jpinard
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Everything posted by jpinard
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Anyone else have trouble flying your Kerbal EVA in space?
jpinard replied to jpinard's topic in KSP1 Discussion
This has seriously been one of the best threads of all time. I've been too sick (I have crappy lungs) to play since you all updated this but I'm finally feeling well enough tonight to go to space -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
jpinard replied to DMagic's topic in KSP1 Mod Releases
When I go to install your mod via CKAN is says it highly suggests I install CCC. That's why I was wondering. -
Yes! Geiger counter experiment for your stuff! Very, very impressed with your programming skills
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Anyone else have trouble flying your Kerbal EVA in space?
jpinard replied to jpinard's topic in KSP1 Discussion
Oh thank you all so much! EVA is something I dread, so if I can get it to something I enjoy it will be quite an achievement. -
Will you be able to fix the brightness? That screenshot of Tekto looks so Incredible. I hate to use the term "beautiful" once again, but it really is. I cannot tell you how much I am looking forward to this. It is going to be so nice exploring these worlds.
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Sigma, does this work with the current outer planets mods (with inhale not specifically been updated for 1.1 nor CKAN)?
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
jpinard replied to DMagic's topic in KSP1 Mod Releases
Will this work OK if I don't install any of the contracts management mods? I'd just like new contracts from d-magic and am afraid if I install con tract management stuff it will add a bunch of new contracts I don't want that aren't vanilla. Also, if I don't install community tech tree, will these show up in default tech tree and be balanced ok? I'm way into a campaign and don't want to have to restart. Thanks! -
Yes this mod looks sooooo incredible! Will wait to install when it's all fixed up
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[1.1] EveBiomesPlus v1.0: Add new biomes to Eve
jpinard replied to Snark's topic in KSP1 Mod Releases
Ooh super awesome! Will this be ok with the EVE and distant objects mods? Ie. mods that enhance the planets visuals? -
[1.3.0] Ambient Light Adjustment 2.6.3.8 [09/06/2017] continued)
jpinard replied to timmers_uk's topic in KSP1 Mod Releases
Wouod there be any conflicts running this with a wide assortment of graphic overhaul mods and extra planets? -
[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
jpinard replied to Snark's topic in KSP1 Mod Releases
Could you do this for batteries too? Some already have a light, in those make it adjustable based on the % charge, and then add your light to the circular batteries that don't have a light? That would be fantastic. A light on science projects would be great too. Green if it has not been used and red if it has been used. I can't tell you how much time I waste checking science parts to see if I already did them or not on a trip. This mod would be a godsend for that! -
Nyreik your base looks beautiful at night. Mine looks drab and like junk. Do you have a mod that is making your base looks so beautiful? I don't have runway lights either but maybe that is because my buildings aren't fully upgraded?
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Anyone else have trouble flying your Kerbal EVA in space?
jpinard replied to jpinard's topic in KSP1 Discussion
Thank you for the tips! one of my greatest problems is I hit the wrong key a few times and I end up zipping along at an odd angle. Each time I try to reorient toward my ship and go to it, I end up being way off angle and the ship whizzes past. Sometimes I don't know if it's my velocity from going to fast, or my veolocity is too slow (relative to ship). scotius I will look to install KAS cable. Is it updated for 1.1 and on CKAN by any chance? -
This is such a surprise. On another forum a member used this mod along with 4 other graphic ones and swore by it. But I have had some bizarre quirkiness too. Now I'm starting to think it was a bad idea going with CKAN?
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So that's why I didn't see it. Thanks for helping me fix my confusion. Is that the same member Astronomer that a few years ago made a skybox and some other hi-Rez stuff?
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What/where is this sort afixed texture replacer? I'd like to use the same skybox you do as well so any help would be wonderful. poodmund - your work is so beautiful! I really can't bear to not have it in my game, so will things be OK if I leave in in there? Then swap to your new 1.1 when it is done?
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I don't know what my problem is, but I cannot seem to keep control of my Kerbal in space. It seems to be the visual orientation plus mouse plus maybe key bindings. It disorients? me up so bad I have never been able or get back to my ship after a a brief free-flying EVA. Can someone give me some pointers? I need to rescue a nice Kerbal lady in orbit, and I cannot get her to fly to my waiting craft. Things go all wonky fast. Scott Manley makes it look so darn easy makes me feel stupid. Thanks for the help!
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Space everywhere. How to get more of it in here..
jpinard replied to AeroGav's topic in KSP1 Discussion
Awesome- 3 replies
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- habitation
- volume
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(and 1 more)
Tagged with:
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See I had never even considered stacking two 2 tourist tubes on top of each other. Not having to go with the fatter heftier components could have saved a lot. You mentioned earlier saving Kerbal in space. I have been terrified of the rescue Kerbal contracts. 2 years ago when I played I could barely rendezvous in space let alone dock. I watched all of Scott Manley's new video tutorial series and he did a rescue... Made it look easy, but I'm not sure I can pull it off. I certainly want to do it and know I need to figure out the skills. One of the possible contracts I can grab right now is send two rockets up and have them within sight of each other,. Maybe that isn't as hard as I'm making it out to be.
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Thank you so much for the response valerian. Now I have to look into this astronomers pack! It was very late when I was putting mod packs together but it seemed like the descriptions were identical. Maybe you could change the description of the astronomers pack planet shine to saying that? Beautiful work on this and thanks so much for your time and effort
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Love this soo much! Why did you say you didn't think it would look good with OPM? I'm really excited to use both together. You mentioned two orbits that should be adjusted slightly. Is there a tutorial on how that is done? Or could you easily explain? I did it a long time ago with old planet maker tools but can't remember. thanks for your beautiful work!!!
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
jpinard replied to rbray89's topic in KSP1 Mod Releases
I thought I read you just delete the city light folder and cfg