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Drupegod02

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Everything posted by Drupegod02

  1. Is there a way i can delete some of the asteroids? Because my map looks extremely clouded with all of these asteroids everywhere
  2. I've seen old YouTube videos using this mod and Jool has very defined lines plus rings. How do i get that effect and what version do I have to be on?
  3. I cant seem to get rid of default scatterer and sunflare with ckan
  4. I have installed these mods only but Gael still only has clouds: Breaking Ground (BreakingGround-DLC 1.4.1) Custom Barn Kit (CustomBarnKit 1.1.21.0) Distant Object Enhancement Continued (DistantObject v2.0.1.1) Distant Object Enhancement Continued default config (DistantObject-default v2.0.1.1) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 3:1.10.1-3) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) Final Frontier (FinalFrontier 1.10.0-3485) Galileo's Planet Pack (GPP 1:1.6.4.0) GPP Textures (GPPTextures 4.1.1) Grannus Expansion Pack (GrannusExpansionPack 1.2.1) Grannus Expansion Pack CommNet (GrannusExpansionPack-CommNet 1.2.1) JX2Antenna (JX2Antenna 2.0.5) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.9.1-12) Making History (MakingHistory-DLC 1.9.1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.7.0) Module Manager (ModuleManager 4.1.4) scatterer (Scatterer 3:v0.0632) Scatterer Default Config (Scatterer-config 3:v0.0632) Scatterer Sunflare (Scatterer-sunflare 3:v0.0632) Sigma Replacements: Descriptions (SigmaReplacements-Descriptions D_v0.2.5) Sigma Replacements: Heads (SigmaReplacements-Heads H_v0.2.4) Sigma Replacements: MenuScenes (SigmaReplacements-MenuScenes K_v0.1.0) Sigma Replacements: SkyBox (SigmaReplacements-SkyBox B_v0.2.2) Sigma Replacements: Suits (SigmaReplacements-Suits S_v0.2.4) Im on 1.9.1 btw
  5. Is Gael supposed to be the only planet with clouds? Because it seems that Tellumo should also have clouds. Also Nodens has no clouds. I have GU as one of my mods as well, but I'm not sure if that is causing these no clouds
  6. What is BoulderCo and how do you get it? And does this depend on normal EVE bc there are no clouds
  7. Whenever i load into the main menu for the first time, there are clouds . But if i edit my settings / enter and exit a save, scatterer reverts back to just blue atmosphere with no clouds. I am on 1.10.1 My mods: Alcubierre Warp Drive (Stand-alone) (AlcubierreStandalone 1.3.0.0) BetterBurnTime (BetterBurnTime 1.10) BetterCrewAssignment (BetterCrewAssignment 1.4) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.12.6) Breaking Ground (BreakingGround-DLC 1.5.1) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.14) CommNet Antennas Extension (CommNetAntennasExtension 2.1.3) CommNet Antennas Info (CommNetAntennasInfo 3.0.2) Community Tech Tree (CommunityTechTree 1:3.4.2) Distant Object Enhancement Continued (DistantObject v2.0.1.1) Distant Object Enhancement Continued default config (DistantObject-default v2.0.1.1) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 3:1.10.1-3) Heat Control (HeatControl 0.5.2) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.1.2) HyperEdit (HyperEdit 1.5.8.0) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 3.18) JoolBiomes (JoolBiomes 1.1) JX2Antenna (JX2Antenna 2.0.5) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.1) Kolyphemus System Continued (KolyphemusSystemContinued 0.8) KSP ExtendedAntennaProgression (ExtendedAntennaProgression v0.1.2) KSP Interstellar Extended (KSPInterstellarExtended 1.25.31) Making History (MakingHistory-DLC 1.10.1) MechJeb 2 (MechJeb2 2.11.0.0) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) RemoteTech Redev Antennas (RemoteTechRedevAntennas 0.1.1) scatterer (Scatterer 3:v0.0632) Scatterer Default Config (Scatterer-config 3:v0.0632) Scatterer Sunflare (Scatterer-sunflare 3:v0.0632) Snarkiverse (Snarkiverse 1.2) SpaceY Heavy Lifters (SpaceY-Lifters 1.17.2) TextureReplacer (TextureReplacer v4.2.3) The Janitor's Closet (JanitorsCloset 0.3.7) Toolbar Controller (ToolbarController 1:0.1.9.4) Tracking Station Evolved (TrackingStationEvolved 6.0) TweakScale - Rescale Everything! (TweakScale v2.4.3.21) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1) AND Galaxies Unbound the 3rd test version
  8. What mods and versions of mods did you use to make it work? My scatterer is broken when i try 1.6.1 and 1.7.3
  9. Is the 1.5.2 update for parallax only or are there new things added as well?
  10. How do you get to these planets? Can anyone recommend mods to use?
  11. I heard that this mod gives different science mattering on the biome and the science is usually better at higher levels. But when i landed on Armstrong's highlands, there was no difference compared to its lowlands.
  12. Yes, sorry about that after i transmitted the science twice it was fixed and i also quickloaded
  13. Im not sure if this is a bug with KSPIE or Ineterstellar Fuel Switch but whenever i go to check on my bases on moons and planets, my science research fills up in a couple of seconds which kind of breaks the immersion. I think this might be caused because ckan said they needed to be updated so i did.
  14. Im not sure if this is a bug with KSPIE or Ineterstellar Fuel Switch but whenever i go to check on my bases on moons and planets, my science research fills up in a couple of seconds which kind of breaks the immersion. I think this might be caused because ckan said they needed to be updated so i did.
  15. @Nando i Have tried it and it functions well but the sunflare is a bit broken, the textures are in squares (but aren't noticeable when you land), and there's a bug that happens sometimes when you use a decuopler. (so if you want to say land on nemisis, use a one stage lander which is that you use it for landing and returning (and this goes for every planet))
  16. how do i make the helmet visor into something like this?: https://imgur.com/a/4BmORwR
  17. Is there a way to get rid of the atmospheres but only visually? Like they still function but like on Kohm you can see the brown dirt and not just Greenish-blue
  18. On the delta v map it says that it only takes about 3300 delta v. How does that work because landing on lua takes 700+ delta v?
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