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  1. There is no stuff to talk, so no. There is no further news, no hints, no clues, no anything. This thread is in fact old and speculation isn't interesting as of now. Everything thought is said. But feel assured, if I stumble on some news humble me would post it.
  2. Please continue to talk on this thread, it's being considered "old" when it's only been months.
  3. Im sorry to be taking up bandwidth lamenting but ive just passed 1 day and nearly 20 minutes since my momma died. Im less than 15 minutes from the 1 day mark of learning i lost her. But im so afraid if i dont talk somewhere im going to lose myself. Ive no idea how to cope. Im so lost with out her. I dont feel nearly 43, instead i feel like im 3 or 4 and cant find my momma. This is so blasted hard… 191409232024
  4. FROM: Nijn Kerman, commander of the Space Fleet TO: Minister of Space Affairs, Wernher von Kerman Date: 12-9-48 Minister, To our great surprise, we have been able to reactivate the ‘corpse’ of Bill Kerman. That is, the biological body is largely broken and fractured, but some bits apparently provide enough energy to run the robotic components. The result is pretty terrifying, something that looks like one of us, but slightly exploded and with electric bits sticking out. We were able to talk to the creature briefly. This is a transcript: Q: ‘Hello, can you hear me?’ A: ‘Kkkzkkkzzzzzz gggzziiiiiiii krrrr can hear iiiiiiiiiiie’ Q: ‘Who are you? What did you come here to do?’ A: ‘Ggggggzzzzz...... pl...eat on iiiiiiiiizzzzzz side...... universu....zzzzzzzzzzzzzzzz’ Q: ‘A planet? What's it called?’ A: ‘iiiiiiii....Ter...gggzzghhh...us......’ Q: ‘What did you come here to do? Are you spying on us?’ A: ‘......oberen....zzzzggggggg......univers...m......million...ong....z....zzzzzziiiiiii’ Q: ‘What do you want with us?’ A: ‘Wiiiiiiiizzgggghhhh.Mule....find....here’ Q: ‘Mule? That's a kind of horse, isn't it?’ A: ‘iieeed d d d d d ....plan..llllleeeezzzzzzz’ After that exchange, the bio-robot's systems unfortunately melted, but what we could register was not explicitly hostile. Can you have your people research the semantic content of Bill's replies, and perhaps cultural references overlooked by us? Regards, Nijn Kerman Commander of the Space Fleet
  5. Chapter 10 “Morning gene,” Jebediah arrived at mission command, Valentina, Bill and Bob were already there. “The ground crew looks like they are just pulling out the scaffolding from the launch pad upgrades. We ready to go to space today?” “Good morning Jeb,” Gene looked up from his computer screen. “We were just discussing the next major contract that showed up.” “Great,” said Jebediah with a smile. “Time to send Val to land on the Mun, or maybe visit Minmus?” “This one is a little closer to home,” said Gene. “World Firsts wants us to rendezvous two ships in Kerbin orbit.” “Kerbin orbit?” Jebediah was incredulous. “Bob and I made it out to the Mun, why do they give us a contract over Kerbin now?” “This mission fits very well with our long term plans of the space program operating on mined fuel,” said Bob. “Once stations orbiting each body are refueled from mining operations, we only need to launch Kerbals from Kerbin and let them take “taxi” rockets to each of the other bodies. Rendezvous is the first step toward building stations.” “I suppose,”said Jebediah. “But we could just rendezvous around Minmus, picking up a lot of science along with the contract.” “We don’t control the contracts,” said Gene. “This contract is for rendezvous in Kerbin orbit. Maybe World Firsts wants to be involved in producing equipment for building a station around Kerbin.” “OK then,” said Jebediah. “What is the plan?” “We need to start with building the two rockets that will rendezvous with each other,” said Gene. “I don’t want to send one rocket up to wait for a week in space while the second rocket is built and launched.” “No kidding,” chuckled Jebediah. “Neither Val nor I want to sit in a command pod for a week. We’d go as nutty as poor Lizfal.” “Exactly the issue I’m trying to avoid,” winked Gene. “It will take us four weeks to build two rockets. They can then be launched close to each other so you do not spend too much time in space before the rendezvous.” “Perfect,” said Jebediah. “Let’s talk about the rendezvous plan.” This is Walter Kerman reporting. With today’s mission the space program takes a step toward establishing a permanent Kerbal presence in space. While the space program rockets bring our Kerbalnauts to the moons, and eventually to other planets, each rocket is meant for a single mission. Space stations on the other hand will provide long term habitability with comfort, food and life support… eventually. I have taken the time to talk with Bob about everything needed for long term space stations, and believe me, the list of needs is extensive. Many rocket trips to both the Mun and Minmus will be needed for all of the science needed to lead to long term space stations. The space program will likely leave the Kerbin Sphere of Influence, and send missions to other planets, before we have enough science to build space stations. Today’s mission is the first step toward these long term space stations. A space station will be much too large to efficiently, in some cases even possibly, launch in a single stage. As a result, the space stations will need to be launched in parts and constructed in space. Before parts of a space station can be assembled together, the parts will need to find each other in space. Over the past four weeks, two separate rockets have been assembled to be rolled out for today’s mission. First on the pad we have Valentina’s rocket. The rocket is a modified version of the one she first flew to orbit, an RT-10 has been added as a middle stage to increase the range of the rocket, and the upper stage now uses an LV-909 engine that results in both increased range and lowered cost. This updated rocket design is designated the Halifax class E. Jebediah will launch next with an identically prepared rocket. Up goes Valentina to orbit! She will orbit in the lead, waiting for Jebediah to catch up and rendezvous. Speaking of Jebediah, his rocket is being moved out to the pad as quickly as possible. Jebediah is already on board the rocket and prepared to launch. And Jebediah launches into space to chase down Valentina. We track the progress of the two spaceships moving closer together in orbit. Jebediah is now boosting up to Valentina’s orbit. And we have rendezvous! It may not look like much, Jebediah’s rocket almost not even visible, but it achieves the contract. We will monitor our astronauts return from space and break in should anything important happen. Additionally we have updates on Lizfal’s mission. She has successfully completed a fifteen day simulation with no mental concerns at all. While her mental state during the long simulation in the KV-1 pod has been excellent, her level of concentration steadily declined throughout the experiment. At the beginning of the experiment Lizfal had a one hundred percent successful Minmus landing rate, by the end of the experiment her success rate had dropped to fifty percent… “I’m in the breaking phase, reducing velocities,” reported Lizfal. “Angle is rather shallow.” “Altitude below a hundred meters,” Lizfal’s voice was showing some strain. “Cannot transition to approach phase yet as horizontal velocities are still too high.” “Horizontal velocities nearing zero,” reported Lizfal. “Transitioning to approach phase. Throttling up to reduce vertical velocities and give the landing sight a quick visual inspection… Uh oh.” “I’m still in retrograde mode!” Lizfal exclaimed. “Kill rotation! Reduce throttle! “No! I’m already upside down!” Lizfal was beginning to panic. “Vertical plus mode! Come on, cut throttle!” “Too late!” cried Lizfal. “I think that is a fail,” sighed Lizfal. “Yes it is,” Bill’s voice crackled over the radio. “Even Jeb couldn't Kerbal together something with what is left of that rocket. You should have transitioned to vertical plus as soon as your horizontal velocities dropped out to prevent flipping if you bounced. It is not completely your fault though. Your command to reduce throttle would have saved the landing, but MechJeb blocked the command. We really need to address MechJeb locking out the controls when switching modes.” “I’ll make a note to look into that after my test is complete,” said Lizfal.* …”Despite her youth, Lizfal is an extremely skilled simulator pilot,” Bob reported to us. “I feel her degraded performance over time is not an indication of her skill level, but an indication of general Kerbal psychology while isolated over a long period of time. No Kerbal will maintain optimal performance while isolated such as Lizfal has been during the test.” Bob believes that a pressurized pod like the KV-1 will be necessary for long range missions, but the KV-1 will not be the choice due to only having room for one Kerbal. The space program will skip over the KV-1 pod and go straight to missions in two Kerbal pods as they become available. Lizfal’s mission completed successfully, even if the KV-1 pod was not chosen for use in Minmus missions. Gene has also informed me that the mission control building has been upgraded for one hundred and fifty thousand funds. This upgrade expands the contract offices and allows mission control to operate more contracts at the same time. Gene tells me that with the upgrade, they have accepted a number of contracts for operations landing on the Mun that will be completed later after completing the World Firsts contracts that require operation in Kerbin orbit. Until next time, this was a Walter Kerman report. Jebediah Chronicles - Day 295 Another smooth mission. The upgraded rockets included controllable flight surfaces, which provided a much more optimal ascent. Rendezvous went exactly as planned, if completely counterintuitive to normal flying. Slow down to catch up, speed up to fall behind. I would still think Wernher was crazy if I hadn’t seen everything work out exactly like he said. Jeb Valentina Chronicles - Day 295 Pretty quiet day despite going to space. The rocket flew like a dream up to orbit and had a ridiculous amount of fuel left after the mission was over. This will be an excellent rocket for running around Kerbin in low orbit. Once I was up to orbit I just had to wait around until Jeb rendezvoused with me and then head back home. Not a lot different than my first orbital mission, just a little easier to fly. Looking forward to more difficult missions! Val * I don’t know how many landings I failed because I forgot to switch out of retrograde mode, or because the MechJeb window is selected and I can change throttle. By always coming in at a relatively steep angle and switching MechJeb to vertical mode when I’m dropping straight down (and always clicking off MechJeb after switching modes) results in a much more reliable landing. Lizfal, of course, did not remember to fix the MechJeb problem. I don’t think there is a way to make MechJeb work without intercepting flight commands when a MechJeb window is selected.
  6. This is a film, currently on Amazon Prime, that is a series of interviews talking to newspace (and a few traditional space) companies, legislators, non-profits and science communicators about the present and future of the space economy. So why should you watch it? It's light on the details (I would pay everything in my bank account to look through his B-reels), it's not that well-edited and it has a 'personality' hosting it. However. What it does do quite well is draw a picture of the growing market beyond SpaceX and Blue Origin, the diversity of the people all over the world and the warming attitude to space as a new, unique opportunity. For now, and for a future generation. If nothing else, you get names and faces to put to important, non-US companies like Planet or Exolaunch, who've been overshadowed by the billionaire behemoths but are profitable. The actions by non-profits are enlightening too: a parabolic flight of people with physical disabilities (blindness, missing limbs) to see how they performed in zero-G; or 'citizen astronauts' being paid to go to space on suborbital flights, with the understanding that they then go on to promote and talk about space. There are now space agencies being set up in over 40 countries, a specific UN body for inter-country co-operation on space, and hundreds of startups working on this or that aspect of space (he makes the point that most of them will fail, which is realistic).
  7. ~KERBAL GAZETTE~ SPACE PROGRAM LAUNCHES NEW WEATHER SATELLITE, WORLD INDIFFERENT YEAR 1, DAY 74 - UNISAT-2/TIMMER 2 MISSION OBJECTIVE: Launch the Timmer 2 weather satellite into polar orbit for the KWB. LAUNCH VEHICLE: Prima-1 Rocket Beyond prepares to launch the second mission of the Unisat program, which is yet another weather satellite for the KWB. Although Kimera Industries and The Kerbal Fund have already bought a commsat space in the program, Beyond is still busy retrofitting the satellites for the specific requirements the companies asked for (OOC: I flew this mission like a month ago, hence why it’s another Timmer satellite). Other than that, there’s not much to talk about with this mission. It’s pretty much the same as the last Unisat mission. “Liftoff on Unisat-2.” - Kraft Kerman (Flight Director) “T- 2 minutes to orbital insertion.” - Kraft Kerman “Successful startup on LV-909.” - Chris Kerman (BOOSTER) “Orbital entry is established on Unisat-2.” - Kraft Kerman Another successful mission for Beyond! Sure, it isn’t the most exciting, but even the little missions deserve some attention. However, Beyond has told us that they're preparing for a mission that won’t be so little. They haven’t revealed many details to the public yet, but they’ve said that it will fly faster and further than anything that’s flown before. We’ll just have to speculate until then, we suppose. READ NEXT: Scientist Bob Kerman Discovers Mysterious Specimen named Mystery Goo (Pg. 1) | Yankerbs Win Record-Breaking Game Against the Green Socks! (Pg. 6) | Do You Know What it’s Time For? Because We Don’t (Pg. 13)
  8. Hi. could you talk us through what you did? Looks like you are linking to a fork. Did you download and use the fork pluging instead, or was it something else?
  9. The thing with manual install problems is that those are things I can generally fix. Not to put too fine a point on it, but I have enough problems that I inadvertently create without having to deal with the litany of problems produced by other people as well. I have a life, and making KSP mods is not the top priority in that life, so putting time aside to talk the CKAN people through making my mod work would take time away from actually making the mod.
  10. My apologies, I split up Chapter 8 Part 2, but mistakenly moved all of the references to Part 3. The previous Chapter 8 Part 2 has been updated to include the references at the end of the post. Chapter 8 Part 3 This is Walter Kerman reporting. With the successful test of the LV-909 a new rocket has been assembled. A first stage with an LV-T30 boosted by two RT-5 solid fuel boosters to get the rocket off the ground. Once the rocket has reached a high altitude, nearing vacuum, the LV-909 takes over. It is expected that this rocket will have sufficient range to fly past the Mun and back for the first time. To ensure the safety of the pilot a fuel cell is included, providing enough electricity for the entire trip. Additionally a Science Jr has been included for the first spaceflight to perform materials studies in the orbit of the Mun. This rocket is the first of the Arethusa family of rockets, designated the Arethusa class A. The Arethusa rockets are intended for operation within the Kerbin sphere of influence, beyond low Kerbin orbit. Having completed preparations, Jebediah boards the rocket, named the gumdrop*, and the countdown begins. Jebediah tells me he has had extensive training, working with Valentina, to learn to properly use the LV-909 with its thrust vectoring capabilities. The preparations of the larger Mun rocket took longer than previous launches, providing me an opportunity to talk with Jebediah. Jebediah, what are you feeling as you prepare to launch for the Mun? “It is interesting being up here,” reported Jebediah. “I am quite a way up just sitting here with this large rocket below me. It feels kind of like being on a ship at sea, the rocket twisting and creaking below almost like gentle waves.”** Are you worried about lifting off in a rocket large enough to fly by the Mun? “No, I’m feeling more calm than I expected,” said Jebediah. “We have simulated this extensively and this mission is very much like what I flew for the spacewalk, just with one extra stage to reach the Mun.” There you have it folks, our brave Kerbalnaut is highly confident in his mission. Finally the countdown reaches zero and Jebediah lifts off for the Mun. The largest rocket the current launch pad can support rises effortlessly up into space. The first stage burns out with the rocket nearing the edge of the atmosphere, as the first stage falls away, the second stage accelerates Jebediah onward toward the Mun. I am told the tracking capabilities of the space center are fairly limited at this point, unable to provide direct guidance to an intercept vector with the Mun. To properly reach the Mun, Gene tells me Jebediah was launched when the Mun was, “Up around that direction”. The transfer burn completes and Jebediah is now off to be the first to see the mun up close. It will take a day for Jebediah to reach the Mun. We will report more on the mission when Jebediah reaches the Mun’s sphere of influence. In the meantime, Lizfal has reported in for another experiment. This time the KV-1 'Onion' Reentry Module is being tested to see if a Kerballed mission to Minmus in this pod would be appropriate. The KV-1 is a pressurized pod, unlike the MK1 command pod. The hope is that being able to move around the full pod, unencumbered by a space suit, will be a more comfortable operating environment for long range missions. I had an opportunity to talk with Lizfal before she entered the pod. How do you feel after your previous long simulation experiment Lizfal? “I’m doing great Walter!” gushed Lizfal. “Bob’s team helped me recognize how my mind came up with people and things to interact with to make up for my inability to do anything beyond sitting on the chair and flying sims. They helped me recognize reality again and know when I am falling into fantasies. I feel like I understand my mind better than before.” So you have no concerns about another long simulation confined in a pod? “None at all,” beamed Lizfal. “I think I could handle another fifteen days in a MK1 pod, but I get to be the first to try out an Onion, which is almost as big as my apartment back at the university! I just need to make sure I avoid the kraken… er keep focused while flying the simulations.” Lizfal is locked into the new KV-1 pod to begin her new simulation run. Until next time, this was a Walter Kerman report. Jebediah Chronicles - Day 225 It is very quiet in the command pod, the rushing sound of the Terrier silenced as the rocket coasts toward the Mun, even the radio is quiet right now. A good time to reflect and gather thoughts. Bill and Bob are still working on proper flight controls. This fight and maybe one more should provide enough data to figure out the fly by wire controls for a rocket. I’m getting pretty comfortable with this flight path of keep going up until the air is thin enough to make a late gravity turn, but it will be nice to have a more efficient flight path. We will want to be as efficient as possible to keep our fuel usage to a minimum. Kerbin continues to shrink as the Mun grows closer. I’ve never been this far from Kerbin. Of course no Kerbal has. In every test flight I’ve ever flown there were always emergency services around that could come for me. They saved my life a couple times, though they were too late for other Kerbals. Right now I’m beyond any rescue, I need to trust in my ship and my skills to get back. At least this is a pretty simple flight, loop around the Mun and head back to Kerbin Just a small burn for proper reentry. Too bad there isn’t room in this pod for some company. - Jeb * Apollo 9’s capsule was named “gumdrop” because of the capsule’s appearance in blue protective wrapping. https://en.wikipedia.org/wiki/Apollo_9 ** From John Glenn’s thoughts waiting on the Mercury rocket to launch into orbit in The Right Stuff. https://en.wikipedia.org/wiki/The_Right_Stuff_(book)
  11. i don't need a psychiatrist to attempt to break this down to hopefully see with words, and perhaps directly by other users reading it. :3 (thankfully) See's a post about LTT doing the worse rated parts, and had ksp 2 in it.. Due to experience of building computers, i have some input in this with the parts regardless of what the video is about. I join in talking purely about how the parts are not suitable for the situation for ksp 2 due to the lack of GPU performance. Then talk in more detail about where it stands with more "common" GPU's that are easier to understand due to the intel dedicated GPU scene is new and there is tons of users not understanding where it sits, (just like saying "i have a 4090", people understand better when it is compared to other things they might be familiar with) and thought it would have been beneficial for users to have this context. In this context i talk about how the gpu isn't allowing the real struggle of the game which is CPU intensive to actually show the game, simply due to the gpu not performing well due to its lack of power. Saying the power you get is simply not up for the task for 2024. Then i end off saying t2 shouldn't have ended it with production, and wasn't happy with the performance it ended in. to then finally end this statement off with stating the GPU was horrible. Thats perfectly understandable. You then state stuff about consumers are expecting the a310 to do stuff it simply will not do in ksp 2 due to the well known issues ksp 2 has. Then you remark that out of the three games ksp2 was the only game tested that was considered unplayable. (see the whole video) then you talk about linus never played it yet enjoyed it. And then a remark towards someone in this conversation this could be stated as the entire party in this topic however, There is no one else in this comment you sent only as users you and me.This however makes it harder to say "its in general" due to being only user remarked or replied, using "your", so the concept of saying "everyone in general" cannot be applied here. This is directed at someone in this convo in this direct comment when this was stated.. Stating about gpu specs to "learn my mistake" life can be more simple. simply by trying add an "s" to the next word beside it doesn't make it a party when there is only two participants in this as we concluded a few sentences up. I then state that the section was about worse review bombed games, and stated the reasons why the three games had there reasonings of being worse, with knowledge that ksp 2 will be the worse, and then requoted a statement to show that the review bombings are not due to performance, and it isn't a fair comparison with all three games, then finally remarked about talking the a310 or in statements that it is just not a good gpu. Then end off its illogical to pursue further, due to i strictly wanted talk about the gpu but this kept getting dragged on. Then you reply within your statement, with another inflammatory statement in the mutilible replies to a single user that there is one person in this convo that is being illogical and is failing to cope with reality, however not stating who it is that this comment is being told to. i asked if there is a disconnect about what we are talking about, and asked to explain further. And finally, you agreed there is a disconnect but decided instead of commenting on what was wrong, you attempt to misdirect the user by attempting to start something with this statement: Now that i have professionally mastered this convo without needing to exercise either intellectual honesty, on talking about computer parts performance nor needing to get a bare minimum of doctorate degree in a profession that isn't needed for this, I shall now ask how there is a disconnect and what it is about? i see we talked about both, computer parts and where the gpu stands, and aswell that ksp 2 performs poorly and out of the 3 games ksp 2 didn't do well and was the only one that failed to work well. Now I'm not frustrated, not angry, not mad nothing, i will like to see where you are trying to gather to formulate this conversation, due to trying to understand where you sit with information that was given by me about gpus, and about ksp 2 being poor and didn't show ksp 2 in good light.. i will be enlightened about where you think the faults of this convo stands due to stating in total Stop covering your arses and start learning from your mistakes. Life can be simple like that sometimes. We finally reached an agreement. There's no point on arguing with illogical people. Obviously, one of us is failing to cope with reality. Let's give time to time and see who. I would recommend to exercise some intellectual honesty and reread the posts - I'm not a Psychiatrist, I'm forbidden by Law to do such advises. With your wording users can and will attempt to try get frustrated with passive aggressive talking and would attempt to outlash, I'm just honestly curious where you sit with this convo due to one party is missing a larger key that the other user is using. And with this user that is missing the larger key asks about what is missing, only to get aggressive comments that can only be directed at two users instead of a direct the answer to a question. i shall go to sleep to see what i am missing in the morning in this conversation so i am better able to understand where the connection is lost about talking about gpu part performance, where the a310 stands, where the game stands within a video, and how poor the game actually runs.
  12. Cannot tell now that all of those mods have been installed, but what we two do know though is that it was not those mods. It was from the mods on CKAN that specifically give you the warp drives engine parts. It may have very well been the mod by RoverDude. It is up to speculation at this point. Something must have not been installed right and/or clashed with something else. Oh well. Those things always seem to cause spontaneous unpredictable and unintentional detonations. We have been wondering if it is because of the PB-NUK Radioisotope Thermoelectric Generator overheating, but we do think that that is it, and think that it has something to do with the mod being broken, as in the spaceship always ends up going boom at some point, and it is always because of using the Alcubierre warp drive parts — no matter what they are — which as far as troubleshooting goes, as of writing this, does not seem to have any sort of immediate answer as far as debugging Krakens goes, unless there is some sort of solution for this which has been overlooked or not found yet. As if the bugs as far as the bubble looking how it did (which is how it should not) and the fact that they still take as something like about as much as time as Xenon engine burns do to reach far-out stars added by Infinite Discoveries wasn't enough, the darned parts seem to rigidly insist on destroying the whole spaceship that was built for the interstellar missions in the first place. As of writing this, it seems to be an insidious all too replicable Kraken. The long burns from Kerbol to other stars would be endurable if the intolerable darned Kraken that defeats the whole purpose of installing stars to attempt trying to do interstellar missions with that way would just go away and join the other solved Krakens in Kraken Jail, which seems like it would be located directly underneath the KSC, like some sort of bunker prison. But much like this other bug where solar panels deploy in the VAB without being deployed by toggling and cannot be retracted either in the VAB or outside of it during flights, that of which the source of is practically impossible as of writing this to determine, and a solution looked up for it before writing this blames a mod that was not installed. Which makes for two mod bug full stop stoppages. And we two cannot seem to figure out how to even start doing diagnostics. But through our conversations about KSP we realized together that the easiest and pleaseiest way to go about things like that is to remove every mod and add on to a bug-free blank state "now that we know what the best mods are" (through testing them through trying them), to quote the conversation about it from earlier — yet that still seems as of writing this like it would solve things like the problem with the solar panels, and this Kraken with the warp drives will still persist. Knowing that... what gives? There has to be some sort of solution to that knowing that, if it happened over here, it has happened elsewhere. But the darn things seem to go boom every time that they start doing their warp drive thing that those warp drives do for anything longer than a few minutes. If that, even. Thus the talk of it being unpredictable. It is a real head-scratcher indeed. Is it because of the game version? Mod incompatibility? Something else entirely that is more out-of-the-way than somebody might think of at first???? Are those mods kursed??!!??!! Because it is starting to seem so as of writing this, and we hate how it presents us with a warp drive that takes the warp drive out of warp driving after a few minutes. If we had figured out before writing this how to get .mu models to show up by exporting them with the materials right, which has not worked despite our best efforts with experimentation yet as of writing this as well as kind attempts at assistance from @ColdJ , then we probably would have already published our own warp drive mods by now that were created to get around this error. But it seems those things are still plagued with the same errors, and there must be some sort of nuance escaping us here that we are yet to determine as of writing this. Kerbal Space Program is so much fun, but not when things like creating mods for it and installing mods that were made by the community for it in the same ways are throwing out these issues that seem to tackle us more than we can tackle them as of writing this, and that is why there has not been any mod publishing or interstellar space travel documentation: because Bforartists/Blender and KSP1 are both great at crapping out at times when you would not anticipate it like that, and then have the nerve to be like mysterious riddles in terms of diagnostics and troubleshooting when it comes down to the horror that is trying to work with what you do not understand like that. And those are the type of flubs where you swear you are doing everything right and very well may be, but this incredibly highly specific thing is stopping things from working correctly, and it is starting to look like we are going to need the KSP version of Scooby-Doo Mystery Van adventure to solve this mystery, if you get what we mean. And we really do mean that. It's like "try contributing to a game that wants to fight about it for the ability to be able to even do it at all because of how modding the game works"... and you would think that, with KSP1 being a video game that runs on the Unity Engine, it would not be that hard to mod, yet it seems to be way harder to mod that people might think, and all of that stuff is so unsolvable as of writing this for us in all of the ways, that, as of writing this, we are starting to struggle with not giving up on working with this endless stream of "fix this one thing so that it can work properly" together toughly so much that is causing us to write what is now by this point in the writing hundreds and hundreds words about all of this stuff. But the determination to get all that stuff working is still as fierce as ever because the way to get it working is to try and to do stuff like this. Lately it has been like "What we did do in KSP1" is want to chuck a whole Kerbal or two at our pretty gaming setup that glows rainbow colors out of pure frustration due to this type of stuff. Which is actually possible as long as they are not wearing their space travel gear, as according to KSP info, they are 2'5½" and weight about 99.2 lbs without jetpack nor parachute. But with their gear, they are 207.235 pounds each, which is not within chucking with ease range, unlike the former. Here is to hoping that we can figure this all out and contribute to the Kerbal Space Program community with mods and with those warp drives included but working this time. We do not get what you (i.e. @capi3101) meant by "the devil you know and all that", but if you we were referring to that darned Warp Drive Kraken, then we agree big time. "In space, no one can hear you pass gas..." like you say in your signature indeed, and nobody can smell it either (thanks to the adult diapers that come installed in most spacesuits, like NASA's Maximum Absorbency Garment!!), but unlike that, these modding problems reek of fettered potential possibilities in terms of being able to create our own custom parts and then take them on interstellar space missions using the warp drive part mods. Quite the Kerbal Space Program stinker (as in difficult task/unpleasant thing) indeed truly. And farting around doing other things in Kerbal Space Program eventually leads to wanting to work with these things again that go wrong the same way, and it can obviously be seen how the cycle would repeat from there. Which it has. Yet we keep trying. Which is important. And why we are writing about it. Which is basically because of this confusion-inducing bottlenecking of epic proportions that is epic because of how epically hard to understand how to solve that they are. Shoutout to the moth that landed on the monitor we were looking at while writing this between this sentence and the previous sentence that scared the living daylights out of the two of us, by the way. It truly added to the dystopia that is this KSP modding mess over here with its grizzly and morbid pestilent cameo that was as unpleasant and unwanted as these Kerbal Space Program modding issues that place restrictions that we, as of writing this, have been watching other people get by through somehow getting past how we cannot as of writing this. Which is not quite what we were thinking of when we were planned to set out and create mods as well as interstellar space missions with warp drives. We want to make Kerbal Space Program into something like an interstellar roleplaying game, but there are certainly obstacles as of writing this. For instance, say that us two wanted to go to this randomly generated purple gas giant with the equally randomly generated name "Boneair", and go visit its cute little moon Lapidboul, both of which are pictured below. Literally impossible. At least as of writing this anyway. Try taking your custom part that will not even visibly show up in the VAB to another star on a spaceship with a warp drive that makes the whole ship go boom randomly, you know? TL;DR version: us two basically did the same that we did before, cursing (out) the (darn) KSP(1) part modeling process and warp drives mods for being as frustrating as they were, which was a pain in the Kerbum to work with. But deep down we both knew that both of those problems can be solved, even if they have seemingly unsolvable problems with them that present incredibly demotivatingly frustrating challenges. But people have gotten past those. We two both keep faithful hope together lovingly knowing that instead of letting it make us angry. We are sure that great "post-worthy" posts will stem from figuring this all out after we do. "Until then", you know?
  13. What did we do in KSP1 today, you ask? Well... you ever have a day in KSP that feels like the day? The day that this was written was one of those KSP1 days. This post is definitely not a short post with only a few sentences per picture this time either. While brevity can be powerful, long writing often offers a richness and depth that can be immensely rewarding to write and equally as impressive to read in world called Planet Earth where short-form content is increasingly more prevalent. It represents the culmination of countless hours of dedication and revision on the work. And every additional detail added in adds to the overall richness on a more profound level, which allows readers to immerse themselves more deeply. And the choice has been made degree wise that our major will be English, so consider what you are reading here some practice for that, that of which we hope brings as much enjoyment to read as it did to write and isn't too TL;DR or TMI. "The more, the merrier." you know? The day that this was written was another epic day spent adventuring through outer space with love. This time was special though, and more than worth writing about. It was worthy of writing about the said Mexican space game while drinking Mexican soda truly indeed. The foremost objective was to take interstellar travel parts from parts mods created by @linuxgurugamer (that of which creates great mods that heavily populate our CKAN KSP mod list) to stars created by the "Infinite Discoveries" addon program made by @Sushut. But it seems that Alcubierre drives are a Kraken Magnet over here for us, and thusly may not be something that can trusted for travelling beyond the Kerbol System, unless spontaneous and unpredictable complete destruction of the spaceship is a wanted attribute. And try getting something like parsecs out from there without something like warp drives. That is what we have to do due to warp drives always causing the spaceship to blow up... and it is enough to make us want to make our own mods to fill in the technological gap caused by the glitching and/or whatnot. Even joyous journeying to the "Kcalbeloh System" by @Jason Kerman is like watching snails trek vast distances very slowly without them, but things like mods not being able to be installed correctly due to different game versions and such have made things so. But no worries. Mods can be made and .cfg files can be edited so that there is still fun adventuring to be had to build for. Generating planets and then editing their orbits seems is its own type of fun awesomely anyway anywho. And the best part of it all is that the mission that got this ship as far as it did before it was claimed by the same Kraken that seems to claim every other Kerbal or ship made by them that uses these personally infamous warp drives infected with the Kraken Kurse. Pretty much literally every part of the spaceship and its mission had gone nominally besides that. And in addition to that, the day that this was written, which is the same day that all of this stuff documented had happened, was the day that 210 space-themed stickers were shipped for delivery — meaning that the day that this was written was their arrival day — along with 1755 smaller holographic heart and star stickers. You know, like the gold star stickers that teachers put on your paper after grading it if you did A+-level work or something like that. I love that the posts that we see from all of the others on here are that high-grade. You all deserve some holographic heart and star stickers for that. Golden star stickers, if you want. In total, that is 1965 stickers. And 1965 happens to be the year that Edward Higgins White II did the first American spacewalk pictured below to pay tribute, which is a feeling that of which we are sure that all of the readers have felt upon doing their first EVA with a Kerbonaut in KSP. We figured that it would be worth speaking about given the impressive numbers and high amount of relevancy. A lot of why this post is so long and has so many words is because the writing helped pass the time required to make the stickers arrive. Worth the wait indeed and gave quite a hit of hype to see finally sat in front of the doorstep like so: Talk about enhancing playing Kerbal Space Program with some decoration, you know? We are sure that that will remind us of this. As in these forums, and our writings on them. Here is the interstellar payload spaceship that we made in KSP1 the day that this was written that had went awry to the point of causing Kerbal destruction (), and the rest of the rocketship that surrounded it. The shiny reflective white metal was intentionally chosen to fit with and match the white stock parts. The thing had gained quite the sci-fi aesthetic to it by the time that it was done being built and hence thus bore little if any resemblance to the rest of the craft which had concealed it. The strutting on this rocket was a pleasure to do and helped immensely during the mission to prevent wobbling, and instead had a satisfying sturdiness to it where wobbling would not fly. Pun intended. It provided the rocketship more precision to control all of its thrust power with gracefully and MechJeb was able to handle launch and orbital burning procedures because of its inelastic-ish lack of wobble. After the escape burn shown in the second KSP GIF below, the spaceship was easily able to reach Jool. And without using too much delta-v too due to it being a good launch window time, as well as other factors. Its gravity well worked perfectly for a gravity assist slingshot burn all the way over out to Plock. In essence, this ship was so efficient and well-designed, that it was able to do the equivalent of slingshotting from Jupiter to get to Pluto. With plenty of sightseeing too to boot no less, even though most of the mission was flown with a payload fairing on that blocked the windows. But who needs windows when trailblazing through the final frontier? Not these specific Kerbals. They were still able to make do regardless anyway. All of the fun gravity assist travel was evocative of the Cassini–Huygens spacecraft trajectory that took place from 1997 to 2004 in terms of how it felt during gameplay and what it looked like on the map view and whatnot. Quite similar and as impressive indeed. In fact, as far as space travel with stock parts goes, as of this being written, this was the most far-reaching and successful mission yet, although there will obviously be another mission after this that will be even more epic and fruitful, seeing as this is the proof in the pudding right here. The 77-part payload spaceship launched on the launch vehicle part of the rocket weighing 34.520 tons yet still being able to make it out as far as it did without providing any propulsion in and of itself was something that created a lot of optimism and rocket design inspiration. To that into perspective, other things that weigh around that much are a Boeing 737, a bulldozer, a cattle truck, a large passenger bus, and — last but not least — a medium-sized yacht. But not like the yacht from the Maritime Pack by @Fengist, that of which is 1.53 tons. 34.52 tons = 76103.57 pounds, which is a simply stupendous amount of weight to be able to take out so far, and more than seventy-five-thousand pounds of weight is more than ample for a spacecraft designed to refuel indefinitely and maintain operations in the void pockets of outer space. That type of weight-to-distance ratio provides ample capacity for incorporating all necessary components. The term "weight-to-distance ratio" may not be standard in the realm of aerospace engineering, but it is a fitting and effective way to describe the relationship between the mass of a payload and the distance it can be transported. It simplifies the discussion of how payload weight impacts the distance a spacecraft can travel, which is crucial for understanding and appreciating advancements in rocket design and mission planning. The biggest and key difference between Thrust-to-Weight Ratio (TWR) and Weight-to-Distance Ratio (WTDR) is their focus and application. Thrust-to-Weight Ratio (TWR) measures the thrust produced by a rocket engine compared to the rocket’s weight. It indicates how effectively a rocket can overcome gravity and is critical for launch performance and acceleration. A higher TWR means a rocket can lift off more easily and accelerate faster. Weight-to-Distance Ratio (WTDR), while not a standard term, conceptually relates the mass of the spacecraft to the distance it can travel. It reflects how efficiently a spacecraft can carry its payload over a given distance, considering its propulsion and delta-v. A lower WTDR suggests a spacecraft can travel farther with a given mass of propellant. TWR focuses on launch and acceleration capability, while WTDR addresses payload efficiency and travel distance. For those interested in calculating their WTD ratio who are smart enough to, here is the instructions: Additionally, relating the "weight-to-distance ratio" (WTD) to the Tsiolkovsky rocket equation helps clarify how this concept aligns with established principles in spaceflight. It is a four-step process, that of which abbreviates to the acronym "CDCI": Calculate the delta-v by using the Tsiolkovsky rocket equation, which involves the initial mass (including propellant), final mass (after propellant is used), specific impulse of the rocket engine, and the acceleration due to gravity. Determine the delta-v value, representing how much the spacecraft's velocity changes as it expends its propellant. Calculate the Weight-to-Distance Ratio (WTD) by dividing the initial mass of the spacecraft (including all propellant) by the delta-v value obtained. Interpret the WTD to understand how efficiently the spacecraft can transport its payload over a given distance. Things such as CDCI and WTD are quite useful for assisting with calculating how to do the more nuanced and involved orbital moves, like slingshotting to a slingshot and then yet another slingshot, that of which is a well-established technique in orbital mechanics that has been used by NASA and other space agencies for decades after it was suggested by Aleksandr Ignatyevich Shargei (a.k.a. Yuri Kondratyuk) in his paper "To Those Who Will Be Reading in Order to Build" ("Тем, кто будет читать, чтобы строить") back in the twentieth century. That technique is what Pioneer 10 and Mariner 10 used to get so far out. And it makes it possible for spaceships to do fun KSP1 orbit ballet stuff like this: It felt like such an epic accomplishment to have reached Plock. And how a KSP player playing with stock parts would too. It re-interested us in keeping the space travels close to Kerbol. And until the whole ITK (Interstellar Travel Kraken) that keeps eating our KSP spaceships every time that we go to start really truly trusting in our warp drives gets dealt with, that is how it must be. No ifs, ands, or buts. Interstellar travel is a perfectly ambitious goal for both rocketship design and mod part creation in the meantime anyway regardless... and look at what we can do besides that stuff!! The latter lower picture showing the gravity assist done using Karen here is something that perfectly encapsulates the scope of this mission: we went far and had lots of fun. Back in the day, it seemed like landing on Mun was hard enough, and interplanetary missions like this were something that was out of the realm of reach in terms of knowhow and skill. But then we started to become prodigious. There’s something poetic about that. We always loved how, much like the Reflective Visors visual addon, Kerbal Space Program mirrors the nuance and boom-potential of real-world missions like those to the outer planets or even beyond our solar system. What makes the achievements in that game as shown above truly impressive is the perseverance and ingenuity that were required to achieve them after countless failed attempts, reloaded quicksaves, and hours spent tweaking rocket designs and flight plans. The process is as much about learning from each misstep as it is about the final successful journey. It’s not just about strapping more fuel tanks onto a rocket; it’s about precision. In the end, reaching Plock from Jool is serves as proof of the patience, problem-solving skills, and deep understanding of space travel, both in the game and outside of it, that it took to get there. And to think that that speaks nothing of the modding that we also have planned after we figure out how to stop getting these .mu models to not show up correctly, as in not at all. That is something that we still have a keen eye on, as KSP1 modding has now been demystified enough as of writing this to the point of it being all too fun to try and make function correctly. Aside from that, it is starting to feel like we are not bluffing when we say that we are getting towards what true advanced cognoscente-level Kerbal Space Program mastery looks like. Kerbal Space Program players who know what we are talking about know that the game is infinitely deeper and fuller of novelty and as well as technological depth than just "building rockets"; you can design intricate spacecraft, ranging all the way from asteroid miners to space shuttles, capable of handling multiple mission profiles with designs include advanced features like modular payloads, automated systems, and redundant controls. It is something significant to be able to say that you were able to land Jeb on Mun, but it is a whole other thing on a whole other level to be able to save that you have mastered the art of things like orbital insertion, performing gravity assists and perfectly timed burns in Kerbal Space Program. An inspirational way to look at it is "Enough failures will teach you how to maximize mission success." Our ability to do interplanetary missions with a deep understanding of celestial mechanics came from study as well as trial and error. When you start to get that talented, you start to be able to push the boundaries of what is possible in KSP, inside of the VAB and outside. And not only that, but you can you share that with the community through the type of contributions that help shape the new KSP players into KSP veterans, like creating guides that help others understand and master the advanced aspects of the game and its mods, whatever they may those may be. And a key element of such mastery is what this thread is all about: maintaining detailed reports of missions in the form of post-mission analyses that include things like information about design choices, fuel usage, and orbital maneuvers. The skills start to show especially in how you adapt designs or strategies in real-time based on new challenges or unanticipated issues, you know what we mean? Which even adapts to our situation with wanting to make custom parts through modding for interstellar travel. It would be fair to say that the voyage across vast amounts of space starting from Kerbin that used to Jool to end up all the way at Plock, the outermost celestial body, is, as of writing this, our best latest masterclass in KSP1 space travel. That being because it shows that all of this practice and studying has paid off and that this is only the beginning of doing things as legendary as creating a whole ore-based economy culture out in space for other Kerbal pirates to shoot at and steal from. That type of thing is a beautiful reminder of how, when you see things like your Kerbals touching down on a distant planet, you’re not just seeing pixels; you’re seeing the culmination of effort, learning, and imagination. It’s a moment that carries weight, sparks emotion, and creates memories. It is something that sticks with you as much as other achievements. The second latter photo is the last photo taken before the Warp Drive Kraken ate up the spaceship like Kerbals eat up snacks they bring with them on their long space missions as cargo. Rest in peace to all of the Kerbals on board who perished as a result. The interstellar ship that we designed may not have been able to make it to the stars like originally intended, but it had made it quite far before it was claimed by the same Kraken as similar ships before during their Alcubierre drive engine burns. It most certainly seems now to us that we have "made it" to the realm where the KSP players with lots of knowhow who build spaceships like this and do the same type of playstyle roam, and that now we are far beyond the basics by now. And that brings us to something that we wanted to shoutout the day that this was written, which is our own unique approach to Kerbal Space Program and its specific gameplay aspect comes from our combined perspectives. As a cis and trans pair sharing the same body, as has been stated before previously in our profile signature at the bottom of our posts, we find that our different viewpoints lead to innovative strategies that might be different from what others typically use. Our gameplay style is shaped by our duality and thusly we bring a diverse set of perspectives to the table, which influences our approach to missions and design in unique ways, and our contributions to the community in the form of writing and furthermore moreover plans for contributions through mods are a direct result of those same shared experiences. "What you see is what we make", you know? We learned that sharing what we thought were "trivial details" can humanize interactions and, if anything, create connections. It feels as though, as long as we’re following the forum guidelines, nobody can or should stop us from sharing our Kerbal Space Program stories and how "our story" relates to those stories. The guidelines are in place to ensure respectful and constructive conversations, but they’re not meant to stifle voices. Seeing transgender people posting on this forum about it with a sense of safety and well-deserved dignity helped motivate us forward. Or shall we say prograde? For those interested in reading more about that, a whole lot of words have been enclosed in spoiler text below. Otherwise feel free to read on without clicking on that. If you really think about it, the Kerbals are like our space babies, and we’re the Kerbal daddy and mommy guiding them, protecting them, and helping them grow. Every mission we plan... every rocket we design... it’s all about making sure our little green guys and gals are safe and successful... and we love it. It seems we set our sights on the stars, only to start gravitating back to the familiar celestial bodies of the Kerbol System. This cosmic U-turn was sparked by the sheer efficiency of using Jool's mighty gravitational pull as a slingshot, propelling us from Kerbin to Plock with surprising ease. We hope that this post brought you positive feelings and that achieve something amazing too, perhaps even as a result of reading this. Much love and best wishes.
  14. Dres exists, but, who cares? And when was the last time you saw someone talk about Moho? TBH Dres is talked about more then Moho. Almost like Moho doesn't exist...
  15. i know... maybe you should edit the OP and inform that installing form CKAN is not recommended. since you don't wanna talk with CKAN users every week about OPX not working.
  16. I tested a plane mounted on a rocket in my early career save. Worked fine till landing. But we don't need to talk about that. Jeb survived, that's all I'll say.
  17. This requirement, which I agree with, leads to an odd dichotomy for paid mods. Code-based mods have to provide a free link to the source code which means anyone can get the mod for free; you're only paying for the convenience of a compiled DLL. Artwork-only mods wouldn't have to share anything for free. Mod authors could then bundle unnecessary art file bloat into code-only mods, and add obfuscated extra code to check for those files, to prevent people from compiling the code on their own. KSP DRM. I don't have a solution just pointing out this edge-case issue. Agreed it's extremely complicated and I appreciate your donated time (without asking us to join Patreon to talk here, lol). I'm glad that you saw this thread because I created it partly based on your recent moderation of a mod that recently went paid. You deleted some posts will leaving others.
  18. These are fair questions with very complicated answers on our end. Because it’s not specifically covered. Our current policy arises from direction issued to the moderation team a while ago, based on the no self promotion rule. The issue is obviously way more complicated than a simple “don’t talk about it” approach. We’ll figure out something here and get back to you “shortly”.
  19. YEAR 1, DAY 59 - JEBEDIAH & BILL Deep in Aztec County lies one of the greatest pilots of all time, Jebediah Kerman, the ace from Amaccaca. He’s done it all. He was the first Kerbal to Circumnavigate Kerbin, the fastest flying Kerbal, and the highest flying Kerbal. For a long time he was the spokesman for Junkyard Aerospace Parts, which was in fact so successful for the business they renamed themselves to Jeb’s Junkyard. On this particular day when the agents (or black suits as pilots called them) arrived, Jeb was, well, being Jeb. “Hey Jeb, uh, there’s some black suits here to see you,” Bill said over the radio. “Ugh, this isn’t about the whole thing with the neighborhood, is it? I did get that family a new pet!” Jeb yelled back. “No, they’re here about some- wait, you never told me about the pet.” “There’s a reason for that…” “So, when will Jeb land?” asked one of the black suits. “It’ll probably be a few minutes. He took off around an hour ago, so he’s a few kilometers away at the moment.” Bill said. “I see,” said the black suit. “So, uh, what kind of plane is Jeb flying?” he asked. “A DE-395 Gyp.” Bill replied. “What? Those things haven’t flown since the 1930s!” “It was a gift from Jeb’s Junkyard. He said he liked vintage planes, so they gave him a vintage plane. Named it Brown Betty.” “Oh yeah, Jeb was a spokesman for them, right? What ever happened to his position there?” “Well, when you mix Jeb, a plane, and industrial equipment together, bad things follow.” “Alright Bill, clear the runway! We don’t want a repeat of the last landing!” Jeb said over the radio. I apologize for the weird suit textures, Texture Replacer had a stroke or something. “So what do you two want?” Jeb asked accusingly. “My taxes? I promise I paid them, they’re just… taking a long time!” “No Jeb, we’re here about something else.” the agent said. “I’m Jeff Kerman, and with me is Shearer Kerman.” “How many hours have you flown Jeb?” asked Shearer. “Around 2,000,” Jeb answered. “Well Jeb, we have a proposition for you. How would you-” “Yes, I think I would like to be a Kerbonaut,” Jeb interrupted. “H- How did you know?” Shearer said confused. “I’ve read the news. Everyone’s been saying I should go up first. Plus, you have the insignia, like, front and center on the car doors.” “Oh yeah… well… I mean we had a whole speech planned out, but I mean… alright, hop in.” Shearer gestured to Jeb to get into the car. “Not without Bill,” Jeb protested. “Bill? Well, I mean, we considered him, but… Jebediah, can I talk to you for a sec?” Jeff brought Jeb a little ways away from the car and plane. “Listen, I get you and Bill are friends, and we considered him, but Bill’s kind of… let’s say, not all there?” “Listen,” Jeb said. “Bill may be a little dimwitted, but he’s one of the best damn engineers you can get. I’m sure you’re gonna need engineers in space.” “Well… fine, alright.” Jeff said reluctantly. The two ended their sidebar and made their way back to the car. “Hop in,” he said to Bill. Bill excitedly ran to the car, and the four Kerbals were on their way. *** I just have to pop in and say that THE CAR AND PLANE ARE NOT MINE. I have been short on time, so I scoured KerbalX for some good prop vehicles. Here's the links to them: Plane: https://kerbalx.com/DE_Aviation/DE-395-Gyp Car: https://kerbalx.com/MicroSwitoo/Kadillac-Ceville
  20. I updated the thread to be an Ace Combat/Project Wingman thread. AC and Project Wingman come hand in hand nowadays anyway, so I thought it'd be good to let you guys talk about Project Wingman as well.
  21. What did we do today (as of writing this) in Kerbal Space Program? (The classic first Kerbal Space Program, that is.) Spotted something... "quite interesting", to say the least. More on that later. Before that, the day before, we learned from what happened following the previous post. And that is what will be discussed a bit below, before discussing what happened after. It seems that, as of writing this, we indeed show a lot of potential outside of modding Kerbal Space Program when it comes to playing the game proper, mods or no mods, but clearly still need to learn interplanetary and interstellar travel rocketry designs and such. Let this serve as proof of that. What you see here above is the giant fuel tank that we tried to add to our interplanetary ship being lifted into orbit. Choosing the smallest docking port possible was not the smartest design choice, but it ended up connecting. The same way that you could walk around with a huge bag of bricks slung over your shoulders, we tried to basically do that with our spaceship, not thinking about that part. Besides being able to connect to the interplanetary spaceship and provide a bunch more fuel, it did not do much but add huge amounts of weight and bend worryingly at the docking port connection. It helped at first, but that for a brief moment until something or another caused a collision, which caused this big blast that destroyed most of the payload that had been brought to the ship due to it. Thankful that the Kerbals were still even alive, we took that sort of cone thing seen in the lower picture fueled with the precious little bit of Liquid Fuel and Oxidizer that it had left and burned prograde. Then, we took that spaceship to to Duna and did this: Anyway, though... As for "what we did in Kerbal Space Program today" (as in the day that this was written on)... After that the day that the abovedescribed stuff happened, we decided to try creating a command pod using payload fairings, that of which is pictured below. That was way less chaotic and went way more according to plan than the interplanetary mission that spanned from the post before to this in terms of comparison. It flew into the air quite nicely on top of the RT-5 "Flea" Solid Fuel Booster that it was attached to, and functioned as any other command pod would, meaning this idea is indeed a keeper. Especially considering that, with this, you can design interiors that can function like KSP IVA, and can ditch the walls around the command seat inside to deploy parachutes as shown above. You see, this was around the last moment that Jeb was up there before we started spotting something that is about the silliest thing that somebody could see in Kerbal Space Program. Something that was not something that you would anticipate seeing at all unless told about it. Something quite unusual. It was this thing: If there is one thing that were not anticipating to see in Kerbal Space Program upon approaching sea level during a regular routine water landing, it is that thing right there. But there it was, staring back at us, its ginormous silliness palpable. I guess that the ocean decided that it wanted to do what the IVA camera screens in the bottom right corner in KSP do too. Regardless... talk about a "Kraken", eh? Jebediah Kerman eventually landed in the water, in a reflection of his own face. Kerbal Space Program? More like Kerbal Face Program! Like... what in the world?! Truly epic stuff. || That is what we did together in Kerbal Space Program the day that was written. We hope that you truly enjoyed the read and find our find as funny as we do.
  22. Hi there, it's been a really long while. I'm still in school of course but I'll be out after next year. I forgot I ever even made an account on here lol. I want to talk about a few things about KSP in general and about the KSP in school stuff because it seemed like other people were inspired by what I did. KSP 2's launch.. threw me off really bad, super super bad like I don't even want to play any of the games anymore bad. At the time I wrote this thread, it would've even been several years since I started playing KSP at all. Now, it is 2024. It's been almost a decade since I've started playing the game, I'm glad it's been a wonderful part of my life and it made me interested in technology, astronomy and even more fields that I thought I would never invest time in. I should probably talk about the whole "games in school" thing at all, first off: they know. Your school's IT department (if competent enough) usually has systems that go off if they have it configured right. Last week as soon as we got back into school, some student tried installing games onto the network; unfortunately, it was malware. He got out of school suspension immediately and had all of his technology access taken away. Usually, when you sign in you agree to a contract called the "Access Usage Policy" stating that you agree to their rules and bla bla bla. Second off, I don't recommend playing games in school, I know that sounds really lame but for any student who ever or will check this thread in the future, don't. You'll get easily distracted and fall down a slope where work piles on because you're too busy goofing off. That's what happened to me and I crawled out of it lol. Study hall is fine, I wouldn't care but just be really really careful of what games you install and when you play it. I forgot if I ever said this in the thread but, the FABLED laptop is dead and forever will be. (Taken away by administration because it was "due for replacement"). TL;DR not a good idea to play ksp in school but you can if you really want to
  23. Ill fix it. I must of left it in when I did he last update. The mods still a work in progress so thanks for the feedback. Sure when you get back lets talk.
  24. mine was back on the 5th but i dropped out that week due to one of my presents. nothing i can talk about here.
  25. A lot of kerbalnauts are familiar with the Ace Combat games, and a lot more know about War Thunder. However, very few know about a hidden gem from the early days of air combat gaming. Blazing Angels: Squadrons of WWII (Image source: Steam) Just like @TwoCalories's Ace Combat Thread, I decided to make one for Blazing Angels players to talk about their experiences with that game. How well did you fare in the campaign, favorite plane/s and missions, did you ever make it past the Norwegian fjords, playing with family, et cetera. For those who don't know or forgot, Blazing Angels follows the story of American pilots who partake in various iconic battles throughout the Second World War. Some of those battles include but are not limited to: the Battle of Britain, Desert Rats, Pearl Harbor, Midway, D-Day, and then you eventually end in Berlin. The player is an unnamed captain of a squadron of four composed of Tom the "shield," Joe the mechanic, and Frank the hunter; by the way, the captain talks. You can command your wingmen to stay with you, attack enemies, or protect you from incoming threats. The dialogue among the characters is great, and although the music can get repetitive sometimes it still feels appropriate for the situation. I will admit the graphics are mediocre, especially compared to Ace Combat 7, but I'll give Ubisoft a break considering it was released for the Wii in 2007; that was the version I got for Christmas two years later. The cutscenes and "old man captain" narrations before each level were very insightful since I would know more about what I was getting myself into, just like the mission briefings in AC7 only with way less advanced graphics (e.g. model vehicles and/or army guys moving on a blue and red map with the occasional explosion) - just like mission commanders using models on a map in the 1940s. After each mission was completed, I would get treated to another old man captain narration describing the aftermath. If I did well enough, I would get an "Ace" medal - and hear my dad quoting Chicken Little if he was nearby. As for the gameplay itself, although I enjoyed it a lot - and my years of playing it served me well when playing some levels in AC7 last year (despite it being on a PS5) - I was a bit disappointed that I had to do everything. Seriously, a lot of those levels had British/American air and/or ground forces with me besides my wingmen, and all they did was sit there and be green damsels in distress instead of actually blowing up enemies like they're supposed to. I can help take out the carrier decks of the main Japanese fleet, for example, but what was the point of me and the boys protecting the bombers from the Zekes if all they're going to do is fly around and expect me to sink everything? What about you all? What were you experiences with this game - or its lesser-known sequel, Blazing Angels 2: Secret Missions of WWII?
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