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Everything posted by Drupegod02
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will this have scatterer support?
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[1.12.x] [Planet Pack] Minor Planets Expansion
Drupegod02 replied to Exo's Lab's topic in KSP1 Mod Releases
Is there a way i can delete some of the asteroids? Because my map looks extremely clouded with all of these asteroids everywhere- 359 replies
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- 1
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- totm dec 2021
- planet pack
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(and 3 more)
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Drupegod02 replied to Galileo's topic in KSP1 Mod Releases
I've seen old YouTube videos using this mod and Jool has very defined lines plus rings. How do i get that effect and what version do I have to be on? -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Drupegod02 replied to Galileo's topic in KSP1 Mod Releases
I cant seem to get rid of default scatterer and sunflare with ckan- 7,372 replies
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- gpp
- kopernicus
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(and 1 more)
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Drupegod02 replied to Galileo's topic in KSP1 Mod Releases
I have installed these mods only but Gael still only has clouds: Breaking Ground (BreakingGround-DLC 1.4.1) Custom Barn Kit (CustomBarnKit 1.1.21.0) Distant Object Enhancement Continued (DistantObject v2.0.1.1) Distant Object Enhancement Continued default config (DistantObject-default v2.0.1.1) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 3:1.10.1-3) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) Final Frontier (FinalFrontier 1.10.0-3485) Galileo's Planet Pack (GPP 1:1.6.4.0) GPP Textures (GPPTextures 4.1.1) Grannus Expansion Pack (GrannusExpansionPack 1.2.1) Grannus Expansion Pack CommNet (GrannusExpansionPack-CommNet 1.2.1) JX2Antenna (JX2Antenna 2.0.5) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.9.1-12) Making History (MakingHistory-DLC 1.9.1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.7.0) Module Manager (ModuleManager 4.1.4) scatterer (Scatterer 3:v0.0632) Scatterer Default Config (Scatterer-config 3:v0.0632) Scatterer Sunflare (Scatterer-sunflare 3:v0.0632) Sigma Replacements: Descriptions (SigmaReplacements-Descriptions D_v0.2.5) Sigma Replacements: Heads (SigmaReplacements-Heads H_v0.2.4) Sigma Replacements: MenuScenes (SigmaReplacements-MenuScenes K_v0.1.0) Sigma Replacements: SkyBox (SigmaReplacements-SkyBox B_v0.2.2) Sigma Replacements: Suits (SigmaReplacements-Suits S_v0.2.4) Im on 1.9.1 btw- 7,372 replies
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- gpp
- kopernicus
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(and 1 more)
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Drupegod02 replied to Galileo's topic in KSP1 Mod Releases
Is Gael supposed to be the only planet with clouds? Because it seems that Tellumo should also have clouds. Also Nodens has no clouds. I have GU as one of my mods as well, but I'm not sure if that is causing these no clouds- 7,372 replies
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- gpp
- kopernicus
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Whenever i load into the main menu for the first time, there are clouds . But if i edit my settings / enter and exit a save, scatterer reverts back to just blue atmosphere with no clouds. I am on 1.10.1 My mods: Alcubierre Warp Drive (Stand-alone) (AlcubierreStandalone 1.3.0.0) BetterBurnTime (BetterBurnTime 1.10) BetterCrewAssignment (BetterCrewAssignment 1.4) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.12.6) Breaking Ground (BreakingGround-DLC 1.5.1) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.14) CommNet Antennas Extension (CommNetAntennasExtension 2.1.3) CommNet Antennas Info (CommNetAntennasInfo 3.0.2) Community Tech Tree (CommunityTechTree 1:3.4.2) Distant Object Enhancement Continued (DistantObject v2.0.1.1) Distant Object Enhancement Continued default config (DistantObject-default v2.0.1.1) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 3:1.10.1-3) Heat Control (HeatControl 0.5.2) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.1.2) HyperEdit (HyperEdit 1.5.8.0) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 3.18) JoolBiomes (JoolBiomes 1.1) JX2Antenna (JX2Antenna 2.0.5) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.1) Kolyphemus System Continued (KolyphemusSystemContinued 0.8) KSP ExtendedAntennaProgression (ExtendedAntennaProgression v0.1.2) KSP Interstellar Extended (KSPInterstellarExtended 1.25.31) Making History (MakingHistory-DLC 1.10.1) MechJeb 2 (MechJeb2 2.11.0.0) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) RemoteTech Redev Antennas (RemoteTechRedevAntennas 0.1.1) scatterer (Scatterer 3:v0.0632) Scatterer Default Config (Scatterer-config 3:v0.0632) Scatterer Sunflare (Scatterer-sunflare 3:v0.0632) Snarkiverse (Snarkiverse 1.2) SpaceY Heavy Lifters (SpaceY-Lifters 1.17.2) TextureReplacer (TextureReplacer v4.2.3) The Janitor's Closet (JanitorsCloset 0.3.7) Toolbar Controller (ToolbarController 1:0.1.9.4) Tracking Station Evolved (TrackingStationEvolved 6.0) TweakScale - Rescale Everything! (TweakScale v2.4.3.21) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1) AND Galaxies Unbound the 3rd test version
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[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Drupegod02 replied to Gameslinx's topic in KSP1 Mod Releases
What mods and versions of mods did you use to make it work? My scatterer is broken when i try 1.6.1 and 1.7.3 -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Drupegod02 replied to Gameslinx's topic in KSP1 Mod Releases
Is the 1.5.2 update for parallax only or are there new things added as well?- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Drupegod02 replied to Gameslinx's topic in KSP1 Mod Releases
I heard that this mod gives different science mattering on the biome and the science is usually better at higher levels. But when i landed on Armstrong's highlands, there was no difference compared to its lowlands.- 1,656 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Drupegod02 replied to Gameslinx's topic in KSP1 Mod Releases
Who are you replying to?- 2,454 replies
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- kopernicus
- gpo
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KSP Interstellar Extended Support Thread
Drupegod02 replied to FreeThinker's topic in KSP1 Mods Discussions
Yes, sorry about that after i transmitted the science twice it was fixed and i also quickloaded -
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Drupegod02 replied to FreeThinker's topic in KSP1 Mod Releases
Im not sure if this is a bug with KSPIE or Ineterstellar Fuel Switch but whenever i go to check on my bases on moons and planets, my science research fills up in a couple of seconds which kind of breaks the immersion. I think this might be caused because ckan said they needed to be updated so i did.- 1,187 replies
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- fuel switching
- mesh switching
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KSP Interstellar Extended Support Thread
Drupegod02 replied to FreeThinker's topic in KSP1 Mods Discussions
Im not sure if this is a bug with KSPIE or Ineterstellar Fuel Switch but whenever i go to check on my bases on moons and planets, my science research fills up in a couple of seconds which kind of breaks the immersion. I think this might be caused because ckan said they needed to be updated so i did. -
@Nando i Have tried it and it functions well but the sunflare is a bit broken, the textures are in squares (but aren't noticeable when you land), and there's a bug that happens sometimes when you use a decuopler. (so if you want to say land on nemisis, use a one stage lander which is that you use it for landing and returning (and this goes for every planet))
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how do i make the helmet visor into something like this?: https://imgur.com/a/4BmORwR
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Does this work with Beyond Home?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Drupegod02 replied to tony48's topic in KSP1 Mod Releases
Is there a delta V map?- 1,976 replies
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- totm mar 2022
- rss
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Drupegod02 replied to Gameslinx's topic in KSP1 Mod Releases
Is there a way to get rid of the atmospheres but only visually? Like they still function but like on Kohm you can see the brown dirt and not just Greenish-blue- 1,656 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Drupegod02 replied to Gameslinx's topic in KSP1 Mod Releases
On the delta v map it says that it only takes about 3300 delta v. How does that work because landing on lua takes 700+ delta v?- 1,656 replies