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GoldForest

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Everything posted by GoldForest

  1. I'm working on it, boss! Gosh! From what I can find, IRL supermodule didn't even launch with RCS. As for power and heat, the ISS/Freedom truss would have handled that IRL. As for boosting, Freedom would have had nothing but RCS for staiton keeping and boosting, barring visiting spacecraft. But MOK-1 is the next launch, hence the need for at least PMA-1. MOK-1 will have solar and radiators on it, as well as engines. It will be fine.
  2. Wasn't Candy Crush that did it. Colorful art styles have been around in games since the flippin Nes dude.
  3. Ah, I think Nate mentioned something about that. IIRC, the tower just disappears if the craft is too big. So, I guess that would need testing.
  4. Why? It's been confirmed by the devs.
  5. SISS 2: PMA-1 and PMA-2 - May 5th, 1989 Flown by Space Shuttle Enterprise on top of a Saturn V-B2-3M After the launch of Space Station Freedom's Supermodule, the program came to a halt, but not a bad one. The US president at the time decided that instead of an American Space Station, he wanted an international project, something to unify the world in the endeavor of conquering space. In the weeks that followed, invitations were sent out to the major space agencies of the world. Canada, Japan and ESA. Due to the nature of the world at the time, Russia was left out during the initial invitations. It was also rumored that they were working on their own supersized space station and would not want to participate in the building of the Supersized International Space Station, or SISS. The rumor was confirmed, but in an unexpected way. Russia contacted America to request to be a part of the project. After talking with the other SISS project nations, it was decided that Russia would be allowed to join. A month after Russia was accepted, the first meeting was held between the member states of the project to come up with the design. It took the committee 3 months to come up with a design, with many iterations being submitted and rejected, but a design was finally settled upon, and work was started to adapt the Supermodule to receive the new modules from the other agencies. May 5th, 1989, launch of Enterprise atop a Saturn V-B2-3M. The B in B2 stands for the iteration of the Saturn V, which was adapted to lift the Space Shuttle and her External Tank. The 2 in the B2 stands for the second iteration of the V-B, which uses brand new F-1B engines instead of F-1A. 3M stands for the 3-meter stretch of the S-IC tank. Launch went well, and Enterprise slowly caught up to Supermodule. Things went wrong during reentry though as due to extra fuel taken to ensure orbital operations, the shuttle entered a flat spin which was not recoverable. Thanks to quick thinking of the commander though, they were able to get enough control to pitch the nose upwards, allowing Enterprise to start gliding backwards out of the spin right before impact with the water, softening the blow. Enterprise made a hard landing and was damaged severely due to the impact. It destroyed all 3 RS-25 engines, the left wing, the left flight engines as well as the tail. The crew was banged up, but alive. The Coast Guard was immediately dispatched to save the crew, and if they could, the shuttle. The Navy soon followed. Enterprise was fished out of the water and hauled back to the KSC thanks to the Navy. With Enterprise being one of two shuttles, and the work needed to be done requiring all they could get, it was deemed necessary to repair and restore her. Work started immediately. Full album: Imgur: The magic of the Internet Liftoff of Saturn Shuttle Enterprise, carrying PMA-1 and PMA-2 to Supermodule! All system's green! RS-25s come alive 10 seconds before separation to ensure good start and no problems. Depending on the problem the orbiter can abort to orbit or can do an emergency separation from the entire stack. During full stack sep, the computer will fire the Saturn V retro rockets in the skirt in a sequenced pair instead of all at once. The two on the outboard, the two facing away from the orbiter, fire first when the orbiter separates from the external tank to rotate the ET away, A second later, the inboard retros fire to ensure the entire stack is pulled away. The OMS on the orbiter are fired up to push the orbiter into either a higher orbit, a longer orbit to ensure a non-ballistic reentry or a reduced ballistic entry or both. Hello Supermodule! Enterprise crew brings Supermodule online and ensures all systems are operational for Mok-1's arrival. Due to problems with weight balance, Enterprise enters a flat spin. The comamnder fights for control and as a last ditch effort, brings the OMS online to help the jets. Through miracle or sheer luck, Enterprise goes tail first and enters backwards glide. She impacts the water tail first, destroying the RS-25s, the left wing, the left jet engines and the tail, but the most important part, the crew cabin, survives. The Coast Guard and Navy are dispatched immediately for S&R.
  6. I like how the sun actually looks like a real sun, instead of just a giant light source.
  7. So, the Supermodule I launched is part of new project. Supersized ISS. I created a thread for it here. If you want to follow my adventure, and get some story out of it, check it:
  8. The greater the sweep, the faster the plane should go. The more wing ratio you have, the more lift you should have. I.e. take off at slower speeds, also fly at lower speeds. Think gliders. Also, in regard to testing parachute physics, I'm 90% certain that there will be none that effect the model and make it flap.
  9. It could have just been a pre-made animation and no wind physics. (Which have not been confirmed btw) We've only seen one tiny 30 second video with parachutes in them, and that video only showed the chutes for 10 seconds of that clip. It's kind of a jump, imo, to call that "Parachute physics."
  10. No pun was intended, tbh, but gosh darn it... you just had to do it didn't you?
  11. The ISS is well known as humanity's greatest space achievement. A station built by the international cooperation of several space agencies and countries. Well, what if things had turned out differently? What would the ISS be today? No doubt it would still be the greatest space achievement that humanity has done thus far, but how would it look? How would it compare to the real one? Well, we'll never know, but this is my journey in creating what I feel would be a "Supersized" International Space Station. This project is based off NASA's Supermodule as well as elements for Eyes Turned Skyward. There will also be elements of the original ISS design. Basically, it's a hodgepodge of many station concepts. Inspiration: NASA's Freedom Supermodule ISS MIR 2 from Eyes Turned Skyward The other projects going on in Mission Reports Mods: (There's a ton) Freedom 1: Supermodule - December 30th, 1988 Flown on top of Saturn V-C: SA-543 Never build something you can't launch... well, NASA unfortunately didn't follow this commonsense advice. Space Station Freedom's first module, aptly named "Supermodule" was nearing completion, and NASA still didn't have a vehicle to launch it aboard. They had put out bids for an SDLV, Shuttle Derived Launch Vehicle, to launch Supermodule, but no design could pull it off. The designs all had the power to lift the Supermodule, just not enough fuel to get it into orbit. Finally, an engineer decided to put forth an idea, one NASA was trying to avoid. Launch Supermodule atop a Saturn V. The Saturn V was in semi-retirement. They had limited stock left and wanted to save them for special interstellar probes that were in the works. But NASA came to the same conclusion that the engineer did. They needed a Saturn V. It was the only vehicle powerful enough to lift Supermodule, so they got to work looking at their inventory, finding a Saturn V powerful enough to guarantee Supermodule its designated Orbit. They selected a Saturn V-C, serial number SA-543. Saturn V-C SA-543 was a C model of the Saturn V. It used tanks stretched by 3 meters on all stages. The third stage used 2 new J-2A-2, a J-2 with an extendable nozzle. The second stage used 7 J-2S's since they worked better in atmosphere, also to keep reliability up since there were fewer moving parts. The first stage used the brand-new F-1Bs which were being produced to power the new, yet to be named, Heavy Launch System, sometimes called Heavy Lift System. The second and third stages were also covered in SOFI to keep the boiloff down compared to the insulation on old Saturn Vs. The numbers were crunched and SA-543 was cleared for use on the Supermodule launch. December 30th, 1988. The date of launch of Supermodule. A symbolic gesture really. NASA wanted the launch to happen at Midnight on the New Year, but decided against it as they didn't want to keep their employees from their families. Supermodule roared to life at just an hour before sunset. Supermodule ended up in an orbit of 184.316 x 183.011 at 51.64 degrees. Full album can be found here: Imgur: The magic of the Internet SA-543 awaiting liftoff. SA-543 punching through some rather thick clouds. Telemetry reports no problems though. Staging, S-IC-3M falls away as the 7 J-2S's roar to life. At around 65km the protective nose cone is jettisoned. The nose cone was heavy enough that it used 8 Saturn V Ullage Solid Motors to push it clear away. S-IVB-3M angles downward so it can bring the apoapsis back down to the target altitude. Supermodule is safely in orbit and around the intended altitude. The Saturn V-C did so well that it put it precisely on the inclination NASA was targeting, 51.64 degrees. Next up: Module: MOK-1 Rocket: Vulkan-Herakles (R) Correction: Next up: Module: PMA-1 & PMA-2 Spacecraft: Space Shuttle Enterprise (On a side note, if anyone knows any mod that adds 3.125m sized station parts, please do tell me where to find it. MOK-1 is supposed to be 3.125m from what I can tell.)
  12. So after trying and failing multiple times to launch Supermodule with a SDLV, I decided to say screw it and launch with a "Modern" Saturn V. Full album: Imgur: The magic of the Internet
  13. Nertea is very busy with KSP 2 and has also said he is retired from modding. So yeah, I wouldn't expect anything until he says he's back to modding.
  14. The keys don't get updated by Steam, only the devs. If they were updated internally by steam alone, we would have seen a ton of updates like the history section wouldn't we? Something has happened to both those keys.
  15. It is purely cosmetic, yes. Also, it moves closer or further away from the pad depending on the size of your craft.
  16. The tower is purely cosmetic, confirmed by Nate in several videos. It serves no function.
  17. Just realized the suits have speakers built into the side... I also just realized Kerbals don't have ears...
  18. KSP 1 has currently, approximately, between 3.92 Million to 10.08 million* copies sold. KSP 2 will surpass that because it's targeting the bigger audience, but it can't do that right now. Marketing KSP 2 early access game WILL kill KSP 2. People will be expecting it to be a fully fledge game, and it's not. It can't afford to market itself right now. When it gets close to 1.0 release, then and only then should they market the game, when it's in a "complete" state. The game will be successful, we just have to wait and be patient. Heck, even Intercept knows this, why do you think they haven't truly marketed it? Because it will die before it even reaches release. *Numbers based off SteamDB approximations: Kerbal Space Program Price history · SteamDB
  19. Pre-release marketing campaign? What Pre-release marketing campaign? Are you living in 2025 when the game is about to officially launch with it's 1.0 update? Everything they have done is for "Early Access marketing." not pre-release marketing. Pre-release implies the game is going into 1.0, which it is not. As to the reason why they haven't been marketing the game, well, there's a whole thread you can read on that. Bottom line: They don't want to market it to the masses, only to fans of KSP 1 and ask for the fans' help to find bugs during EA. The game is not ready for prime-time and therefore not ready for true marketing.
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