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  1. Continuing from last time... Some corpo really wanted a useless space station above Kerbin, so they ended up financing part of Watchtower II refuelling depot. We do not talk about Watchtower I. Albion arrived on fumes, puffing monoprop to match vectors, while Luna puffed LOX due to unexpected monoprop shortages... Based around triple core of https://spacedock.info/mod/364/Davon Supply Mod, it will serve to simplify boring parts of space fleet supply chain. Refuelling process highlighted lack of docking port pumps in my modset... Once both cruisers were neatly tucked in and pumped full of explosive goodies, empty drop pod arrived to take current passengers down dirtside. Next pod will be sent full, and wait at Watchtower for return trip, launching Albion full saved a bit of kash but made managing contracts annoying. Tourist bus looks like something made from medical silicon would, and lacks proper deorbit engines so RCS took half of hour to do it... at least it was compact enough to not invoke kraken an physics warp. Bill took a free seat on Albion and organized an adhoc show on servicing a satellite. Turns out nothing was broken, so it took some convincing for contractee to pay out. And after few weeks hoffmaning between moons everyone was back together. Albion got so famous that kerbs want to visit it for bragging rights, however civilians have some trouble booking tickets for docked ships... Not very eventful day, but important milestone non the less.
  2. Something nice apart from any bug reports in here: This one goes out for @Angelo Kerman for making those possible.... KSC - right before sunrise.... Right before the dawn of the new day Victoria and Kenneth Kerman headed to the pilot's dressing room. A new era of spaceflight was right around the corner. It was the first full integrated test flight of the Sojobo Mk III. The engineers prepared this plane for its maiden flight to space for serveral months now. The start has been postponed again and again. (Last time some worker left his snack packaging right in the graviolium reaction chamber.) "Are you nervous" Victoria asked. "Not yet, but when I get into this machine for sure." Kenneth answered and scratched himself right behind the ear, like he always did when he was afraid. "Nothing will go wrong, I promise." "Sure, sure... at least... If we explode, our atoms will be distributed right through the Kerbol system... Bob said, we won't feel much, if that should happen... But ... I don't wanna die, you know?!" "Zephram said, it could only go to 4,5 c.... So we are gonna keep it in a reasonable ..." Victoria said and was interrupted. "reasonable?! Dying ain't reasonable !!! The Tengu with Rodney McKerman on board almost exploded - even with his expert knowledge in controlling the gravi intermix! The Sojobo is a Tengu on steroids!" "You don't have to do this... But wasn't it you, who told Elsa Kerman, that you are going to be the fastest Kerbal ever?" "Yeah... She's a sweet girl... and so are her cakes." "You want her to bake a cake for you, aren't you?" Kenneth smiled while thinking of Elsa's cake. "Mmmmhhhmmm CAKE!" he daydreamed. "Kenneth.... When we come back, there will be a huuuge cake... and snacks! We girls talk to each other, you know!?" "It's better gonna be a monster of a cake - like those warp engines..." he smiled while he closed his space suit. Both headed to the new warp capable vessel Sojobo Mk3. Valentina was already in the cockpit doing her pre-flight checks. "Alright... Ready to make history?" she asked, while flipping switches. "You were having snacks with Jeb, last night, right?" Val asked. Victoria flushed green. "Not a secret. Everone in the KSC knows." Val continued. "But please make sure, your thoughts are directed to the warp core diagnostics and not to any Kwix chocolate bars you had with Jeb. I don't want this thing to fly apart. I will take us to space - you take us to Eeloo!" She sounded a like a strange mix of a professional and an deeply hurt Kerbal. "Tower, comin' .... Tower...?" "Copy". "Sojobo Mk3 ready to taxing. Mission "Breakthrough 4/5 - 1" ready to go..." "Taxing to runway confirmed. Runway clear." Victoria muted the comlink to the tower. "Val... let's take on our snack dispute at a later point. From this moment on, let's keep it professional". "What ya say, Vica... what ya say..... Alllllllright. Let's give this ride a launch... I kinda dislike those new nuclear drives. They tend do get very hot." Val answered while reaching the runway and aligning for take off. More switches were flipped. "Just like the simulation..." Val mumbled to herself. "Tower.... BT 4/5-1 configured for launch. All systems clear." "BT 4/5-1 got your telemetry. All systems go., runway clear. All activities in the near vicinity have been suspended. We are handing you over to mission control." "Hello... This is Zephram.... You are gonna make history. We all trust in you. You will boldly go, where no Kerbal has gone before. You are going to break the 4c threshold... Best of luck! The pile of the snacks will be waiting for you. And for now, I am honoured to say: "BT 4/5-1 clearance to launch! Vica muted the coms again... "Zephram himself, eh? Let's hope, that this is a good omen." Val nodded, while Kenneth rose his eyebrows. "Let's go...."Val pushed the thrust lever with a determination, that barely finds a match. The atomic engines ramped up their thust with a screaming noise due the huge amounts of super heated gases pushed out of the exhausts. Right in that moment the sun rose slightly above the horizon.... a historic moment... --------------------- Now to the technical point of view.... 2 Warp-SSTOs. May I introduce: The Tengu Mk III Something I worked on quite a while to balance it right [so that I does not become unflyable unstable when completely empty]. It reaches 3,43c (interplanetary, full of fuel) with a 5* engineer on board. It uses the KARE-Mod by @JadeOfMaar to get to orbit and be propelled in space traditionally. And yes, the fins at the ends of the warp coils are unfortunately necessary to keep it stable when completely dry. And here The Sojobo Mk III (the god of the tengu) - It is the next evolution step of the Tengu Class SSTOs: Two badboys of aux-generators drive this vessel to (for an SSTO) insane 4,55c (interplanetary, full of fuel) with a 5* engineer on board. The cockpit is from the Prakasa mod.... Some radiator intercoolers from the Heatcontrol mod by @Nertea. And of cause the wings from procedural wings mod by @linuxgurugamer. Some linear dockingport under the belly is from on of nerteas mods. I guess it was NF Construction and some RTGs by NF Electrical... Craft files here: If somebody wants them. https://www.filemail.com/d/ljnkbkuoweafpie (available for 7 days from now on...) Flight instructions in the ingame vessel description - unfortunately in german... but you manage it, if you really want... Have fun... Both are meant to be proof of concept vessel made by Zephram Kochrane as part of his Warp 5 program. They are only made for interplanetary travel. Please do not leave your homesystem with them, unless you have docked some additional gravi and LqDeut-Tanks under the belly after reaching space. Both are the research results of my first warp flight, the rocket launched Relativity I mission, which reached roughly 3c but was not reuseable. May i deliver a nice soundtrack for their launches ?! Here you are: Have fun !!!
  3. I am not talking about anything to do with airworthiness. I 100% get that C-suite members are not part of the maintenance department. I am talking about public perception. I'm sure all of us who work in aviation have heard the sentiment of" I'm not flying on that "dangerous" turboprop, I'd rather fly on something with "reliable" engines!" My point is the Executive knows that the general public do not have the time or interest to actually get into the details of the malfunction beyond some news bytes, so to those people she is saying "This is NOT a design flaw, this is an installation error. I know you will not take me at face value since I have a conflict of interest in the public thinking this aircraft is safe, so I am personally sitting in the seat." Actions speak louder than words, especially when the "words" usually end with "The described maintenance has been performed in accordance with the applicable airworthiness requirements." What does that even mean to a layperson? They are definitely not looking up the FARs referenced. Its the same way when law firms talk to the press, they speak in English, not legalese. They are trying to communicate a point to a group of people who do not speak the language of the trade.
  4. The thing that gets me is the talk from the Devs about the different biomes of each world. That's a really cool idea. I'm assuming some planning and development went into creating those regions. It would be cool if exploring them felt meaningful. As is, the only challenge seems to be landing. Some quick (too quick) button pushes later and the only thing you have is SP. There is no gameplay component or information stored that tells the player anything interesting. Nothing persistent. The regions are just landing areas containing SP. Maybe - just maybe - that changes with the implementation / release of Colonies & Resource Management? The information is sparse. I'd really like a Roadmap / development direction update - but given everything I don't blame them for keeping stuff close to the breast.
  5. Lately fourms are getting clumped and messy I am meaning There is a Variety of them and they need to be Organized together into Sub-categories of sub-categories So lets start at this standpoint Add-On-Development > Mods But it should be like : Add-On-Development > [Type of Mods, e.g Terrain shader, part mods] And it should be extended for all sub categories of the fourms like Mega-Threads category Mini thread category Types of missions/Challenges category Self promo/ Group promo category etc. Share your thoughts below and give ideas If the Mods see this thread (hopefully this becomes a mega thread full of ideas that they can implement) Signing off Weak Player 5th May 2021
  6. I never thought that on that evening in 2012 that a random game would eventually set me on a course to where I am now. Now that we are upon the eve of KSP1's great adventure, I wanted to highlight how KSP has affected me. I remember the first time I landed on the moon. At first, I was stupefied and elated at finally - finally! - succeeding where I'd failed dozens of times before. My lander parked beside me, I looked homeward to that beautiful blue and green marble - Kerbin. I was introduced to Kerbal Space Program at the age of eight. Over the course of the decade past, Kerbal has taught me the allure of spaceflight, from the celestial clockwork of orbital mechanics to the vast expanse of space. Ever since I first launched my first rocket all those years ago, I have been captivated by spaceflight. Kerbal taught me to love science, spaceflight, and engineering. It also changed the course of my life immensely. I will be attending college this year to pursue further education in physics and engineering. It is my hope that one day I will fulfill my dream of working in astronautics – a dream inspired by Kerbal Space Program. I’d like to extend my deepest thanks to the developers - the people who made Kerbal possible. Kerbal never would be as it is today if not for your enthusiasm, care, and dedication to Kerbal and its community. I’d also like to express my gratitude to the Kerbal community. Your passion for space exploration, commitment to teaching others, and infinite creativity and innovation has truly made an impact on my life. As a homage to KSP, I created a 10-minute long cinematic video montage. Go check it out if you want! (Moderators: please don't move this to Fan Works if you're considering it - the main point of this post is to talk about how KSP has influenced my life and give thanks, not the cinematic. )
  7. 1.5 is a step in the right direction. Still, the talk is just that—talk and pretty pictures. We've seen that before and it disappointed before. I'll be overjoyed if 0.2 delivers, but I'm not hyped about it. I'll wait and see.
  8. It is simple. Say anything you want that abides with the forum rules in Zalgo text, and please don't make it too crazy. https://lingojam.com/ZalgoText B̶̳̦́e̸͉̰͠͝g̴̢̘͐i̶͖͉̓͘ṋ̴̯̊!̸̦̏!̶̙̂̋ (Begin!!) You do not need to add regular text of what the zalgo text reads as long as it is mostly readable.
  9. Before Constellation, during the Shuttle era, there was talk about cislunar architectures using Shuttle, and later using Shuttle-derived vehicles like Shuttle-C. One was the Early Lunar Access concept: That (ELA) was a pathfinder for the later First Lunar Outpost: Projects like this, but with a modern take could certainly work, but the dev time would be substantial.
  10. Calling 911 to talk about aggregate storage. (Operator: "Unless you need someone dug out of a gravel pile in a hurry, we're not interested.")
  11. Watch your language. Y’all are gonna summon up the R demon with that kinda talk, you mark me.
  12. More formally known as the Prestigious Association of Kerbin Explorers Being as, and whereas, a number of us have gathered together and discussed the present matter, that a deplorable number of Kerbals, eager to explore the confines of Space, are yet insufficiently familiar with our own dear habitat. Kerbin. And in order to raise consciousness, and preservation, of our own natural environment, we have decided today, to form the Prestigious Association of Kerbin Explorers. Membership is Strictly Limited and by Invitation Only. I.e. open to all who qualify according to these, the rules, of our association. Rules of Kayak Club: Do not talk about Kayak Club. Post herein this topic a screenshot of some pretty location on Kerbin. Should be panoramic enough for others to identify the location from some angle upon arrival. Explorer (poster) must not reveal coordinates until acknowledgement of visitation of 5 Adventurers. [Recommend simply Like the post if thought to be correct; else abstain.] Give some clues about how to get there, couched in terms of (e.g.) an initial heading from KSC, followed by flowery description of landmarks along the way. Adventurers will respond with a screenshot of the target location including their own Kerbal or vehicle in such a way as to distinguish that Adventurer from other exploiteers. Adventurers do not give away coordinates (disqualification). First five arrivals will be awarded 5,4,3,2,1 points, as adjudicated by the Supreme Judges (@Castille7 and @purpleivan). Poster of the initial Landmark Screenshot will be awarded 10 points for the post, as soon as the first Adventurer proves visitation. A Leader-board of point scores shall be kept. Do not talk about Kayak Club. NEW: Some Suggestions for Explorers and Adventurers is recommended reading. Who says Kerbin is boring!? Bah. Let's get out there and show us what we've got! Standard disclaimer: yeah, praise be to the rules of the forum in ascendancy... nobody break 'em. Kayak Club Leaderboard Explorer Score Hotel26 229 swjr-swis 124 Pds314 120 purpleivan 88 Klapaucius 56 Castille7 53 TheFlyingKerman 45 Smokey the Bear 34 Sir fulgur 25 Koolkei 20 Paaaad 16 AlienWall 15 SuicidalInsanity 14 oAsAo 14 Akagi 10 Chequers 4 Chryssalid 8492 3 Retro Starship 2 Kayak Club Landmark Discoverer Visitors Kayak River Castille7 purpleivan Hotel26 Chryssalid 8492 AlienWall TheFlyingKerman Great Wall purpleivan Klapaucius Hotel26 Lost Valley Klapaucius Hotel26 SuicidalInsanity Valhalla Hotel26 swjr-swis Paaaad Lake Dumbell SuicidalInsanity purpleivan Hostel26 Estuary purpleivan Hotel26 TheFlyingKerman Fake Victoria Falls Hotel26 fulgur Klapaucius Lake Klapaucius fulgur Klapaucius Castille7 Lake Excalibur fulgur Hotel26 Castille7 Klapaucius TheFlyingKerman Grand Rapids TheFlyingKerman Klapaucius Heavenly Valley Hotel26 Fire Escape Island Klapaucius AlienWall Swiss Cheese Seafronts AlienWall Kamp David Hotel26 swjr-swis Chequers purpleivan Kwitzerland TheFlyingKerman Footstep Island swjr-swis Lake Omaroo Hotel26 swjr-swis Chequers Mt Keverest[2] Castille7 swjr-swis Mt True Keverest purpleivan swjr-swis Smokey the Bear Jeb Atoll Klapaucius swjr-swis oAsAo Hotel26 Ben Creag ***** Hotel26 purpleivan swjr-swis Point Break Hotel26 swjr-swis purpleivan Target Island Castille7 swjr-swis Klapaucius Hotel26 Venice Beach Hotel26 swjr-swis Cape Stinger swjr-swis Hotel26 Lake Zamboni Hotel26 oAsAo Mhole Koolkei Pds314 purpleivan Summer Lake Pds314 oAsAo Hotel26 Mt Brutality Pds314 Hotel26 The Spine of Dres Pds314 Smokey the Bear Mt Pinocchio Hotel26 Pds314 Mt Imposition Hotel26 Pds314 Lac Eve Pds314 Hotel26 Iceland Hotel26 Castille7 St Andrews Hotel26 Pds314 Gravity Lake Hotel26 Standrews Pds314 Hotel26 purpleivan Lake Zero Koolkei Pds314 Madness Meadow Pds314 purpleivan Ice Ridge Koolkei Long Drop Mountain Hotel26 K2 Hotel26 Pds314 Tylos Coliseum Pds314 Smokey the Bear Hotel26 The Amphitheatre Hotel26 Pds314 Peak 6038 Pds314 Hill 303 Smokey the Bear Hotel26 Ross Bay Smokey the Bear Hotel26 Davey Jones (Left) Locker Smokey the Bear Null Bay Paaaad purpleivan Great Barrier Reef Hotel26 The Three Sages chequers Airstrip Sandbar Pds314 Hotel26 Loch Inverness Hotel26 Safe Harbor Hotel26 Explodium Sea Akagi swjr-swis Von Kerman Outlook TheFlyingKerman swjr-swis Ginormous Twins swjr-swis TheFlyingKerman Bank of Einstein-Rosen swjr-swis The Philadelphia Experi-Truss swjr-swis Note 2: controversy over name ***** Mt Majestic Trophy holder Please note: the first 15 rows of Landmarks are being painstakingly reconstructed from the journal. Your patience is appreciated. Scores are certified correct. This notice will be removed when work is complete. [Updated to this point on April 22, 2022.]
  13. At first I thought: "I'll just get to the Mun and back. That's it. Then I'll be done." Then it was: "Just plant a flag on Minmus, that's enough." "Just see how mining and refueling works..." "Just rescue my Kerbalnaut stranded in Munar orbit..." "Just plant a flag on Duna..." And for a while, that was enough. I did the rendezvous and docking tutorial. One go at that tedium was more than enough. I was even getting a bit bored babysitting every single burn. Going elsewhere with robots was unexciting, and flags and footprints meant docking. Nope. Crew transfers or rescue missions for me meant either planting both parties on an airless celestial body, or MAYBE a orbital rendezvous. Either way, it involved a LOT of EVA propellant and a long space/moonwalk. Then I heard about MechJeb, and KSP took over my life again. I got misty-eyed as my three, helmets-off, intrepid explores watched Jool phasing overhead like a giant lava lamp / clock (waxing quarter at nightfall, full at midnight, and back to a waning quarter near sunrise) in the Laythian night. So, Hi. Nobody in my life plays KSP and I just can't keep all this wonder to myself any longer! I'm also too impatient to wait for moderator approval. So now I'm going to write a book (feel free to not read): LAYTHE 1 - 2-part launch - Grabbing (not docking) in Kerbin orbit - Flight to Minmus - Grabbing and refueling from a Minmus miner/refinery ship. - Then off to Jool's SOI! Jool Aerocapture My first mission to Laythe blew up 6 times (and ended up sub-orbital once) trying to Aerocapture into Joolian orbit because: - I designed and built it wrong: Fully fueled lander W/asparagus staging being pushed by a single-engine nuclear intrasolar transfer vehicle (that was also pushing a lab module) with insufficient fuel. - I'm too impatient to figure out all the parameters for the online Aerocapture tools, so I just kept trying different periapsis until I found one that was sorta manageable. - I docked the lander to the NERV-powered transfer vehicle using the AGU rather than a proper docking port. My engineer kept having to spacewalk to reconnect broken struts that I installed post-connection. At one point, she had five minutes to get outside, climb down a ladder, repair the broken strut, climb back up and get TF back inside before they hit the atmosphere. - I didn't put enough AIRBRAKES (and RCS thrusters and reaction wheels) on to compensate for the 10M heat shield waaaaaaay up front. The whole stack (more like a train) was pretty unstable and I just barely managed to keep it straight even after pumping as much of the fuel to the forward-positioned lander tanks as they would hold. The tail got pretty cooked and I ended up rolling the entire ship (during my successful-enough Aerobrake altitude) at periapsis to keep everything from going completely sideways. Something exploded, but I guess it wasn't important. (I don't know how to access mission logs to see what broke). But I made it! With a small retro burn right after exiting Jool's atmosphere, and jettisoning a full RCS tank (whoops, ended up needing that later). Laythe Aerocapture I think I only blew the ship up twice during the Laythe Aerocapture. All this time, I was just guesstimating the amount of fuel I needed to get the crew home. - I also don't know how to calculate delta-V for vehicles before I've dumped some of the stages, so I didn't know how much DV I'd need to push my much-diminished stack home. Laythe Landing Turns out that a 10M heat shield is unlikely to make a stable reentry when you undock the 100-meter lab, fuel tank, and NERV engine that kept it sort of stable during aerocaptures. I was doing okay until I ran out of monopropellant. Then my lander went Mary Poppins on me much higher and faster than I had planned. Funny, but terrifying. Good thing engines have a pretty high thermal tolerance. I think it took me 3 tries to actually land in one piece, on land. I wanted coasts, but I ended up on a mountain after mashing the "LAND SOMEWHERE" button in desperation. Laythe Jool is SO PRETTY! I love the noon eclipses and the giant green nightlight! I landed on the rim of the big crater so it was almost directly overhead. All my Kerbalnauts developed neck problems from looking up. Also 90 degrees is not easy to pan to. I wanted them to have a swim, but I didn't have the patience to watch them hike for however many physics-warped hours it would take to get down to the water. I disembarked all 3 crew at the same time. What could go wrong? Ladders. Ladders that don't work the same way after a save on an uncrewed vehicle (or something). I tried everything to get my crew back onboard, including welding a solar panel as a "catch plate" for them to jump to from the top of the ------ ladder. Didn't work. And that's when and why I "discovered" the gravity hack. Laythe Launch The lander had launched just fine during a practice run on Kerbin. Not so on Laythe. Probably because I used up all my monoprop trying to survive reentry, and none of the ascent engines, I chose, gimballed. Yikes. My engineer pulled off every piece of "unnecessary" equipment she could reach, tried to compensate for a nasty yaw defect by rebalancing the amount of propellant in the various tanks and changing the staging order. It worked well enough that the lander limped to an orbit above Laythe's atmosphere with just one somersault along the way. Needless to say, Mechjeb was useless for the ascent on my catawampus ship, so it was all seat-of-the-pants. The intrasolar transfer vehicle was able to dip down and rescue the MK-3 reentry pod. Yay! Homeward bound! Jool Escape My Kerbalnauts didn't have enough remaining DV to escape Laythe, then Jool, then lower Periapsis to Kerbin's orbit. Not even close. Whoops. MechJeb said I needed 6000 m/s if I waited 300 years. I had maybe 4K. Luckily Tylo happened to be wandering by when I was playing with impossibly-expensive return trajectories. - The first time I got too excited, did a mountaintop-clipping swingby, and later realized I had dropped the ship's periapsis into Kerbol's corona. Whoops. - Second time I got it right-ish and made it back to Kerbins SOI for around 1000m/s. WOOT! And that was that. - I had enough fuel to straight-up decelerate into Kerbin orbit with a 60km periapsis. - Jettisoned the MK3 pod - Had the intrasolar transfer vehicle climb back to a 400km orbit. As a bookend to the crazy mission, the pod bounced off the atmosphere for 3 orbits and ended up running out of battery (I had left the solar panels on Laythe), and coming in totally dead stick with the ablator on its heat shield completely burned up. Still, any landing you walk away from.... especially one with 6K worth of science! ... which I promptly sold out to finance LAYTHE 2: This Time We're Staying! Laythe 2 Design: - Minimize aerocapture. There are sooo many Joolian moons, and sticking a 10M heat shield on every lander just sucks. - Permanent Laythe Base - Miner/Refueling Ship (probably aiming for Bop) built similar to my overpowered Minumus miner and refinery - SSTO dropship with no ablators. It's supposed to go down and land fully fueled, exchange crews, then fly back up and meet with the Miner/Refueler. It will make the transfer to Jool empty and need to be fueled prior to the first drop on Laythe. - Each component gets its own Intrasolar Transfer Vehicle (ITV) with 3 NERV engines and 14K deltaV (when not docked to something) - Docking to be done with REAL docking ports (the large one), except when refueling. The miner/refinery has a couple of AGU's and LOTS of RCS. Launch: - No problems with anything but the ITV's. Those launched fully-fueled from KSP space center and were heavy as sin. Mechjeb couldn't handle it, so I manually pushed them into orbit. The first one took a couple of tries until I got the hang of it. Currently I have all 3 ITV's fully fueled and docked to their respective mission components. I started building this mission with $9,000,000. Now I have $745,000 left. I have full science and am selling 95% of any new research for cash. A lot of the cost came from hiring Kerbalnauts. 3X ITV's each with Pilot and Engineer + Laythe Base: 4 Scientists, 1 Engineer, 1 Pilot + SSTO: 1 Engineer, 1 Pilot + Mining Ship: 1 Engineer (4 stars) , 1 Pilot. So that's 16 crew in total, and I think I hired 12 of them just for this mission. Lots of greenhorns. Current Issues: - MechJeb keeps blowing up mid-burn for long-duration burns. I have good alignment with the Mun to launch the Jool fleet with a nice flyby gravity assist, but I noticed the target drifting on my first attempt and I had to scrap and restart to a pre-departure save point. This isn't the first time this has happened. - I don't think it's possible to do simultaneous burns and keep the fleet together. Even if I could get a mod that let me fly all the ships at the same time, they have different masses and probably won't stay within physics distance during the long nuke accelerations. That means I'll have to space the ships' departures out by 30-40 minutes or so. Not a big deal, but kind of a bummer and a hassle to re-rendezvous outside Kerbins SOI, if I want to for some reason (like . - I am out of money! - Not super confident that I can land the base and the SSTO within a reasonable distance of each other. The SSTO has wheels but I'm not great at building rovers and it's pretty tippy. - KSP has taken over my life!
  14. RIP Ingenuity. It's not actually dead, just crippled by a broken wing From NASA Ingenuity helicopter mission on Mars ends after three years | CNN Hmm, was that divot carved out by a hard landing (or the blade itself?), or was it pre-existing? And what is that blue speck in the middle of the divot? E: It's so easy to imagine the comm dropping out as the equivalent of "Can't talk, trying to land in one piece!"
  15. Think exporting fuel off the moon will require something more like an industrial town than an base. More so if this was set over 50 years ago so little automation. I and other talk about learning to build an base on the moon helping building it on mars. Also water at the pole was not really an thing back then. Oxygen and aluminum yes but its not very practical for an mars ship
  16. This topic is used to talk about flags created by everyday people and the largest modders in KSP alike! We welcome any flags, as long as they are Safe For Work. I guess that's it, keep sharing your flags! (eventually I will make a picture of a vessel with all the flags on the topic, to participate you must include a link to your flag in the description as well as the pictr) Posting NSFW flags on this topic will be reported to the moderators.
  17. I like the button indicator that there is science in this region to collect. The button bothers me because its broken.. It always flashes science that nets 0 return because its not account based but kerbal based. Likewise if you had transmitted all the data but then moved your kerbal to a rescue video.. all that data is still there but has to be fully resent again. I think its just a quick work in progress. I think it would aid exploration, if all the science zones etc were listed or ? if bioms are not found, so it shows that there are more things to find on moons. Just some feedback. Also and this gets super annoying.. Observation probe in high and low orbit... STOPS but does not RESUME when running science.. so if you moved from highlands to lowlands it pauses, moving back to highlands does not unpause. Also I found running out of EC destroys the experiment. Its 6 minutes long too. Talk about a painful science experiment to get it to actually work. Oh and I've had the light indicator not glow when there is science available.. at least I can spam the button to resume science (or go to the parts menu and spam it) but if you hover on the button it shows the biom, so when it changes.. can easily just press it to return to scanning.
  18. You can talk trivial if you want, but me with over a decade of experience in KSP, only managed to safely land on Tylo twice, once per game. And never took off of it. Probably could've done it if I sent the isru in 1, but here, I'm stuck until resources come.
  19. There are a few things like this that need tightening up. I also just put 4 wheels on a rocket to complete that mission. Also the Laythe plane mission works if you turn on a rapier anywhere in the SOI of Laythe, even though the mission complete text goes onto talk about the atmosphere and how the plane flew. My plane was an engine on the side of a rocket nd it didn't get anywhere near an atmosphere.
  20. I have been strongly considering some flavor of integration with EVE. However, I might implement it such that the effects lead gameplay, rather than the other way around. (that is to say, EVE could supply wind data based on the effects). Also, I don't want EVE to be the only mod that can interact with this thing. However, this is all stuff for the future. I will talk to blaccracc when the time comes. I've been working on this steaming pile of code for a while now (I actually started a few weeks before I posted this thread. This is an idea that has been living rent-free in my brain for some time now). I should be coming out with an alpha release Soon™. :3
  21. The way I see it, it would be non blocking (meaning you could do the same things you can currently do, it wouldn't magically prevent you from landing anywhere for exemple), it's just that instead of getting most of the advance knowledge from the wiki (some of the knowledge I talk about isn't currently visible in the game, though that could change), you would get the option to learn it through the game with science experiments, and it would need to be balance in a way as to not prevent players (especially new comers) from experimenting things by the "trial and error" method while allowing advanced players to better "plan ahead" and optimize their missions even more. That being said, I wouldn't mind at all this being a difficulty option. It would have the additional benefit of allowing the player to optout of discovering everything again in an ulterior playthrough. And even if you don't activate the option in your first playthrough, chances are you won't visit, check and remember data for every system and every planets or moons so you would still have knowledge to "discover" in a new playthrough should you decide to activate it then.
  22. THIS POST WAS MADE BY THE CALORIES SPACE EXPLORATION INITIATIVE (Thanks to @Kerbalsaurus for helping me with designing the flag ) We at CalSpace are proud to unveil a new vessel, the CS-38 Talon! Note: the photos taken were of an older variant, with less tweaks and lower landing gear. The version for "sale" has had these tweaks made and the landing gear arranged better for safer landing. The CS-38 Talon was previously a competitor against the Terror Bird for the UKA's supersonic airplane program. Now it serves an arguable more noble goal, to gather atmospheric science and train new Kerbonaut recruits. The CS-38 is supersonic and highly maneuverable, both of which are good skills for aspiring Kerbonauts to practice. It also features an advanced ejection system in case said trainee has to eject mid-flight. The CS-38, while small, can carry different science packages. The variant showcased has a wing-mounted science kit, but other variants down the line will have various more packages. We're planning on a sounding rocket and a science glider! A Talon buzzes the Mission Control Center, showcasing its impressive maneuverability. On full afterburner, the CS-38 can reach just over Mach 1. Taken from another Talon flying in close formation, this picture gives a good view of the Type-2 Science Pod (we don't talk about the Type 1). As mentioned before, the Talon is equipped with an ejection system, using four small SRBs and two decouplers to take the cockpit away from danger. Also, the Science Pod is decouplable, in case emergency maneuvers are required. Dropping the science pod will shed a couple precious kilograms off of the airplane. The CS-38's patented EJECT (Emergency JEttison of Cockpit Trigger) system in action. (Artist's rendition) After the inital ejection is complete, a drogue chute is deployed, allowing the pilot to egress the cockpit at safer speeds before deploying their own personal parachute. (Artist's rendition) The CS-38 Talon will be the first of many aircraft from CalSpace, and we hope to collaborate with Beyond in the future! *** KerbalX link is here: KerbalX - CS-38 Talon + Science Pod Also, for practical use, I recommend Atmosphere Autopilot, as the CS-38 is a bit unstable. Without it, it'll be quite a beast to fly, not unlike the real-life T-38 Talon.
  23. Yeah I just think there is something wrong with having to put it off auto and set it to max dampning. Also It can be very difficult to tune it.. to the point were some times it feels like you break your leg off if its dampening. And I talk about landing with sub 10 m/s I just had a rocket bounce at 5 m/s. It just feels off to me. It would also be nice if it could bend a leg to keep its gravity center when on a slope x) Do you have any tips on how to adjust them? because I feel that when ever I make the springs strong the rocket flies off at the smallest touch of the ground. If i makes the springs weak and the dampers tough as nails.. it will fall/collapse under the legs if it does not land exactly level.
  24. No I take your point. There's this gray area where economics and financing blur into politics, where for instance SpaceX can leverage the promised revenue stream from government contracts into its private equity rounds, and politicians have influence over those kinds of decisions. We can only really talk about one side of that coin here.
  25. I mean, SpaceX is also a government contractor. The dragon program, HLS, numerous government funded satellite launches are also 'spending other people's money.' The difference here is economy of scale, iterative design, and vertical integration. I think we can leave the politics out of it. Its also important to not confuse initial manufacturing costs vs per-launch costs when we talk about reusable rockets. To date SpaceX has spent 3 billion dollars on Starship, so one could say the current per-launch cost is 1.5 billion. Of course the idea is that those initial development costs will be amortized over hundreds of launches, but lots of things could interrupt that: RUD on the pad, fundamental conceptual failures that make full reusability infeasible, lack of demand, or an unexpected disruptive competitor.
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