for that). Unlike orks, they have a good understanding of how machines work. They are very smart, and always think about if they can make something work (they have a serious case of not thinking if they should). I do like to think that Kerbin has more than barren grasslands and deserts, it's just that the game isn't focused on that, they might even have "Kountries", wich would basically be rival Engineering programs!
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The docking ports can extend to simulate "Soft docking", after they bump into each other, you can retreat the rings and actually dock them both. In KSP, it isn't really usefull, but Soft docking is used in real life to absorb some of the shock between both ships or between the ship and the station . This helps the docking ports to not get damaged.
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Are there any strategies I should use while downloading mods?
Davi SDF replied to NovaSuper's topic in KSP1 Mods Discussions
I don't know if this might work for you, but it worked fine for me. I myself have about 11 Gigabytes of mods, and what i did was installing them in batches, those that i already liked and knew they worked i installed first, opened the game and checked if everything was alright. Then i added one batch of 15 mods, checked if they worked and i liked. Those i disliked i removed and those that didn't worked i took a look if i could make a quick fix. (Repeat until you tested and removed those you dislike/don't work) I did that until i got my current install, pretty satisfied with it. One thing you can do narrow down what you like faster is thinking about what is your goal with that install, (like, if you want a realistic experince, a more casual one, something else entirely, etc.). This way you can decide wich mods fit or don't fit your objectives.- 1 reply
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Davi SDF replied to Nertea's topic in KSP1 Mod Releases
You might be confusing this mod with Near Future Spacecraft, wich i remember having RPM IVAs -
Finally! No more Dres!!
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[1.12.x] Far Future Technologies - October 9
Davi SDF replied to Nertea's topic in KSP1 Mod Releases
Well, you can make the engine smaller, but you will have to put the radiators yourself, it makes for easier orbital construction, but more work. Ooor, you can make a BIG rocket that is capable of that, Near Future Launch Vehicles gives you tanks and fairings capable of that. Oor you can download a mod that gives you the capacity of making parts in orbit, like Sandcastle. Realistically, an Antimatter engine would be made in orbit due to it's size.