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KSP2 Release Notes
Everything posted by Beetlecat
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Well, this is rather cool! TY
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[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Beetlecat replied to hemeac's topic in KSP1 Mod Releases
I'm finally diving into a new KSP build with the Kiwi Tree! Lots of neat changes under the hood. I'll likewise provide any feedback/concerns as I go. I think it's been most of a year since I've seriously fired up the game. Sakes alive... Time to fling some probes into the void! --A quick observation/question for @hemeac : What version of CNAR should I be starting with for use in this tree? The latest full github release, or the dev version? You've added a few cool refinements, and I want to make sure the community "fixes" in the CNAR thread aren't going to fight with them. I'm unable to get off the ground after reducing the engine mass, for instance. I'm assuming it has to do with the scaling? -
[1.12.x] NavBallTextureChanger Updated, now with UI
Beetlecat replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh, hey! -
You're totally right! TY
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This maybe an entirely stock-game science report, though Kerbalism may add their own flavor text as well.
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is it when the *mission* spawns (as in: in the offered list) or when you accept the mission, and the target craft spawns?
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If you're gonna do the bit, commit to doing the the whole bit!
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I deal with this every time I move to a new 'freshly painted' apartment and try to open any cabinet doors...
- 409 replies
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- decals
- totm july 2020
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(and 2 more)
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Sad nobody responded, but hopefully you've stumbled on some help by now. Depending on what aspect of modding you're most interested in, a variety of coding and modeling skills could be useful. Certainly knowing your way around Unity a bit could help. For things like the part models themselves, there are posts like this to get you started:
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[1.9.x] Kerbonov Kn-2 Cockpit Module Continued
Beetlecat replied to linuxgurugamer's topic in KSP1 Mod Releases
Seriously. This is one of the best parts packs. -
Superb! Early-game is often my favorite phase, so this fits right in
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There could be some difficulties due to the new inventory system and how KIS now works to fit it. Are you on KSP 1.11?
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These are so spiffy! If I haven't already said so--thank you!
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[1.12.5] Restock - Revamping KSP's art (August 28)
Beetlecat replied to Nertea's topic in KSP1 Mod Releases
That's probably for things like heat shield positioning. The external edge of the body of the pod body then lines up with what it's attached to. Stuff sticks out "below" that would then just be incorporated into whatever union/barrier there is between it and whatever is below/behind the pod. -
[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
Beetlecat replied to JadeOfMaar's topic in KSP1 Mod Releases
Oh, man. Yeah -- FAR and water interaction is beyond functional at this point. I'm having the same issue. I really want to use it, but not sure it's doable. Craft will sometimes get stuck in place, unable to move at all, then suddenly bounce up and out of the water. But-- back to OPT--- "OPT is great!" -
[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
Beetlecat replied to JadeOfMaar's topic in KSP1 Mod Releases
If it's the Scatterer waves, you need to tone those WAY down to have a realistic chance of landing. I can't remember how to tweak those, but it's it not in the usual settings. It might be in-flight settings where you can tweak the ocean. -
Those are extremely *calming* shapes. I'm really enjoying watching the progress.
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[1.12.*] KerBalloons Reinflated - Real Science?
Beetlecat replied to linuxgurugamer's topic in KSP1 Mod Releases
Somebody asked somewhere (I love sentences that start that way...) about the possibility of using balloons as makeshift CommNet relays --- could AirPark facilitate that? Do "parked" vessels still count as part of the network simulation? Oh, heh. It was CAPFlyer further up this same page. -
[Old] KSC Extended - v2.2 - Expanding your KSC in style!
Beetlecat replied to Damon's topic in KSP1 Mod Releases
Glad you figured it out! Even w/o our help.- 403 replies
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- ksc
- totm march 2020
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