modus
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
k so first test: a copy of my clean 12.2 (so no new download) with only All of this is copied from my regular KSP 12.2 folder (the 'working' one). So this is the 112 unstable prerelease. Started a new sandbox and launched a pod. I see...NO transfer icon!! Next I fired up my regular KSP 12.2 and started a new sandbox. I see...NO transfer icon?! This is weird because in my career I'm very sure -although I'm starting to doubt myself- that 1) the icon was always there en 2) I have not a single crew transfer route (of that I'm 100% sure). So I then cheated a bit and created both some cargo and crew transport depots and routes, but no transfer icon. When I open my career save, the icon is there, even at the ksc: So yeah I'm super confused right now. My guess is that the transfer icon wasn't always there and that I did something during my career that enabled it? This is only getting stranger. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
That is what I'm saying. I don't use ART, Exppack, Karbonite (and K+), Orion, Soundingrockets, srvpack, warpdrive. (not 100% sure that's all of them, can't check right now) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Will try a clean test tonight (or maybe tomorrow). What I also want to know, @RookFett do you use/keep the entire USI suite when you download the prerelease ? Or do you delete certain mods (I do)? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
for me it's always there, even without routes. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Yeah it sure is a mystery. I never had any problems with it, not with this version or the previous prerelease. I wonder if @RoverDudehas a clue what is going on here? I'll see with I can do tonight or tomorrow night -
Alarm Icons at AN and DN
modus replied to Daveroski's topic in KSP1 Suggestions & Development Discussion
If I want an alarm, I create one in the alarm clock It should be an option there, not on the orbit. Just my humble opinion ofcourse. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
modus replied to Angelo Kerman's topic in KSP1 Mod Releases
Yay big tanks! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
I'll DM you. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Hey, your wife is my wife! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Is no one else having this issue or are they just watching and waiting for a fix? What a thriller this is! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Here you go: This is really bizarre. -
[NO LONGER UNDER DEVELOPMENT] MPE Revived
modus replied to Interplanet Janet's topic in KSP1 Mod Releases
Nope!- 161 replies
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
modus replied to Poodmund's topic in KSP1 Mod Releases
Yeah, the level 4 upgrade doesn't work in career (it's supposed to actually say 'level 4', right?). Using 1.12.2 en latest CBK, in my longtime career save (since way before 1.12). I'd suggest JX2 (which by the way has a patch to disable the level 4 tracking station) and, as @OhioBobrightfully says, combining antennas. I'm also using minor planets expansion so going way beyond Plock, and relays or reflectors are definitely necessary. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Don't have the game open right now, but I don't think I do. I use the other one, the transport computer (think that's what it's called). You do need to correct a typo somewhere in order to use it, look 2 pages back. -
Developer Insights #11 – Engine Exhaust Visual Effects
modus replied to Intercept Games's topic in Dev Diaries
This whole dev diary was just a lenghty intro to tell us this news! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Yeah I'm running 12.2. Good luck -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Yeah it's there, even without any created crew routes. Really weird. Glad to help, just wish I could give you a solution. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
the one in the latest pre-release (112.0.0), in the previous prerelease (the one from march) it also worked. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
sure, you don't have this in your toolbar? edit: the button opens this -
[NO LONGER UNDER DEVELOPMENT] MPE Revived
modus replied to Interplanet Janet's topic in KSP1 Mod Releases
Yeah it all looks kinda generic Great work, looking forward to more!- 161 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
@RookFettIs the crew transfer button (the plane thing) on the toolbar working? Or is that what you mean by 'the PAW menu for crew transfer'? Just trying to understand your problem. -
[NO LONGER UNDER DEVELOPMENT] MPE Revived
modus replied to Interplanet Janet's topic in KSP1 Mod Releases
So I just checked really quickly. I am in low orbit around Ervo, and I can get low orbit science from DMagic's experiments, like the telescope, magnetometer, micro goo, radio and plasma wave, ... Weird. haven't really checked biomespecific science though...- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
modus replied to Interplanet Janet's topic in KSP1 Mod Releases
Ithink it kinda works with DMagic orbital science? I have -on Exo's version- a probe around Ervo loaded with al kinds experiments, stock and DM, and I think they all work. Will have to doublecheck that.- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
modus replied to Interplanet Janet's topic in KSP1 Mod Releases
Neat!- 161 replies
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- minor planets
- planet pack
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