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Everything posted by Beetlecat
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
Beetlecat replied to Damon's topic in KSP1 Mod Releases
Sounds like a possible asset conflict, or something to do with scaling? I'd like to see this too! Whatever it is, it's likely easily fixed in-game with Kerbal Konstructs.- 403 replies
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- totm march 2020
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[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Beetlecat replied to hemeac's topic in KSP1 Mod Releases
there are many games where you have to make choices about what skills/powers to unlock... Maybe this tech tree went there? Also--aren't there science generating features or equipment like labs? -
[WIP] Small Steps - Sounding Rockets!
Beetlecat replied to Vals_Aerospace's topic in KSP1 Mod Development
USI Sounding Rockets is possibly correct scale, but certainly a more "whimsical" style. The fins and such certainly resemble the "real deal." https://en.wikipedia.org/wiki/Sounding_rocket#/media/File:Black_Brant.jpg -
[1.12.x] Textures Unlimited Recolour Depot
Beetlecat replied to Manwith Noname's topic in KSP1 Mod Development
Hot dang. These will be a delight to utilize. -
[1.12.x] Vessel Notes & Logs - Full Release
Beetlecat replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes! This idea is back! We've forever needed this to log action groups, etc. -
[1.12.*] KerBalloons Reinflated - Real Science?
Beetlecat replied to linuxgurugamer's topic in KSP1 Mod Releases
Yeah, I was confused for a moment when the KWP page went up -- "wasn't LGG doing that update?" Your tweaks sound far more compelling than a simple recompile. Reinflate away! -
The Kerbal Space Agency: To Be Continued...?
Beetlecat replied to Drew Kerman's topic in KSP1 Mission Reports
This last year flashed by in some contexts, and watching the KSA put up some amazing launches was inspiring. Though everything has come back down so far, there's some exciting possibilities for the future! I'll be sure to pick up a new KSA hat and tee shirt the next time I visit the visitor center. -
[1.12.5] Commonwealth Aeronautics "Blue Steel" [1.3]
Beetlecat replied to Well's topic in KSP1 Mod Releases
IT must be a solid rocket? Those will just keep burning with infinite fuel active, no matter the throttle setting. Otherwise I'm not sure. Clearly the goal would be to not need infinite fuel. -
OMFG. Hhahahahaha. This is mad and brilliant.
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That's quite a craft. I'm getting wildly anxious about the idea of trying to fly / land it in FAR.
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[1.12.x] Far Future Technologies - October 9
Beetlecat replied to Nertea's topic in KSP1 Mod Releases
Yaaaaas! This is amazing. -
I was using and loving the soundtrack editor in my previous KSP version/ playthroughs -- It's just a fluke I haven't started again! Glad someone caught this and bought it up already.
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- sound replacement
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I know we're drifting away from BBT-centric stuff, but in Chatterer's case, the current .version file has the min version as 1.8 still (even though it's had a .net update, and probably a better idea to use the previous one in a pre-KSP1.9 game). CKAN is simply reporting as it's told. Regardless, if you spot an error, report it on the CKAN thread, and they can fix/override the listing. [edit] ahh-- I see. It's showing a range. It's probably something the CKAN folks can better fix. --or snark rebuilds BBT to include a version file, etc.
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[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Beetlecat replied to tetryds's topic in KSP1 Mod Releases
And, likewise in 1.11, though I didn't check the console to see if anything was spamming in-game. -
[1.12.x] Textures Unlimited Recolour Depot
Beetlecat replied to Manwith Noname's topic in KSP1 Mod Development
I'm sure a lot of us would be interested! -- which parts/packs are you looking at of Eskandre's? If it goes well, this could easily spin off into a community config pack. That's definitely what the TU author has in mind. -
I don't believe there'd be any interaction with the new repair system and this one. -- yet?
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Beetlecat replied to Poodmund's topic in KSP1 Mod Releases
It literally already is. It's all right here, ready to download -
[1.12.x] Textures Unlimited Recolour Depot
Beetlecat replied to Manwith Noname's topic in KSP1 Mod Development
Pretty! I've not tinkered with this yet, but if you dig into the files, you'll see a pair of DDSs for each implemented part. The part configs themselves seem a bit more involved --- some have part variants *and* recoloring options?