modus
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You mean clicked?
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Well, here I am! So now I just....click?
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Yeah I got that. Just think it's funny it's called bleeding edge when it's quite stable
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Also, the iva's are an extra, so you can really save on ram.
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Except there aren't that many bugs It's more like blunt release.
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@ArthritisGuyyou can always start with https://github.com/UmbraSpaceIndustries/MKS/wiki
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[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
modus replied to R-T-B's topic in KSP1 Mod Releases
It's striking how many people are reporting this lately. Not sure it's Kopernicus fault, I'm not having any problems...Did certain planet packs update or something? -
Take care of yourself, your health comes first!!
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Yes, I learnt that the hard way. For 'short' hops, let's say to Duna or Jool, I always set the trust limiter to 50% or less. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Like the gentlemen above said: totally doable. I ship stuff from everywhere to everywhere -
Module Manager Watch Dog
modus replied to Chaosking691's topic in KSP1 Technical Support (PC, modded installs)
Can you share a picture of your Gamedata, and the Gamedata in Gamedata? (and other Gamedatas?) -
Module Manager Watch Dog
modus replied to Chaosking691's topic in KSP1 Technical Support (PC, modded installs)
Gamedata in Gamedata is no bueno. Just have one dll in one Gamedata. -
I really hope they don't do this. the lack of 'stories' and quests is a big plus for me in ksp1.
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I am going to click this.
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so to summarize: click
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c to the l to the i to the c (again) to the k
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cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick