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KSP2 Release Notes
Everything posted by Kimera Industries
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My basic advice? Enable "advanced tweakables." Autostrut will save your life. (Stick with 'heaviest part') It also lets you split maneuver burn times 50-50 on either side of the maneuver, making them more accurate. Speaking of maneuvers, the green double arrow on the left of the maneuver dv indicator lets you warp to just 1 minute before burn time. Works great for me so far, saves time trying to warp to it manually. Don't overcomplicate things. Set a goal for your design, and meet that goal. Don't try to upgrade and go bigger and farther. You will end up biting more than you can chew and the project will fail. If you want more capability, start fresh. SSTOs- it takes a long time to get them to work. You will not get them right away. It will take you a long time. A very long time. Just because Matt Lowne threw together something in 3 minutes does not mean you can too. Practice! Don't be afraid of failure. Use quicksaves, specifically Alt+f5 and Alt+f9. These let you use named quicksaves that you can load at will. Revert the flight if you can't fix it. This can avoid kerbal deaths or fatal mistakes. If I had known these things when I started playing KSP, I would have started a lot better. I hope these help someone else too!
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Leave Nothing behind - Eve SSTS
Kimera Industries replied to Tony Swallow's topic in KSP1 Challenges & Mission ideas
So by "no stages discarded" you are even counting objects that would burn up in the atmosphere? -
You can’t spell User Interface without U & I
Kimera Industries replied to Nesses's topic in KSP2 Dev Updates
Then maybe a little flashing icon (like the science one) that tells you when a craft is recoverable. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -48- 30,077 replies
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- going off the rails!
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You can’t spell User Interface without U & I
Kimera Industries replied to Nesses's topic in KSP2 Dev Updates
That's the problem, some of us actually value kerbal safety. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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You can’t spell User Interface without U & I
Kimera Industries replied to Nesses's topic in KSP2 Dev Updates
If you are slowly parachuting down to the surface of Kerbin, you should be able to recover a vessel. I get the fun of landing or splashdown, but let's be honest, that gets old quickly, and getting down to the surface takes sooooo long. -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -51 Area 51- 30,077 replies
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When your friend invites you over to watch Interstellar with his big projector and surround sound and you almost pee your pants.
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Build a Sentence... One Word at a Time!
Kimera Industries replied to Kimera Industries's topic in Forum Games!
Sarcosuchus eat Deinonychus on sandy wiches that are herbivorous, meanwhile Banthas eat- 765 replies
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- directionless
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Really Really Really Tall Building
Kimera Industries replied to The Jedi Master's topic in Forum Games!
Floor 4502: The DLC robotics parts, but they just work. -
I realized that CERES station has no way of scanning for the anomaly once it arrives at Dres, so I threw together a quick attachment to put on before the lander, which would take up all the docking space if it was launched first. The extension has two small detachable probes with the rover core as it has a 100% chance of finding anomalies. They don't have reaction wheels, though, so getting them to dock was hard. I don't think it'll be as hard as getting them into polar orbits, though. Once the probes are gone, I'll have the lander deorbit the extension because at that point it will just drive up the parts count. Also, CERES had some phantom wobble from its centrifuge, but quicksaving and quickloading fixed the issue. Some of the parts seem to have shifted, however. This is annoying. KSP is biased against stock centrifuges, which is sad because it's one of the best uses for the DLC rotors.
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Things that NASA never said at a press conference.
Kimera Industries replied to FlamedSteak's topic in Forum Games!
"Unfortunately, we are going to have to cancel all planned missions for the next few months as our employees are all busy with KSP2 after For Science! came out." -
If you were the first person on mars, what would you say?
Kimera Industries replied to KleptoKat's topic in Forum Games!
"Hey, be careful with the soundstage! This has gotta look convincing!" -
"What's that sound? Is that a jet overhead, or, NO WAIT IT'S MY PC-" Forgetting to have a scenario for the next user to create a famous last word for.
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- famous last words
- games
- do i need a life?
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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My friend explaning Lethal Company to me: "So it's an organization whose jobs are really dangerous to their employees and they keep dying. Oh, and it's in space." Me: "Sooo... Kerbal Space Program?"
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Here's the template if you want it:
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -14- 30,077 replies
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Really Really Really Tall Building
Kimera Industries replied to The Jedi Master's topic in Forum Games!
Floor 4495: My "Hardcore" science save. Before the new USC 13 is launched, there is a brief moment of silence for Jeb. Everyone regrets not attaching a heat shield even though those parts were available. -
The Sky is Not the Limit - UPDATE: NEW THREAD OUT!
Kimera Industries replied to TwoCalories's topic in KSP1 Mission Reports
I've found a neat hack to getting back in the kerbal mood: I made a new science save at max difficulty. So far only Jeb has died, but we replaced him with Jedteb. It's really satisfying to get more science, upgrade the preexisting craft, and go get more science.- 217 replies
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Things that NASA never said at a press conference.
Kimera Industries replied to FlamedSteak's topic in Forum Games!
"Thanks to a recent study, we can safely conclude that the sound from the Chicxulub asteroid impact sounded like this: Psheeew crrshshhh KBMmmMMmm cpeeewgh-" -
Build a Sentence... One Word at a Time!
Kimera Industries replied to Kimera Industries's topic in Forum Games!
Who wouldn't know all about crocodylomorphs?- 765 replies
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If you were the first person on mars, what would you say?
Kimera Industries replied to KleptoKat's topic in Forum Games!
"Hey, wait, why are the robotics parts wobbling like that-" -
The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -16 This isn't going well, is it...- 30,077 replies
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