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KSP2 Release Notes
Everything posted by JonnyOThan
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Yeah this is quite technically challenging. I already do something similar to cut out the geometry where the hatches are. But doing it in arbitrary places in the internal model is not likely to look good anyway.
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
JonnyOThan replied to Gotmachine's topic in KSP1 Mod Releases
I am skeptical because a majority of that cost is updating animations and whatnot for the kerbals. I’d assume that does not apply to external command seats because it’s just doing their normal animations. If that’s the case, then just having lots of animating kerbals is expensive and turning off the portraits isn’t going to help. Ah that probably indicates it’s not the animations. Good data! -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
JonnyOThan replied to Gotmachine's topic in KSP1 Mod Releases
This is interesting. It could be a performance issue with the external seat module, or a problem with the portrait code where it is trying to update/render the hidden portraits. -
Start() doesn't get called until just before the first Update, so you should be able to do stuff to set up the module just after creating it.
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- bluedog design bureau
- airplane plus
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Fwiw, I’m pretty sure the vessel description is not available at all once the craft is launched. RPM does some weird shenanigans to store it in the partmodule while in the editor. I’m assuming reviva is recreating the RPM module from scratch and losing that info.
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- bluedog design bureau
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IVA Action Group Labels Disappear After Loading a Save
JonnyOThan replied to Poppa Wheelie's topic in KSP1 Mods Discussions
You could do some surgery on the cfg files I’m sure… -
KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
Which part are you trying to use Reviva with? I see the SOCK shuttle in your logs, that one doesn't have reviva support. The corrupted text is a known issue in RPM. To work around it you can open GameData\JSI\RasterPropMonitor\PropBatching.cfg and remove the two blocks at the bottom that deal with JSILabels. -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
I suspect this is the issue: [RasterPropMonitor]: No RasterPropMonitorComputer module found on part CRY-0300Freezer for prop DFElectricGaugeBar in internal Cry-0300Internals RPM no longer creates RasterPropMonitorComputer modules at runtime; they should be added via cfg. -
KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
I'd prefer the ksp.log file for issues that aren't crashes. But KSA and ASET_props are installed incorrectly. Please use CKAN. -
KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
please include your log file with bug reports. -
IVA Action Group Labels Disappear After Loading a Save
JonnyOThan replied to Poppa Wheelie's topic in KSP1 Mods Discussions
Can you check to see if this occurs when reviva is not installed? I suspect the way that it recreates the rpm computer might be causing this. -
[WIP] [1.12.5, 1.8.1] ASET Consolidated- Part Packs
JonnyOThan replied to Stone Blue's topic in KSP1 Mod Development
Hi, please include your KSP.log file with all bug reports. It’s quite possible that this is a bug in ASET or rpm but it could also be an installation issue and the logs will help in either case. -
[1.12.x] Prakasa Aeroworks Pods and More Updated
JonnyOThan replied to linuxgurugamer's topic in KSP1 Mod Releases
PR sent! -
[1.12.x] Prakasa Aeroworks Pods and More Updated
JonnyOThan replied to linuxgurugamer's topic in KSP1 Mod Releases
Hey @linuxgurugamer, I was working on adding FreeIVA support for this and I came across an issue with rpm as well. It might be better if I just add FreeIVA stuff to prakasa itself and fix the rpm issue at the same time. Sound good to you? Are you up for putting out a new release of prakasa in the near future? -
I haven’t been able to track this one down. Please include you log file so I can correlate with other reports.
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
Sure could be, but you'd need to post your logs. -
Also the connected living space configurations don't make a lot of sense...The KD-T parts say in their description that they're not passable, but they have IVAs and are marked as passable in CLS. And the Mobile VAB and some other parts have crew capacity and are clearly meant to carry kerbals, but are marked as not passable for CLS.
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Does this mod require Community Resource Pack? I get this error when it is not installed: 8539 [EXC 11:55:00.222] [ModuleManager] Exception while calling B9PartSwitch.B9TankSettings.ModuleManagerPostLoad(): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Fatal exception while loading tank type KDMaterialKits ---> System.Exception: Exception while loading field resources on type B9PartSwitch.TankType ---> System.Exception: Exception while loading field resourceDefinition on type B9PartSwitch.TankResource ---> B9PartSwitch.Fishbones.Parsers.PartResourceDefinitionValueParser+PartResourceNotFoundException: No resource definition named 'MaterialKits' could be found Sigh, apologies...I had installed with CKAN and I now see that it isn't the latest version of the mod. Will do a little updating...It would be wonderful if you could update KD on spacedock! Welp, still hits a fatal error on 0.8.99.6: https://www.dropbox.com/s/73a4h1zfy20vi2h/KSP.log?dl=0
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Sorry I never got back to you on this; but your logs show that TUFX isn't installed.
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FreeIva 0.2.15.2 is now available: Bug Fixes Etc. Fixed MM syntax error in b9aerospace passthrough patches Fixed shell collider in Planetside MMSEV Fixed stationhub RPM configuration so that wall labels can work again Added physical prop support for the MAS version of ASET beverage props Converted cargo bags in mk2 cockpit to physical props Prevent grabbing props from flight camera (IVA Overlay) Clicking hatch buckle buttons from flight camera (IVA Overlay) now works as expected Hatches with hideDoorWhenOpen (most docking ports) now also hide their connected hatch like they used to, so that hatches without animations don't get in the way Fixed cutout mesh on NF_HTCH_EVA_BASIC Fixed chair configuration in mk3expansion's mk3inline cockpit Split BDB content into a separate download