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KSP2 Release Notes
Everything posted by GoldForest
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Not hopefully, it is. If you can't see that, I'm sorry, but KSP 2 is factually better than KSP 1, even without anyone playing KSP 2 yet. You can tell from all the sneak peeks, videos, etc.
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Except you're wrong. KSP 2 is not KSP1+. It's so so much more than KSP 1. KSP 2 can be called an entirely new game.
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I doubt 120 fps is the target. Min specs usually aim for "Playable" experiences, not "High quality" experience, so that would be1080p 60 fps with low settings. It was even confirmed that the min specs were for 1080p low settings by PD Dakota. Low settings is not something I would consider "High quality."
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This. So much this. I've been seeing people posting expectations so high for KSP 2 and the more realistic/conservative among us trying to tell them "Temper your expectations." only for them to push back and ignore us. And now reality is hitting them, and it's hitting hard, and they're complaining about their own mistakes. All I can say is... Hey, we tried to warn ya'll. You have no one to blame but yourself. Intercept isn't at fault, you are, for literally skyrocketing them to heights so unreasonable that you were too busy gazing at stars to see what was in front of you at ground level.
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Not China. It's a space agency that started out, but then quickly decided not to explore their own rockets after failing to launch there's. TKS is actually going to join soon as part of Expedition 1R-B, which will be launching soon...ish. Also, I'm just going to spoil it, because I need help finding the concept images. It's the British. The British had a space station concept called BOSS (British Orbital Space Station.) (I believe it was called that) I wanted to add modules based off it, but I can't find any of the concept art anymore... Edit: Nvm, found it. It was BASS. British Aerospace Space Station.
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I believe they filmed the trailer in the EA release build, which wouldn't have the orbital construction. I could be wrong, but I don't think I am. I will gladly accept being wrong if someone can prove otherwise.
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Huh, must have missed that. Or forgotten. 2019 feels like a century ago.
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Ah, apologizes. I don't think that's what happened. There's no docking ports on the spacecraft. None I can see/make out. But you could definitely launch and construct in orbit.
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Orbital construction won't come until the Colonies update. Persistent rotation, not confirmed. It's just a spinning craft. We don't even know if it was in time warp or not. As for how we get in into space. I think we either launch it or cheat it. Or a third option: Intercept was kind enough to give us a spawn point in orbit around Kerbin. Not a orbital construction yard, just a spawn point.
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Yes. It's designed to allow artifical gravity while also being able to thrust.
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Seattle will be cloudy, with a slight chance of rain on Launch Day.
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Huh, didn't notice that...
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Nope, they are the same exact screenshot. One is just pixelated. Look at the top left UI. It's very noticeable on the Kerbin symbol.
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Yes, they are. The other one is pixelated. Aziz is less so. Er go, higher quality. It's alright.
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The one Aziz posted is higher quality.
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Does the orientation ball have an arrow to show you where your craft is pointing in relation to the oreintations?
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SISS 3: Mok-1 - June 13th, 1989 Flown by Vulkan Herakles (R) Expedition 1U: June 16th, 1989 Flown by Apollo Blk V-MIV a top Saturn MB M02 Expedition 1R: June 20th, 1989 Flown by Soyuz-TM a top Soyuz-U A little over a month after Enterprise delivered the PMAs to SISS and after a delay due to faulty engine values during wet dress rehearsal, Mok-1 was sitting on the pad, ready for launch. Originally supposed to launch in the latter half of May, Mok-1 was poised to be the second largest single object launched into orbit, the first being of course Supermodule. Mok-1 wasn't as wide, or long, but she came close to the latter. Mok-1 was a lot like Supermodule in a way. It had everything packed into one module. Habitation, science, life support and more, but also came with things that Supermodule didn't have. While Supermodule did have radiators in a way, they were built into the skin of the module, and were passive radiators, relying on the dark side of the module to cool the whole module, but there was an active cooling system built into Supermodule, but required the SISS Truss radiators to use it, or a module with active radiators like Mok-1. Mok-1 would bring active radiators to the station with sun tracking so that the radiators stayed out of the light most of the time. Mok-1 also brought sun tracking solar panels and actual engines for boosting. The RCS thrusters on Supermodule were fine, but they weren't enough. With the help of the new engines, orbit keeping was guaranteed. A few hours before dusk, the world watched as the soviet televised the launch of Vulkan, something unheard of before now. The massive Vulkan rocket was devised as Russia's next heavy lift launch vehicle after the N1 program was a failure. Russia decided to go with a better approach. Less and bigger engines. The RD-150 was chosen as the engine for the first stage, which would use kerolox as its fuel. As for the second stage, a new fuel type was chosen. Methalox. The engine of choice, RD-160 with RD-10 verniers. NASA learned of Russia's methalox program thanks to the CIA, but decided not to persue the fuel for themselves, wanting to stick with Hydrolox and Kerolox. They believed Hydrolox was the better fuel type, even if it was harder to work with. The countdown started and the Vulkan roared to life before lifting off the pad. The world watched in worry and hope. The Russian's N1 program made the world a little uneasy when it came to Russian heavy lift rockets. But as Vulkan climbed into the vast blue of the sky, everything seemed to go to plan. Of course, the audience wasn't aware of what was going on in the control room at the Russian control room. Vulkan had lost an engine right after lift off with another second engine underperforming. The mission continued however, and Vulkan made it to booster sep just fine, ditching the booster with the faulty engines. Right before stage separation, the second stage methalox engine fired up, flames shooting out of the mesh interstage before the bolts exploded when the first stage drained. The second stage pushed away from the first fine and continued to push Mok-1 into it's high orbit. Mok-1 was shooting for a higher orbit than Supermodule so they could meet up sooner rather than later. Temperature sensors on Supermodule were throwing warnings. NASA hoped they were errors in the software or bad sensors as the temperatures were just below yellow, but to be on the safe side, NASA asked Russia to get Mok-1 to Supermodule sooner. NASA also moved up the launch of Expedition 1. Mok-1 made it into orbit and began its journey to Supermodule. While enroute, the solar panels and radiators were deployed, and system checks were made. Mok-1 would arrive at Supermodule in just over a day, instead of the 3 days originally planned. It wasted more fuel than Russia wanted, but NASA agreed to foot the bill for a refueling operation, so it was agreed to go ahead with the 1-day rendezvous. Thanks to Russia's newest automated docking hardware and software, Mok-1 was able to dock itself to Supermodule without help from the ground, but things were watched closely by both agencies, and commands were ready to be sent to both modules should anything go wrong, the plan discussed in detail before the launch. Once docking was complete, Expedition 1U, U standing for United States, was rushed to the pad. NASA didn't want to waste time with how Supermodule was throwing those warnings. The Apollo Blk V-MIV, MIV standing for M-IV module, lifted off the pad on June 16th, 1989. Due to the boys at mission control, the launch was perfectly timed so that the crew spent only about four to six hours catching up. The crew docked and got to work on diagnosing the problem. Turns out, it was a faulty sensor. With the potential problem out of the way, the crew of 5 got to work bringing Supermodule online, as well as making the connections to Mok-1 so that the active cooling system could be put to use. 4 days later, Expedition 1R, R for Russia, launched to the station, docking with Mok-1's forward nadir port. The two crews greeted each other in a televised event, a hand shake being shared in the PMA by the commanders of both crews. Afterward, the Russian crew brought Mok-1 fully online and finished with the connections between the two supersized modules. Full album: Imgur: The magic of the Internet Mok-1: Expedition 1U: Expedition 1R:
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Except no one is asking them to take screenshots, not all the time if at all. Sometimes the devs just take a screenshot at random when they see something they like or think might look good without thinking about the settings. The social people for the most part, leave the devs alone. The devs can't be bothered since they're so busy. If the social people do contact the devs, it's probably through email or text saying something like, "Hey, got anything we can show off to the public?" and the dev sends over a screenshot they took the day prior or whatever. Some of these screenshots might not have even been for social media, instead just a progress report for the team leader or the heads at Intercept. The heads decided that the screenshot looks good enough and sent it over to the social team who took it, added the flavor text to it (Beta capture, #KSP 2, etc) and then posted it for the world to see.
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Why is Life Support missing on the KSP2 Roadmap?
GoldForest replied to Vl3d's topic in Prelaunch KSP2 Discussion
That's the "Cargo" symbol. The fact the crate has a cross symbol means nothing. Until we get confirmation of life support, best to assume it's not in the game. -
As mentioned, MANY MANY times before, these are screenshots from different development teams. Certain members of of the team do not need the graphics cranked up to Ultra. The dev who took that screenshot is probably a part texturer or some other non-planet developer, so, they don't need the terrain or planet textures high, so they lower them to get all the performance to the part textures or the lighting or whatever. Go and watch the new Gameplay trailer. The planet textures are pretty much set to high/ultra in it. Also, anyone else notice that the "Kerbal view" screen is showing the empty seats? Hope that can be turned off to show only occupied seats. Also also, I just noticed the monoprop is ready out in tons instead of something like kilograms or units or something else. I guess it makes sense.
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No. Anything KSP 1 is not compatible with KSP 2. Especially considering that there are no more wing segments. Instead we have procedural wings. So your planes won't load up anyway, even if craft files were to be comaptiable. There may be a way to make a mod that changes the KSP 1 parts into their KSP 2 counterparts while removing the obsolete parts, but I doubt it. That would take a lot of work. Sorry, but you're going have to deal with the 'migraine' of starting from scratch.
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